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Carl Robinson Collection

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NameTypeRarityOther
Carl Robinson An Educated ManSituationCommonS2
Text
You may only play this card if you have Diploma in play. While this card is in play your Ability is increased by 2. You may have only one An Educated Man in play at a time.

NameTypeRarityOther
Carl Robinson Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Carl Robinson Battle RageEventCommonR4
Text
Discard any number of defenses. You may play an additional attack for each defense you discarded in this way. Dodges will not avoid consecutive attacks from a Battle Rage. You lose 1 ability.

NameTypeRarityOther
Carl Robinson DiplomaObjectCommonR3
Text
At the beginning of your turn you may draw a card for each Diploma you have in play.

NameTypeRarityOther
Carl Robinson DodgeDodgeCommon
Text
GRID: XX/XX/XX
You lose your next attack this turn.

NameTypeRarityOther
Carl Robinson DuckDodgeCommon
Text
GRID: XXX/---/---
Your next attack this turn may not be an upper attack. Your next attack this turn may be Hidden.

NameTypeRarityOther
Carl Robinson LeapEventCommonS2
Text
Play during your Defense Phase. Avoid all non-ranged attacks; there is a 1 in 6 chance you become Prone. You must skip your Attack Phase this turn.

NameTypeRarityOther
Carl Robinson Master of My Own DestinySituationCommonS2
Text
Your opponent must discard a Master card for every Master card he wishes to play.

NameTypeRarityOther
Carl Robinson Master's DegreeObjectCommonS2
Text
You may only play Master's Degree if you have Diploma in play. Discard Master's Degree if you have no Diplomas in play. At the beginning of your turn, you may discard up to 4 cards from your hand and draw to replace them.

NameTypeRarityOther
Carl Robinson Persecuted (Additional Attack)SituationCommonS3
Text
If your Ability is lower than your opponent's, you may play an additional non-Special attack each turn. You may only have one Persecuted in play.

NameTypeRarityOther
Carl Robinson Persecuted (Power Blow)SituationCommonS2
Text
If you have less Ability than your opponent, you may make one of your attacks this turn a Power Blow without an Exertion. You may only have one Persecuted in play.

NameTypeRarityOther
Carl Robinson Persona BackPersonaCommon5
Text
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards.

NameTypeRarityOther
Carl Robinson Persona FrontPersonaCommon5
Text
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards.

NameTypeRarityOther
Carl Robinson PoliticianSituationCommonR3
Text
For each Politician in play, your opponent's hand size decreases by one.

NameTypeRarityOther
Carl Robinson Premium +1 BackPre-GameCommon
Text
Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Carl Robinson Premium +1 FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Carl Robinson Premium MCBC BackPre-GameCommon
Text
Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Carl Robinson Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Carl Robinson RickySituationCommonS2
Text
Discard Ricky from play and make an Exertion; reveal cards from your Endurance until you find 2 Objects. Put those Objects directly into play. Reshuffle your Endurance afterwards. You may only have one Ricky in play.

NameTypeRarityOther
Carl Robinson Stadium RoofLocationCommonR3
Text
Any player who plays a dodge with more then 3 areas on the grid has a 3 in 6 chance of becoming Prone.

NameTypeRarityOther
Generic Cover (Dodge)EdgeCommon4
Text
Play this card in conjunction with a dodge that covers 6 or less areas on the grid. If it is the last defense you play this turn, your opponent may not attack to any area of the grid covered by this dodge on his next turn.

NameTypeRarityOther
Generic LamborghiniObjectCommon2
Text
Discard a Special Card from your hand to ignore one Location.

NameTypeRarityOther
Generic Nemesis (Carl Robinson)SituationCommon
Text
Problem with Southpaws: You may only play this card if your opponent is Carl Robinson. Carl Robinson may not play multiple blocks against a single attack and must discard all blocks from his hand in order to play a Master card. You may only have one Nemesis in play.

NameTypeRarityOther
Generic SlinkyObjectCommon2
Text
Neither player may have more than one Object in play at a time. Your opponent must discard all but 1 Object he has in play. You must discard all Objects but Slinky.

NameTypeRarityOther
Quickening Carl Robinson BackPre-GameCommon
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.

NameTypeRarityOther
Quickening Carl Robinson FrontPre-GamePremium
Text
Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.

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