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Second Edition Promotional Cards(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Generic Divine Intervention | Event | Promo | 1T |
| Text | |||
| You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. 2E | |||
| Name | Type | Rarity | Other |
| Generic Dojo | Situation | Promo | 1A |
| Text | |||
| At the beginning of your turn you may either place cards from your hand underneath Dojo or take cards from underneath Dojo to your hand. Dojo may have up to five cards underneath it. If this card leaves play, the cards underneath are discarded. You may only have one Dojo in play. | |||
| Name | Type | Rarity | Other |
| Generic Old Carl's Secrets | Event | Promo | 1R |
| Text | |||
| Choose a Situation, Object, Plot, or Location in play. For the remainder of your turn, you may ignore the effects of that card. | |||
| Name | Type | Rarity | Other |
| Generic Prime Block | Block | Promo | 1S |
| Text | |||
| GRID: ---/XXX/--- This defense can block attacks that cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Generic Sheriff Benson | Edge | Promo | 2, 1E |
| Text | |||
| MORTAL ALLY: Play in conjunction with a Police that removes a Situation. You may remove an additional Situation. You may only play one Sheriff Benson this turn | |||
| Name | Type | Rarity | Other |
| Generic Skull | Object | Promo | 1T |
| Text | |||
| When your opponent plays a Mortal Ally, they lose one Ability. 2E | |||
| Name | Type | Rarity | Other |
| Generic THE DANGER ROOM | Location | Promo | |
| Text | |||
| When THE DANGER ROOM is in play, each player may discard a pre-game card to make any upper attack a head shot. | |||
| Name | Type | Rarity | Other |
| Generic Thrust | Attack | Promo | 1, 1A1S1T |
| Text | |||
| GRID: ---/-X-/--- BASIC ATTACK: This attack does an additional point of damage. This card's Attributes do not count towards your deck construction limit. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. 2E | |||
| Name | Type | Rarity | Other |
| Quickening (Amanda) | Pre-Game | Promo | |
| Text | |||
| During your May Do/Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand. | |||
| Name | Type | Rarity | Other |
| Quickening (Duncan 1) | Pre-Game | Promo | |
| Text | |||
| You may discard one E to play a Basic Block against an attack that cannot be blocked. 2E | |||
| Name | Type | Rarity | Other |
| Quickening (Duncan 2) | Pre-Game | Promo | |
| Text | |||
| For every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion). | |||
| Name | Type | Rarity | Other |
| Quickening (Felice Martin) | Pre-Game | Promo | |
| Text | |||
| If you do not play a Special Card during your turn, you may discard one E from your hand to look at your opponent's hand. 2E | |||
| Name | Type | Rarity | Other |
| Quickening (Grayson 1) | Pre-Game | Promo | |
| Text | |||
| You only lose three Ability when exhausting. | |||
| Name | Type | Rarity | Other |
| Quickening (Grayson 2) | Pre-Game | Promo | |
| Text | |||
| If your opponent took damage during their last turn, during your May Do/Must Do Phase you may remove one card from your opponent's Discard from the game. | |||
| Name | Type | Rarity | Other |
| Quickening (Hugh Fitzcairn) | Pre-Game | Promo | |
| Text | |||
| Once per turn, if you do not play a Special Card, you may make a Hard Exertion to prevent one damage for each E found (to a maximum of two). 2E | |||
| Name | Type | Rarity | Other |
| Quickening (Slan) | Pre-Game | Promo | |
| Text | |||
| You do not need to make an Exertion to make your attacks Power Blows. | |||
| Name | Type | Rarity | Other |
| Quickening (Xavier St. Cloud) | Pre-Game | Promo | |
| Text | |||
| You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand. | |||
| Name | Type | Rarity | Other |
| Quickening (Zachary Blaine) | Pre-Game | Promo | |
| Text | |||
| If you do not play a Special Card during your turn, you may make one attack you play this turn hidden. | |||
| Name | Type | Rarity | Other |
| Swordmaster Pre-Game (Version 1) | Pre-Game | Promo | |
| Text | |||
| Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 2E | |||
| Name | Type | Rarity | Other |
| Swordmaster Pre-Game (Version 2) | Pre-Game | Promo | |
| Text | |||
| Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 2E | |||
| Name | Type | Rarity | Other |
| Swordmaster Pre-Game (Version 3) | Pre-Game | Promo | |
| Text | |||
| Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 2E | |||
| Name | Type | Rarity | Other |
| Swordmaster Pre-Game (Version 4) | Pre-Game | Promo | |
| Text | |||
| Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. 2E | |||
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