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Second Edition Beta

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NameTypeRarityOther
Amanda CharmEventUncommonR, 1E
Text
You may only play this card if your opponent did not play an attack last turn. While this card is in play, your opponent is Prone.

NameTypeRarityOther
Amanda Counter: DuckDodge: DuckUncommon1A
Text
GRID: XXX/XXX/---
Your next attack this turn may be played Hidden.
2E

NameTypeRarityOther
Amanda Counter: JumpDodge: JumpUncommon1A
Text
GRID: ---/XXX/XXX
Your next attack this turn may be played Hidden.
2E

NameTypeRarityOther
Amanda DistractDodgeRareR, 1E
Text
GRID: XXX/XXX/XXX

2E

NameTypeRarityOther
Amanda Evade: EscapeDodge: EscapeCommon1A
Text
GRID: XXX/XXX/XXX
You lose one attack this turn.
2E

NameTypeRarityOther
Amanda Extra ShotEventCommon1E
Text
You may play an additional attack this turn. Your opponent must discard a card from their hand for each attack you play this turn.

NameTypeRarityOther
Amanda Lady And...PlotRareS2, 1R
Text
Whenever you discard an attack from your hand, you may draw a card.

NameTypeRarityOther
Amanda Master ThiefEventRareR4, 1M 1A 1E
Text
Name a card. All opponents must discard any card with that title from their hand.

NameTypeRarityOther
Amanda Master's DodgeDodgeRareS1, 1M 2A
Text
GRID: XXX/XXX/XXX
You may play this card from your Discard as if it were from your Hand. If you do, remove this card from the game during your next Sweep Phase.

NameTypeRarityOther
Amanda PersonaPersonaUncommonM6 A9 S2 T2 E6 R6
Text
During your May Do/Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand.
2E

NameTypeRarityOther
Amanda PickpocketSpecial AttackCommon1A
Text
GRID: ---/-X-/---
This attack cannot be blocked and does 0 damage. If successful, you may look at your opponent's hand and discard one card found there. If that card is an Object, you may instead put it into play under your control.

NameTypeRarityOther
Amanda Premium +1Pre-GamePremium
Text
Play in conjunction with the Amanda Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
2E

NameTypeRarityOther
Amanda SeduceEventRareR3, 1E
Text
Play in conjunction with an attack. That attack cannot be blocked or dodged.
2E

NameTypeRarityOther
Amanda St Anne's BroadswordObject: HiltRareS2, 1R
Text
You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Your Pommel Blows do an additional point of damage.

NameTypeRarityOther
Amanda StealEventUncommonR, 1R
Text
Look at your opponent's hand and discard one card found there.

NameTypeRarityOther
Amanda TripEventCommon1A
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.

NameTypeRarityOther
Arms and TacticsPre-GamePremium
Text
Alertness: You may remove this card from the game before playing a defense. That defense may now block attacks that cannot be blocked or dodge attacks that cannot be dodged.

NameTypeRarityOther
Clan MacLeod Honor BoundEventUncommonS4, 1E
Text
You may only play this card if your opponent did not play an attack last turn. Retrieve up to three Basic Attacks or Basic Blocks from your Discard and place them into your hand. You may not attack this turn.

NameTypeRarityOther
Clan MacLeod The HighlanderPlotRareS2, 1R
Text
At the beginning of your turn, you may draw two cards.

NameTypeRarityOther
Crystal (Clio)Pre-GamePremium
Text
CLIO: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.

NameTypeRarityOther
Crystal (Erato)Pre-GamePremium
Text
ERATO: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense

NameTypeRarityOther
Crystal (Melpomene)Pre-GamePremium
Text
MELPOMENE: This card does not count towards your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.

NameTypeRarityOther
Darius Pre-GamePre-GamePremium
Text
Masters: During deck construction, you may include one additional (MASTER) in your deck.

NameTypeRarityOther
Duncan MacLeod CombinationEventCommon1E
Text
You may play an additional attack this turn for each Ally you have in play.
2E

NameTypeRarityOther
Duncan MacLeod Counter: DuckDodge: DuckUncommon1A
Text
GRID: XXX/XXX/---
You may play Special Attacks from an Exertion this turn.
2E

NameTypeRarityOther
Duncan MacLeod Dragon-Head HiltObject: HiltRareS2, 1T
Text
You may only include this card in your deck if you are using the Katana Weapon of Choice. Your Non-Special Attacks that cover more than one grid do an additional point of damage.

NameTypeRarityOther
Duncan MacLeod EvadeDodgeCommon1A
Text
You lose one attack this turn.
2E

NameTypeRarityOther
Duncan MacLeod Hugh FitzcairnSituation: Immortal AllyUncommonR4, 1E
Text
You may not play this card if your opponent is Hugh Fitzcairn. If your opponent played an Event that prevented damage or avoided and attack during their last turn, you may return one attack you have in play to your hand before your Sweep Phase this turn.

NameTypeRarityOther
Duncan MacLeod Killer PrecisionSpecial AttackRareR1, 1S
Text
GRID: ---/-X-/---
This attack cannot be blocked or dodged. This attack does three damage.
2E

NameTypeRarityOther
Duncan MacLeod Leg SweepSpecial AttackCommon1A
Text
GRID: ---/---/XXX
You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged.

NameTypeRarityOther
Duncan MacLeod Master's BlockBlockRareR2, 1M 2T
Text
GRID: XXX/XXX/XXX
Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn.
2E

NameTypeRarityOther
Duncan MacLeod Master's Head ShotAttackRareS2, 1M 2S
Text
GRID: XXX/---/---
If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot.
2E

NameTypeRarityOther
Duncan MacLeod PersonaPersonaUncommonM6 A5 S5 T5 E5 R5
Text
You may discard one !E to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
2E

NameTypeRarityOther
Duncan Macleod Premium +1Pre-GamePremium
Text
Play in conjunction with the Duncan MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
2E

NameTypeRarityOther
Duncan MacLeod Richie RyanSituation: Mortal AllyUncommonR4, 1E
Text
You may not play this card if your opponent is Richie Ryan. Your opponent may not remove any of your other Mortal Allies. If your opponent removes this card from play, search your Endurance for an Immortal Ally titled Richie Ryan and put it into play. You may only have one Richie Ryanin play.
2E

NameTypeRarityOther
Duncan MacLeod Tessa NoelSituation: Mortal AllyRareR2, 1E
Text
You may make a Soft Exertion for !E !E. If successful, gain one ability. If Tess Noel leaves play, lose one Ability.

NameTypeRarityOther
Duncan MacLeod TripEventCommon1A
Text
Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.

NameTypeRarityOther
Generic Alertness (Block)EdgeCommon1S
Text
Play in conjunction with a Block. That defense can now block attacks that cannot be blocked.

NameTypeRarityOther
Generic Alertness (Dodge)EdgeCommon1A
Text
Play in conjunction with a Dodge. That defense can now block attacks that cannot be dodged.

NameTypeRarityOther
Generic Always the Last Place You LookEdgeCommon1R
Text
Play during your May Do/Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object.

NameTypeRarityOther
Generic DariusEvent: Immortal AllyBasic1E
Text
You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card even if you are only allowed 1 Special Card this turn.

NameTypeRarityOther
Generic Dawn of TimeEventRare1M 1A 1S 1T 1E 1R
Text
This card's Attributes do not count toward your deck construction limit. You may discard up to three cards from your hand.
2E

NameTypeRarityOther
Generic Dirty Trick: ShoveAttackCommon1S
Text
GRID: ---/-X-/---
Shove: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may only play Ranged Attacks during their next turn.

NameTypeRarityOther
Generic FocusEdgeBasic1E
Text
Play during your Must Do/May Do Phase. Choose one Situation in play. For the remainder of your turn you may ignore the effects of that situation.

NameTypeRarityOther
Generic Guard (Lower)BlockCommon1T
Text
GRID: ---/XXX/XXX
This is a Standing Defense.
2E

NameTypeRarityOther
Generic Guard (Upper)BlockCommon1T
Text
GRID: XXX/XXX/---
This is a Standing Defense.
2E

NameTypeRarityOther
Generic Head ShotEventBasic1S
Text
Play in conjunction with an upper attack. That attack is now a Head Shot.

NameTypeRarityOther
Generic Holy GroundEventRare3, 1R
Text
Avoid all attacks this turn. Skip your Attack Phase. You lose two Ability.

NameTypeRarityOther
Generic InvestigationEventBasic1R
Text
Remove one Plot from play.

NameTypeRarityOther
Generic Irish PubLocationUncommon1E
Text
Before making an Exertion, announce one Attribute to become another Attribute until the end of that Exertion.
2E

NameTypeRarityOther
Generic James HortonEvent: Mortal Ally - WatcherRare2, 1E
Text
Name an Attribute. Your opponent takes three damage. They may make a Soft Exertion to prevent one damage for each of that Attribute found.
2E

NameTypeRarityOther
Generic Lean and MeanEdgeBasic1A
Text
Your minimum deck size is reduced by one. Draw a card.

NameTypeRarityOther
Generic Lower Center AttackAttackBasic1R
Text
GRID: ---/---/-X-
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Lower Center BlockBlockBasic1S
Text
GRID: ---/---/XXX
You may make a Hard Exertion to make this block a Power Block

NameTypeRarityOther
Generic Lower Left AttackAttackBasic1A
Text
GRID: ---/---/X--
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Lower Left BlockBlockBasic1E
Text
GRID: ---/XX-/XX-
You may make a Hard Exertion to make this block a Power Block

NameTypeRarityOther
Generic Lower Right AttackAttackBasic1E
Text
GRID: ---/---/--X
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Lower Right BlockBlockBasic1T
Text
GRID: ---/-XX/-XX
You may make a Hard Exertion to make this block a Power Block

NameTypeRarityOther
Generic Master SwordsmanSpecial Attack/BlockRare1M 1S 1T
Text
GRID: ---/---/---
This card may be played as an Attack or Block. If played as a Block, it can be used from an Exertion. Choose one area on the attack grid for this to cover. This may be a Power Blow or Power Block without an Exertion.

NameTypeRarityOther
Generic Master's DodgeDodgeRare2, 1M 2A
Text
GRID: XXX/XXX/XXX
You cannot make a Power Blow this turn.

NameTypeRarityOther
Generic Master's EnduranceSituationRare2, 1M 1S 1T
Text
You may increase or decrease the size of your Hard Exertions by two.

NameTypeRarityOther
Generic Middle Left AttackAttackBasic1E
Text
GRID: ---/--X/---
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Middle Right AttackAttackBasic1T
Text
GRID: ---/X--/---
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic MisfortuneEventBasic1R
Text
Remove an Object from play.

NameTypeRarityOther
Generic Pistol (MC)Ranged AttackCommon2, 1H, 1R
Text
GRID: ---/-X-/---
This attack does one damage.

NameTypeRarityOther
Generic Police (Situation)EventBasic1E
Text
Remove a Situation from play.

NameTypeRarityOther
Generic Quality BladeObject: HiltUncommon1, 1T
Text
Your maximum Ability is increased by one. Gain one ability.
2E

NameTypeRarityOther
Generic ReconnaissanceEdgeCommon1R
Text
Play during you May Do/Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location.

NameTypeRarityOther
Generic RiposteEdgeUncommon1T
Text
Play in conjunction with a Block. Your first attack this turn may be played Hidden.

NameTypeRarityOther
Generic Season One: EyewitnessPlotBasic1R
Text
Eyewitness: You must have Season One: The Gathering in play to play this card. When this card comes into play, look at your opponent's hand.

NameTypeRarityOther
Generic Season One: The GatheringPlotBasic1T
Text
The Gathering: Discard two cards from your hand when you play this card.

NameTypeRarityOther
Generic Season One: The HuntersPlotBasic1T
Text
The Hunters: You must have Season One: The Gathering and Season One: Eyewitness in play to play this card. Your opponent must discard their hand at the beginning of their next turn and redraw. Remove all cards titled Season One you control from play.

NameTypeRarityOther
Generic Slash (Lower)AttackCommon1A
Text
GRID: ---/---/XXX
This attack does one damage. This attack cannot be a Power Blow.

NameTypeRarityOther
Generic Slash (Upper)AttackUncommon2, 1S
Text
GRID: XXX/---/---
This attack cannot be a Power Blow.

NameTypeRarityOther
Generic Slash (Vertical)AttackCommon1A
Text
GRID: -X-/-X-/-X-
This attack does one damage. This attack cannot be a Power Blow.

NameTypeRarityOther
Generic Sulphur PlantLocationUncommon1T
Text
If a player makes an Exertion for a Power Blow or Power Block and there is no T in that Exertion, that player is Prone.
2E

NameTypeRarityOther
Generic The CircusLocationUncommon1A
Text
During their May Do/Must Do Phase, each player may make a Soft Exertion for !A!A!A. If successful, they may retrieve one Dodge from their Discard and place it in their hand.
2E

NameTypeRarityOther
Generic The ScalperSituation: Mortal AllyRare2, 1E
Text
During your May Do/Must Do Phase, you must remove one Situation: Ally from play

NameTypeRarityOther
Generic The Sea WitchLocationUncommon1T
Text
During each player's May Do/Must Do Phase, they must drop all Standing Defenses.

NameTypeRarityOther
Generic ThrustAttackBasic1S
Text
GRID: ---/-X-/---
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage

NameTypeRarityOther
Generic Upper Center AttackAttackBasic1T
Text
GRID: -X-/---/---
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Upper Center BlockBlockBasic1A
Text
GRID: XXX/---/---
You may make a Hard Exertion to make this block a Power Block

NameTypeRarityOther
Generic Upper Left AttackAttackBasic1A
Text
GRID: X--/---/---
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Upper Left BlockBlockBasic1S
Text
GRID: XX-/XX-/---
You may make a Hard Exertion to make this block a Power Block

NameTypeRarityOther
Generic Upper Right AttackAttackBasic1A
Text
GRID: --X/---/---
If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Upper Right BlockBlockBasic1R
Text
GRID: -XX/-XX/---
You may make a Hard Exertion to make this block a Power Block

NameTypeRarityOther
Grayson Band of BrothersPlotRareS2, 1R
Text
Your opponent cannot retrieve cards from their Discard or reshuffle their Discard into their Endurance unless they Exhaust.

NameTypeRarityOther
Grayson Counter: DuckDodge: DuckUncommon1A
Text
GRID: XXX/XXX/---
You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.

NameTypeRarityOther
Grayson Evade: Back AwayDodge: Back AwayCommon1A
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
2E

NameTypeRarityOther
Grayson Extra ShotEventCommon1S
Text
You may play an additional attack this turn. Your opponent must discard a a card off the top of their Endurance for each attack you play this turn.

NameTypeRarityOther
Grayson Gothic WarlordEventRareR4, 1S
Text
Your Opponent takes one damage. Your opponent must discard all Allies from their hand.

NameTypeRarityOther
Grayson Master's AttackSpecial AttackRareS3, 1M 2S
Text
GRID: ---/---/---
Choose one area on the attack grid for this to cover. You may make your opponent discard the top three cards of his Endurance. If you do so, this attack is a Power Blow.

NameTypeRarityOther
Grayson Master's BlockBlockRareS3, 1M 2T
Text
GRID: XXX/XXX/XXX
You may make your opponent discard the top three cards of their Endurance. If you do so, this defense is a Power Block. You may attack to areas you just blocked this turn.

NameTypeRarityOther
Grayson PersonaPersonaUncommonM6 A4 S5 T6 E3 R7
Text
You only lose three Ability when exhausting. If your opponent took damage during their last turn, during your May Do/Must Do Phase you may remove one card from your opponent's Discard from the game.

NameTypeRarityOther
Grayson Premium +1Pre-GamePremium
Text
Play in conjunction with the Grayson Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.

NameTypeRarityOther
Grayson Risk Management: ATTACKSituationUncommonR2, 1R
Text
ATTACK: Whenever your opponent plays an attack from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: ATTACK in play.

NameTypeRarityOther
Grayson Risk Management: DEFENSESitutationUncommonR2, 1R
Text
DEFENSE: Whenever your opponent plays a defense from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: DEFENSE in play.

NameTypeRarityOther
Grayson Risk Management: SPECIALSituationUncommonR2, 1R
Text
SPECIAL: Whenever your opponent plays a Special Card, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: SPECIAL in play.

NameTypeRarityOther
Grayson Sinuous BladeObject: HiltRareS2, 1T
Text
You may only include this card in your deck if you are using the Kris Weapon of Choice. Whenever your opponent makes a Soft Exertion, they must place the cards used in that Exertion in their Discard.
2E

NameTypeRarityOther
Grayson StalkSpecial AttackRareS2, 1E
Text
GRID: -X-/---/---
This attack cannot be dodged. If your opponent has an Immortal Ally in play, this attack cannot be blocked. This attack may be made a Head Shot.

NameTypeRarityOther
Grayson Thrown DaggerRanged AttackCommon1H, 1A
Text
GRID: ---/-X-/---
This attack does one damage. Your opponent may make a Hard Exertion to take no damage from this attack.

NameTypeRarityOther
Grayson TripEventCommon1S
Text
Remove all Standing Defenses your opponent has in play. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.

NameTypeRarityOther
Hugh Fitzcairn Cavalier HatObjectRareR2, 1E
Text
Whenever you make a Hard Exertion, you may draw one !E card found in that Exertion into your hand.
2E

NameTypeRarityOther
Hugh Fitzcairn CombinationEventCommon1A
Text
You may play an additional attack this turn. This additional attack does an additional point of damage for every !E you have in play.
2E

NameTypeRarityOther
Hugh Fitzcairn Counter: DuckDodge: DuckUncommon1A
Text
GRID: XXX/XXX/---
You may retrieve one card from your Discard and shuffle it into your Endurance.
2E

NameTypeRarityOther
Hugh Fitzcairn DariusSituation: Immortal AllyUncommon1E
Text
Discard to prevent all damage from an Event played by your opponent.

NameTypeRarityOther
Hugh Fitzcairn Duncan MacLeodSituation: Immortal AllyUncommon1E
Text
You may not play this card if your opponent is Duncan MacLeod. Discard this card to remove one Plot from play.

NameTypeRarityOther
Hugh Fitzcairn Evade: EscapeDodge: EscapeCommon1A
Text
GRID: XXX/XXX/XXX
You lose one attack this turn.
2E

NameTypeRarityOther
Hugh Fitzcairn Golden-Wire HiltObject: HiltRareS2, 1R
Text
You may only include this card in your deck if you are using the Rapier Weapon of Choice. During your May Do/Must Do Phase, you may discard a card from your hand for each defense your opponent played during their last turn.

NameTypeRarityOther
Hugh Fitzcairn LungeSpecial AttackCommon1S
Text
GRID: ---/-X-/---
This attack does one damage. Your opponent cannot play a defense from his hand against this attack unless that defense contains at least one !E.
2E

NameTypeRarityOther
Hugh Fitzcairn Master's BlockBlockRareR2, 1M 2T
Text
GRID: XXX/XXX/XXX
Your next attack this turn may be played Hidden. You may attack to areas you just blocked this turn.
2E

NameTypeRarityOther
Hugh Fitzcairn Master's WitEventRareS2, 1M 2E
Text
Your opponent may not play any attacks, defenses, or Special Cards from their hand next turn.
2E

NameTypeRarityOther
Hugh Fitzcairn PersonaPersonaUncommonM5 A5 S3 T3 E9 R5
Text
Once per turn, if you do not play a Special Card, you may make a Hard Exertion to prevent one damage for each !E found (to a maximum of two).
2E

NameTypeRarityOther
Hugh Fitzcairn Premium +1Pre-GamePremium
Text
Play in conjunction with the Hugh Fitzcairn Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
2E

NameTypeRarityOther
Hugh Fitzcairn The HuntersPlotRareS2, 1E
Text
Your opponent may not counter any Ally Event you play or remove any Ally Situation you control from play.

NameTypeRarityOther
Hugh Fitzcairn TripEventCommon1A
Text
Remove all Standing Defenses your opponent has in play. You may retrieve one card from your Discard and shuffle it into your Endurance.

NameTypeRarityOther
Hugh Fitzcairn Who?SituationRareR2, 1E
Text
During your May Do/Must Do Phase, select one Situation or Plot in play. For the remainder of your turn, you may ignore the effects of that Situation or Plot.

NameTypeRarityOther
Hugh Fitzcairn Witty RemarkEventUncommonR, 1E
Text
Your opponent loses one attack next turn.

NameTypeRarityOther
Katana CombinationEventUncommon1R
Text
You may play an additional attack this turn. If that attack is a Slash, it does an additional point of damage.

NameTypeRarityOther
Katana Guard (Lower)BlockCommon1H, 1T
Text
GRID: ---/---/XXX
You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense.
2E

NameTypeRarityOther
Katana Guard (Upper)BlockCommon1H, 1T
Text
GRID: XXX/---/---
You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense.
2E

NameTypeRarityOther
Katana Lightning StrikeAttackRare4, 1H, 1T
Text
GRID: ---/XXX/---
This attack does one damage. This attack cannot be a Power Blow. Your opponent may not play a dodge from their hand to defend against this attack.

NameTypeRarityOther
Katana Master of the KatanaSituationRare2, 1M 1T 1R
Text
You may attack to areas covered by a Guard you have in play without dropping the Guard. This is a Standing Defense.

NameTypeRarityOther
Katana Pre-GamePre-GameUncommon1H
Text
You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.

NameTypeRarityOther
Katana Slash (LL-UR)AttackCommon2, 1A
Text
GRID: --X/-X-/X--
This attack does one damage. This attack cannot be a Power Blow.

NameTypeRarityOther
Katana Slash (UL-LR)AttackCommon2, 1A
Text
GRID: X--/-X-/--X
This attack does one damage. This attack cannot be a Power Blow.

NameTypeRarityOther
Katana Two-Handed StanceSituationUncommon1H, 1S
Text
You may make a 0-card Hard Exertion to make a Basic Block a Power Block. This is a Standing Defense.

NameTypeRarityOther
Kris Bleeding WoundSituationUncommon2, 1S
Text
You may only play this card if you played a successful attack last turn. Your opponent cannot draw any cards during their turn. Remove this card if your opponent has five or fewer cards left in their Hand.

NameTypeRarityOther
Kris Expert ThrustSpecial AttackRare2, 1S
Text
GRID: ---/-X-/---
This attack cannot be blocked or dodged. This attack does one damage.

NameTypeRarityOther
Kris Internal BleedingSituationUncommon2, 1S
Text
You may only playthis card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet.

NameTypeRarityOther
Kris Master of the KrisSituationUncommon2, 1M 2T
Text
If the Last defense you played this turn was a successful Block and your first attack played this turn is a Stab, choose one: That Stab cannot be blocked; or that Stab cannot be dodged. This is a Standing Defense.

NameTypeRarityOther
Kris Parry (Left)SituationCommon1T
Text
GRID: X--/X--/X--
You may attack to areas you just blocked this turn.

NameTypeRarityOther
Kris Parry (Right)SituationCommon1T
Text
GRID: --X/--X/--X
You may attack to areas you just blocked this turn.

NameTypeRarityOther
Kris Pre-GamePre-GameUncommon1H
Text
During your Attack Phase, you may make a three-card Hard Exertion to remove one Standing Defense your opponent has from play. You may not include attacks in your deck that cover more than one grid.

NameTypeRarityOther
Kris Stab (ML)AttackCommon1S
Text
GRID: ---/X--/---
This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged.

NameTypeRarityOther
Kris Stab (MR)AttackCommon1S
Text
GRID: ---/--X/---
This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged.

NameTypeRarityOther
Rapier CombinationEventUncommon1A
Text
You may play an additional attack this turn. All Basic Attacks you play this turn deal an additional point of damage.

NameTypeRarityOther
Rapier Flashing BladesEventRare4, 1A
Text
You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn.

NameTypeRarityOther
Rapier Master of RapierSitutationRare2, 1M 1A 1R
Text
Dodges will not avoid multiple attacks you play. This is a standing Defense.

NameTypeRarityOther
Rapier Pre-GamePre-GameUncommon1H
Text
You may play an additional Non-Special attack during your turn. Your Non-Special Attacks do one less damage (to a minimum of one).

NameTypeRarityOther
Rapier Quick Parry (LL)BlockCommon1A
Text
GRID: ---/X--/XX-
Retrieve one Basic Attack from your Discard and put it in your Hand.

NameTypeRarityOther
Rapier Quick Parry (LR)BlockCommon1A
Text
GRID: ---/--X/-XX
Retrieve one Basic Attack from your Discard and put it in your Hand.

NameTypeRarityOther
Rapier Slice (UL-MC)AttackCommon1A
Text
GRID: X--/-X-/---
If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow.

NameTypeRarityOther
Rapier Slice (UR-MC)AttackCommon1A
Text
GRID: --X/-X-/---
If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow.

NameTypeRarityOther
Rapier SwashbucklerSitutationUncommon1A
Text
If the last defense you played this turn was a Dodge, you may play and additional attack this turn. This is a Standing Defense.
2E

NameTypeRarityOther
Single-Handed Broadsword Counter Attack (ML)AttackCommon1A
Text
GRID: ---/X--/---
If your opponent played a Power Blow last turn, this attack does an additional point of damage.

NameTypeRarityOther
Single-Handed Broadsword Counter Attack (MR)AttackCommon1A
Text
GRID: ---/--X/---
If your opponent played a Power Blow last turn, this attack does an additional point of damage.

NameTypeRarityOther
Single-Handed Broadsword Master of the BroadswordSituationRare2, 1M 1T 1R
Text
Neither player may play Power Blows. Both Players must make a Hard Exertion to play an Evade from their hand. This is a Standing Defense.
2E

NameTypeRarityOther
Single-Handed Broadsword Pommel Blow (UL)Special AttackUncommon2, 1R
Text
GRID: X--/---/---
This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand.

NameTypeRarityOther
Single-Handed Broadsword Pommel Blow (UR)Special AttackUncommon2, 1R
Text
GRID: --X/---/---
This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand.

NameTypeRarityOther
Single-Handed Broadsword Pre-GamePre-GameUncommon1H
Text
If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when blocking a Power Blow and 1 damage when Power Blocking a Power Blow.

NameTypeRarityOther
Single-Handed Broadsword Quick Parry (UL)BlockCommon1A
Text
GRID: XX-/X--/---
Retrieve one Basic Attack from your Discard and put it in your Hand.

NameTypeRarityOther
Single-Handed Broadsword Quick Parry (UR)BlockCommon1A
Text
GRID: -XX/--X/---
Retrieve one Basic Attack from your Discard and put it in your Hand.

NameTypeRarityOther
Single-Handed Broadsword Weapon LockEdgeRare4, 1A
Text
Play in conjunction with a Block. Retrieve up to three Basic Attacks from your Discard and put them in your hand. You may not play any attacks this turn.

NameTypeRarityOther
Slan Quince BerserkEventRareS2, 1S
Text
You may only play this card if you have five or less Ability. Play in place of an attack. You may make a ten-card Hard Exertion. You may play all Non-Special Attacks found in that Exertion. You may make multiple Power Blows this turn. Dodges will not avoid multiple attacks you play this turn. Lose One Ability.
2E

NameTypeRarityOther
Slan Quince Ciao Baby!EventUncommonR4, 1R
Text
Search your Discard for a Location and put it into play.

NameTypeRarityOther
Slan Quince Evade: Back AwayDodge: Back AwayCommon1A
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
2E

NameTypeRarityOther
Slan Quince Face MaskObjectUncommonR4, 1T
Text
Your opponent's upper attacks do one less damage. You may only have one Face Mask in play.
2E

NameTypeRarityOther
Slan Quince Follow UpEventCommon1S
Text
You may play an additional attack this turn. If you have less Ability than your opponent, this addition attack cannot be dodged.

NameTypeRarityOther
Slan Quince Master's AttackSpecial AttackRareR2, 1M 2S
Text
GRID: ---/-X-/---
When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional !S in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow.
2E

NameTypeRarityOther
Slan Quince Over-Extended AttackSpecial AttackCommon1S
Text
GRID: ---/-X-/---
Your opponent must discard a Dodge to play a Dodge from their hand against this attack. Your opponent's first attack during their next turn cannot be dodged. You may play this attack after playing an Evade: Back Away.

NameTypeRarityOther
Slan Quince PersonaPersonaUncommonM5 A2 S8 T8 E2 R5
Text
You do not need to make an Exertion to make your attacks Power Blows.
2E

NameTypeRarityOther
Slan Quince Premium +1Pre-GamePremium
Text
Play in conjunction with the Slan Quince Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
2E

NameTypeRarityOther
Slan Quince Run ThroughEventUncommonR4, 1T
Text
You may only play this card if your opponent played a successful attack last turn. Your first attack this turn cannot be blocked.
2E

NameTypeRarityOther
Slan Quince Shooting BladeRanged AttackRareR1, 1R
Text
GRID: ---/-X-/---
This attack does four damage.
2E

NameTypeRarityOther
Slan Quince TauntEventUncommonR, 1T
Text
Your opponent cannot play any Special Cards during their next turn.

NameTypeRarityOther
Slan Quince The CatEventRareR, 1R
Text
Remove an Ally from play. Your opponent loses one Ability for each of their Allies you removed from play this turn. You may play another The Cat this turn.

NameTypeRarityOther
Slan Quince The GatheringPlotRareS2, 1T
Text
Your opponent cannot play any Special Cards that avoid attacks or prevent damage.

NameTypeRarityOther
Slan Quince TripEventCommon1S
Text
Remove all Standing Defenses your opponent has in play. Your opponent must discard a dodge from their hand.

NameTypeRarityOther
Slan Quince Weapon of a BlacksmithObject: HiltRareS2, 1T
Text
You may only include this card in your deck if you are using the Great Sword Weapon of Choice. Your Power Blows do an additional point of damage.

NameTypeRarityOther
The Prize Pre-GamePre-GamePremium
Text
Restart: You may remove this card from the game to shuffle your hand into your Endurance and redraw.

NameTypeRarityOther
There Can Be Only One Pre-GamePre-GamePremium
Text
Head Shot: If you do not play a Special Card during your turn, you may remove this card from the game before playing an upper attack. That attack is now a Head Shot.

NameTypeRarityOther
Xavier St. Cloud Evade: EscapeDodge: EscapeCommon1A
Text
GRID: XXX/XXX/XXX
You lose one attack this turn.
2E

NameTypeRarityOther
Xavier St. Cloud For Tomorrow We DiePlotRareS2, 1R
Text
Your maximum hand size is increased by one for each Plot you have in play.

NameTypeRarityOther
Xavier St. Cloud ForethoughtSituationRareR2, 1R
Text
Play in conjunction with a Plot. That Plot cannot be removed with Investigation. Discard this card if the Plot it was played in conjunction with is removed from play.

NameTypeRarityOther
Xavier St. Cloud Gas CannisterRanged AttackCommon1H, 1S
Text
GRID: -X-/---/---
This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand.

NameTypeRarityOther
Xavier St. Cloud Master TacticianSituationRareR2, 1M 2R
Text
During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play.

NameTypeRarityOther
Xavier St. Cloud Mercenary HenchmenSituation: Mortal AllyRareR2, 1E
Text
Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every !A or !R found in that Exertion.
2E

NameTypeRarityOther
Xavier St. Cloud PersonaPersonaUncommonM6 A5 S4 T4 E4 R8
Text
You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand.
2E

NameTypeRarityOther
Xavier St. Cloud Plan AheadSituationUncommonR, 1R
Text
Discard this card to remove a Situation or Plot from play.

NameTypeRarityOther
Xavier St. Cloud Poison Gas: Gas MaskPlotUncommonR, 1R
Text
Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Poison Gas: Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play.

NameTypeRarityOther
Xavier St. Cloud Poison Gas: Mustard GasPlotUncommonR, 1R
Text
Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage.

NameTypeRarityOther
Xavier St. Cloud Poison Gas: Recon WorkPlotUncommonR, 1R
Text
Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play.

NameTypeRarityOther
Xavier St. Cloud Premium +1Pre-GamePremium
Text
Play in conjunction with the Xavier Saint Cloud Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
2E

NameTypeRarityOther
Xavier St. Cloud Tactician's HiltObject: HiltRareS2, 1S
Text
You may only include this card in your deck if you are using the Katana Weapon of Choice. When you play an attack, you may discard a Plot you have in play to add one damage to that attack (to a maximum of three).

NameTypeRarityOther
Xavier St. Cloud The Master PlanEdgeRareS4, 1M 2R
Text
Play in conjunction with a Plot. You may play an additional Plot this turn.

NameTypeRarityOther
Xavier St. Cloud TripEventCommon1A
Text
Remove all Standing Defenses you opponent has in play. Your opponent must discard all Standing Defenses from their hand.

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