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Brothers In Arms

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NameTypeRarityOther
Amanda / Kalas Maximum Security PrisonSituationPromoS2
Text
You may only play this card while Prison is in play. No Reconnaissance cards may be played.

NameTypeRarityOther
Basket-Hilted Claymore backPre-GameUncommon
Text
[1H] You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make.

NameTypeRarityOther
Basket-Hilted Claymore Cleave (Center)Special AttackCommon2
Text
(---/XXX/---)

NameTypeRarityOther
Basket-Hilted Claymore Cleave (Middle)Special AttackCommon2
Text
(-X-/-X-/-X-)

NameTypeRarityOther
Basket-Hilted Claymore frontPre-GameRare
Text
[1H] You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make.

NameTypeRarityOther
Basket-Hilted Claymore PummelAttackRare3
Text
(-X-/---/---) If this attack is successful, your opponent must discard the top 5 cards from their Endurance. This attack may not be a Power Blow.

NameTypeRarityOther
Basket-Hilted Claymore Quality BladeObjectUncommon
Text
When discarding a defense from your hand due to Basket-Hilted Claymore when making a Power Blow, you may instead place that defense at the bottom of your Endurance. You may only have one Quality Blade in play.

NameTypeRarityOther
Brian Cullen Back AwayDodgeCommon
Text
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Brian Cullen CombinationEventUncommon
Text
Play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Brian Cullen ContinuitySituationUncommon
Text
Your next 3 Defneses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Brian Cullen DodgeDodgeUncommon
Text
You lose your next Attack this turn.

NameTypeRarityOther
Brian Cullen Drug OverdoseEventRareS3
Text
Play at the beginning of your Defense Phase before any othe rcard. Your Defense Phase ends. You may take your Attack Phase and attack normally this turn, even if there are cards which would prevent you from having an Attack Phase or attacking.

NameTypeRarityOther
Brian Cullen Drug-Induced RageEventRareS2
Text
Play in place of an attack. Make a 15 card Exertion. Lose 2 Ability. Play all non-Special attacks from this Exertion. Dodges will not avoid multiple attacks. These attacks may not be Power Blows.

NameTypeRarityOther
Brian Cullen Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack, this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Brian Cullen FlashbackEventUncommonS4
Text
Search through your Endurance for one defense and place it into your hand. Shuffle your Endurance.

NameTypeRarityOther
Brian Cullen Master SlashAttackRareS3
Text
(---/XXX/--- ) If your opponent is at 6 or less Ability this attack is undodgeable. If your opponent is at 3 or less Ability this attack is unblockable as well. This attact cannot be a Power Blow. This attack does 3 damage.

NameTypeRarityOther
Brian Cullen Master SwordsmanSituationCommonS
Text
You may play an additional attack during your turn for each Master Swordsman you have in play.

NameTypeRarityOther
Brian Cullen Master's AttackAttackRareS3
Text
(---/---/---) Choose any three areas on the grid where the attack applies. This attack may not be a Power Blow.

NameTypeRarityOther
Brian Cullen Master's BlockBlockRareR3
Text
(---/---/---) Choose any three areas on the grid where the block applies.

NameTypeRarityOther
Brian Cullen Master's Head ShotAttackRareS2
Text
(XXX/---/---) If you do not play a Special card this turn, this attack is a Head Shot. If your last defense was a block then this attack is unblockable; if a dodge then undodgeable. This attack is a Power Blow.

NameTypeRarityOther
Brian Cullen Master's LungeSpecial AttackUncommonR3
Text
(---/-X-/---) This attack does 3 damage.

NameTypeRarityOther
Brian Cullen Master's ProficiencySituationRareS
Text
You may discard any attack or defense card to play a non-Special Attack when using a Saber.

NameTypeRarityOther
Brian Cullen MCBC backPre-GamePromo
Text
Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Brian Cullen MCBC frontPre-GamePromo
Text
Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Brian Cullen Persona backPersonaRare6
Text
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit.

NameTypeRarityOther
Brian Cullen Persona frontPersonaRare6
Text
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit.

NameTypeRarityOther
Brian Cullen Premium backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game.

NameTypeRarityOther
Brian Cullen Premium frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game.

NameTypeRarityOther
Brian Cullen Take Your Best ShotEventCommonR4
Text
Your opponent loses an attack next turn. You may play another Take Your Best Shot this turn.

NameTypeRarityOther
Brian Cullen TripEventUncommon
Text
Your opponent loses all Standing Defenses he has in play. Your next attack this turn may be Hidden.

NameTypeRarityOther
Broad Bladed Spear Quality BladeObjectUncommon
Text
If you play a spinning block, and the first attack you play this turn is a Special Attack, it cannot be blocked. This Special Attack cannot be a Power Blow.

NameTypeRarityOther
Carlos Advantage In NumbersSituationRareR3
Text
You may not play this card if your opponent is Kell. Once per turn, you may play an additional non-Special attack. You may play this attack even if there is a card in play that would prevent it.

NameTypeRarityOther
Carlos Back AwayDodgeCommon
Text
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Carlos ContinuitySituationUncommon
Text
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played.

NameTypeRarityOther
Carlos Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Carlos M-16ObjectRareS2
Text
Discard this card as you play a Basic Attack. You may make the Basic Attack even if you are Disarmed. The Basic Attack is now considered a Ranged Attack. This Ranged Attack does 2 damage if successful. You may only have one M-16 in play.

NameTypeRarityOther
Carlos Master's KillSpecial AttackRareR2
Text
(-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.

NameTypeRarityOther
Carlos Master's ReconSituationRareS2
Text
Ignore the effects of any Location your opponent has in play.

NameTypeRarityOther
Carlos MCBC backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Carlos MCBC frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Carlos Persona backPersonaRare4
Text
You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards.

NameTypeRarityOther
Carlos Persona frontPersonaRare4
Text
You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards.

NameTypeRarityOther
Carlos Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Carlos Premium backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.

NameTypeRarityOther
Carlos Premium frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.

NameTypeRarityOther
Carlos ReloadEventUncommonR4
Text
You may search through your Discard pile for any one Ranged Attack. Place that Attack back into your Endurance and reshuffle your Endurance.

NameTypeRarityOther
Carlos Scout The FieldSituationRareR4
Text
Discard this card to counter a Location as it is played.

NameTypeRarityOther
Generic Bonny PortmoreSituationCommon3
Text
No player may play more than one Edge card per turn. Any card that nullifies Bonny Portmore is countered. Bonny Portmore may not be ignored.

NameTypeRarityOther
Generic Bought CopSituationCommon3
Text
Discard to counter an opponent's Police card that removes a Situation from play. Remove one of your opponent's Situations from play.

NameTypeRarityOther
Generic Bulletproof VestObjectUncommon3
Text
Damage to you from all Ranged Attacks is reduced by 1. You may only have 1 Bulletproof Vest in play.

NameTypeRarityOther
Generic Christine SalzerEventCommon2
Text
You feel betrayed by the Watchers. Play this card to remove any one Watcher Object from the game.

NameTypeRarityOther
Generic Cut Your LossesEventCommon2
Text
Play this card in conjunction with a defense. Discard 2 cards from your hand. You may immediately draw a card.

NameTypeRarityOther
Generic Duelist (En Garde)SituationCommon
Text
En Garde

NameTypeRarityOther
Generic Father LiamEventCommon
Text
Choose a card at random from your opponent's hand. You may then look at it and then return the card to your opponent's hand, You may draw one card, or discard one card from your hand.

NameTypeRarityOther
Generic Hans KershnerEventUncommon
Text
You may include this card in your deck when you have a Weapon Of Choice pre-game card in play. For each Hans Kershner card you have in your deck, you may have one reserved card from another Weapon Of Choice in your deck. Hans Kershner must be played in conjunction with the weapon-specific card. Card restrictions still apply.

NameTypeRarityOther
Generic Heavy ForestLocationCommon
Text
Before making an Exertion, each player must discard the top 2 cards of their Endurance.

NameTypeRarityOther
Generic Lisa HalleEdgeCommon2
Text
Play in conjunction with an event that does damage. The event does an additional point of damage. If the event is countered, so is Lisa Halle. Yo may only play one Lisa Halle per turn.

NameTypeRarityOther
Generic Mike BarrettEdgeCommon4
Text
Play this card in conjunction with using the Joe Dawson Pre-Game. You may take one Watcher card that doesn't raise Ability from your discard pile and put it on the top of your Endurance. You may only play one Mike Barrett each turn.

NameTypeRarityOther
Generic Nemesis (Carlos)SituationCommon
Text
Decap With A Twist : You may play this card if your opponent is Carlos. While this card is in play, Carlos may only play ranged attacks if he has no hand icons in play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Cullen)SituationCommon
Text
Coward: You may only play this card if your opponent is Brian Cullen. While this card is in play, Brian Cullen must skip his Attack Phase each turn. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kuyler)SituationCommon
Text
No One Likes A Mime: You may play this card if your opponent is Kuyler. While this card is in play, Kuyler must play a Special card or take one damage. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Manny)SituationCommon
Text
Drug Bust : You may play this card if your opponent is Manny. While this card is play, Manny must make an exertion each turn or lose one point of Ability. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Winston)SituationCommon
Text
Cool Runnings, Mon : You may play this card if your opponent is Winston. While this card is in play, if Winston has at least one Katar Weapon of Choice in play, he must discard a defense for each attack he wishes to play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Run DownSpecial AttackRare2
Text
(---/XXX/XXX) This attack is unblockable and a Power Blow. If this attack is successful, there is a 3 in 6 chance your opponent becomes Prone and you take 2 damage.

NameTypeRarityOther
Generic Sideswipe (Left)Special AttackUncommon2
Text
(X--/X--/X--) This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone.

NameTypeRarityOther
Generic Sideswipe (Right)Special AttackUncommon2
Text
(--X/--X/--X) This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone.

NameTypeRarityOther
Generic Sophie BainesSituationCommon
Text
Any cards placed or discarded from a player's hand to his Endurance are instead placed in that player's discard pile.

NameTypeRarityOther
Generic Tactics (Object)EventUncommon
Text
Discard 2 cards at random from your hand to return any Object in play to its owner's hand.

NameTypeRarityOther
Generic Tactics (Situation)EventUncommon
Text
Discard 2 cards from your hand to return any Situation in play to its owner's hand.

NameTypeRarityOther
Generic Victor PaulusSituationCommon
Text
At the beginning of your turn you may draw 3 cards from your Endurance if you are Prone.

NameTypeRarityOther
Gladius Quality BladeObjectUncommon
Text
Your deflects may cover and defend one additional adjacent square. You may only have one Quality Blade in play.

NameTypeRarityOther
Iman Fasil SunglassesObjectRareR2
Text
Once per turn you may reveal a Hidden attack.

NameTypeRarityOther
Katana Sword Quality BladeObjectUncommon
Text
You may make any non-Special Attack you play a Slash. It does 1 damage and cannot be a Power Blow.

NameTypeRarityOther
Kuyler AbsintheObjectRareS4
Text
While Absinthe is in play, you can use your persona power on non-Ranged Special attacks. These attacks can not be Power Blows.

NameTypeRarityOther
Kuyler Absinthe MadnessSituationUncommonS2
Text
You may only play this card if Absinthe is in play. While Absinthe Madness is in play, all of your successful non-Special attacks do an additional point of damage. Remove this card from play when Absinthe leaves play. You lose 1 Ability when this card leaves play. This card may not be nullified or ignored while in play.

NameTypeRarityOther
Kuyler AcrobatEdgeUncommonS
Text
Play this card in conjunction with any dodge containing 3 or fewer grids. You may add either the center row or the middle column to this dodge.

NameTypeRarityOther
Kuyler Back AwayDodgeCommon
Text
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Kuyler ContinuitySituationUncommon
Text
You are using your opponent's force against him. Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Kuyler DecoyEdgeCommonR3
Text
Play during your Defense Phase. Discard one Mannequin card to avoid one attack. Skip your attack phase this turn.

NameTypeRarityOther
Kuyler DuckDodgeUncommon
Text
(XXX/---/---)

NameTypeRarityOther
Kuyler Evade (Left)DodgeCommon
Text
(X--/X--/X--)

NameTypeRarityOther
Kuyler Evade (Right)DodgeCommon
Text
(--X/--X/--X)

NameTypeRarityOther
Kuyler FlashbackEventUncommon
Text
You may discard up to 5 cards from your hand and draw up to 5 cards to replace them.

NameTypeRarityOther
Kuyler Henchman (Assassin)SituationUncommonR2
Text
Ally - Remove this card from play to remove one of your opponent's Allies from play or do 1 damage to your opponent.

NameTypeRarityOther
Kuyler Henchman (Thief)SituationCommonR2
Text
Ally - Remove this card from play to remove one of your opponent's Objects from play.

NameTypeRarityOther
Kuyler Inspector SoleSituationUncommonS4
Text
Ally - Discard this card from play to counter the effects of any one Police or Thief card your opponent played on his turn.

NameTypeRarityOther
Kuyler JumpDodgeUncommon
Text
(---/---/XXX)

NameTypeRarityOther
Kuyler Mannequin (v1)ObjectRareR3
Text
You may make your first non-Special attack each turn Hidden.

NameTypeRarityOther
Kuyler Mannequin (v2)ObjectPromoR3
Text
You may make your first non-Special attack each turn Hidden.

NameTypeRarityOther
Kuyler Mannequin (v3)ObjectPromoR3
Text
You may make your first non-Special attack each turn Hidden.

NameTypeRarityOther
Kuyler Mannequins CofradLocationCommonR4
Text
Playing a Mannequin card does not count as playing your Special for the turn.

NameTypeRarityOther
Kuyler Master AssassinSpecial AttackRareS2
Text
(---/-X-/---) If this attack is successful, you may choose to deal 3 damage to your opponent, or you may remove one of your opponent's Aliies from the game.

NameTypeRarityOther
Kuyler Master's DodgeDodgeRareS3
Text
(---/---/---) This dodge may cover any single row or column.

NameTypeRarityOther
Kuyler MCBC backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Kuyler MCBC frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Kuyler Persona backPersonaRare4
Text
If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards.

NameTypeRarityOther
Kuyler Persona frontPersonaRare4
Text
If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards.

NameTypeRarityOther
Kuyler Premium backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Kuyler Premium frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Kuyler TripEventUncommon
Text
Your next attack this turn may be Hidden. Your opponent loses ant standing defenses.

NameTypeRarityOther
Luther BloodstoneObjectRareR2
Text
After your draw/discard phase you may draw a card for each point of damage taken this turn, even if that damage was prevented. If you prevent damage during your turn, you do not have to discard down to your Ability during your draw/discard phase.

NameTypeRarityOther
Luther Give Me The CrystalEventUncommonR2
Text
You may play this card if your opponent attacked this turn and you do not play a defense, for each Pre-game crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard.

NameTypeRarityOther
Manny Advantage In NumbersSituationRareR3
Text
You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.

NameTypeRarityOther
Manny Back AwayDodgeCommon
Text
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Manny Cartel ConnectionsEdgeCommonR3
Text
You may look at the top 6 cards of your opponent's Endurance.

NameTypeRarityOther
Manny ChainObjectRareS2
Text
While Chain is in play, once per turn, if you are able to play an additional Attack that comes from a Special card, that Attack may cover an additional adjoining grid square.

NameTypeRarityOther
Manny ContinuitySituationUncommon
Text
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played.

NameTypeRarityOther
Manny Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card for this Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Manny I Want My Money!EventUncommonR2
Text
Your opponent takes 2 damage.

NameTypeRarityOther
Manny Master's KillSpecial AttackRareR2
Text
(-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.

NameTypeRarityOther
Manny MCBC backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Manny MCBC frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Manny Need A Fix?EventUncommonR4
Text
You take control of any Situation:Ally your opponent has in play. Treat the effects of this card as if you had played it.

NameTypeRarityOther
Manny Persona backPersonaRare5
Text
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game. You may include up to 5 Master cards.

NameTypeRarityOther
Manny Persona frontPersonaRare5
Text
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game. You may include up to 5 Master cards.

NameTypeRarityOther
Manny Power BlowEventUncommon
Text
Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Manny Premium backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Manny Premium frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Manny Round Up The BoysEventUncommonR3
Text
At the end of your Draw/Discard Phase, you may search through your Discard Pile and place one Street Punk back in your hand. You may play another Event this turn.

NameTypeRarityOther
Manny The First One's FreeEventUncommonR4
Text
Look at the top card of your Endurance. You may play another Special card this turn.

NameTypeRarityOther
Naginata backPre-GameUncommon
Text
[2H] If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance.

NameTypeRarityOther
Naginata Circular Block (LL)BlockCommon
Text
(---/X--/XX-) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.

NameTypeRarityOther
Naginata Circular Block (LR)BlockCommon
Text
(---/--X/-XX) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.

NameTypeRarityOther
Naginata Circular Block (UL)BlockCommon
Text
(XX-/X--/---) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.

NameTypeRarityOther
Naginata Circular Block (UR)BlockCommon
Text
(-XX/--X/---) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.

NameTypeRarityOther
Naginata frontPre-GameRare
Text
[2H] If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance.

NameTypeRarityOther
Naginata Hack (Center)Special AttackCommon2
Text
(-X-/-X-/---)

NameTypeRarityOther
Naginata Hack (Left)Special AttackUncommon2
Text
(XX-/---/---)

NameTypeRarityOther
Naginata Hack (Right)Special AttackUncommon2
Text
(-XX/---/---)

NameTypeRarityOther
Naginata ImpaleEventUncommon3
Text
Play in conjunction with a Special Attack. If the attack is successful, it does an additional 2 points of damage.

NameTypeRarityOther
Naginata Quality BladeObjectUncommon
Text
When discarding the top 2 cards of your Endurance due to Naginata, you may place these cards at the bottom of your Endurance.

NameTypeRarityOther
Naginata Spin Of The SpearEdgeUncommon3
Text
Play in conjunction with a Hack. If the Hack is the first attack played this turn after a Circular Block, the Hack may be played Hidden.

NameTypeRarityOther
Rebecca's Students Faction backPersonaRare5
Text
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Rebecca's Students Faction frontPersonaRare5
Text
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Rebecca's Students MCBC backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Rebecca's Students MCBC frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Rebecca's Students Premium backPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Rebecca's Students Premium frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Richie Ryan BikeObjectRareS2
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Instead of playing a Special card during your turn you may search through your Endurance and retrieve one Location, putting it directly into play. Reshuffle your Endurance.

NameTypeRarityOther
Richie Ryan Burn RubberEventUncommon2
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You may only play this card if Bike is in play. Discard Bike to avoid all attacks and damage this turn.

NameTypeRarityOther
Richie Ryan Hard ChargerEdgeUncommon4
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You may only play this card if Bike is in play. You may make more than one Power Blow this turn. One attack you play this turn may be a Power Blow with no Exertion.

NameTypeRarityOther
Saber Quality BladeObjectUncommon
Text
You do not have to discard a Basic attack to play a Slash. You can have only one Quality Blade in play.

NameTypeRarityOther
Sunda Kastagir Time Has Caught Us (Attacks)EdgeUncommonR4
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Play this card before making an Exertion. You can play all attacks from the Exertion, ignoring any card in play that prevents you from playing attacks. You cannot play this card if you are Disarmed.

NameTypeRarityOther
Sunda Kastagir Time Has Caught Us (Headshots)EventRareS2
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Play this card before making an Exertion. All upper Basic attacks played from the Exertion may be Head Shots. This will allow you to make more than one Power Blow this turn.

NameTypeRarityOther
The Sorcerer Nakano Illusion TechniqueMartial Arts SituationUncommonS2
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Martial Arts Situation - Once per turn, you may make a Martial Arts Attack Hidden.

NameTypeRarityOther
The Sorcerer Nakano Master's Judo ThrowMartial Arts AttackRareR3
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(XXX/--X/--X) [2H] If this attack is successful, you may look through your opponent's hand and discard 4 Special cards to their Discard pile.

NameTypeRarityOther
The Sorcerer Nakano Whirling PunchAttackUncommonR2
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(---/X-X/---) [1H] If this attack is successful, your opponent may only play Basic Attacks next turn.

NameTypeRarityOther
Watcher Jaques Vemas backPre-GameRare
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While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance.

NameTypeRarityOther
Watcher Jaques Vemas frontPre-GamePremium
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While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance.

NameTypeRarityOther
Watcher Matthew Hale backPre-GameRare
Text
While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced.

NameTypeRarityOther
Watcher Matthew Hale frontPre-GamePremium
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While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced.

NameTypeRarityOther
Winston Advantage In NumbersSituationRareR3
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You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.

NameTypeRarityOther
Winston Back AwayDodgeCommon
Text
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Winston ContinuitySituationUncommon
Text
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Dsicard this card after the third defense is played.

NameTypeRarityOther
Winston Evade (Left)DodgeCommon
Text
(X--/X--/X--) You narrowly avoid your opponent's attack.

NameTypeRarityOther
Winston Evade (Right)DodgeCommon
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(--X/--X/--X) You narrowly avoid your opponent's attack.

NameTypeRarityOther
Winston Extra SlashEventUncommonR4
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You may play an additional attack this turn if you are using the Katar. You may play another Special this turn if that card is not an Extra Slash.

NameTypeRarityOther
Winston Lash (Left)AttackUncommonR3
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(X--/-X-/---) You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow.

NameTypeRarityOther
Winston Lash (Right)AttackUncommonR3
Text
(--X/-X-/---) You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow.

NameTypeRarityOther
Winston Master's KillSpecial AttackRareS2
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(-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.

NameTypeRarityOther
Winston MCBC backPre-GamePromo
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Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Winston MCBC frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Winston Persona backPersonaRare5
Text
If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards.

NameTypeRarityOther
Winston Persona frontPersonaRare5
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If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards.

NameTypeRarityOther
Winston Power BlowEventUncommon
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Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Winston Premium backPre-GamePromo
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Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.

NameTypeRarityOther
Winston Premium frontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.

NameTypeRarityOther
Winston Whirling DervishEventRareR3
Text
Make a 10-card Exertion. You may play all non-Special attacks from the Exertion and your hand. Lose 2 Ability.

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