Brothers In Arms (Printer Friendly Version) |
| Name | Type | Rarity | Other |
|---|
| Amanda / Kalas Maximum Security Prison | Situation | Promo | S2 |
| Text |
|---|
You may only play this card while Prison is in play. No Reconnaissance cards may be played.
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| Name | Type | Rarity | Other |
|---|
| Basket-Hilted Claymore back | Pre-Game | Uncommon | |
| Text |
|---|
[1H] You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make.
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| Name | Type | Rarity | Other |
|---|
| Basket-Hilted Claymore Cleave (Center) | Special Attack | Common | 2 |
| Text |
|---|
(---/XXX/---)
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| Name | Type | Rarity | Other |
|---|
| Basket-Hilted Claymore Cleave (Middle) | Special Attack | Common | 2 |
| Text |
|---|
(-X-/-X-/-X-)
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| Name | Type | Rarity | Other |
|---|
| Basket-Hilted Claymore front | Pre-Game | Rare | |
| Text |
|---|
[1H] You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make.
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| Name | Type | Rarity | Other |
|---|
| Basket-Hilted Claymore Pummel | Attack | Rare | 3 |
| Text |
|---|
(-X-/---/---) If this attack is successful, your opponent must discard the top 5 cards from their Endurance. This attack may not be a Power Blow.
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| Name | Type | Rarity | Other |
|---|
| Basket-Hilted Claymore Quality Blade | Object | Uncommon | |
| Text |
|---|
When discarding a defense from your hand due to Basket-Hilted Claymore when making a Power Blow, you may instead place that defense at the bottom of your Endurance. You may only have one Quality Blade in play.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Back Away | Dodge | Common | |
| Text |
|---|
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Combination | Event | Uncommon | |
| Text |
|---|
Play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Continuity | Situation | Uncommon | |
| Text |
|---|
Your next 3 Defneses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Dodge | Dodge | Uncommon | |
| Text |
|---|
You lose your next Attack this turn.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Drug Overdose | Event | Rare | S3 |
| Text |
|---|
Play at the beginning of your Defense Phase before any othe rcard. Your Defense Phase ends. You may take your Attack Phase and attack normally this turn, even if there are cards which would prevent you from having an Attack Phase or attacking.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Drug-Induced Rage | Event | Rare | S2 |
| Text |
|---|
Play in place of an attack. Make a 15 card Exertion. Lose 2 Ability. Play all non-Special attacks from this Exertion. Dodges will not avoid multiple attacks. These attacks may not be Power Blows.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Extra Shot | Event | Uncommon | |
| Text |
|---|
You may play an additional Attack this turn. If you play more than one Attack, this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Flashback | Event | Uncommon | S4 |
| Text |
|---|
Search through your Endurance for one defense and place it into your hand. Shuffle your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master Slash | Attack | Rare | S3 |
| Text |
|---|
(---/XXX/--- ) If your opponent is at 6 or less Ability this attack is undodgeable. If your opponent is at 3 or less Ability this attack is unblockable as well. This attact cannot be a Power Blow. This attack does 3 damage.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master Swordsman | Situation | Common | S |
| Text |
|---|
You may play an additional attack during your turn for each Master Swordsman you have in play.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master's Attack | Attack | Rare | S3 |
| Text |
|---|
(---/---/---) Choose any three areas on the grid where the attack applies. This attack may not be a Power Blow.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master's Block | Block | Rare | R3 |
| Text |
|---|
(---/---/---) Choose any three areas on the grid where the block applies.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master's Head Shot | Attack | Rare | S2 |
| Text |
|---|
(XXX/---/---) If you do not play a Special card this turn, this attack is a Head Shot. If your last defense was a block then this attack is unblockable; if a dodge then undodgeable. This attack is a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master's Lunge | Special Attack | Uncommon | R3 |
| Text |
|---|
(---/-X-/---) This attack does 3 damage.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Master's Proficiency | Situation | Rare | S |
| Text |
|---|
You may discard any attack or defense card to play a non-Special Attack when using a Saber.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen MCBC back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen MCBC front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Persona back | Persona | Rare | 6 |
| Text |
|---|
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Persona front | Persona | Rare | 6 |
| Text |
|---|
During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Premium back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Premium front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game.
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| Name | Type | Rarity | Other |
|---|
| Brian Cullen Take Your Best Shot | Event | Common | R4 |
| Text |
|---|
Your opponent loses an attack next turn. You may play another Take Your Best Shot this turn.
|
| Name | Type | Rarity | Other |
|---|
| Brian Cullen Trip | Event | Uncommon | |
| Text |
|---|
Your opponent loses all Standing Defenses he has in play. Your next attack this turn may be Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Broad Bladed Spear Quality Blade | Object | Uncommon | |
| Text |
|---|
If you play a spinning block, and the first attack you play this turn is a Special Attack, it cannot be blocked. This Special Attack cannot be a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Advantage In Numbers | Situation | Rare | R3 |
| Text |
|---|
You may not play this card if your opponent is Kell. Once per turn, you may play an additional non-Special attack. You may play this attack even if there is a card in play that would prevent it.
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| Name | Type | Rarity | Other |
|---|
| Carlos Back Away | Dodge | Common | |
| Text |
|---|
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
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| Name | Type | Rarity | Other |
|---|
| Carlos Continuity | Situation | Uncommon | |
| Text |
|---|
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Extra Shot | Event | Uncommon | |
| Text |
|---|
You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
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| Name | Type | Rarity | Other |
|---|
| Carlos M-16 | Object | Rare | S2 |
| Text |
|---|
Discard this card as you play a Basic Attack. You may make the Basic Attack even if you are Disarmed. The Basic Attack is now considered a Ranged Attack. This Ranged Attack does 2 damage if successful. You may only have one M-16 in play.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Master's Kill | Special Attack | Rare | R2 |
| Text |
|---|
(-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.
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| Name | Type | Rarity | Other |
|---|
| Carlos Master's Recon | Situation | Rare | S2 |
| Text |
|---|
Ignore the effects of any Location your opponent has in play.
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| Name | Type | Rarity | Other |
|---|
| Carlos MCBC back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Carlos MCBC front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Persona back | Persona | Rare | 4 |
| Text |
|---|
You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards.
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| Name | Type | Rarity | Other |
|---|
| Carlos Persona front | Persona | Rare | 4 |
| Text |
|---|
You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Premium back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Premium front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Carlos Reload | Event | Uncommon | R4 |
| Text |
|---|
You may search through your Discard pile for any one Ranged Attack. Place that Attack back into your Endurance and reshuffle your Endurance.
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| Name | Type | Rarity | Other |
|---|
| Carlos Scout The Field | Situation | Rare | R4 |
| Text |
|---|
Discard this card to counter a Location as it is played.
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| Name | Type | Rarity | Other |
|---|
| Generic Bonny Portmore | Situation | Common | 3 |
| Text |
|---|
No player may play more than one Edge card per turn. Any card that nullifies Bonny Portmore is countered. Bonny Portmore may not be ignored.
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| Name | Type | Rarity | Other |
|---|
| Generic Bought Cop | Situation | Common | 3 |
| Text |
|---|
Discard to counter an opponent's Police card that removes a Situation from play. Remove one of your opponent's Situations from play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Bulletproof Vest | Object | Uncommon | 3 |
| Text |
|---|
Damage to you from all Ranged Attacks is reduced by 1. You may only have 1 Bulletproof Vest in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Christine Salzer | Event | Common | 2 |
| Text |
|---|
You feel betrayed by the Watchers. Play this card to remove any one Watcher Object from the game.
|
| Name | Type | Rarity | Other |
|---|
| Generic Cut Your Losses | Event | Common | 2 |
| Text |
|---|
Play this card in conjunction with a defense. Discard 2 cards from your hand. You may immediately draw a card.
|
| Name | Type | Rarity | Other |
|---|
| Generic Duelist (En Garde) | Situation | Common | |
| Text |
|---|
En Garde
|
| Name | Type | Rarity | Other |
|---|
| Generic Father Liam | Event | Common | |
| Text |
|---|
Choose a card at random from your opponent's hand. You may then look at it and then return the card to your opponent's hand, You may draw one card, or discard one card from your hand.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hans Kershner | Event | Uncommon | |
| Text |
|---|
You may include this card in your deck when you have a Weapon Of Choice pre-game card in play. For each Hans Kershner card you have in your deck, you may have one reserved card from another Weapon Of Choice in your deck. Hans Kershner must be played in conjunction with the weapon-specific card. Card restrictions still apply.
|
| Name | Type | Rarity | Other |
|---|
| Generic Heavy Forest | Location | Common | |
| Text |
|---|
Before making an Exertion, each player must discard the top 2 cards of their Endurance.
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| Name | Type | Rarity | Other |
|---|
| Generic Lisa Halle | Edge | Common | 2 |
| Text |
|---|
Play in conjunction with an event that does damage. The event does an additional point of damage. If the event is countered, so is Lisa Halle. Yo may only play one Lisa Halle per turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Mike Barrett | Edge | Common | 4 |
| Text |
|---|
Play this card in conjunction with using the Joe Dawson Pre-Game. You may take one Watcher card that doesn't raise Ability from your discard pile and put it on the top of your Endurance. You may only play one Mike Barrett each turn.
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| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Carlos) | Situation | Common | |
| Text |
|---|
Decap With A Twist : You may play this card if your opponent is Carlos. While this card is in play, Carlos may only play ranged attacks if he has no hand icons in play. You may only have one Nemesis in play.
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| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Cullen) | Situation | Common | |
| Text |
|---|
Coward: You may only play this card if your opponent is Brian Cullen. While this card is in play, Brian Cullen must skip his Attack Phase each turn. You may only have one Nemesis in play.
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| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Kuyler) | Situation | Common | |
| Text |
|---|
No One Likes A Mime: You may play this card if your opponent is Kuyler. While this card is in play, Kuyler must play a Special card or take one damage. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Manny) | Situation | Common | |
| Text |
|---|
Drug Bust : You may play this card if your opponent is Manny. While this card is play, Manny must make an exertion each turn or lose one point of Ability. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Winston) | Situation | Common | |
| Text |
|---|
Cool Runnings, Mon : You may play this card if your opponent is Winston. While this card is in play, if Winston has at least one Katar Weapon of Choice in play, he must discard a defense for each attack he wishes to play. You may only have one Nemesis in play.
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| Name | Type | Rarity | Other |
|---|
| Generic Run Down | Special Attack | Rare | 2 |
| Text |
|---|
(---/XXX/XXX) This attack is unblockable and a Power Blow. If this attack is successful, there is a 3 in 6 chance your opponent becomes Prone and you take 2 damage.
|
| Name | Type | Rarity | Other |
|---|
| Generic Sideswipe (Left) | Special Attack | Uncommon | 2 |
| Text |
|---|
(X--/X--/X--) This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone.
|
| Name | Type | Rarity | Other |
|---|
| Generic Sideswipe (Right) | Special Attack | Uncommon | 2 |
| Text |
|---|
(--X/--X/--X) This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone.
|
| Name | Type | Rarity | Other |
|---|
| Generic Sophie Baines | Situation | Common | |
| Text |
|---|
Any cards placed or discarded from a player's hand to his Endurance are instead placed in that player's discard pile.
|
| Name | Type | Rarity | Other |
|---|
| Generic Tactics (Object) | Event | Uncommon | |
| Text |
|---|
Discard 2 cards at random from your hand to return any Object in play to its owner's hand.
|
| Name | Type | Rarity | Other |
|---|
| Generic Tactics (Situation) | Event | Uncommon | |
| Text |
|---|
Discard 2 cards from your hand to return any Situation in play to its owner's hand.
|
| Name | Type | Rarity | Other |
|---|
| Generic Victor Paulus | Situation | Common | |
| Text |
|---|
At the beginning of your turn you may draw 3 cards from your Endurance if you are Prone.
|
| Name | Type | Rarity | Other |
|---|
| Gladius Quality Blade | Object | Uncommon | |
| Text |
|---|
Your deflects may cover and defend one additional adjacent square. You may only have one Quality Blade in play.
|
| Name | Type | Rarity | Other |
|---|
| Iman Fasil Sunglasses | Object | Rare | R2 |
| Text |
|---|
Once per turn you may reveal a Hidden attack.
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| Name | Type | Rarity | Other |
|---|
| Katana Sword Quality Blade | Object | Uncommon | |
| Text |
|---|
You may make any non-Special Attack you play a Slash. It does 1 damage and cannot be a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Absinthe | Object | Rare | S4 |
| Text |
|---|
While Absinthe is in play, you can use your persona power on non-Ranged Special attacks. These attacks can not be Power Blows.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Absinthe Madness | Situation | Uncommon | S2 |
| Text |
|---|
You may only play this card if Absinthe is in play. While Absinthe Madness is in play, all of your successful non-Special attacks do an additional point of damage. Remove this card from play when Absinthe leaves play. You lose 1 Ability when this card leaves play. This card may not be nullified or ignored while in play.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Acrobat | Edge | Uncommon | S |
| Text |
|---|
Play this card in conjunction with any dodge containing 3 or fewer grids. You may add either the center row or the middle column to this dodge.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Back Away | Dodge | Common | |
| Text |
|---|
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Continuity | Situation | Uncommon | |
| Text |
|---|
You are using your opponent's force against him. Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Decoy | Edge | Common | R3 |
| Text |
|---|
Play during your Defense Phase. Discard one Mannequin card to avoid one attack. Skip your attack phase this turn.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Duck | Dodge | Uncommon | |
| Text |
|---|
(XXX/---/---)
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Evade (Left) | Dodge | Common | |
| Text |
|---|
(X--/X--/X--)
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Evade (Right) | Dodge | Common | |
| Text |
|---|
(--X/--X/--X)
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Flashback | Event | Uncommon | |
| Text |
|---|
You may discard up to 5 cards from your hand and draw up to 5 cards to replace them.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Henchman (Assassin) | Situation | Uncommon | R2 |
| Text |
|---|
Ally - Remove this card from play to remove one of your opponent's Allies from play or do 1 damage to your opponent.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Henchman (Thief) | Situation | Common | R2 |
| Text |
|---|
Ally - Remove this card from play to remove one of your opponent's Objects from play.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Inspector Sole | Situation | Uncommon | S4 |
| Text |
|---|
Ally - Discard this card from play to counter the effects of any one Police or Thief card your opponent played on his turn.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Jump | Dodge | Uncommon | |
| Text |
|---|
(---/---/XXX)
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Mannequin (v1) | Object | Rare | R3 |
| Text |
|---|
You may make your first non-Special attack each turn Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Mannequin (v2) | Object | Promo | R3 |
| Text |
|---|
You may make your first non-Special attack each turn Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Mannequin (v3) | Object | Promo | R3 |
| Text |
|---|
You may make your first non-Special attack each turn Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Mannequins Cofrad | Location | Common | R4 |
| Text |
|---|
Playing a Mannequin card does not count as playing your Special for the turn.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Master Assassin | Special Attack | Rare | S2 |
| Text |
|---|
(---/-X-/---) If this attack is successful, you may choose to deal 3 damage to your opponent, or you may remove one of your opponent's Aliies from the game.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Master's Dodge | Dodge | Rare | S3 |
| Text |
|---|
(---/---/---) This dodge may cover any single row or column.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler MCBC back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler MCBC front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Persona back | Persona | Rare | 4 |
| Text |
|---|
If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Persona front | Persona | Rare | 4 |
| Text |
|---|
If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Premium back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Premium front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Kuyler Trip | Event | Uncommon | |
| Text |
|---|
Your next attack this turn may be Hidden. Your opponent loses ant standing defenses.
|
| Name | Type | Rarity | Other |
|---|
| Luther Bloodstone | Object | Rare | R2 |
| Text |
|---|
After your draw/discard phase you may draw a card for each point of damage taken this turn, even if that damage was prevented. If you prevent damage during your turn, you do not have to discard down to your Ability during your draw/discard phase.
|
| Name | Type | Rarity | Other |
|---|
| Luther Give Me The Crystal | Event | Uncommon | R2 |
| Text |
|---|
You may play this card if your opponent attacked this turn and you do not play a defense, for each Pre-game crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard.
|
| Name | Type | Rarity | Other |
|---|
| Manny Advantage In Numbers | Situation | Rare | R3 |
| Text |
|---|
You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.
|
| Name | Type | Rarity | Other |
|---|
| Manny Back Away | Dodge | Common | |
| Text |
|---|
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Manny Cartel Connections | Edge | Common | R3 |
| Text |
|---|
You may look at the top 6 cards of your opponent's Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Manny Chain | Object | Rare | S2 |
| Text |
|---|
While Chain is in play, once per turn, if you are able to play an additional Attack that comes from a Special card, that Attack may cover an additional adjoining grid square.
|
| Name | Type | Rarity | Other |
|---|
| Manny Continuity | Situation | Uncommon | |
| Text |
|---|
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played.
|
| Name | Type | Rarity | Other |
|---|
| Manny Extra Shot | Event | Uncommon | |
| Text |
|---|
You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card for this Attack unless that Defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Manny I Want My Money! | Event | Uncommon | R2 |
| Text |
|---|
Your opponent takes 2 damage.
|
| Name | Type | Rarity | Other |
|---|
| Manny Master's Kill | Special Attack | Rare | R2 |
| Text |
|---|
(-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.
|
| Name | Type | Rarity | Other |
|---|
| Manny MCBC back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Manny MCBC front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Manny Need A Fix? | Event | Uncommon | R4 |
| Text |
|---|
You take control of any Situation:Ally your opponent has in play. Treat the effects of this card as if you had played it.
|
| Name | Type | Rarity | Other |
|---|
| Manny Persona back | Persona | Rare | 5 |
| Text |
|---|
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game. You may include up to 5 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Manny Persona front | Persona | Rare | 5 |
| Text |
|---|
If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game. You may include up to 5 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Manny Power Blow | Event | Uncommon | |
| Text |
|---|
Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Manny Premium back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Manny Premium front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Manny Round Up The Boys | Event | Uncommon | R3 |
| Text |
|---|
At the end of your Draw/Discard Phase, you may search through your Discard Pile and place one Street Punk back in your hand. You may play another Event this turn.
|
| Name | Type | Rarity | Other |
|---|
| Manny The First One's Free | Event | Uncommon | R4 |
| Text |
|---|
Look at the top card of your Endurance. You may play another Special card this turn.
|
| Name | Type | Rarity | Other |
|---|
| Naginata back | Pre-Game | Uncommon | |
| Text |
|---|
[2H] If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Circular Block (LL) | Block | Common | |
| Text |
|---|
(---/X--/XX-) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Circular Block (LR) | Block | Common | |
| Text |
|---|
(---/--X/-XX) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Circular Block (UL) | Block | Common | |
| Text |
|---|
(XX-/X--/---) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Circular Block (UR) | Block | Common | |
| Text |
|---|
(-XX/--X/---) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable.
|
| Name | Type | Rarity | Other |
|---|
| Naginata front | Pre-Game | Rare | |
| Text |
|---|
[2H] If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Hack (Center) | Special Attack | Common | 2 |
| Text |
|---|
(-X-/-X-/---)
|
| Name | Type | Rarity | Other |
|---|
| Naginata Hack (Left) | Special Attack | Uncommon | 2 |
| Text |
|---|
(XX-/---/---)
|
| Name | Type | Rarity | Other |
|---|
| Naginata Hack (Right) | Special Attack | Uncommon | 2 |
| Text |
|---|
(-XX/---/---)
|
| Name | Type | Rarity | Other |
|---|
| Naginata Impale | Event | Uncommon | 3 |
| Text |
|---|
Play in conjunction with a Special Attack. If the attack is successful, it does an additional 2 points of damage.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Quality Blade | Object | Uncommon | |
| Text |
|---|
When discarding the top 2 cards of your Endurance due to Naginata, you may place these cards at the bottom of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Naginata Spin Of The Spear | Edge | Uncommon | 3 |
| Text |
|---|
Play in conjunction with a Hack. If the Hack is the first attack played this turn after a Circular Block, the Hack may be played Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca's Students Faction back | Persona | Rare | 5 |
| Text |
|---|
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca's Students Faction front | Persona | Rare | 5 |
| Text |
|---|
Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca's Students MCBC back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca's Students MCBC front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca's Students Premium back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca's Students Premium front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan Bike | Object | Rare | S2 |
| Text |
|---|
Instead of playing a Special card during your turn you may search through your Endurance and retrieve one Location, putting it directly into play. Reshuffle your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan Burn Rubber | Event | Uncommon | 2 |
| Text |
|---|
You may only play this card if Bike is in play. Discard Bike to avoid all attacks and damage this turn.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan Hard Charger | Edge | Uncommon | 4 |
| Text |
|---|
You may only play this card if Bike is in play. You may make more than one Power Blow this turn. One attack you play this turn may be a Power Blow with no Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Saber Quality Blade | Object | Uncommon | |
| Text |
|---|
You do not have to discard a Basic attack to play a Slash. You can have only one Quality Blade in play.
|
| Name | Type | Rarity | Other |
|---|
| Sunda Kastagir Time Has Caught Us (Attacks) | Edge | Uncommon | R4 |
| Text |
|---|
Play this card before making an Exertion. You can play all attacks from the Exertion, ignoring any card in play that prevents you from playing attacks. You cannot play this card if you are Disarmed.
|
| Name | Type | Rarity | Other |
|---|
| Sunda Kastagir Time Has Caught Us (Headshots) | Event | Rare | S2 |
| Text |
|---|
Play this card before making an Exertion. All upper Basic attacks played from the Exertion may be Head Shots. This will allow you to make more than one Power Blow this turn.
|
| Name | Type | Rarity | Other |
|---|
| The Sorcerer Nakano Illusion Technique | Martial Arts Situation | Uncommon | S2 |
| Text |
|---|
Martial Arts Situation - Once per turn, you may make a Martial Arts Attack Hidden.
|
| Name | Type | Rarity | Other |
|---|
| The Sorcerer Nakano Master's Judo Throw | Martial Arts Attack | Rare | R3 |
| Text |
|---|
(XXX/--X/--X) [2H] If this attack is successful, you may look through your opponent's hand and discard 4 Special cards to their Discard pile.
|
| Name | Type | Rarity | Other |
|---|
| The Sorcerer Nakano Whirling Punch | Attack | Uncommon | R2 |
| Text |
|---|
(---/X-X/---) [1H] If this attack is successful, your opponent may only play Basic Attacks next turn.
|
| Name | Type | Rarity | Other |
|---|
| Watcher Jaques Vemas back | Pre-Game | Rare | |
| Text |
|---|
While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Watcher Jaques Vemas front | Pre-Game | Premium | |
| Text |
|---|
While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Watcher Matthew Hale back | Pre-Game | Rare | |
| Text |
|---|
While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced.
|
| Name | Type | Rarity | Other |
|---|
| Watcher Matthew Hale front | Pre-Game | Premium | |
| Text |
|---|
While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced.
|
| Name | Type | Rarity | Other |
|---|
| Winston Advantage In Numbers | Situation | Rare | R3 |
| Text |
|---|
You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.
|
| Name | Type | Rarity | Other |
|---|
| Winston Back Away | Dodge | Common | |
| Text |
|---|
This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Winston Continuity | Situation | Uncommon | |
| Text |
|---|
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Dsicard this card after the third defense is played.
|
| Name | Type | Rarity | Other |
|---|
| Winston Evade (Left) | Dodge | Common | |
| Text |
|---|
(X--/X--/X--) You narrowly avoid your opponent's attack.
|
| Name | Type | Rarity | Other |
|---|
| Winston Evade (Right) | Dodge | Common | |
| Text |
|---|
(--X/--X/--X) You narrowly avoid your opponent's attack.
|
| Name | Type | Rarity | Other |
|---|
| Winston Extra Slash | Event | Uncommon | R4 |
| Text |
|---|
You may play an additional attack this turn if you are using the Katar. You may play another Special this turn if that card is not an Extra Slash.
|
| Name | Type | Rarity | Other |
|---|
| Winston Lash (Left) | Attack | Uncommon | R3 |
| Text |
|---|
(X--/-X-/---) You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Winston Lash (Right) | Attack | Uncommon | R3 |
| Text |
|---|
(--X/-X-/---) You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Winston Master's Kill | Special Attack | Rare | S2 |
| Text |
|---|
(-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot.
|
| Name | Type | Rarity | Other |
|---|
| Winston MCBC back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Winston MCBC front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Winston Persona back | Persona | Rare | 5 |
| Text |
|---|
If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Winston Persona front | Persona | Rare | 5 |
| Text |
|---|
If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Winston Power Blow | Event | Uncommon | |
| Text |
|---|
Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Winston Premium back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Winston Premium front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Winston Whirling Dervish | Event | Rare | R3 |
| Text |
|---|
Make a 10-card Exertion. You may play all non-Special attacks from the Exertion and your hand. Lose 2 Ability.
|