Flash: On/Off |
|
Arms and Tactics(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Amanda Femme Fatale | Edge | Uncommon | S3 |
| Text | |||
| Play in conjunction with Seduce. You may play another Seduce this turn. | |||
| Name | Type | Rarity | Other |
| Amanda Mistaken Identity | Situation | Rare | R3 |
| Text | |||
| Play this card on any Situation Ally you have in play. At any time, you may discard the Ally to prevent all damage done to you from one attack and all Events this turn to zero. If the Ally leaves play for any reason discard this card. | |||
| Name | Type | Rarity | Other |
| Annie Devlin Eye for an Eye | Event | Uncommon | R3 |
| Text | |||
| Play in conjunction with a Basic Attack. This attack cannot be dodged. If your opponent has a card in play that did damage to you this turn, even if that damage was prevented, this attack does 2 additional damage if successful. | |||
| Name | Type | Rarity | Other |
| Annie Devlin Flashing Blade | Edge | Rare | S2 |
| Text | |||
| You may play this card if you are using a one-handed Weapon of Choice. Play in conjunction with an attack. Blocks will not block multiple attacks you play this turn. | |||
| Name | Type | Rarity | Other |
| Arms and Tactics Pre-Game (May play a card) | Pre-Game | Premium | |
| Text | |||
| During any of your turns in which there is a card in play which prevents you from playing any type of card from your hand, you may remove this card from the game and play cards as normal. | |||
| Name | Type | Rarity | Other |
| Arms and Tactics Pre-Game (Remove 5 Cards) | Pre-Game | Premium | |
| Text | |||
| You may remove this card from the game to search through your Endurance, discard pile, and hand to remove 5 cards from the game. You cannot remove any basic attacks and blocks. | |||
| Name | Type | Rarity | Other |
| Broad Bladed Spear Impale | Event | Rare | 3 |
| Text | |||
| Play in conjunction with a Basic Attack. If this attack is successful, it does an additional 2 damage. | |||
| Name | Type | Rarity | Other |
| Broad Bladed Spear Pre-Game | Pre-Game | Rare | |
| Text | |||
| The Broad Bladed Spear is your Personas Weapon of Choice. As an extension of your Persona, Weapons of Choice may not be removed from play, even if you are playing a Generic Immortal. You may only have one Weapon of Choice in play. If the last defense you play is a Back Away, you may still play Basic Attacks as normal during your Attack Phase. You cannot make Hidden attacks. | |||
| Name | Type | Rarity | Other |
| Broad Bladed Spear Quality Blade | Object | Uncommon | |
| Text | |||
| While this card is in play, you may draw a card for each dodge you play during your turn. | |||
| Name | Type | Rarity | Other |
| Broad Bladed Spear Spinning Block (Left) | Block | Common | |
| Text | |||
| GRID: X--/X--/X-- If the next attack you play is a Slash, it cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Broad Bladed Spear Spinning Block (Right) | Block | Common | |
| Text | |||
| GRID: --X/--X/--X If the next attack you play is a Slash, it cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Broad Bladed Spear Spinning Block (Upper) | Block | Common | |
| Text | |||
| GRID: XXX/---/--- If the next attack you play is a Slash, it cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Alaine | Situation | Uncommon | |
| Text | |||
| While this card is in play, whenever you make an Exertion you may pull any number of attacks from the Exertion and put them into your hand. You may only have one Alaine in play. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Back Away | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Battle Rage | Event | Uncommon | R4 |
| Text | |||
| Play in place of an attack. You may play one additional non-Special attack this turn for each Ally you have in play. Dodges will not avoid multiple attacks played from a Battle Rage. You lose 1 Ability. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Callum | Situation | Rare | S6 |
| Text | |||
| While this card is in play, you may ignore the effects of any cards your opponent has in play which prevent you from playing blocks or dodges from your hand. You may also play blocks against unblockable attacks and dodges against undodgeable attacks. You may only have one Callum in play. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Continuity | Situation | Uncommon | |
| Text | |||
| You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Evade (Left) | Dodge | Common | |
| Text | |||
| GRID: X--/X--/X-- You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Evade (Right) | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Flashback | Situation | Uncommon | |
| Text | |||
| Discard Flashback to duplicate the effects of an Edge card your opponent played last turn. Treat the effects as if you played that Edge. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Jakob | Situation | Uncommon | |
| Text | |||
| While this card is in play, whenever you make an Exertion you may pull any number of Edge cards from the Exertion and put them into your hand. You may only have one Jakob in play. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Master's Attack | Attack | Rare | R2 |
| Text | |||
| GRID: ---/-X-/--- This Attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Master's Dodge | Dodge | Rare | R3 |
| Text | |||
| GRID: XXX/XXX/XXX | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Myra | Situation | Uncommon | |
| Text | |||
| While this card is in play, whenever you make an Exertion you may pull any number of defenses from the Exertion and put them into your hand. You may only have on Myra in play. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Neva | Situation | Rare | S6 |
| Text | |||
| While this card is in play, you may ignore the effects of any cards your opponent has in play which prevent you from playing attacks. You may only have one Neavah in play. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Persona | Persona | Rare | 5 |
| Text | |||
| You may play an additional non-Special attack during your turn for each Ally you have in play. You may include up to 5 Master cards in your deck. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Power Blow | Event | Uncommon | |
| Text | |||
| Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Premium | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Ceirdwyn Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Retribution | Event | Rare | R4 |
| Text | |||
| You may play this card if your opponent removed one of your Allies from play during his last turn or played an Event that does damage to you. Retribution does 3 damage to him. | |||
| Name | Type | Rarity | Other |
| Ceirdwyn Trip | Event | Uncommon | |
| Text | |||
| You force your opponent onto rough ground, tripping him. Your next attack this turn may be Hidden and does an additional point of damage if successful. Your opponent loses any Standing Defenses. | |||
| Name | Type | Rarity | Other |
| Claymore Cleave (Left-Right) | Attack | Common | 2 |
| Text | |||
| GRID: ---/XXX/--- | |||
| Name | Type | Rarity | Other |
| Claymore Cleave (Top-Bottom) | Attack | Common | 2 |
| Text | |||
| GRID: -X-/-X-/-X- | |||
| Name | Type | Rarity | Other |
| Claymore Hammer Blow | Event | Uncommon | |
| Text | |||
| Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. If your opponent blocks the Hammer Blow, there is a 2 in 6 chance he becomes Prone. | |||
| Name | Type | Rarity | Other |
| Claymore Pre-Game | Pre-Game | Rare | |
| Text | |||
| At the beginning of your turn, you must discard the top card of your Endurance. Your opponent must discard the top card of his Endurance for each successful block he plays. Decrease the size of any Standard Exertion you make by 2 cards. | |||
| Name | Type | Rarity | Other |
| Claymore Quality Blade | Object | Uncommon | |
| Text | |||
| While this card is in play, and when you discard the top card of your Endurance for Claymore at the beginning of your turn, you may instead place that card at the bottom of your Endurance after looking at it. | |||
| Name | Type | Rarity | Other |
| Claymore Reach | Event | Rare | 4 |
| Text | |||
| Play in conjunction with a Back Away. If the Back Away was the last defense you played this turn, you may attack as normal. | |||
| Name | Type | Rarity | Other |
| Crystal Pre-Game (Calliope) | Pre-Game | Premium | |
| Text | |||
| Calliope: Crystals do not count toward your Pre-Game limit. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Calliope in play. | |||
| Name | Type | Rarity | Other |
| Crystal Pre-Game (Euterpe) | Pre-Game | Premium | |
| Text | |||
| Euterpe: Crystals do not count toward your Pre-Game limit. You may play this card if you have Calliope in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Euterpe in play. | |||
| Name | Type | Rarity | Other |
| Crystal Pre-Game (Terpsichore) | Pre-Game | Premium | |
| Text | |||
| Terpsichore: Crystals do not count toward your Pre-Game limit. You may play this card if you have Euterpe in play. During deck construction, you may either substitute any 1 non-Special Attack for 1 Basic Attack or substitute any 1 Defense for 1 Basic Block for each Crystal associated with your deck. Do not remove these Attacks and Defenses from the game if the Crystals leave play. You may only have 1 Terpsichore in play. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Master of Disguise | Situation | Uncommon | 3 |
| Text | |||
| While this card is in play, you may roll a die for each attack played against you before playing defenses. For each roll there is a 2 in 6 chance you avoid the attack. Discard this card if you draw a card. You may only have one Master of Disguise in play. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod T-Bird | Object | Uncommon | |
| Text | |||
| Discard this card to retrieve a Location from your discard pile and place it in your hand. You may only have one T-Bird in play. | |||
| Name | Type | Rarity | Other |
| Generic Alertness (Block) | Edge | Uncommon | 3 |
| Text | |||
| If you do not play a Special card, you may play this card if your opponent has played a non-Ranged attack that is unblockable or if he has any cards in play which prevent you from playing a block from your hand. You may play a block against the attack as normal. | |||
| Name | Type | Rarity | Other |
| Generic Alertness (Dodge) | Edge | Uncommon | 3 |
| Text | |||
| If you do not play a Special card, you may play this card if your opponent has played an attack that is undodgeable or if he has any cards in play which prevent you from playing a dodge from your hand. You may play a dodge against the attack as normal. | |||
| Name | Type | Rarity | Other |
| Generic Alertness (Hidden) | Edge | Uncommon | |
| Text | |||
| Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack. | |||
| Name | Type | Rarity | Other |
| Generic Bad Luck (3 Card) | Event | Common | 3 |
| Text | |||
| Choose 3 cards at random from your opponent's hand. After looking at them, place one of them at the bottom of his Endurance. Return the rest to your opponent's hand. | |||
| Name | Type | Rarity | Other |
| Generic Bad Luck (Discard) | Event | Common | |
| Text | |||
| Target player must discard the bottom card of their Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Big and Bad | Event | Uncommon | |
| Text | |||
| During deck construction, your minimum deck size is 80 cards. For each Big and Bad in your deck, this minimum increases by 10 cards. You may play Big and Bad during your turn to draw 10 cards. | |||
| Name | Type | Rarity | Other |
| Generic Change of Fortune | Situation | Common | |
| Text | |||
| Discard this card before your opponent makes a die roll. You may increase or decrease the result by 1. This is cumulative with any other modifiers. | |||
| Name | Type | Rarity | Other |
| Generic Concentration (Attack) | Edge | Rare | 3 |
| Text | |||
| Play this card at the beginning of your turn. During your Attack Phase, you may ignore the effects of any Special card your opponent has in play that prevents you from playing a Special card. | |||
| Name | Type | Rarity | Other |
| Generic Concentration (Defense) | Edge | Rare | 3 |
| Text | |||
| Play this card at the beginning of your turn. During your Defense Phase, you may ignore the effects of any Special card your opponent has in play that prevents you from playing a Special card. | |||
| Name | Type | Rarity | Other |
| Generic Cull the Weak (Exhausted) | Event | Common | |
| Text | |||
| Exhausted: You may only play this card if you have Weak in play. Discard Weak. At the beginning of their next turn, all players must discard the top card of their Endurance until they Exhaust. | |||
| Name | Type | Rarity | Other |
| Generic Cull the Weak (Tired) | Situation | Common | |
| Text | |||
| Tired: While this card is in play, all players must discard two cards from the top of their Endurance for each Special card they play. Discard this card if you play another Cull the Weak. | |||
| Name | Type | Rarity | Other |
| Generic Cull the Weak (Weak) | Situation | Common | |
| Text | |||
| Weak: You may only play this card if you have Tired in play. Discard Tired. While this card is in play, all players must discard two cards from the top of their Endurance for each card they play. Discard this card if you play another Cull the Weak. | |||
| Name | Type | Rarity | Other |
| Generic Defensive Stance | Situation | Common | |
| Text | |||
| If your opponent did not attack you during his last turn, you may play a Guard from your hand during your Defense Phase. Discard this card at the end of any turn in which you do not play an attack. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Generic Diane Terrin | Situation | Rare | |
| Text | |||
| While this card is in play, your opponent must discard the top card of their Endurance at the beginning of their turn for each Diane Terrin in play. | |||
| Name | Type | Rarity | Other |
| Generic Dirty Trick (Choke) | Attack | Rare | 4 |
| Text | |||
| GRID: -X-/---/--- Choke: If this Attack is successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card. This card remains in play until you draw a card or take damage. | |||
| Name | Type | Rarity | Other |
| Generic Dirty Trick (Head Butt) | Attack | Common | 3 |
| Text | |||
| GRID: -X-/---/--- If this attack is successful, you may discard any number of cards from your hand. At the end of his Defense Phase, your opponent must discard from the top of his Endurance the same number of cards that you discarded to your discard pile. | |||
| Name | Type | Rarity | Other |
| Generic Dirty Trick (Tackle) | Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- There is a 2 in 6 chance you become Prone. If this attack is successful, there is a 4 in 6 chance your opponent becomes Prone. | |||
| Name | Type | Rarity | Other |
| Generic Disarm (Block) | Event | Common | |
| Text | |||
| Play in conjunction with a Basic Block. If the block is successful, you have a 1 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn. | |||
| Name | Type | Rarity | Other |
| Generic Double Eagle | Location | Rare | |
| Text | |||
| While in the Double Eagle, all players may reroll one die roll during their turn. If a player does reroll, he must use the result of the second roll. | |||
| Name | Type | Rarity | Other |
| Generic Dueling Grounds | Location | Rare | |
| Text | |||
| While on the Dueling Grounds, each player may ignore any Situations in play which prevent him from playing attacks. Each player may play an additional attack during their turn. | |||
| Name | Type | Rarity | Other |
| Generic Duelist (Ballestra Version 1) | Situation | Common | |
| Text | |||
| Ballestra: You may play this card if you have En Garde in play. Make an Exertion when you play this card. Discard En Garde. While this card is in play, your opponent loses an attack for each defense he plays. You may only have one Duelist in play. | |||
| Name | Type | Rarity | Other |
| Generic Duelist (Ballestra Version 2) | Situation | Common | |
| Text | |||
| Ballestra: You may play this card if you have En Garde in play. Make an Exertion when you play this card. Discard En Garde. While this card is in play, your opponent loses an attack for each defense he plays. You may only have one Duelist in play. | |||
| Name | Type | Rarity | Other |
| Generic Duelist (Coup de Grace) | Situation | Common | |
| Text | |||
| Coup de Grace: You may play this card if you have Ballestra in play. Make an Exertion when you play this card. Discard Ballestra. If your opponent plays a defense, he must skip his Attack Phase that turn. You may only have one Duelist in play. | |||
| Name | Type | Rarity | Other |
| Generic Encumbered | Situation | Uncommon | |
| Text | |||
| While this card is in play, at the beginning of his turn your opponent must discard the top two cards of his Endurance for each Object he has in play. | |||
| Name | Type | Rarity | Other |
| Generic Extra Weapon | Object | Common | |
| Text | |||
| Discard Extra Weapon to replace a Disarmed or broken weapon. | |||
| Name | Type | Rarity | Other |
| Generic Focus (Opponent's Turn) | Edge | Rare | |
| Text | |||
| Choose one Situation in play. That Situation is nullified during your opponent's next turn. | |||
| Name | Type | Rarity | Other |
| Generic Focus (Your Turn) | Edge | Uncommon | |
| Text | |||
| Play this card at the beginning of your turn. Choose one Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. | |||
| Name | Type | Rarity | Other |
| Generic Foresight | Event | Uncommon | |
| Text | |||
| Discard an Event and draw up to 4 cards. | |||
| Name | Type | Rarity | Other |
| Generic Gypsy Camp | Location | Rare | |
| Text | |||
| While in the Gypsy Camp, any card with the word Gypsy in the title that is discarded from play may be placed on top of the owner's Endurance instead. | |||
| Name | Type | Rarity | Other |
| Generic Gypsy's Curse | Situation | Uncommon | |
| Text | |||
| While this card is in play, when using any Gypsy Lover you have in play, do not return the card drawn from your opponent's hand until you have drawn a card for each Gypsy Lover you have in play. | |||
| Name | Type | Rarity | Other |
| Generic Head Shot | Event | Common | |
| Text | |||
| You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot. | |||
| Name | Type | Rarity | Other |
| Generic Holy Ground (Look) | Event | Common | |
| Text | |||
| You may play this card during your Defense Phase. You avoid all attacks this turn. Each player must show their entire hand to their opponents. Your Defense Phase ends and skip your Attack Phase this turn. | |||
| Name | Type | Rarity | Other |
| Generic Immortal (A&D) | Persona | Rare | 3 |
| Text | |||
| You do not have to include the Basic Attacks and Defenses, but you must include at least 9 attacks and 6 blocks in your deck. You may include up to 3 Master cards in your deck. | |||
| Name | Type | Rarity | Other |
| Generic Immortal (Immortal Specific) | Persona | Rare | 3 |
| Text | |||
| Instead of using the Generic Immortal deck construction rules, you may include any number of Immortal Specific cards from one Persona that are not Reserved or Signature in your deck. Normal restrictions still apply. You may include up to 3 Master cards in your deck. | |||
| Name | Type | Rarity | Other |
| Generic Immortal (Res) | Persona | Rare | 3 |
| Text | |||
| You may include up to 3 of any Immortal Specific Reserved cards in your deck. For each Reserved card you include, your Master card limitation is reduced by one. Restriction numbers still apply. You may include up to 3 Master cards in your deck. | |||
| Name | Type | Rarity | Other |
| Generic Immortal (WoC) | Persona | Rare | 3 |
| Text | |||
| If you are using a Weapon of Choice, you may increase the Restriction of all Weapon Specific cards for that Weapon of Choice by one. You may include up to 3 Master card in your deck. | |||
| Name | Type | Rarity | Other |
| Generic Impulse | Event | Uncommon | 3 |
| Text | |||
| Play this card if your opponent has a non-Pregame card in play that must be discarded from play to be used. You take control of that card until the end of your opponent’s next turn. | |||
| Name | Type | Rarity | Other |
| Generic In Cold Blood | Situation | Uncommon | |
| Text | |||
| While this card is in play, you may declare any Situation Ally in play as the target of one attack you play during your turn. The attack does no damage and has no effect on your opponent. If your opponent does not block the attack, the Ally is discarded. | |||
| Name | Type | Rarity | Other |
| Generic Iron Will (+1) | Edge | Common | |
| Text | |||
| Play before making a die roll. For each Iron Will you play, you must declare whether you are adding or subtracting one from the die result before rolling the die. | |||
| Name | Type | Rarity | Other |
| Generic Joe's | Location | Rare | |
| Text | |||
| While at Joe's, all players must discard an Event card to play an Event card. | |||
| Name | Type | Rarity | Other |
| Generic Left Guard | Block | Common | |
| Text | |||
| GRID: XX-/XX-/XX- You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Generic Lower Center Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: ---/---/-X- | |||
| Name | Type | Rarity | Other |
| Generic Lower Center Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: ---/---/-X- | |||
| Name | Type | Rarity | Other |
| Generic Lower Center Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: ---/---/-X- | |||
| Name | Type | Rarity | Other |
| Generic Lower Center Block (Version 1) | Block | Common | |
| Text | |||
| GRID: ---/---/XXX | |||
| Name | Type | Rarity | Other |
| Generic Lower Center Block (Version 2) | Block | Common | |
| Text | |||
| GRID: ---/---/XXX | |||
| Name | Type | Rarity | Other |
| Generic Lower Center Block (Version 3) | Block | Common | |
| Text | |||
| GRID: ---/---/XXX | |||
| Name | Type | Rarity | Other |
| Generic Lower Guard | Block | Common | |
| Text | |||
| GRID: ---/XXX/XXX You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Generic Lower Left Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: ---/---/X-- | |||
| Name | Type | Rarity | Other |
| Generic Lower Left Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: ---/---/X-- | |||
| Name | Type | Rarity | Other |
| Generic Lower Left Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: ---/---/X-- | |||
| Name | Type | Rarity | Other |
| Generic Lower Left Block (Version 1) | Block | Common | |
| Text | |||
| GRID: ---/XX-/XX- | |||
| Name | Type | Rarity | Other |
| Generic Lower Left Block (Version 2) | Block | Common | |
| Text | |||
| GRID: ---/XX-/XX- | |||
| Name | Type | Rarity | Other |
| Generic Lower Left Block (Version 3) | Block | Common | |
| Text | |||
| GRID: ---/XX-/XX- | |||
| Name | Type | Rarity | Other |
| Generic Lower Right Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: ---/---/--X | |||
| Name | Type | Rarity | Other |
| Generic Lower Right Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: ---/---/--X | |||
| Name | Type | Rarity | Other |
| Generic Lower Right Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: ---/---/--X | |||
| Name | Type | Rarity | Other |
| Generic Lower Right Block (Version 1) | Block | Common | |
| Text | |||
| GRID: ---/-XX/-XX | |||
| Name | Type | Rarity | Other |
| Generic Lower Right Block (Version 2) | Block | Common | |
| Text | |||
| GRID: ---/-XX/-XX | |||
| Name | Type | Rarity | Other |
| Generic Lower Right Block (Version 3) | Block | Common | |
| Text | |||
| GRID: ---/-XX/-XX | |||
| Name | Type | Rarity | Other |
| Generic Matthew McCormick | Situation | Uncommon | |
| Text | |||
| Discard this card to duplicate the effects of a Police card your opponent played during his last turn, including any Edge cards played in conjunction with the Police card. | |||
| Name | Type | Rarity | Other |
| Generic Middle Left Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: ---/X--/--- | |||
| Name | Type | Rarity | Other |
| Generic Middle Left Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: ---/X--/--- | |||
| Name | Type | Rarity | Other |
| Generic Middle Left Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: ---/X--/--- | |||
| Name | Type | Rarity | Other |
| Generic Middle Right Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: ---/--X/--- | |||
| Name | Type | Rarity | Other |
| Generic Middle Right Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: ---/--X/--- | |||
| Name | Type | Rarity | Other |
| Generic Middle Right Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: ---/--X/--- | |||
| Name | Type | Rarity | Other |
| Generic Misfortune | Event | Common | |
| Text | |||
| Discard any one Object card in play. | |||
| Name | Type | Rarity | Other |
| Generic Narrow Escape (Avoid) | Event | Common | |
| Text | |||
| Avoid all damage from one ranged attack. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Ceirdwyn) | Situation | Uncommon | |
| Text | |||
| Blind Rage: You may only play this card if your opponent is Ceirdwyn. Ceirdwyn must discard an Ally from play or from her hand for each attack she plays. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Kanis) | Situation | Uncommon | |
| Text | |||
| Lucille: You may only play this card if your opponent is Kanis. Kanis must discard all Situation: Hounds from play and may not play any Situation: Hounds while this card is in play. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Kanwulf) | Situation | Uncommon | |
| Text | |||
| Legend: You may only play this card if your opponent is Kanwulf. Kanwulf must discard a defense for each attack either discarded or played from his hand. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Martin Hyde) | Situation | Uncommon | |
| Text | |||
| Hunted: Play this card if your opponent is Martin Hyde. During his Draw/Discard Phase, Martin Hyde may draw up to or must discard down to his Ability minus the number of Master cards his opponent is allowed. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Paul Kinman) | Situation | Uncommon | |
| Text | |||
| Dead Meat: Play this card if your opponent is Paul Kinman. While this card is in play, for each attack Paul Kinman plays you may make one attacks next turn Hidden. Your Hidden Attacks do 1 additional damage. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Police (Damage) | Event | Common | |
| Text | |||
| Prevent all damage to you from an Event played by your opponent. | |||
| Name | Type | Rarity | Other |
| Generic Police (Situation) | Event | Common | |
| Text | |||
| Remove any Situation from play. | |||
| Name | Type | Rarity | Other |
| Generic Rail Yard | Location | Rare | |
| Text | |||
| While in the Rail Yard, if any player is Prone they cannot make an Exertion to increase their chances to regain their feet. | |||
| Name | Type | Rarity | Other |
| Generic Reconnaissance | Edge | Uncommon | |
| Text | |||
| Play when there is a Location in play. Until the end of your turn, you may ignore the effects of that Location. | |||
| Name | Type | Rarity | Other |
| Generic Right Guard | Block | Common | |
| Text | |||
| GRID: -XX/-XX/-XX You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Generic Ring of Fire | Location | Rare | |
| Text | |||
| While in the Ring of Fire, no Events that avoid attacks may be played. | |||
| Name | Type | Rarity | Other |
| Generic Rules of the Game (Allies) | Situation | Uncommon | 3 |
| Text | |||
| While this card is in play, any player that plays an Ally loses 1 Ability. Discard this card any time another Rules of the Game is played. | |||
| Name | Type | Rarity | Other |
| Generic Rules of the Game (Event) | Situation | Uncommon | 3 |
| Text | |||
| While this card is in play, any player that plays an Event that does damage loses 2 Ability. Discard this card any time another Rules of the Game is played. | |||
| Name | Type | Rarity | Other |
| Generic Rules of the Game (Ranged Attack) | Situation | Uncommon | 3 |
| Text | |||
| While this card is in play, any player that plays a Ranged Attack loses 1 Ability. Discard this card any time another Rules of the Game is played. | |||
| Name | Type | Rarity | Other |
| Generic Run For Your Life | Edge | Common | |
| Text | |||
| Play in conjunction with Narrow Escape. You avoid all Ranged Attacks this turn. | |||
| Name | Type | Rarity | Other |
| Generic Shifting Sands | Situation | Uncommon | |
| Text | |||
| You may play this card if Sulphur Plant is in play. While this card is in play, increase the chance of any player becoming Prone by 2 in 6. Discard this card if Sulphur Plant leaves play. | |||
| Name | Type | Rarity | Other |
| Generic Slash (Left-Right) | Attack | Common | |
| Text | |||
| GRID: ---/XXX/--- This attack cannot be a Power Blow. Slash does 1 damage. | |||
| Name | Type | Rarity | Other |
| Generic Slash (Top-Bottom) | Attack | Common | |
| Text | |||
| GRID: -X-/-X-/-X- This attack cannot be a Power Blow. Slash does 1 damage. | |||
| Name | Type | Rarity | Other |
| Generic Slaughter House | Location | Rare | |
| Text | |||
| While in the Slaughter House, if any player did not play an attack during his last turn, he cannot play a Special card. Disregard this if there were cards in play which prevented him from playing an attack. | |||
| Name | Type | Rarity | Other |
| Generic Sources Revealed | Edge | Uncommon | |
| Text | |||
| Play on any Situation in play. The Situation is now considered to be an Ally. If the Situation leaves play, discard this card. | |||
| Name | Type | Rarity | Other |
| Generic Sulphur Plant | Location | Rare | |
| Text | |||
| While in the Sulphur Plant, any player making a Power Blow or Power Block has a 1 in 6 chance of becoming Prone. | |||
| Name | Type | Rarity | Other |
| Generic The Bigger They Are | Edge | Uncommon | |
| Text | |||
| Play in conjunction with Trip. There is a 2 in 6 chance your opponent becomes Prone. | |||
| Name | Type | Rarity | Other |
| Generic The Circle | Location | Rare | |
| Text | |||
| While in The Circle, no dodge that covers more than 3 areas on its grid can be played. No attack can be made a Power Blows unless it is a Head Shot. | |||
| Name | Type | Rarity | Other |
| Generic The Gathering | Situation | Rare | |
| Text | |||
| If any player does not play an attack during his turn and there are no cards or effects in play preventing him from playing attacks, he must discard the top 5 cards of his Endurance at the end of his Attack Phase. | |||
| Name | Type | Rarity | Other |
| Generic Theatre | Location | Rare | |
| Text | |||
| While in the Theatre, any player discarding cards from their hand during their Draw/Discard Phase must choose these cards at random. | |||
| Name | Type | Rarity | Other |
| Generic There Can Be Only One (Block) | Edge | Rare | |
| Text | |||
| Play in conjunction with an attack that is considered a Head Shot. If your opponent's current Ability is zero, the attack cannot be blocked. You may play only one There Can Be Only One per turn. | |||
| Name | Type | Rarity | Other |
| Generic There Can Be Only One (Dodge) | Edge | Rare | |
| Text | |||
| Play in conjunction with an attack that is considered a Head Shot. If your opponent's current Ability is zero, the attack cannot be dodged. You may play only one There Can Be Only One per turn. | |||
| Name | Type | Rarity | Other |
| Generic Thrust (Version 1) | Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- If Thrust is successful, it does an additional point of damage. | |||
| Name | Type | Rarity | Other |
| Generic Thrust (Version 2) | Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- If Thrust is successful, it does an additional point of damage. | |||
| Name | Type | Rarity | Other |
| Generic Thrust (Version 3) | Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- If Thrust is successful, it does an additional point of damage. | |||
| Name | Type | Rarity | Other |
| Generic Up and at 'Em | Event | Common | |
| Text | |||
| You may play this card if your are Prone. You are no longer considered to be Prone. | |||
| Name | Type | Rarity | Other |
| Generic Upper Center Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: -X-/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Center Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: -X-/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Center Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: -X-/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Center Block (Version 1) | Block | Common | |
| Text | |||
| GRID: XXX/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Center Block (Version 2) | Block | Common | |
| Text | |||
| GRID: XXX/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Center Block (Version 3) | Block | Common | |
| Text | |||
| GRID: XXX/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Guard | Block | Common | |
| Text | |||
| GRID: XXX/XXX/--- You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Generic Upper Left Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: X--/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Left Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: X--/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Left Block (Version 1) | Block | Common | |
| Text | |||
| GRID: XX-/XX-/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Left Block (Version 2) | Block | Common | |
| Text | |||
| GRID: XX-/XX-/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Left Block (Version 3) | Block | Common | |
| Text | |||
| GRID: XX-/XX-/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Right Attack (Version 1) | Attack | Common | |
| Text | |||
| GRID: --X/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Right Attack (Version 2) | Attack | Common | |
| Text | |||
| GRID: --X/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Right Attack (Version 3) | Attack | Common | |
| Text | |||
| GRID: --X/---/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Right Block (Version 1) | Block | Common | |
| Text | |||
| GRID: -XX/-XX/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Right Block (Version 2) | Block | Common | |
| Text | |||
| GRID: -XX/-XX/--- | |||
| Name | Type | Rarity | Other |
| Generic Upper Right Block (Version 3) | Block | Common | |
| Text | |||
| GRID: -XX/-XX/--- | |||
| Name | Type | Rarity | Other |
| Generic Vice Grip | Edge | Uncommon | |
| Text | |||
| Play this card in conjunction with Dirty Trick: Choke. If Choke is successful, while this card is in play neither player may play dodges. Discard this card when Choke leaves play. | |||
| Name | Type | Rarity | Other |
| Gladius Deflect (UL) | Block | Common | |
| Text | |||
| GRID: XX-/X--/--- If Deflect is the last successful defense you played this turn, you may attack to an area you just blocked this turn and you may play an additional attack this turn. | |||
| Name | Type | Rarity | Other |
| Gladius Deflect (UR) | Block | Common | |
| Text | |||
| GRID: -XX/--X/--- If Deflect is the last successful defense you played this turn, you may attack to an area you just blocked this turn and you may play an additional attack this turn. | |||
| Name | Type | Rarity | Other |
| Gladius Pre-Game | Pre-Game | Rare | |
| Text | |||
| You may make an Exertion to make a Basic Attack you play undodgeable; the attack cannot be a Power Blow. You must discard a defense from your hand for each Power Block you make. | |||
| Name | Type | Rarity | Other |
| Gladius Quality Blade | Object | Uncommon | |
| Text | |||
| While this card is in play, when you discard a defense for Gladius when playing a block you may draw 1 card. | |||
| Name | Type | Rarity | Other |
| Gladius Stab (ML) | Attack | Uncommon | 2 |
| Text | |||
| GRID: ---/X--/--- If this attack is made Hidden, it cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Gladius Stab (MR) | Attack | Uncommon | 2 |
| Text | |||
| GRID: ---/--X/--- If this attack is made Hidden, it cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Gladius Twist | Edge | Rare | |
| Text | |||
| Play in conjunction with a non-Special Attack. If the attack is successful, it does an additional point of damage for each Twist played with the attack. | |||
| Name | Type | Rarity | Other |
| Kalas Insurance (3 Card) | Event | Rare | 3 |
| Text | |||
| Your opponent must discard 3 blocks at the beginning of his next turn. If he does not discard any blocks, he must choose to take either 3 damage or lose 2 Ability. | |||
| Name | Type | Rarity | Other |
| Kalas Insurance (You Discard) | Situation | Rare | S3 |
| Text | |||
| While this card is in play, any time your opponent must discard cards from his hand, you may look at his hand and discard those cards instead. Discard this card any time your opponent's Ability is less than 5. | |||
| Name | Type | Rarity | Other |
| Kalas Master's Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX If this is the last defense you play during your turn, you may still attack as normal. | |||
| Name | Type | Rarity | Other |
| Kanis Back Away | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | |||
| Name | Type | Rarity | Other |
| Kanis Evade (Left) | Dodge | Common | |
| Text | |||
| GRID: X--/X--/X-- You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Kanis Evade (Right) | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Kanis Flashback | Event | Uncommon | |
| Text | |||
| You remember a situation in the past similar to this one. You may discard up to 3 cards from your hand for each Hound you have in play and draw an equal number of cards to replace them. | |||
| Name | Type | Rarity | Other |
| Kanis Hound (Cornwall) | Situation | Rare | R2 |
| Text | |||
| Your opponent loses one attack each turn unless he discards a defense for each Hound you have in play. You may have only one Cornwall in play. | |||
| Name | Type | Rarity | Other |
| Kanis Hound (Hampton) | Situation | Rare | R2 |
| Text | |||
| Your opponent cannot play blocks from his hand during his turn unless he discards a defense from his hand for each Hound you have in play. You may have only one Hampton in play. | |||
| Name | Type | Rarity | Other |
| Kanis Hound (Lancaster) | Situation | Rare | R2 |
| Text | |||
| Your opponent cannot play dodges from his hand during his turn unless he discards a defense from his hand for each Hound you have in play. You may have only one Lancaster in play. | |||
| Name | Type | Rarity | Other |
| Kanis Leader of the Pack | Event | Rare | |
| Text | |||
| Play an additional attack this turn for each Hound you have in play. | |||
| Name | Type | Rarity | Other |
| Kanis Master of the Hunt | Event | Rare | R6 |
| Text | |||
| For each Hound you have in play, you may remove one Situation from play. | |||
| Name | Type | Rarity | Other |
| Kanis Master's Maneuver | Situation | Rare | R6 |
| Text | |||
| While Master's Maneuver is in play, for each defense your opponent discarded from his hand during his last turn due to any Hounds you have in play, you may make one of your attacks this turn Hidden. | |||
| Name | Type | Rarity | Other |
| Kanis Persona | Persona | Rare | 5 |
| Text | |||
| You may begin the game with any one Hound already in play. During the game you may discard a Hound you have in play to prevent all damage done to you from one attack or Event your opponent has played. You may include up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Kanis Power Blow | Event | Uncommon | |
| Text | |||
| Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. | |||
| Name | Type | Rarity | Other |
| Kanis Premium | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Kanis Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Kanis Pure Breed | Event | Uncommon | R3 |
| Text | |||
| Search through your Endurance and choose one Hound. Put that card directly into play. Reshuffle your Endurance. | |||
| Name | Type | Rarity | Other |
| Kanwulf Back Away | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | |||
| Name | Type | Rarity | Other |
| Kanwulf Battle Rage | Event | Rare | R4 |
| Text | |||
| Discard any number of defenses. You may play an additional non-Special Attack for each defense you discard. You lose 1 Ability. Dodges will not avoid multiple attacks from a Battle Rage. | |||
| Name | Type | Rarity | Other |
| Kanwulf Combination | Event | Uncommon | |
| Text | |||
| Play any number of Basic Attacks from your hand. These attacks form a single Special Attack. | |||
| Name | Type | Rarity | Other |
| Kanwulf Continuity | Situation | Uncommon | |
| Text | |||
| You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard after the third defense is played. | |||
| Name | Type | Rarity | Other |
| Kanwulf Evade (Left) | Dodge | Common | |
| Text | |||
| GRID: X--/X--/X-- You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Kanwulf Evade (Right) | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Kanwulf Extra Shot | Event | Uncommon | |
| Text | |||
| You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. | |||
| Name | Type | Rarity | Other |
| Kanwulf Flashback | Situation | Uncommon | |
| Text | |||
| You remember a situation in the past similar to this one. Discard Flashback to make an additional 3-card Exertion this turn. | |||
| Name | Type | Rarity | Other |
| Kanwulf Master's Advice | Situation | Rare | R6 |
| Text | |||
| Odin rewards his faithful. While this card is in play your Ability is increased by 2. You may only have one Master's Advice in play. | |||
| Name | Type | Rarity | Other |
| Kanwulf Persona | Persona | Rare | 5 |
| Text | |||
| You may discard up to 3 defenses at the beginning of your turn. For each defense you discard, you must either; play an additional non-Special attack this turn, make a non-Special attack you played this turn do an additiona point of damage if successful, or retrieve a Basic Attack from your discard pile. You may use the War Axe as a one-handed (1 Hand Icon) weapon. You may include up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Kanwulf Premium | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Kanwulf Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Kanwulf Sacrifice | Event | Rare | S4 |
| Text | |||
| Each player may discard one Ally they have in play or one Ally from their hand. Each player that does not discard an Ally takes 2 damage. | |||
| Name | Type | Rarity | Other |
| Kanwulf Trip | Event | Uncommon | |
| Text | |||
| You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses. | |||
| Name | Type | Rarity | Other |
| Katana Sword Lightning Reflexes | Situation | Rare | |
| Text | |||
| While this card is in play, if you are using the Katana as a one-handed weapon then during your Defense Phase you may return one successful block you have in play to your hand. If you do not play that block again this turn, you must discard it at the end of your Defense Phase. | |||
| Name | Type | Rarity | Other |
| Katana Sword Lightning Strike (block) | Edge | Uncommon | 3 |
| Text | |||
| If you are using the Katana as a two-handed weapon, you may play this card in conjunction with a Slash. If the previous attack you played this turn was Slash, then this attack cannot be blocked. You may play an additional attack this turn. You may play only one Lightning Strike with Slash. | |||
| Name | Type | Rarity | Other |
| Katana Sword Lightning Strike (dodge) | Edge | Uncommon | 3 |
| Text | |||
| If you are using the Katana as a two-handed weapon, you may play this card in conjunction with a Slash. If the previous attack you played this turn was Slash, then this attack cannot be dodged. You may play an additional attack this turn. You may play only one Lightning Strike with a Slash. | |||
| Name | Type | Rarity | Other |
| Katana Sword Pre-Game | Pre-Game | Rare | |
| Text | |||
| Before the game begins, you must declare whether you are using the Katana Sword as a one or two handed weapon. At the beginning of your turn, you may change the Katana Sword to a one-handed (1 Hand Icon) or two-handed (2 Hand Icons) weapon. During any turn in which you have changed the Katana to a one or two-handed weapon, you cannot play attacks. | |||
| Name | Type | Rarity | Other |
| Katana Sword Quality Blade | Object | Uncommon | |
| Text | |||
| While this card is in play, you only lose 1 attack when changing the Katana to a one or two-handed weapon. | |||
| Name | Type | Rarity | Other |
| Kern Calm Before the Storm | Event | Rare | R6 |
| Text | |||
| All players must discard all attacks from their hand to the top of their Endurance in any order. | |||
| Name | Type | Rarity | Other |
| Kern Musket | Object | Rare | R2 |
| Text | |||
| Discard this card after playing a Thrust. The Thrust is now considered a Ranged Attack. You may only have one Musket in play. | |||
| Name | Type | Rarity | Other |
| Luther Incense of Pain | Object | Rare | R4 |
| Text | |||
| While this card is in play, if a player's Ability increases, at the end of their Ability Adjustment Phase they must discard 3 cards from the top of their Endurance for each point of Ability gained and for each Incense of Pain in play. | |||
| Name | Type | Rarity | Other |
| Luther Master's Attack | Attack | Rare | S4 |
| Text | |||
| GRID: ---/-X-/--- If successful, this attack does additional damage equal to the amount of damage done to you this turn, even if that damage was prevented. Your opponent cannot play a block against this attack unless the block played comes from an Exertion. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Back Away | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Combination | Event | Uncommon | |
| Text | |||
| Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Continuity | Situation | Uncommon | |
| Text | |||
| Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Evade (Left) | Dodge | Common | |
| Text | |||
| GRID: X--/X--/X-- You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Evade (Right) | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X You narrowly avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Extra shot | Event | Uncommon | |
| Text | |||
| You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Hunter | Event | Uncommon | |
| Text | |||
| Your opponent cannot play any Special or Edge cards during his next Defense Phase. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Intimidate | Event | Rare | |
| Text | |||
| Your opponent may not make an Exertion to make Power Blows or Power Blocks during his next turn. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Master's Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX If this is the last defense you play during your turn, you may still attack to any area as normal. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Master's Trick | Event | Rare | |
| Text | |||
| Opponent must discard all Master cards from his hand. For each Master card discarded in this fashion, your opponent takes 1 point of damage. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Persona | Persona | Rare | 5 |
| Text | |||
| During your Draw/Discard Phase, you may draw up to or must discard down to a number of cards equal to your current Ability plus a number of cards equal to the number of Master cards your opponents Personas allows him. You may use 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Premium | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Martin Hyde Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Stalk | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/---/--- If your opponent play a Special card during his last turn that increased his Ability, then this attack cannot be blocked or dodged. This attack cannot be a Power Blow unless it is a Head Shot. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Weapon Bind | Event | Rare | R2 |
| Text | |||
| Play this card during your Defense Phase if your opponent has played a successful attack this turn. At the beginning of his next turn, your opponent must discard all blocks from his hand. | |||
| Name | Type | Rarity | Other |
| Nefertiri Have a Good Life | Event | Rare | R2 |
| Text | |||
| Play this card if your opponent has a Situation Ally in play. He takes 2 damage unless he discards the Ally from play. | |||
| Name | Type | Rarity | Other |
| Parrying Blade Dual Attack (LL, UR) | Attack | Rare | 2 |
| Text | |||
| GRID: --X/---/X-- You may play this card if you have two Weapons of Choice in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Parrying Blade Dual Attack (UL, LR) | Attack | Rare | 2 |
| Text | |||
| GRID: X--/---/--X You may play this card if you have two Weapons of Choice in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Parrying Blade Pre-Game | Pre-Game | Rare | |
| Text | |||
| You may use Parrying Blade if you are using another one-handed Weapon of Choice. Your opponent's first attack during his turn cannot be to an area that your last defense playd blocked during your turn. If you make a Power Block, you must discard the top 3 cards from your Endurance. You can only have one Parrying Blade in play. | |||
| Name | Type | Rarity | Other |
| Parrying Blade Surprise Attack (ML) | Attack | Common | |
| Text | |||
| GRID: ---/X--/--- If you played an attack this turn, you may play this attack as an additional attack. If the last defense you played this turn was a Dodge, you may play this attack Hidden. | |||
| Name | Type | Rarity | Other |
| Parrying Blade Surprise Attack (MR) | Attack | Common | |
| Text | |||
| GRID: ---/--X/--- If you played an attack this turn, you may play this attack as an additional attack. If the last defense you played this turn was a Dodge, you may play this attack Hidden. | |||
| Name | Type | Rarity | Other |
| Parrying Blade Trap | Event | Rare | 4 |
| Text | |||
| You may play this card if the last defense you played this turn was a successful block. Your opponent loses 1 attack next turn. If your opponent plays a dodge during his next turn, there is a 1 in 6 chance he is Disarmed. | |||
| Name | Type | Rarity | Other |
| Paul Kinman 9mm | Object | Rare | S2 |
| Text | |||
| When played, place up to 9 Basic Attacks from your hand under 9mm. If you do not play any attacks or Special cards during your turn, you may play one attack from under each 9mm as a 1-point Ranged Attack even if you have two Hand Icons in play or you are disarmed. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Back Away | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid Ranged Attacks. You can only make Ranged Attacks this turn. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Combination | Event | Uncommon | |
| Text | |||
| You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Continuity | Situation | Uncommon | |
| Text | |||
| Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Contract Killer | Situation | Rare | 4 |
| Text | |||
| Play on any Situation Ally your opponent has in play. If the Ally is removed from play, you may do one of the following: gain 1 Ability or search your Endurance for one card put it in your hand; reshuffling your Endurance afterwards. When the Ally leaves play, discard this card. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Deceiver | Situation | Uncommon | |
| Text | |||
| Play on any Situation Ally you have in play. You may discard this card and the Ally to prevent all damage from one card. If the Ally leaves play for any reason, discard this card. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Persona | Persona | Rare | 5 |
| Text | |||
| If your opponent plays an unsuccessful defense against any of your Hidden Attacks, he cannot Exert for a defense that turn. You may include up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Premium | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Paul Kinman Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Reload | Event | Uncommon | 2 |
| Text | |||
| You may only play this card if you have 9mm in play. You may place up to 9 Basic Attacks from your hand under 9mm. The 9mm may not have more than 9 attacks under it at any time. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Side Step (Left) | Dodge | Uncommon | |
| Text | |||
| GRID: XX-/XX-/XX- Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Side Step (Right) | Dodge | Uncommon | |
| Text | |||
| GRID: -XX/-XX/-XX Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Taunt | Event | Rare | R6 |
| Text | |||
| Choose an opponent. If that player does not play an attack during his next turn and make that attack a Power Blow, then at the end of his Draw/Discard Phase you may look at his hand. Choose one card from his hand and discard it. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Trip | Event | Uncommon | |
| Text | |||
| Your opponent loses all Standing Defenses he has in play. Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Rapier Bleeding Wound | Situation | Uncommon | 3 |
| Text | |||
| Play in conjunction with a non-Special attack. If the attack is not successful, discard this card. While this card is in play, your opponent takes 1 damage during his turn for the next three turns. At the end of your opponent's third turn, discard this card. | |||
| Name | Type | Rarity | Other |
| Rapier Pre-Game | Pre-Game | Rare | |
| Text | |||
| You may play an additional non-Special attack during your turn. All Basic Attacks you play do 1 less damage. This will not reduce an attacks damage to less than 1. | |||
| Name | Type | Rarity | Other |
| Rapier Quality Blade | Object | Uncommon | |
| Text | |||
| While this card is in play, you may play Basic Attacks to an area you last blocked. You may only have one Quality Blade in play. | |||
| Name | Type | Rarity | Other |
| Rapier Slice (UL, MC) | Attack | Common | |
| Text | |||
| GRID: X--/-X-/--- This attack cannot be a Power Blow. If the next attack you play this turn is Slice, that attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Rapier Slice (UR, MC) | Attack | Common | |
| Text | |||
| GRID: --X/-X-/--- This attack cannot be a Power Blow. If the next attack you play this turn is Slice, that attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Rapier Swashbuckler | Situation | Rare | 2 |
| Text | |||
| While this card is in play, you may play an additional non-Special attack during your turn for each dodge you play during your Defense Phase. | |||
| Name | Type | Rarity | Other |
| Richie Ryan Master's Attack | Attack | Rare | R4 |
| Text | |||
| GRID: ---/---/--- If you do not play a Special card this turn, you may play this card. This attack duplicates all areas and effects of one attack your opponent played during his last turn. | |||
| Name | Type | Rarity | Other |
| Saber Guard (UL) | Block | Uncommon | 2 |
| Text | |||
| GRID: XXX/XX-/X-- You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Saber Guard (UR) | Block | Uncommon | 2 |
| Text | |||
| GRID: XXX/-XX/--X You may not attack to any areas covered by this block while it is in play. You may keep this card in play and use it again until you play a new defense. This is a Standing Defense. | |||
| Name | Type | Rarity | Other |
| Saber Pre-Game | Pre-Game | Rare | |
| Text | |||
| If you played an improper defense against a Hidden Attack, you may play a block from your hand after revealing the Hidden Attack. You must discard a Basic Attack to play a non-Special attack. | |||
| Name | Type | Rarity | Other |
| Saber Quality Blade | Object | Uncommon | |
| Text | |||
| You may choose to have any Basic Attack discarded from your Hand placed at the bottom of your Endurance. You may only have 1 Quality Blade in play. | |||
| Name | Type | Rarity | Other |
| Saber Slash (Left) | Attack | Common | 3 |
| Text | |||
| GRID: X--/X--/X-- This attack cannot be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Saber Slash (Right) | Attack | Rare | 3 |
| Text | |||
| GRID: --X/--X/--X This attack cannot be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Saber Slash (Upper) | Attack | Common | 3 |
| Text | |||
| GRID: XXX/---/--- This attack cannot be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Shield Pre-Game | Pre-Game | Rare | |
| Text | |||
| You may use the Shield if you are using another one-handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Shield. Any basic block you play may remain in play as a Guard and is considered to be a Standing Defense. At the beginning of your turn, you must discard the top card of your Endurance for each Guard you have in play. | |||
| Name | Type | Rarity | Other |
| Shield Under Cover | Edge | Rare | |
| Text | |||
| If your opponent has played a Ranged Attack during his last turn, you may play a block against the Ranged Attack if you play this card in conjunction with that block. | |||
| Name | Type | Rarity | Other |
| Slan Quince Brute | Situation | Uncommon | |
| Text | |||
| While this card is in play, you may use any two-handed Weapon of Choice as if it were only one-handed (1 Hand Icon). | |||
| Name | Type | Rarity | Other |
| Slan Quince Mask | Object | Uncommon | R3 |
| Text | |||
| All damage from Attacks completely covered by Mask is reduced by 1.Mask covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Mask in play. | |||
| Name | Type | Rarity | Other |
| War Axe Attack Weapon | Event | Uncommon | 3 |
| Text | |||
| Play in conjunction with a Basic Attack. If your opponent successfully blocks this attack, there is a 2 in 6 chance his weapon breaks. If you make this attack a Power Blow, then the chance increases to 4 in 6 regardless or whether or not your opponent makes a Power Block. | |||
| Name | Type | Rarity | Other |
| War Axe Pre-Game | Pre-Game | Rare | |
| Text | |||
| At the end of your turn, you must discard any Standing Defenses you have in play. All of your successful Power Blows do an additional point of damage. | |||
| Name | Type | Rarity | Other |
| War Axe Quality Blade | Object | Uncommon | |
| Text | |||
| While this card is in play, any Basic Blocks you play may cover one additional adjoining area on its grid. You may only have one Quality Blade in play. | |||
| Name | Type | Rarity | Other |
| War Axe Throw | Attack | Rare | 3 |
| Text | |||
| GRID: ---/-X-/--- You may play this card even if you have two Hand Icons in play. If successful, this attack does 3 damage. You cannot play attacks or blocks during your next two turns. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Loot | Event | Rare | R2 |
| Text | |||
| You may play this card if you have Poison Gas in play. Search through your opponent's Endurance and choose 3 cards to place in their discard pile. Your opponent must reshuffle his Endurance. | |||
| Links - News - Downloads - Decks - Card Lists - Rules - Login - About |
|
This site is purely a non-profit project run by myself. This site is in no way affiliated with, endorsed by, or supported by Le Montagnard Inc., Thunder Castle Games, Slimbones Auctions, Saec Games, Rysher Entertainment, or Gaumont Television. All rights remain with the original owners. |