Flash: On/Off

Google
Search WWW Search WatcherDatabase.Tk

Chronicles of Connor MacLeod

(Printer Friendly Version)
NameTypeRarityOther
Connor MacLeod / Kane Manipulate The MindEventCollectionR3
Text
Discard 4 cards at random from your opponent's hand. Your opponent must then draw up to his Ability.

NameTypeRarityOther
Connor MacLeod A Father's ResolutionEdgeCollectionS3
Text
Play this card in conjunction with John MacLeod. Roll a die - this die roll cannot be modified; your opponent must select a minimum of that many cards at random to discard from your hand. For each attack or defense discarded from your hand due to John MacLeod and A Father's Resolution, you gain 1 Ability. This will not allow you to exceed your maximum Ability.

NameTypeRarityOther
Connor MacLeod Desert HomeLocationCollectionR3
Text
All players must make a 0-card Exertion to play non-Special Attacks.

NameTypeRarityOther
Connor MacLeod EndgameSituationCollectionS3
Text
If you do not play a Special card on your turn, you may discard Endgame from play to make any non-Special upper attack you play a Head Shot. This card is not removed from play by First Blood.

NameTypeRarityOther
Connor MacLeod Highland WarriorSituationCollectionS2
Text
When Highland Warrior comes into play, discard all other Situations you have in play. You may not have any Situations in play other than this card. At the end of his Draw/Discard Phase, your opponent must discard a card from the top of their Endurance for each Pre-Game card they have in play more than you.

NameTypeRarityOther
Connor MacLeod I Am Connor MacLeodEventCollectionR3
Text
Look at the top 4 cards of your Endurance. You may place any Connor MacLeod specific cards in your hand. Place the remaining cards on the bottom of your Endurance in any order. If you placed any Connor MacLeod specific cards in your hand, you may play another Special card this turn. You may play only 1 I Am Connor MacLeod per turn.

NameTypeRarityOther
Connor MacLeod LoftLocationCollectionS
Text
All Flashback cards are now considered Unexpected.

NameTypeRarityOther
Connor MacLeod Master's Head ShotSpecial AttackCollectionS2
Text
[XXX/---/---] If you do not play a Special card on your turn, this attack is considered a Head Shot. If the last successful defense you played this turn was a block, then this attack may not be dodged.

NameTypeRarityOther
Connor MacLeod NakanoSituationCollectionS3
Text
You may not play this card if your opponent is Nakano. If you do not play a Special card on your turn, all attacks you play may be Hidden. Discard Nakano from play if you play a successful attack.

NameTypeRarityOther
Connor MacLeod Persona BackPersonaCollection1
Text
You may attack to areas you last blocked. You may always look at Hidden attacks. You may have up to 7 Master Cards.

NameTypeRarityOther
Connor MacLeod Persona FrontPersonaCollection1
Text
You may attack to areas you last blocked. You may always look at Hidden attacks. You may have up to 7 Master Cards.

NameTypeRarityOther
Connor MacLeod Premium Back (Additional)Pre-GameCollection1
Text
Play this card in conjunction with the Connor MacLeod persona card. This card modifies your persona card and may not be removed from the game. You may increase the restriction number on all non-Master Reserved cards in your deck that are specific to Connor MacLeod by one. You may not increase the Restriction level above 6 for any card. You may not use any other Pregame card that would increase the Restriction level on a card in your deck.

NameTypeRarityOther
Connor MacLeod Premium Front (Additional)Pre-GameCollection1
Text
Play this card in conjunction with the Connor MacLeod persona card. This card modifies your persona card and may not be removed from the game. You may increase the restriction number on all non-Master Reserved cards in your deck that are specific to Connor MacLeod by one. You may not increase the Restriction level above 6 for any card. You may not use any other Pregame card that would increase the Restriction level on a card in your deck.

NameTypeRarityOther
Connor MacLeod RamirezSituationCollectionS1
Text
You may not play this card if your opponent is Ramirez. Discard this card from play to avoid all damage from attacks this turn. You must skip your attack phase this turn. When this card is swept from play, remove it from the game.

NameTypeRarityOther
Connor MacLeod Razor's EdgeEdgeCollectionR
Text
Play this card in conjunction with a Slash. The Slash does an additional point of damage if successful. You may only play one Razor's Edge per Slash.

NameTypeRarityOther
Connor MacLeod SarahSituationCollectionR4
Text
You may discard this card from play when one of your Flashback cards enters play. Any card discarded due to Flashback is instead reshuffled into your Endurance.

NameTypeRarityOther
Connor MacLeod Spinning AttackSpecial AttackCollectionR
Text
[---/---/---] When you play this card, choose one left or right area on the grid where this Attack applies. If the last defense you played this turn was a dodge, this attack may be a Power Blow without an Exertion.

NameTypeRarityOther
Connor MacLeod Superior TacticsEdgeCollectionR
Text
Play this card in conjunction with a dodge. Ignore all text on the dodge played.

NameTypeRarityOther
Connor MacLeod There Can Be Only OneEdgeCollectionS2
Text
You may only play this card if your opponent is at 0 Ability. Play There Can Be Only One in conjunction with an attack that is considered a Head Shot. Any Exertion your opponent makes on their next turn is reduced by 2 cards. You may only play one There Can Be Only One per turn.

NameTypeRarityOther
Generic CollectionEventCollection3
Text
Draw a card for each Object you have in play.

NameTypeRarityOther
Generic MaelstromSituationCollection3
Text
You may only play this card if the Battlefield Location is in play. At the beginning of each players turn, that player rolls a die for each Maelstrom in play. For each die roll, their is a 2 in 6 chance they take 1 point of damage. Maelstrom may not be ignored. Damage from Maelstrom may not be prevented. If the Battlefield Location is removed from play, so is Maelstrom.

NameTypeRarityOther
Generic Powder BagObjectCollection2
Text
Play this card onto any Situation:Ally card in play. If this card is still in play at the beginning of your next turn, remove this card and the associated Situation:Ally card from the game. You may play another Special card this turn.

NameTypeRarityOther
Generic This Game Is Done!EventCollection2
Text
Play in conjunction with an attack. If this attack is successful and does damage greater than or equal to your opponent's current Ability, your opponent is considered Disarmed and Prone.

NameTypeRarityOther
Generic Upper CutMartial Arts AttackCollection2
Text
[-X-/-X-/---] [1H] If your opponent played a Duck last turn, this attack may not be dodged. If this attack is successful, your opponent must shuffle his entire hand into his Endurance and redraw to his Ability. For each dodge drawn due to this card, there is a 2 in 6 chance he becomes Prone.

NameTypeRarityOther
Jacob Kell Circle Of EvilEdgeCollectionR4
Text
You may play an additional Combat Trick this turn for each Posse Member you have in play. You may play only one Circle of Evil per turn.

NameTypeRarityOther
Jacob Kell CoerceEdgeCollectionR4
Text
Discard a card at random from your opponent's hand. Draw a card. You may only play one Coerce per turn.

NameTypeRarityOther
Jacob Kell Unbridled RageEventCollectionS2
Text
All Special and Edge cards your opponent plays during his next turn are considered blank and have no effect.

NameTypeRarityOther
Kane BlasphemySituationCollectionR2
Text
All Holy Ground cards your opponent plays are considered blank and have no effect. Discard this card if an attack you play is successful.

NameTypeRarityOther
Kane Cloud The MindEventCollectionS2
Text
When you play Cloud the Mind, your opponent must choose either their Attack or Defense Phase. Your opponent may not play any cards during the chosen phase during his next turn.

NameTypeRarityOther
Kane Master Of IllusionSituationCollectionS2
Text
All Persona-specific Situations your opponent has in play are considered blank and have no effect. This card may not be made blank by any means.

NameTypeRarityOther
Masamune Forged In LegendObjectCollection1
Text
If you are using Masamune as a 2-Handed weapon, there is a 1 in 6 chance your opponent's weapon breaks if you play a successful Power Block.

NameTypeRarityOther
Masamune One Of A KindEventCollection3
Text
Play in conjunction with a non-Power Blow attack. Your opponent must discard a defense to play a defense against this attack.

NameTypeRarityOther
Masamune Song Of The BladeEdgeCollection4
Text
You may only play Song of the Blade if you are using Masamune as a 1-Handed weapon. If you do not play a Special card on your turn, you may play an additional attack on your turn if that attack is a Slash.

NameTypeRarityOther
Masamune Weapon of Choice BackPre-GameCollection1
Text
[1H/2H] You may only use Masamune if you are playing as Connor MacLeod, Ramirez, or a Generic Immortal. Before the game begins, you must declare whether you are using the Masamune as a one or two handed weapon. At the beginning of your turn, you may change the Masamune to a one handed or two handed weapon. During any turn in which you have changed the Masamune to a one handed or two handed weapon you lose one attack. If you are using Masamune as a 2-Handed Weapon, all of your successful Slashes do an additional point of damage. During deck construction, you may include up to 12 Slashes in your deck.

NameTypeRarityOther
Masamune Weapon of Choice FrontPre-GameCollection1
Text
[1H/2H] You may only use Masamune if you are playing as Connor MacLeod, Ramirez, or a Generic Immortal. Before the game begins, you must declare whether you are using the Masamune as a one or two handed weapon. At the beginning of your turn, you may change the Masamune to a one handed or two handed weapon. During any turn in which you have changed the Masamune to a one handed or two handed weapon you lose one attack. If you are using Masamune as a 2-Handed Weapon, all of your successful Slashes do an additional point of damage. During deck construction, you may include up to 12 Slashes in your deck.

NameTypeRarityOther
New York Nash AntiquesLocationCollection
Text
Whenever an Object is swept from play, there is a 3 in 6 chance that it is reshuffled into that player's Endurance.

NameTypeRarityOther
New York Remote Alley WaysLocationCollection
Text
On each players turn, roll a die for each Situation: Ally, Pedestrian, and Bystander in play. There is a 2 in 6 chance the Ally, Pedestrian or Bystander is removed from play without effect.

NameTypeRarityOther
New York Street PunkSituationCollection3
Text
If you do not play an attack on your turn, you may discard Street Punk from play to make a 1 point Ranged Middle Center attack.

NameTypeRarityOther
The Kurgan FocusEdgeCollectionR
Text
Look at the top 6 cards in your Endurance and put them back in any order. Draw a card.

Links - News - Downloads - Decks - Card Lists - Rules - Login - About

This site is purely a non-profit project run by myself. This site is in no way affiliated with, endorsed by, or supported by Le Montagnard Inc., Thunder Castle Games, Slimbones Auctions, Saec Games, Rysher Entertainment, or Gaumont Television. All rights remain with the original owners.