Flash: On/Off

Google
Search WWW Search WatcherDatabase.Tk

Heroines and Holy Men

(Printer Friendly Version)
NameTypeRarityOther
Ahriman Black BMWObjectUncommonR3
Text
Discard this card from play to make a Place Active.

NameTypeRarityOther
Ahriman Bleeding RoseObjectUncommonS2
Text
Discard this card from play to prevent one Ahriman-specific card from being removed from play by your opponent.

NameTypeRarityOther
Ahriman ChaosEventUncommonR2
Text
Roll a die for each Situation:Ally in play. There is a 2 in 6 chance that the Situation:Ally is discarded from play without effect.

NameTypeRarityOther
Ahriman Death Of A StudentSituationRareS1
Text
You may only play this card if you have Encircled in play. Your opponent may only play Special cards from his hand if they directly target this card.

NameTypeRarityOther
Ahriman EncircledSituationRareS2
Text
You may only play this card if you have Kronos Demon, Horton Demon and Richie Demon in play. If Kronos Demon or Horton Demon leaves play, discard this card. If you played Richie Demon this turn, you may put this card directly into play. While this card is in play, each attack your opponent plays has a 5 in 6 chance of doing 0 damage if successful.

NameTypeRarityOther
Ahriman GunshotSpecial AttackRareS2
Text
[---/--X/---] [Ranged] You may only play this card if you have Horton Demon in play. If successful, for his next 3 turns your opponent cannot play any Basic block that covers the middle right grid.

NameTypeRarityOther
Ahriman HallucinationEdgeUncommonS2
Text
Avoid one of your opponent's attacks.

NameTypeRarityOther
Ahriman IllusionEdgeUncommonS
Text
Take one unsucessful Basic attack you played last turn from your discard pile and shuffle it into your Endurance.

NameTypeRarityOther
Ahriman NightmaresSituationUncommonS4
Text
For each Nightmares you have in play, your opponent's hand size is reduced by 1.

NameTypeRarityOther
Ahriman Premium BackPre-GameRare
Text
Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.

NameTypeRarityOther
Ahriman Premium FrontPre-GamePremium
Text
Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.

NameTypeRarityOther
Ahriman SpearSpecial AttackRareS1
Text
[---/-X-/---] [Ranged] You may only play this card if the Basra Place is active. This attack may not be dodged. If successful, remove all of your opponent's Ally cards from play.

NameTypeRarityOther
Ahriman TauntEventUncommonR4
Text
During his next turn, your opponent must discard a defense from his hand for each defense he wishes to play.

NameTypeRarityOther
Ahriman TemptationEventUncommonS2
Text
Ignore the effects of all Situation:Ally cards in play. Draw a card from your Endurance for every Ally in play.

NameTypeRarityOther
Ahriman Watchers Don't InterfereEventUncommonR3
Text
Discard all cards with the word Watcher in the title or subtitle from play without effect. All cards with the word Watcher in the title or subtitle discarded from play this turn are removed from the game.

NameTypeRarityOther
Alex Raven AliasSituationUncommonS2
Text
Alexis: You may increase any attempt to disarm your opponent by 2 in 6. You may only have one Alias in play.

NameTypeRarityOther
Alex Raven Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Alex Raven CameronEventCommonR3
Text
Draw a card from your Endurance for every Ally in play.

NameTypeRarityOther
Alex Raven DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your next attack this turn.

NameTypeRarityOther
Alex Raven Duncan MacLeodSituationUncommonS2
Text
You may not play this card if your opponent is Duncan MacLeod. Discard this card from play to avoid one Ranged attack.

NameTypeRarityOther
Alex Raven Extra ShotEventCommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Alex Raven HoggObjectCommonR4
Text
Discard this card from play to make a Place Active.

NameTypeRarityOther
Alex Raven I'll Protect YouSituationUncommonS3
Text
Once per turn, irrespective of whose turn it is, you may discard a Special card from your hand to prevent one Situation:Ally from being removed from play.

NameTypeRarityOther
Alex Raven IntimidateEventUncommonR4
Text
Your opponent may not play an attack from his hand next turn.

NameTypeRarityOther
Alex Raven Max LeinerSituationUncommonS2
Text
At the beginning of his turn, your opponent must discard a card from his hand for every Object he has in play. If this card leaves play, you lose 1 Ability.

NameTypeRarityOther
Alex Raven No MercyEventRareS3
Text
Your opponent may not play a Special card from his hand next turn unless he discards an attack at random from his hand.

NameTypeRarityOther
Alex Raven Persona BackPersonaUncommon5
Text
You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.

NameTypeRarityOther
Alex Raven Persona FrontPersonaRare5
Text
You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.

NameTypeRarityOther
Alex Raven Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Alex Raven Premium (+1) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Alex Raven Premium (+1) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Alex Raven Premium (MCBC) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Alex Raven Premium (MCBC) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Alex Raven Spin Kick (UL)Combat TrickCommonR3
Text
[X--/---/---] If successful, your opponent must discard all Ranged attacks from his hand.

NameTypeRarityOther
Alex Raven Spin Kick (UR)Combat TrickCommonR3
Text
[--X/---/---] If successful, your opponent must discard all Special Attacks from his hand.

NameTypeRarityOther
Alex Raven Swift VengeanceEdgeRareS2
Text
If you play no other Special or Edge card this turn, one Basic Attack you play this turn is considered unblockable and undodgeable. This attack may not be a Power Blow.

NameTypeRarityOther
Amanda The Big Score (Casing the joint)SituationUncommonS
Text
Casing the joint

NameTypeRarityOther
Amanda The Big Score (Heist)SituationUncommonS
Text
Heist: You may not play this card unless Casing The Joint and Planning are already in play. Discard Casing The Joint and Planning from play. Your basic attacks now do an additional 1 damage. You may only have one Heist in play.

NameTypeRarityOther
Amanda The Big Score (Planning)SituationUncommonS
Text
Planning: You may not play this card unless Casing The Joint is already in play.

NameTypeRarityOther
Amanda ThieveryEventUncommonS2
Text
Your opponent must discard all Objects from his hand.

NameTypeRarityOther
Anniversary BackPregameRare
Text
You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.

NameTypeRarityOther
Anniversary FrontPre-GamePremium
Text
You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.

NameTypeRarityOther
Basra Place BackPre-GameRare
Text
You may play an additional Special card during your turn if that card is an Object.

NameTypeRarityOther
Basra Place FrontPre-GamePremium
Text
You may play an additional Special card during your turn if that card is an Object.

NameTypeRarityOther
Basra TombLocationCommon
Text
Once per turn, you may make an Exertion to take one Ahriman-specific card from your discard pile and reshuffle it into your Endurance.

NameTypeRarityOther
Caleb Cole Master's ProficiencySituationRareR
Text
Play this card if you are using the War Axe WoC. You may now use the War Axe as if it were 1-handed. You may only have 1 Master's Proficiency in play.

NameTypeRarityOther
Callestina / Darius Alaric The GreatSituationUncommonS2
Text
You may play an additional Special card each turn if that Special card is an Object. You can only have one Alaric The Great in play.

NameTypeRarityOther
Callestina A Lover's RageEventRareS2
Text
Make an 8 card Exertion. You may play all non-Ranged non-Special attacks found in the Exertion and from your hand. Lose 1 Ability for every two attacks played this turn. If your opponent is Darius, these attacks may be Power Blows without an Exertion. This will allow you to make more than one Power Blow this turn.

NameTypeRarityOther
Callestina AssassinationEventUncommonS3
Text
Remove one Ally card your opponent has in play from the game.

NameTypeRarityOther
Callestina Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn.

NameTypeRarityOther
Callestina ClaudianusSituationRareS2
Text
You may not play this card if your opponent is Grayson. If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn. If your opponent is Darius, he must additionally discard a block to play a dodge against your first attack this turn. You may only have one Claudianus in play.

NameTypeRarityOther
Callestina DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your next attack this turn.

NameTypeRarityOther
Callestina Drop Of BloodObjectCommon
Text
You may only play this card if your opponent successfully attacked this turn. When this card enters play, gain 1 Ability. You may play another Object this turn.

NameTypeRarityOther
Callestina Extra ShotEventCommon
Text
You may make an additional attack this turn. Defenses you opponent plays will not block or avoid multiple attacks you play this turn.

NameTypeRarityOther
Callestina First DeathEventUncommonR1
Text
You may only play this card if your opponent attacked you this turn. Do not play a defense against your opponent's last attack. The attack succeeds, but does 0 damage.

NameTypeRarityOther
Callestina Great Mother (Skuld)SituationUncommonS3
Text
Skuld: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. You may make an additional attack each turn for each Great Mother you have in play. You may only have one Skuld in play.

NameTypeRarityOther
Callestina Great Mother (Urd)SituationUncommonS3
Text
Urd: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop of Blood in play. You may make one block played per turn a Power Block without an Exertion for each Great Mother you have in play. You may only have one Urd in play.

NameTypeRarityOther
Callestina Great Mother (Verdandi)SituationUncommonS3
Text
Verdandi: You may only play this card in you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. At the beginning of your turn, you may draw a card from your Endurance for each Great Mother you have in play. You may only have one Verdandi in play.

NameTypeRarityOther
Callestina Honeyed WineObjectCommon
Text
You may not play an attack from your hand during the turn this card enters play. You may play another Object this turn.

NameTypeRarityOther
Callestina Learned From MastersEdgeRareS
Text
You may include any one reserved card from either Darius or Grayson in your deck. You may only play that card or put that card into play in conjunction with this card.

NameTypeRarityOther
Callestina Master's BlockBlockRareR2
Text
[XXX/XXX/XXX] If this is the last defense you play this turn, you may still attack as normal.

NameTypeRarityOther
Callestina Master's LungeAttackRareR3
Text
[---/-X-/---] You may discard a Special card at random from your hand to make this attack unblockable. This attack does 3 damage if successful, and may not be a Power Blow unless it is Hidden.

NameTypeRarityOther
Callestina Persona BackPersonaUncommon6
Text
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.

NameTypeRarityOther
Callestina Persona FrontPersonaRare6
Text
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.

NameTypeRarityOther
Callestina Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Callestina Premium (+1) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Callestina Premium (+1) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Callestina Premium (MCBC) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Callestina Premium (MCBC) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Callestina Shatter The Knee!EdgeUncommonR2
Text
Play this card in conjunction with Stomp Kick. If Stomp Kick is successful, increase the chance of your opponent becoming Prone due to Stomp Kick by 2 in 6.

NameTypeRarityOther
Callestina Silver BowlObjectCommon
Text
You may only have one Silver Bowl in play. You may play another Object this turn.

NameTypeRarityOther
Callestina Stomp Kick (LL)Combat TrickCommonR
Text
[---/---/X--] If successful, there is a 1 in 6 chance that your opponent is Prone.

NameTypeRarityOther
Callestina Stomp Kick (LR)Combat TrickCommonR
Text
[---/---/--X] If successful, there is a 1 in 6 chance that your opponent is Prone.

NameTypeRarityOther
Callestina The VisigothsSituationCommon
Text
You may only play this card if Alaric The Great is in play. During your turn, for each The Visigoths you have in play, you may play an additional attack. If successful, each additional attack does 1 damage.

NameTypeRarityOther
Callestina Woman's MagicEventUncommonS4
Text
Your next attack this turn is unblockable.

NameTypeRarityOther
Darius / Grayson MeadEventUncommonR4
Text
Draw 3 cards from your Endurance, then discard one card from your hand.

NameTypeRarityOther
Darius / Grayson SteedObjectUncommonR4
Text
You may only have one Steed in play. When you exert to make a Power Block, you may choose to reduce the size of that Exertion by one card.

NameTypeRarityOther
Darius / Grayson Warrior's Skill (Discipline)SituationUncommonR
Text
Discipline: You may only play this card if you have Order in play.

NameTypeRarityOther
Darius / Grayson Warrior's Skill (Order)SituationUncommonR
Text
Order

NameTypeRarityOther
Darius / Grayson Warrior's Skill (Purpose)EventUncommonR
Text
Purpose: You may only play this card if you have Order and Discipline in play. Discard all 3 cards. You may make an additional attack this turn for every Object and Situation you have in play.

NameTypeRarityOther
Darius Darius The MadEventRareS2
Text
You may only play this card if your opponent played an attack last turn, and you do not play a defense. You may make an Exertion to make one Upper attack you play this turn a Head Shot. This Head Shot can be made regardless of your opponent's Ability.

NameTypeRarityOther
Darius Fifth ChronicleObjectRareS1
Text
Discard this card from play to take 5 immortal-specific cards from your discard pile and return them to your Endurance. Reshuffle your Endurance. When this card is discarded from play, remove it from the game.

NameTypeRarityOther
Darius Gothic WarriorsSituationCommon
Text
You may only play this card if Alaric The Great is in play. For each Gothic Warriors you have in play, you may play an additional attack. If successful, each additional attack does 1 damage.

NameTypeRarityOther
Darius Hidden CompartmentEventUncommonS1
Text
Name an Object card. Reveal one card from the top of your Endurance, and continue to do so until you find the named Object card, and place that Object card into play. If you reveal an Object card with Chronicle in the title whilst searching your Endurance, you may also put that card into play. Reshuffle all remaining revealed cards into your Endurance.

NameTypeRarityOther
Darius Medicines Lost To Modern DoctorsEventRareS2
Text
When you play this card, you may discard any number of Darius specific cards from your hand. For each 2 cards discarded in this way, you gain 1 Ability. This will not raise your Ability above its maximum.

NameTypeRarityOther
Derek Worth Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Derek Worth BeliefSituationUncommonS3
Text
While this card is in play, you may increase your Ability by 1.

NameTypeRarityOther
Derek Worth DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your next attack this turn.

NameTypeRarityOther
Derek Worth Extra ShotEventCommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Derek Worth First DeathEventRareS1
Text
You may only play this card if you have less than 5 Ability. Gain 3 Ability. When this card is swept from play, remove it from the game.

NameTypeRarityOther
Derek Worth Gospel ChoirSituationUncommonR3
Text
You may discard this card from play at the beginning of your defense phase to draw 1 card from your Endurance for each attack your opponent played last turn.

NameTypeRarityOther
Derek Worth HymnEventUncommonR2
Text
Prevent up to 2 damage from one attack this turn.

NameTypeRarityOther
Derek Worth Persona BackPersonaUncommon2
Text
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.

NameTypeRarityOther
Derek Worth Persona FrontPersonaRare2
Text
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.

NameTypeRarityOther
Derek Worth Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Derek Worth Premium (+2) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Derek Worth Premium (+2) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Derek Worth Reverend BellSituationRareR2
Text
Discard Reverend Bell from play to make one Basic attack that targets one grid into a Ranged attack. This Ranged attack does 2 damage if successful.

NameTypeRarityOther
Disciples Of God BackPre-GameRare3
Text
Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Disciples Of God FrontPre-GamePremium3
Text
Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Duncan MacLeod / Hugh Fitzcairn DARIUUS!EventRareS1
Text
You may take all cards with the word Darius in the title from your Discard pile and put them at the bottom of your Endurance.

NameTypeRarityOther
Duncan MacLeod Clan ColorsObjectRareS1
Text
Discard this card from play to retrieve a card with Darius in the title from your discard pile and return it to your hand.

NameTypeRarityOther
Duncan MacLeod Daring RescueEventUncommonS2
Text
If your opponent removed one of your Situation:Ally cards from play last turn, take that Situation:Ally from your discard pile and put it back into play. Take 1 damage.

NameTypeRarityOther
Duncan MacLeod First QuickeningSituationRareS1
Text
You may only play this card if you have at least one Quickening in play. Target one of your Quickenings. While this card is in play, the targeted Quickening may not be removed from the game.

NameTypeRarityOther
Emrys Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Emrys DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your next attack this turn.

NameTypeRarityOther
Emrys Extra ShotEventCommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Emrys Master's AttackSpecial AttackRareR3
Text
[---/-X-/---] This attack cannot be dodged. It does 3 damage if successful.

NameTypeRarityOther
Emrys Master's BlockBlockRareS2
Text
[XXX/XXX/XXX] If this is the last defense you play this turn, you may attack to any area of the grid. Your next attack this turn may be Hidden.

NameTypeRarityOther
Emrys Master's KnowledgeSituationRareR1
Text
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Knowledge in play.

NameTypeRarityOther
Emrys Master's SpeedSituationRareS2
Text
For each Master's Speed you have in play, you may either make an additional attack, or search your discard pile for 1 defense and shuffle it into your Endurance.

NameTypeRarityOther
Emrys Master's StanceSituationRareS2
Text
If your opponent attacked this turn, you may make an Exertion to search your Endurance for one block required to defend against the attack, put it into play, and reshuffle your Endurance. This defense can be a Power Block without an Exertion. You may only have one Master's Stance in play. This is a Standing Defense.

NameTypeRarityOther
Emrys Persona BackPersonaUncommon7
Text
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.

NameTypeRarityOther
Emrys Persona FrontPersonaRare7
Text
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.

NameTypeRarityOther
Emrys Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Emrys Premium (+1) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Emrys Premium (+1) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Emrys Premium (MCBC) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Emrys Premium (MCBC) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Emrys The Holy ManSituationUncommonS4
Text
You may make an Exertion to search your Endurance for one card with the word Priest, Father or Holy in the title, and put it into your hand. Reshuffle your Endurance.

NameTypeRarityOther
Enrique Grimaldo Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Enrique Grimaldo BeliefSituationRareS3
Text
While this card is in play, you may increase your Ability by 1.

NameTypeRarityOther
Enrique Grimaldo Extra ShotEventCommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Enrique Grimaldo Persona BackPersonaUncommon1
Text
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.

NameTypeRarityOther
Enrique Grimaldo Persona FrontPersonaRare1
Text
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.

NameTypeRarityOther
Enrique Grimaldo Premium (+2) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Enrique Grimaldo Premium (+2) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Enrique Grimaldo Upper Guard (Left)BlockUncommonR3
Text
[XXX/X--/X--] Guard

NameTypeRarityOther
Enrique Grimaldo Upper Guard (Right)BlockUncommonR3
Text
[XXX/--X/--X] Guard

NameTypeRarityOther
Felicia Martins Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Felicia Martins Cherry BombEventUncommonS4
Text
Do 1 damage to your opponent. You may play another Cherry Bomb this turn.

NameTypeRarityOther
Felicia Martins CollapseEventUncommonS3
Text
All players must place all Situation:Ally cards in their hands directly into play.

NameTypeRarityOther
Felicia Martins Correnelli MapObjectUncommonR3
Text
Discard this card from play to remove 2 of your opponent's Objects from play.

NameTypeRarityOther
Felicia Martins Curving Slash (L-R)AttackCommonR3
Text
[---/X--/-XX] This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn.

NameTypeRarityOther
Felicia Martins Curving Slash (R-L)AttackCommonR3
Text
[---/--X/XX-] This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn.

NameTypeRarityOther
Felicia Martins DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your first attack this turn.

NameTypeRarityOther
Felicia Martins Drawn To This PlaceEventUncommonS2
Text
You may either remove one Location from play, or search your Endurance for one Location, put it into play, and reshuffle your Endurance.

NameTypeRarityOther
Felicia Martins I Love Rock And RollEdgeRareS3
Text
Play an additional attack for every attack your opponent made last turn. You may not play any other Edge cards this turn.

NameTypeRarityOther
Felicia Martins Make It A Part Of YouSituationRareS1
Text
As long as this card is in play, the only way you may be Disarmed is if your weapon is broken. If Make It A Part of You leaves play, you lose 1 Ability.

NameTypeRarityOther
Felicia Martins Master's TrainingSituationRareS2
Text
As long as Master's Training is in play, all text on your opponent's Persona is added to your persona. Your Master card limit is not affected by Master's Training. If Master's Training leaves play, you lose 2 Ability and must discard 2 attacks from your hand.

NameTypeRarityOther
Felicia Martins Murderous RageEventUncommonR3
Text
Make an Exertion. For each non-Special Attack found in this Exertion, you may remove one Situation in play from the game. You lose 1 Ability for each Situation removed from the game due to Murderous Rage.

NameTypeRarityOther
Felicia Martins Persona BackPersonaUncommon4
Text
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.

NameTypeRarityOther
Felicia Martins Persona FrontPersonaRare4
Text
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.

NameTypeRarityOther
Felicia Martins Power BlowEventCommon
Text
Play in conjunction with an Attack. You do not need to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Felicia Martins Premium (+1) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Felicia Martins Premium (+1) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Felicia Martins Premium (MCBC) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Felicia Martins Premium (MCBC) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Felicia Martins SeduceEventRareR4
Text
Your next attack this turn may not be dodged and your opponent loses one attack next turn.

NameTypeRarityOther
Felicia Martins Staged Death (Dress)SituationCommonS
Text
Dress. You cannot play this card unless Purse is in play.

NameTypeRarityOther
Felicia Martins Staged Death (Plummet)EventCommonS
Text
Plummet. You must have Purse and Dress in play in order to play this card. Discard all 3 cards. Avoid all damage done by your opponent this turn. All Situations are removed from play. Each player loses 1 Ability for each of their Situations that is not titled Staged Death that leaves play.

NameTypeRarityOther
Felicia Martins Staged Death (Purse)SituationCommonS
Text
Purse

NameTypeRarityOther
Gavriel Larca Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Gavriel Larca Disciple (Derek Worth)SituationUncommonS2
Text
Derek Worth: You can not play this if your opponent is Derek Worth. You may increase your hand size by 1 for each Master card in play. You may only have one Derek Worth in play. This card is considered an Ally.

NameTypeRarityOther
Gavriel Larca Disciple (Enrique Grimaldo)SituationUncommonS2
Text
Enrique Grimaldo: You can not play this if your opponent is Enrique Grimaldo. You may draw 1 card from your Endurance at the end of your sweep phase for every Situation you sweep from play. Your opponent must make an Exertion when playing any card that targets this card. You may only have one Enrique Grimaldo in play. The card is considered an Ally.

NameTypeRarityOther
Gavriel Larca Disciple (Luke Sarsfield)SituationUncommonS2
Text
Luke Sarsfield: You can not play this if your opponent is Luke Sarsfield. You may draw 1 card from your Endurance at the end of your sweep phase for every Event you sweep from play. You may only have one Luke Sarsfield in play. This card is considered an Ally.

NameTypeRarityOther
Gavriel Larca DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your next attack this turn.

NameTypeRarityOther
Gavriel Larca Drugged WineEventRareR4
Text
Your opponent may not play attacks or defenses from his hand next turn. You may not make Power Blows this turn.

NameTypeRarityOther
Gavriel Larca Extra ShotEventCommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Gavriel Larca I Am God!SituationRareS1
Text
You may discard this card from play at the beginning of your turn. During the turn in which you discard this from play, for every card you do not draw from your Endurance due to your persona power, you gain 1 Ability. This will not allow you to exceed your maximum Ability.

NameTypeRarityOther
Gavriel Larca Persona BackPersonaUncommon4
Text
At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.

NameTypeRarityOther
Gavriel Larca Persona FrontPersonaRare4
Text
At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.

NameTypeRarityOther
Gavriel Larca Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Gavriel Larca Premium (+1) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Gavriel Larca Premium (+1) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Gavriel Larca Premium (MCBC) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Gavriel Larca Premium (MCBC) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Gavriel Larca RecruitingEventCommonR3
Text
You may make an Exertion to take the top Disciple from your Endurance and put it into play. Reshuffle your Endurance when done.

NameTypeRarityOther
Gavriel Larca Sun GodSituationRareS2
Text
You may draw 5 cards from your Endurance for each of your opponent's Situation:Ally cards you remove from play.

NameTypeRarityOther
Generic AlfonzoEventUncommon2
Text
Shuffle all vehicle-related cards in your discard pile back into your Endurance.

NameTypeRarityOther
Generic All For OneEdgeCommon3
Text
You may only play this card if you have more Ally cards in play than your opponent. For every 2 Ally cards you have in play, you may increase the chance of your opponent taking damage from any Maelstrom card by an additional 1 in 6.

NameTypeRarityOther
Generic Andrew BainesSituationRare2
Text
Discard this card from play to make one Ranged attack undodgeable.

NameTypeRarityOther
Generic Archaeologist's JournalObjectUncommon2
Text
When this card enters play, your opponent must immediately discard all Ahriman-specific cards from play and from his hand. No Ahriman-specific cards may be played.

NameTypeRarityOther
Generic BeachLocationCommon
Text
All Trip cards are considered Unexpected.

NameTypeRarityOther
Generic Charles BrowningEventUncommon2
Text
Your next attack has a 3 in 6 chance of being unblockable. If your opponent plays an Upper attack next turn, there is a 1 in 6 chance that it becomes a Head Shot.

NameTypeRarityOther
Generic Different RulesEdgeUncommon2
Text
Both players may ignore the effects of any card titled The Game or Rules Of The Game until the beginning of your next turn.

NameTypeRarityOther
Generic Divide And ConquerEventUncommon2
Text
You may only play this card if you are using the James Horton pregame card. Your opponent takes 1 damage for every Situation:Ally he has in play.

NameTypeRarityOther
Generic Familiar FaceEdgeCommon
Text
If you have Tessa in play, you may increase the size of any Exertions you make this turn by 1.

NameTypeRarityOther
Generic Father AndreSituationCommon3
Text
You may play this card if you have a vehicle-related Object in play. If you are required to discard that Object from play, you may instead discard this card from play to meet the same requirements. You may only have one Father Andre in play.

NameTypeRarityOther
Generic Father Robert BeaufortSituationCommon2
Text
Discard this card from play to counter one Ahriman-specific card as it is played.

NameTypeRarityOther
Generic Focused StrikeEdgeUncommon2
Text
Increase any chance of your opponent's weapon breaking this turn by 2 in 6. You may not play any other Edge cards this turn.

NameTypeRarityOther
Generic Friends Become EnemiesEventUncommon1
Text
Search your opponent's Endurance from the top for the first 3 Watcher cards. Make a 5 card Exertion to remove these cards from the game. Your opponent must then reshuffle his Endurance.

NameTypeRarityOther
Generic Grant ThomasEventCommon2
Text
You may not play any Edge cards this turn. You may treat all Basic attacks you play this turn as Ranged attacks.

NameTypeRarityOther
Generic HelplessEventUncommon2
Text
Any Exertion your opponent makes next turn is a 0-card Exertion.

NameTypeRarityOther
Generic Hunter (Crossbow)Special AttackUncommon2
Text
[---/-X-/---] Crossbow: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, for each Situation:Ally your opponent has in play there is a 1 in 6 chance it is removed from the game.

NameTypeRarityOther
Generic Hunter (Guillotine)ObjectRare1
Text
Guillotine: You may only play this card if you are using The Hunters pregame card. If this card is still in play after 6 more of your turns, your opponent loses his head. At the beginning of his turn, your opponent may place any number of Special cards under this card. If there are 8 or more cards under it at the beginning of your turn, discard it from play. All cards underneath return to the discard pile.

NameTypeRarityOther
Generic Hunter (Henchman)SituationCommon3
Text
Henchman: You may only play this card if you are using The Hunters pregame card. If your opponent takes control of this card, remove it from the game. You may play an additional attack each turn if that attack is a Dirty Trick. You may only have one Henchman in play.

NameTypeRarityOther
Generic Hunter (Hunting Knife)Special AttackCommon
Text
[-X-/---/---] [1H] Hunting Knife: You may only play this card if you are using The Hunters pregame card. If successful, it does 1 damage and you cannot make upper attacks on your next turn.

NameTypeRarityOther
Generic Hunter (Pete Wilder)SituationCommon3
Text
Pete Wilder: You may only play this card if you are using the Hunters pregame card. For each Ally card your opponent plays, there is a 1 in 6 chance he takes 1 damage. You may only have one Pete Wilder in play.

NameTypeRarityOther
Generic Hunter (Recon)EdgeUncommon2
Text
Recon: You may only play this card if you are using The Hunters pregame card. Your opponent must discard all Location cards from his hand.

NameTypeRarityOther
Generic Hunter (Stanley Barton)SituationCommon1
Text
Stanley Barton: You may only play this card if you are using The Hunters pregame card. Discard this card to take one Hunter card from your discard pile and place it on the bottom of your Endurance.

NameTypeRarityOther
Generic Hunter (Tazer)Special AttackRare1
Text
[---/-X-/---] Tazer: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, your opponent may not play attacks or defenses from his hand next turn.

NameTypeRarityOther
Generic I Believe In YouEventRare1
Text
Gain 1 Ability for each Situation:Ally you have in play, to a maximum of 3 Ability. This will not allow you to exceed your maximum Ability.

NameTypeRarityOther
Generic I'll Light You A CandleEventRare1
Text
Remove one Hunter card your opponent has in play from the game. If your opponent is using the James Horton pregame card, it is also removed from the game.

NameTypeRarityOther
Generic Jason LandryEventUncommon2
Text
Take one Location from your discard pile and put it into play.

NameTypeRarityOther
Generic Land RoverObjectCommon3
Text
You may only play this card if you are using a Watcher pregame card. Discard this card from play to make a Place Active.

NameTypeRarityOther
Generic Lean FighterSituationUncommon2
Text
When you play Lean Fighter, discard all other Situations you have in play. You may not have any Situations in play other than this card. If your opponent has more Pre-Game cards in play than you do, he must discard the top two cards of his Endurance at the beginning of his Defense Phase.

NameTypeRarityOther
Generic Lisa MillonEdgeCommon2
Text
You may only play this card if you are using The Hunters pregame card. You may make an Exertion to take all cards titles Lisa Halle from your discard pile and reshuffle them into your Endurance.

NameTypeRarityOther
Generic Memorial Of A Lost FriendEventRare1
Text
If your opponent removed one of your pregame cards from the game, you may return that card to your pregame slot. When this card is swept from play, remove it from the game.

NameTypeRarityOther
Generic Michel De BourgoigneEventUncommon1
Text
Ignore one non-Special attack your opponent played last turn.

NameTypeRarityOther
Generic Missing TattooEdgeCommon
Text
Play this card in conjunction with any Situation:Ally that is a Watcher, or on any Situation:Ally that is a Watcher in play. That Situation:Ally is now no longer considered a Watcher and cannot be affected by cards that affect Watchers. If the target of this card leaves play, discard this card from play.

NameTypeRarityOther
Generic Nemesis (Ahriman)SituationCommon
Text
Peace: You may only play this card if your opponent is using the Ahriman pregame card. Your opponent may not play any Ahriman-specific cards. If this card is still in play after your opponent's next three turns, turn your opponent's Ahriman pregame card face down, and your opponent may not play any Ahriman-specific cards for the remainder of the game. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Alex Raven)SituationCommon
Text
Shot In The Back: You may only play this card if your opponent is Alex Raven. Alex Raven must discard all Situation:Ally cards from play and from her hand. Alex Raven may not play Ally cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Callestina)SituationCommon
Text
A Winter's Amusement: You may play this card if your opponent is Callestina. While this card is in play, whenever Callestina is ahead in Ability she may not play Immortal specific cards. You may only have one Nemesis card in play.

NameTypeRarityOther
Generic Nemesis (Derek Worth)SituationCommon
Text
We're Not Gods: You may only play this card if your opponent is Derek Worth. Derek Worth must decrease his hand size for each Master card his opponent is allowed in excess of Derek Worth's Master card limit. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Duncan MacLeod)SituationCommon
Text
Losing It: You may only play this card if your opponent is Duncan MacLeod. Duncan MacLeod may not play persona-specific cards, and for each attack Duncan MacLeod plays there is a 1 in 6 chance it does 0 damage if successful. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Emrys)SituationCommon
Text
Vulnerable Opening: You may only play this card if your opponent is Emrys. While this card is in play, Emrys cannot play any Special card that does not have the word 'Police' in the title. When this card enters play, all Master's Speed and Master's Stance cards are discarded. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Enrique Grimaldo)SituationCommon
Text
Not My Fight: You may only play this card if your opponent is Enrique Grimaldo. Enrique Grimaldo must discard a card from his hand for every card he draws outside his draw/discard phase. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Felicia Martins)SituationCommon
Text
Passata Di Soto: You may play this card if your opponent is Felicia Martins. While this card is in play, Felicia Martins may not play any Situations. If Felicia Martins is Disarmed, her weapon breaks and may not be recovered. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Gavriel Larca)SituationCommon
Text
You Look Familiar: You may only play this card if your opponent is Gavriel Larca. Gavriel Larca may not play Disciple cards, and must discard all Disciples from play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Luke Sarsfield)SituationCommon
Text
Unbeliever: You may only play this card if your opponent is Luke Sarsfield. At the end of his sweep phase, Luke Sarsfield must discard the top card of his Endurance for each card swept from play since the end of his last turn. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Timothy Of Gilliam)SituationCommon
Text
Self-sacrifice: You may only play this card if your opponent is Timothy Of Gilliam. Timothy Of Gilliam May not choose to discard cards from his hand. If you are using the Duncan MacLeod persona, the first successful Upper attack Duncan MacLeod plays is automatically considered a Head Shot. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Opening The CryptEventRare1
Text
You may play this card if your opponent removed a James Horton card from play or from the game. Return James Horton to either in play or to a pregame slot as appropriate.

NameTypeRarityOther
Generic Paying My RespectsEventCommon3
Text
Discard any Object in play by either player. You may take one Situation:Ally from your discard pile and reshuffle it into your Endurance.

NameTypeRarityOther
Generic Season FiveEventUncommon2
Text
Discard the top 5 cards from your Endurance. For each Ally found among these 5 cards, you may take one of your ingame cards that has been removed from the game back into your hand. You may only play one Season Five per turn.

NameTypeRarityOther
Generic Season OneEventUncommon2
Text
Discard the top 5 cards from your Endurance. The first two non-Special attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season One per turn.

NameTypeRarityOther
Generic Season TwoEventUncommon2
Text
Discard the top 5 cards from your Endurance. The first two non-Power Blow attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Two per turn.

NameTypeRarityOther
Generic Shallow WaterSituationCommon
Text
You may only play this card if the Beach or River Location is in play. For each attack or block played by either player that covers at least one lower grid square, that player loses 1 attack per turn. Neither player may play lower attacks if that player can only make 1 attack per turn.

NameTypeRarityOther
Generic Silver Aston Martin DB6ObjectCommon1
Text
You may only play this card if you are using the James Horton pregame card. Discard this card to retrieve a Place-specific Location from your discard pile and place it in your hand. You may only have one Silver Aston Martin DB6 in play.

NameTypeRarityOther
Generic Time Heals All WoundsSituationUncommon2
Text
During your Ability adjustment phase, you may discard a defense at random from your hand to gain 1 Ability. This will not raise you over maximum Ability. Remove Time Heals All Wounds from the game if you draw a card. You may only have one Time Heals All Wounds in play.

NameTypeRarityOther
Grayson Cynthia VandervaneSituationRareS2
Text
You may not play this card if your opponent is Callestina. Your opponent may not play any non-gridded persona specific cards unless they discard a Special card from their hand. If your opponent is Darius, he also may not play persona specific attacks. You may only have one Cynthia Vandervane in play.

NameTypeRarityOther
Grayson Son Of The WolfSituationUncommonS3
Text
You may play an additional attack each turn.

NameTypeRarityOther
Jacob Kell Ephemeral WoundEventUncommonR2
Text
Play this card at the beginning of your Defense phase. Reduce all damage from one successful attack to 0.

NameTypeRarityOther
Jacob Kell Hidden MagicEdgeCommonR
Text
Name a card. Make a 5 card Exertion. If any cards found in these 5 cards matches the card named, you may place them in your hand. Shuffle your Endurance.

NameTypeRarityOther
Jacob Kell UnrelentingEdgeRareS2
Text
Play this card in conjunction with a Combat Trick. A defense cannot avoid multiple Combat Tricks you play this turn.

NameTypeRarityOther
Kane A Great EvilEdgeRareS2
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. When you sweep this card from play, remove it from the game.

NameTypeRarityOther
Kane IllusionSituationRareS1
Text
Discard this card from play during your defense phase to prevent all damage to you from attacks this turn. When this card is swept from play, remove it from the game.

NameTypeRarityOther
Kane Illusionary StrikeCombat TrickUncommonR3
Text
[-X-/-X-/-X-] If successful, your opponent may not play a defense against your next attack unless that defense is from an Exertion.

NameTypeRarityOther
Kane Master Of DivinationEdgeRareS3
Text
Look at the top 3 cards of your opponent's Endurance. You may choose to either discard one of those cards, or you may place all 3 cards on the bottom of his Endurance.

NameTypeRarityOther
Kane PillageEventRareS1
Text
You may only play Pillage if your opponent has a Location in play. Your opponent takes 3 damage.

NameTypeRarityOther
Kane StalkAttackUncommonR2
Text
[-X-/---/---] This attack may not be blocked. If there is a Location in play, this attack may be played Hidden.

NameTypeRarityOther
Kane The Power Of IllusionSituationRareS3
Text
For every attack that you play, there is a 3 in 6 chance that your opponent avoids the attack. All of your successful attacks do an additional 2 points of damage. The Power of Illusion is discarded at the beginning of your next turn if you take damage or if you play a successful attack.

NameTypeRarityOther
Kuala Lumpur Kampak MonasteryLocationCommon
Text
If you make a successful Combat Trick, you may remove one Situation from play.

NameTypeRarityOther
Kuala Lumpur Place BackPre-GameRare
Text
At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.

NameTypeRarityOther
Kuala Lumpur Place FrontPre-GamePremium
Text
At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.

NameTypeRarityOther
Luke Sarsfield Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Luke Sarsfield BeliefSituationRareS3
Text
While this card is in play, you may increase your Ability by 1.

NameTypeRarityOther
Luke Sarsfield Persona BackPersonaUncommon1
Text
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.

NameTypeRarityOther
Luke Sarsfield Persona FrontPersonaRare1
Text
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.

NameTypeRarityOther
Luke Sarsfield Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Luke Sarsfield Premium (+2) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Luke Sarsfield Premium (+2) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Luke Sarsfield SlashAttackUncommonR2
Text
[---/XXX/---] If you make a successful Combat Trick this turn, this attack cannot be blocked.

NameTypeRarityOther
New York NYPD HeadquartersEventCommon2
Text
Shuffle all Police cards in your discard pile back into your Endurance.

NameTypeRarityOther
Rebecca Horne Close FriendsSituationUncommonR2
Text
You may only play this card if your opponent is Amanda or Duncan. While this card is in play, no Master cards may be played by either player.

NameTypeRarityOther
Richie Ryan Fairground MarksmanSituationRareS1
Text
If you have a Location in play, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. If this card leaves play you lose 1 Ability.

NameTypeRarityOther
Richie Ryan HeadbuttCombat TrickUncommonS2
Text
[-X-/---/---] If successful, there is a 2 in 6 chance that your opponent is knocked Prone. If you have a Object in play with the words Biker's Helmet in the title, this Combat Trick also does 1 damage.

NameTypeRarityOther
Richie Ryan Take A BulletEventRareS1
Text
Discard this card from play to counter any one card your opponent plays or has in play that would remove one of your persona-specific cards from play. When this card leaves play, lose 1 Ability.

NameTypeRarityOther
Richie Ryan To The RescueEventRareS2
Text
If your opponent removed one of your Situation:Ally cards from play last turn, you may take that card from your discard pile and put it back into play.

NameTypeRarityOther
The Hunters BackPre-GameUltra-Rare
Text
You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.

NameTypeRarityOther
The Hunters FrontPre-GameUltra-Rare
Text
You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.

NameTypeRarityOther
The Watchers BackPre-GameUltra-Rare
Text
Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.

NameTypeRarityOther
The Watchers FrontPre-GameUltra-Rare
Text
Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.

NameTypeRarityOther
Timothy Of Gilliam AliasSituationUncommonS2
Text
Hermit Of Loch Bannoch: You may draw 1 card at the beginning of your turn for every immortal-specific card you have in play. You may only have one Alias in play.

NameTypeRarityOther
Timothy Of Gilliam Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Timothy Of Gilliam BonesObjectRareS2
Text
You may discard this card from play and make an Exertion. All attacks you make this turn do an additional 1 damage if successful. You may only have one Bones in play.

NameTypeRarityOther
Timothy Of Gilliam DestinySituationRareS2
Text
Play this card face down. You may turn this card up and discard it from play to counter a Special card as it is played.

NameTypeRarityOther
Timothy Of Gilliam DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your next attack this turn.

NameTypeRarityOther
Timothy Of Gilliam Extra ShotEventCommon
Text
You may play an additional attack this turn. If you play more than one attack this turn, your opponent cannot play a new defense card specifically for that attack unless that defense is from an Exertion.

NameTypeRarityOther
Timothy Of Gilliam MadnessEventUncommonS3
Text
Play in place of a Basic Attack. Make a 10-card Exertion. You may play up to 12 non-Special attacks from the Exertion and your hand. All attacks that do damage played due to Madness do 1 damage. No attacks played due to Madness can be a Power Blow. A dodge cannot avoid multiple attacks from Madness. You lose 3 Ability.

NameTypeRarityOther
Timothy Of Gilliam NameEventRareR4
Text
Name one card. Your opponent must discard all cards with that title from his hand.

NameTypeRarityOther
Timothy Of Gilliam Persona BackPersonaUncommon4
Text
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play. You may have up to 4 Master cards.

NameTypeRarityOther
Timothy Of Gilliam Persona FrontPersonaRare4
Text
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play. You may have up to 4 Master cards.

NameTypeRarityOther
Timothy Of Gilliam Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Timothy Of Gilliam Premium (+1) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Timothy Of Gilliam Premium (+1) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Timothy Of Gilliam Premium (MCBC) BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Timothy Of Gilliam Premium (MCBC) FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Timothy Of Gilliam Written In The WindSituationUncommonS3
Text
You may discard this card from play to take one immortal-specific card from your Discard pile and place it into your hand.

NameTypeRarityOther
Trench Coat BackPre-GameRare
Text
Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.

NameTypeRarityOther
Trench Coat FrontPre-GamePremium
Text
Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.

NameTypeRarityOther
Xavier St. Cloud Against All The RulesEventRareS1
Text
Both players must discard any card titled The Game or Rules Of The Game from their hand and from play, including Pregame cards and any cards associated with them.

NameTypeRarityOther
Xavier St. Cloud Black VanObjectRareS2
Text
You may only play this card if you are using The Hunters pregame card. You may not use more than one Hand while this card is in play, but do not require a free Hand in order to make Ranged attacks if you have Hired Muscle or Planned Kill in play. If you draw this card during your draw/discard phase while using The Hunters pregame card, it immediately enters play.

NameTypeRarityOther
Xavier St. Cloud GunshotEdgeUncommonS
Text
You may only play this card if you have at least one Planned Kill or Hired Muscle in play. Play this card in conjunction with a Basic attack. You may discard a Special card from your hand to make this Basic attack a Ranged attack, which does 1 damage if successful. You may only play one Gunshot per turn.

NameTypeRarityOther
Xavier St. Cloud Hired Muscle (Luc Bergon)SituationUncommon1
Text
Luc Bergon: You may only play this card if you have Black Van in play. The first attack you play each turn does an additional 1 damage if successful for each Hired Muscle you have in play.

NameTypeRarityOther
Xavier St. Cloud Hired Muscle (Marc Cluny)SituationUncommon1
Text
Marc Cluny: You may only play this card if you have Black Van in play. You may play an additional attack for each Hired Muscle you have in play each turn, if that additional attack is Ranged.

NameTypeRarityOther
Xavier St. Cloud Home Is Where The Head IsEventRareS1
Text
You may either play this card with a Basic Upper attack to make it a Head Shot, or you may play this card to counter a Head Shot card your opponent played last turn.

NameTypeRarityOther
Xavier St. Cloud Planned EscapeSituationRareS2
Text
You may discard this card from play to prevent up to 5 Ability loss from a card your opponent played, and may make a Place active. You must skip your attack phase this turn, and any Unholy Alliance cards you have in play are immediately discarded without effect.

NameTypeRarityOther
Xavier St. Cloud Planned Kill (Anton Legris)SituationUncommon1
Text
Anton Legris: You may only play this card you have Black Van in play. At the beginning of your turn, you may discard one card from your hand for every Planned Kill you have in play, and draw a card from your Endurance to replace it.

NameTypeRarityOther
Xavier St. Cloud Planned Kill (Jason Talbott)SituationUncommon1
Text
Jason Talbott: You may only play this card if you have Black Van in play. Once per turn, you may move any grid targeted by a one grid Ranged attack to an adjoining grid.

NameTypeRarityOther
Xavier St. Cloud Rick DavisSituationUncommon1
Text
You may only play this card you have Black Van in play. Discard this card from play to take a card from the Unholy Alliance plot from your Endurance, place it into your hand and reshuffle your Endurance.

Links - News - Downloads - Decks - Card Lists - Rules - Login - About

This site is purely a non-profit project run by myself. This site is in no way affiliated with, endorsed by, or supported by Le Montagnard Inc., Thunder Castle Games, Slimbones Auctions, Saec Games, Rysher Entertainment, or Gaumont Television. All rights remain with the original owners.