Heroines and Holy Men (Printer Friendly Version) |
| Name | Type | Rarity | Other |
|---|
| Ahriman Black BMW | Object | Uncommon | R3 |
| Text |
|---|
Discard this card from play to make a Place Active.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Bleeding Rose | Object | Uncommon | S2 |
| Text |
|---|
Discard this card from play to prevent one Ahriman-specific card from being removed from play by your opponent.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Chaos | Event | Uncommon | R2 |
| Text |
|---|
Roll a die for each Situation:Ally in play. There is a 2 in 6 chance that the Situation:Ally is discarded from play without effect.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Death Of A Student | Situation | Rare | S1 |
| Text |
|---|
You may only play this card if you have Encircled in play. Your opponent may only play Special cards from his hand if they directly target this card.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Encircled | Situation | Rare | S2 |
| Text |
|---|
You may only play this card if you have Kronos Demon, Horton Demon and Richie Demon in play. If Kronos Demon or Horton Demon leaves play, discard this card. If you played Richie Demon this turn, you may put this card directly into play. While this card is in play, each attack your opponent plays has a 5 in 6 chance of doing 0 damage if successful.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Gunshot | Special Attack | Rare | S2 |
| Text |
|---|
[---/--X/---] [Ranged] You may only play this card if you have Horton Demon in play. If successful, for his next 3 turns your opponent cannot play any Basic block that covers the middle right grid.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Hallucination | Edge | Uncommon | S2 |
| Text |
|---|
Avoid one of your opponent's attacks.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Illusion | Edge | Uncommon | S |
| Text |
|---|
Take one unsucessful Basic attack you played last turn from your discard pile and shuffle it into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Nightmares | Situation | Uncommon | S4 |
| Text |
|---|
For each Nightmares you have in play, your opponent's hand size is reduced by 1.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Premium Back | Pre-Game | Rare | |
| Text |
|---|
Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Premium Front | Pre-Game | Premium | |
| Text |
|---|
Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Spear | Special Attack | Rare | S1 |
| Text |
|---|
[---/-X-/---] [Ranged] You may only play this card if the Basra Place is active. This attack may not be dodged. If successful, remove all of your opponent's Ally cards from play.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Taunt | Event | Uncommon | R4 |
| Text |
|---|
During his next turn, your opponent must discard a defense from his hand for each defense he wishes to play.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Temptation | Event | Uncommon | S2 |
| Text |
|---|
Ignore the effects of all Situation:Ally cards in play. Draw a card from your Endurance for every Ally in play.
|
| Name | Type | Rarity | Other |
|---|
| Ahriman Watchers Don't Interfere | Event | Uncommon | R3 |
| Text |
|---|
Discard all cards with the word Watcher in the title or subtitle from play without effect. All cards with the word Watcher in the title or subtitle discarded from play this turn are removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Alias | Situation | Uncommon | S2 |
| Text |
|---|
Alexis: You may increase any attempt to disarm your opponent by 2 in 6. You may only have one Alias in play.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Cameron | Event | Common | R3 |
| Text |
|---|
Draw a card from your Endurance for every Ally in play.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your next attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Duncan MacLeod | Situation | Uncommon | S2 |
| Text |
|---|
You may not play this card if your opponent is Duncan MacLeod. Discard this card from play to avoid one Ranged attack.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Extra Shot | Event | Common | |
| Text |
|---|
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Hogg | Object | Common | R4 |
| Text |
|---|
Discard this card from play to make a Place Active.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven I'll Protect You | Situation | Uncommon | S3 |
| Text |
|---|
Once per turn, irrespective of whose turn it is, you may discard a Special card from your hand to prevent one Situation:Ally from being removed from play.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Intimidate | Event | Uncommon | R4 |
| Text |
|---|
Your opponent may not play an attack from his hand next turn.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Max Leiner | Situation | Uncommon | S2 |
| Text |
|---|
At the beginning of his turn, your opponent must discard a card from his hand for every Object he has in play. If this card leaves play, you lose 1 Ability.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven No Mercy | Event | Rare | S3 |
| Text |
|---|
Your opponent may not play a Special card from his hand next turn unless he discards an attack at random from his hand.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Persona Back | Persona | Uncommon | 5 |
| Text |
|---|
You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Persona Front | Persona | Rare | 5 |
| Text |
|---|
You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Premium (+1) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Premium (+1) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Premium (MCBC) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Premium (MCBC) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Spin Kick (UL) | Combat Trick | Common | R3 |
| Text |
|---|
[X--/---/---] If successful, your opponent must discard all Ranged attacks from his hand.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Spin Kick (UR) | Combat Trick | Common | R3 |
| Text |
|---|
[--X/---/---] If successful, your opponent must discard all Special Attacks from his hand.
|
| Name | Type | Rarity | Other |
|---|
| Alex Raven Swift Vengeance | Edge | Rare | S2 |
| Text |
|---|
If you play no other Special or Edge card this turn, one Basic Attack you play this turn is considered unblockable and undodgeable. This attack may not be a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Amanda The Big Score (Casing the joint) | Situation | Uncommon | S |
| Text |
|---|
Casing the joint
|
| Name | Type | Rarity | Other |
|---|
| Amanda The Big Score (Heist) | Situation | Uncommon | S |
| Text |
|---|
Heist: You may not play this card unless Casing The Joint and Planning are already in play. Discard Casing The Joint and Planning from play. Your basic attacks now do an additional 1 damage. You may only have one Heist in play.
|
| Name | Type | Rarity | Other |
|---|
| Amanda The Big Score (Planning) | Situation | Uncommon | S |
| Text |
|---|
Planning: You may not play this card unless Casing The Joint is already in play.
|
| Name | Type | Rarity | Other |
|---|
| Amanda Thievery | Event | Uncommon | S2 |
| Text |
|---|
Your opponent must discard all Objects from his hand.
|
| Name | Type | Rarity | Other |
|---|
| Anniversary Back | Pregame | Rare | |
| Text |
|---|
You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.
|
| Name | Type | Rarity | Other |
|---|
| Anniversary Front | Pre-Game | Premium | |
| Text |
|---|
You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect.
|
| Name | Type | Rarity | Other |
|---|
| Basra Place Back | Pre-Game | Rare | |
| Text |
|---|
You may play an additional Special card during your turn if that card is an Object.
|
| Name | Type | Rarity | Other |
|---|
| Basra Place Front | Pre-Game | Premium | |
| Text |
|---|
You may play an additional Special card during your turn if that card is an Object.
|
| Name | Type | Rarity | Other |
|---|
| Basra Tomb | Location | Common | |
| Text |
|---|
Once per turn, you may make an Exertion to take one Ahriman-specific card from your discard pile and reshuffle it into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Caleb Cole Master's Proficiency | Situation | Rare | R |
| Text |
|---|
Play this card if you are using the War Axe WoC. You may now use the War Axe as if it were 1-handed. You may only have 1 Master's Proficiency in play.
|
| Name | Type | Rarity | Other |
|---|
| Callestina / Darius Alaric The Great | Situation | Uncommon | S2 |
| Text |
|---|
You may play an additional Special card each turn if that Special card is an Object. You can only have one Alaric The Great in play.
|
| Name | Type | Rarity | Other |
|---|
| Callestina A Lover's Rage | Event | Rare | S2 |
| Text |
|---|
Make an 8 card Exertion. You may play all non-Ranged non-Special attacks found in the Exertion and from your hand. Lose 1 Ability for every two attacks played this turn. If your opponent is Darius, these attacks may be Power Blows without an Exertion. This will allow you to make more than one Power Blow this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Assassination | Event | Uncommon | S3 |
| Text |
|---|
Remove one Ally card your opponent has in play from the game.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Claudianus | Situation | Rare | S2 |
| Text |
|---|
You may not play this card if your opponent is Grayson. If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn. If your opponent is Darius, he must additionally discard a block to play a dodge against your first attack this turn. You may only have one Claudianus in play.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your next attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Drop Of Blood | Object | Common | |
| Text |
|---|
You may only play this card if your opponent successfully attacked this turn. When this card enters play, gain 1 Ability. You may play another Object this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Extra Shot | Event | Common | |
| Text |
|---|
You may make an additional attack this turn. Defenses you opponent plays will not block or avoid multiple attacks you play this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina First Death | Event | Uncommon | R1 |
| Text |
|---|
You may only play this card if your opponent attacked you this turn. Do not play a defense against your opponent's last attack. The attack succeeds, but does 0 damage.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Great Mother (Skuld) | Situation | Uncommon | S3 |
| Text |
|---|
Skuld: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. You may make an additional attack each turn for each Great Mother you have in play. You may only have one Skuld in play.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Great Mother (Urd) | Situation | Uncommon | S3 |
| Text |
|---|
Urd: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop of Blood in play. You may make one block played per turn a Power Block without an Exertion for each Great Mother you have in play. You may only have one Urd in play.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Great Mother (Verdandi) | Situation | Uncommon | S3 |
| Text |
|---|
Verdandi: You may only play this card in you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. At the beginning of your turn, you may draw a card from your Endurance for each Great Mother you have in play. You may only have one Verdandi in play.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Honeyed Wine | Object | Common | |
| Text |
|---|
You may not play an attack from your hand during the turn this card enters play. You may play another Object this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Learned From Masters | Edge | Rare | S |
| Text |
|---|
You may include any one reserved card from either Darius or Grayson in your deck. You may only play that card or put that card into play in conjunction with this card.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Master's Block | Block | Rare | R2 |
| Text |
|---|
[XXX/XXX/XXX] If this is the last defense you play this turn, you may still attack as normal.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Master's Lunge | Attack | Rare | R3 |
| Text |
|---|
[---/-X-/---] You may discard a Special card at random from your hand to make this attack unblockable. This attack does 3 damage if successful, and may not be a Power Blow unless it is Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Persona Back | Persona | Uncommon | 6 |
| Text |
|---|
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Persona Front | Persona | Rare | 6 |
| Text |
|---|
If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Premium (+1) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Premium (+1) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Premium (MCBC) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Premium (MCBC) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Shatter The Knee! | Edge | Uncommon | R2 |
| Text |
|---|
Play this card in conjunction with Stomp Kick. If Stomp Kick is successful, increase the chance of your opponent becoming Prone due to Stomp Kick by 2 in 6.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Silver Bowl | Object | Common | |
| Text |
|---|
You may only have one Silver Bowl in play. You may play another Object this turn.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Stomp Kick (LL) | Combat Trick | Common | R |
| Text |
|---|
[---/---/X--] If successful, there is a 1 in 6 chance that your opponent is Prone.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Stomp Kick (LR) | Combat Trick | Common | R |
| Text |
|---|
[---/---/--X] If successful, there is a 1 in 6 chance that your opponent is Prone.
|
| Name | Type | Rarity | Other |
|---|
| Callestina The Visigoths | Situation | Common | |
| Text |
|---|
You may only play this card if Alaric The Great is in play. During your turn, for each The Visigoths you have in play, you may play an additional attack. If successful, each additional attack does 1 damage.
|
| Name | Type | Rarity | Other |
|---|
| Callestina Woman's Magic | Event | Uncommon | S4 |
| Text |
|---|
Your next attack this turn is unblockable.
|
| Name | Type | Rarity | Other |
|---|
| Darius / Grayson Mead | Event | Uncommon | R4 |
| Text |
|---|
Draw 3 cards from your Endurance, then discard one card from your hand.
|
| Name | Type | Rarity | Other |
|---|
| Darius / Grayson Steed | Object | Uncommon | R4 |
| Text |
|---|
You may only have one Steed in play. When you exert to make a Power Block, you may choose to reduce the size of that Exertion by one card.
|
| Name | Type | Rarity | Other |
|---|
| Darius / Grayson Warrior's Skill (Discipline) | Situation | Uncommon | R |
| Text |
|---|
Discipline: You may only play this card if you have Order in play.
|
| Name | Type | Rarity | Other |
|---|
| Darius / Grayson Warrior's Skill (Order) | Situation | Uncommon | R |
| Text |
|---|
Order
|
| Name | Type | Rarity | Other |
|---|
| Darius / Grayson Warrior's Skill (Purpose) | Event | Uncommon | R |
| Text |
|---|
Purpose: You may only play this card if you have Order and Discipline in play. Discard all 3 cards. You may make an additional attack this turn for every Object and Situation you have in play.
|
| Name | Type | Rarity | Other |
|---|
| Darius Darius The Mad | Event | Rare | S2 |
| Text |
|---|
You may only play this card if your opponent played an attack last turn, and you do not play a defense. You may make an Exertion to make one Upper attack you play this turn a Head Shot. This Head Shot can be made regardless of your opponent's Ability.
|
| Name | Type | Rarity | Other |
|---|
| Darius Fifth Chronicle | Object | Rare | S1 |
| Text |
|---|
Discard this card from play to take 5 immortal-specific cards from your discard pile and return them to your Endurance. Reshuffle your Endurance. When this card is discarded from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Darius Gothic Warriors | Situation | Common | |
| Text |
|---|
You may only play this card if Alaric The Great is in play. For each Gothic Warriors you have in play, you may play an additional attack. If successful, each additional attack does 1 damage.
|
| Name | Type | Rarity | Other |
|---|
| Darius Hidden Compartment | Event | Uncommon | S1 |
| Text |
|---|
Name an Object card. Reveal one card from the top of your Endurance, and continue to do so until you find the named Object card, and place that Object card into play. If you reveal an Object card with Chronicle in the title whilst searching your Endurance, you may also put that card into play. Reshuffle all remaining revealed cards into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Darius Medicines Lost To Modern Doctors | Event | Rare | S2 |
| Text |
|---|
When you play this card, you may discard any number of Darius specific cards from your hand. For each 2 cards discarded in this way, you gain 1 Ability. This will not raise your Ability above its maximum.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Belief | Situation | Uncommon | S3 |
| Text |
|---|
While this card is in play, you may increase your Ability by 1.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your next attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Extra Shot | Event | Common | |
| Text |
|---|
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth First Death | Event | Rare | S1 |
| Text |
|---|
You may only play this card if you have less than 5 Ability. Gain 3 Ability. When this card is swept from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Gospel Choir | Situation | Uncommon | R3 |
| Text |
|---|
You may discard this card from play at the beginning of your defense phase to draw 1 card from your Endurance for each attack your opponent played last turn.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Hymn | Event | Uncommon | R2 |
| Text |
|---|
Prevent up to 2 damage from one attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Persona Back | Persona | Uncommon | 2 |
| Text |
|---|
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Persona Front | Persona | Rare | 2 |
| Text |
|---|
Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non-reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Premium (+2) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Premium (+2) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Derek Worth Reverend Bell | Situation | Rare | R2 |
| Text |
|---|
Discard Reverend Bell from play to make one Basic attack that targets one grid into a Ranged attack. This Ranged attack does 2 damage if successful.
|
| Name | Type | Rarity | Other |
|---|
| Disciples Of God Back | Pre-Game | Rare | 3 |
| Text |
|---|
Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Disciples Of God Front | Pre-Game | Premium | 3 |
| Text |
|---|
Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Duncan MacLeod / Hugh Fitzcairn DARIUUS! | Event | Rare | S1 |
| Text |
|---|
You may take all cards with the word Darius in the title from your Discard pile and put them at the bottom of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Duncan MacLeod Clan Colors | Object | Rare | S1 |
| Text |
|---|
Discard this card from play to retrieve a card with Darius in the title from your discard pile and return it to your hand.
|
| Name | Type | Rarity | Other |
|---|
| Duncan MacLeod Daring Rescue | Event | Uncommon | S2 |
| Text |
|---|
If your opponent removed one of your Situation:Ally cards from play last turn, take that Situation:Ally from your discard pile and put it back into play. Take 1 damage.
|
| Name | Type | Rarity | Other |
|---|
| Duncan MacLeod First Quickening | Situation | Rare | S1 |
| Text |
|---|
You may only play this card if you have at least one Quickening in play. Target one of your Quickenings. While this card is in play, the targeted Quickening may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your next attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Extra Shot | Event | Common | |
| Text |
|---|
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Master's Attack | Special Attack | Rare | R3 |
| Text |
|---|
[---/-X-/---] This attack cannot be dodged. It does 3 damage if successful.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Master's Block | Block | Rare | S2 |
| Text |
|---|
[XXX/XXX/XXX] If this is the last defense you play this turn, you may attack to any area of the grid. Your next attack this turn may be Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Master's Knowledge | Situation | Rare | R1 |
| Text |
|---|
While this card is in play, your Ability is increased by 2. You may only have 1 Master's Knowledge in play.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Master's Speed | Situation | Rare | S2 |
| Text |
|---|
For each Master's Speed you have in play, you may either make an additional attack, or search your discard pile for 1 defense and shuffle it into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Master's Stance | Situation | Rare | S2 |
| Text |
|---|
If your opponent attacked this turn, you may make an Exertion to search your Endurance for one block required to defend against the attack, put it into play, and reshuffle your Endurance. This defense can be a Power Block without an Exertion. You may only have one Master's Stance in play. This is a Standing Defense.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Persona Back | Persona | Uncommon | 7 |
| Text |
|---|
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Persona Front | Persona | Rare | 7 |
| Text |
|---|
When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Premium (+1) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Premium (+1) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Premium (MCBC) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Emrys Premium (MCBC) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Emrys The Holy Man | Situation | Uncommon | S4 |
| Text |
|---|
You may make an Exertion to search your Endurance for one card with the word Priest, Father or Holy in the title, and put it into your hand. Reshuffle your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Belief | Situation | Rare | S3 |
| Text |
|---|
While this card is in play, you may increase your Ability by 1.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Extra Shot | Event | Common | |
| Text |
|---|
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Persona Back | Persona | Uncommon | 1 |
| Text |
|---|
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Persona Front | Persona | Rare | 1 |
| Text |
|---|
At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Premium (+2) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Premium (+2) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Upper Guard (Left) | Block | Uncommon | R3 |
| Text |
|---|
[XXX/X--/X--] Guard
|
| Name | Type | Rarity | Other |
|---|
| Enrique Grimaldo Upper Guard (Right) | Block | Uncommon | R3 |
| Text |
|---|
[XXX/--X/--X] Guard
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Cherry Bomb | Event | Uncommon | S4 |
| Text |
|---|
Do 1 damage to your opponent. You may play another Cherry Bomb this turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Collapse | Event | Uncommon | S3 |
| Text |
|---|
All players must place all Situation:Ally cards in their hands directly into play.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Correnelli Map | Object | Uncommon | R3 |
| Text |
|---|
Discard this card from play to remove 2 of your opponent's Objects from play.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Curving Slash (L-R) | Attack | Common | R3 |
| Text |
|---|
[---/X--/-XX] This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Curving Slash (R-L) | Attack | Common | R3 |
| Text |
|---|
[---/--X/XX-] This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your first attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Drawn To This Place | Event | Uncommon | S2 |
| Text |
|---|
You may either remove one Location from play, or search your Endurance for one Location, put it into play, and reshuffle your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins I Love Rock And Roll | Edge | Rare | S3 |
| Text |
|---|
Play an additional attack for every attack your opponent made last turn. You may not play any other Edge cards this turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Make It A Part Of You | Situation | Rare | S1 |
| Text |
|---|
As long as this card is in play, the only way you may be Disarmed is if your weapon is broken. If Make It A Part of You leaves play, you lose 1 Ability.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Master's Training | Situation | Rare | S2 |
| Text |
|---|
As long as Master's Training is in play, all text on your opponent's Persona is added to your persona. Your Master card limit is not affected by Master's Training. If Master's Training leaves play, you lose 2 Ability and must discard 2 attacks from your hand.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Murderous Rage | Event | Uncommon | R3 |
| Text |
|---|
Make an Exertion. For each non-Special Attack found in this Exertion, you may remove one Situation in play from the game. You lose 1 Ability for each Situation removed from the game due to Murderous Rage.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Persona Back | Persona | Uncommon | 4 |
| Text |
|---|
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Persona Front | Persona | Rare | 4 |
| Text |
|---|
At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Power Blow | Event | Common | |
| Text |
|---|
Play in conjunction with an Attack. You do not need to make an Exertion to make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Premium (+1) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Premium (+1) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Premium (MCBC) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Premium (MCBC) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Seduce | Event | Rare | R4 |
| Text |
|---|
Your next attack this turn may not be dodged and your opponent loses one attack next turn.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Staged Death (Dress) | Situation | Common | S |
| Text |
|---|
Dress. You cannot play this card unless Purse is in play.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Staged Death (Plummet) | Event | Common | S |
| Text |
|---|
Plummet. You must have Purse and Dress in play in order to play this card. Discard all 3 cards. Avoid all damage done by your opponent this turn. All Situations are removed from play. Each player loses 1 Ability for each of their Situations that is not titled Staged Death that leaves play.
|
| Name | Type | Rarity | Other |
|---|
| Felicia Martins Staged Death (Purse) | Situation | Common | S |
| Text |
|---|
Purse
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Disciple (Derek Worth) | Situation | Uncommon | S2 |
| Text |
|---|
Derek Worth: You can not play this if your opponent is Derek Worth. You may increase your hand size by 1 for each Master card in play. You may only have one Derek Worth in play. This card is considered an Ally.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Disciple (Enrique Grimaldo) | Situation | Uncommon | S2 |
| Text |
|---|
Enrique Grimaldo: You can not play this if your opponent is Enrique Grimaldo. You may draw 1 card from your Endurance at the end of your sweep phase for every Situation you sweep from play. Your opponent must make an Exertion when playing any card that targets this card. You may only have one Enrique Grimaldo in play. The card is considered an Ally.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Disciple (Luke Sarsfield) | Situation | Uncommon | S2 |
| Text |
|---|
Luke Sarsfield: You can not play this if your opponent is Luke Sarsfield. You may draw 1 card from your Endurance at the end of your sweep phase for every Event you sweep from play. You may only have one Luke Sarsfield in play. This card is considered an Ally.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your next attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Drugged Wine | Event | Rare | R4 |
| Text |
|---|
Your opponent may not play attacks or defenses from his hand next turn. You may not make Power Blows this turn.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Extra Shot | Event | Common | |
| Text |
|---|
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca I Am God! | Situation | Rare | S1 |
| Text |
|---|
You may discard this card from play at the beginning of your turn. During the turn in which you discard this from play, for every card you do not draw from your Endurance due to your persona power, you gain 1 Ability. This will not allow you to exceed your maximum Ability.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Persona Back | Persona | Uncommon | 4 |
| Text |
|---|
At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Persona Front | Persona | Rare | 4 |
| Text |
|---|
At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Premium (+1) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Premium (+1) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Premium (MCBC) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Premium (MCBC) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Recruiting | Event | Common | R3 |
| Text |
|---|
You may make an Exertion to take the top Disciple from your Endurance and put it into play. Reshuffle your Endurance when done.
|
| Name | Type | Rarity | Other |
|---|
| Gavriel Larca Sun God | Situation | Rare | S2 |
| Text |
|---|
You may draw 5 cards from your Endurance for each of your opponent's Situation:Ally cards you remove from play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Alfonzo | Event | Uncommon | 2 |
| Text |
|---|
Shuffle all vehicle-related cards in your discard pile back into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Generic All For One | Edge | Common | 3 |
| Text |
|---|
You may only play this card if you have more Ally cards in play than your opponent. For every 2 Ally cards you have in play, you may increase the chance of your opponent taking damage from any Maelstrom card by an additional 1 in 6.
|
| Name | Type | Rarity | Other |
|---|
| Generic Andrew Baines | Situation | Rare | 2 |
| Text |
|---|
Discard this card from play to make one Ranged attack undodgeable.
|
| Name | Type | Rarity | Other |
|---|
| Generic Archaeologist's Journal | Object | Uncommon | 2 |
| Text |
|---|
When this card enters play, your opponent must immediately discard all Ahriman-specific cards from play and from his hand. No Ahriman-specific cards may be played.
|
| Name | Type | Rarity | Other |
|---|
| Generic Beach | Location | Common | |
| Text |
|---|
All Trip cards are considered Unexpected.
|
| Name | Type | Rarity | Other |
|---|
| Generic Charles Browning | Event | Uncommon | 2 |
| Text |
|---|
Your next attack has a 3 in 6 chance of being unblockable. If your opponent plays an Upper attack next turn, there is a 1 in 6 chance that it becomes a Head Shot.
|
| Name | Type | Rarity | Other |
|---|
| Generic Different Rules | Edge | Uncommon | 2 |
| Text |
|---|
Both players may ignore the effects of any card titled The Game or Rules Of The Game until the beginning of your next turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Divide And Conquer | Event | Uncommon | 2 |
| Text |
|---|
You may only play this card if you are using the James Horton pregame card. Your opponent takes 1 damage for every Situation:Ally he has in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Familiar Face | Edge | Common | |
| Text |
|---|
If you have Tessa in play, you may increase the size of any Exertions you make this turn by 1.
|
| Name | Type | Rarity | Other |
|---|
| Generic Father Andre | Situation | Common | 3 |
| Text |
|---|
You may play this card if you have a vehicle-related Object in play. If you are required to discard that Object from play, you may instead discard this card from play to meet the same requirements. You may only have one Father Andre in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Father Robert Beaufort | Situation | Common | 2 |
| Text |
|---|
Discard this card from play to counter one Ahriman-specific card as it is played.
|
| Name | Type | Rarity | Other |
|---|
| Generic Focused Strike | Edge | Uncommon | 2 |
| Text |
|---|
Increase any chance of your opponent's weapon breaking this turn by 2 in 6. You may not play any other Edge cards this turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Friends Become Enemies | Event | Uncommon | 1 |
| Text |
|---|
Search your opponent's Endurance from the top for the first 3 Watcher cards. Make a 5 card Exertion to remove these cards from the game. Your opponent must then reshuffle his Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Generic Grant Thomas | Event | Common | 2 |
| Text |
|---|
You may not play any Edge cards this turn. You may treat all Basic attacks you play this turn as Ranged attacks.
|
| Name | Type | Rarity | Other |
|---|
| Generic Helpless | Event | Uncommon | 2 |
| Text |
|---|
Any Exertion your opponent makes next turn is a 0-card Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Crossbow) | Special Attack | Uncommon | 2 |
| Text |
|---|
[---/-X-/---] Crossbow: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, for each Situation:Ally your opponent has in play there is a 1 in 6 chance it is removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Guillotine) | Object | Rare | 1 |
| Text |
|---|
Guillotine: You may only play this card if you are using The Hunters pregame card. If this card is still in play after 6 more of your turns, your opponent loses his head. At the beginning of his turn, your opponent may place any number of Special cards under this card. If there are 8 or more cards under it at the beginning of your turn, discard it from play. All cards underneath return to the discard pile.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Henchman) | Situation | Common | 3 |
| Text |
|---|
Henchman: You may only play this card if you are using The Hunters pregame card. If your opponent takes control of this card, remove it from the game. You may play an additional attack each turn if that attack is a Dirty Trick. You may only have one Henchman in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Hunting Knife) | Special Attack | Common | |
| Text |
|---|
[-X-/---/---] [1H] Hunting Knife: You may only play this card if you are using The Hunters pregame card. If successful, it does 1 damage and you cannot make upper attacks on your next turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Pete Wilder) | Situation | Common | 3 |
| Text |
|---|
Pete Wilder: You may only play this card if you are using the Hunters pregame card. For each Ally card your opponent plays, there is a 1 in 6 chance he takes 1 damage. You may only have one Pete Wilder in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Recon) | Edge | Uncommon | 2 |
| Text |
|---|
Recon: You may only play this card if you are using The Hunters pregame card. Your opponent must discard all Location cards from his hand.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Stanley Barton) | Situation | Common | 1 |
| Text |
|---|
Stanley Barton: You may only play this card if you are using The Hunters pregame card. Discard this card to take one Hunter card from your discard pile and place it on the bottom of your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Generic Hunter (Tazer) | Special Attack | Rare | 1 |
| Text |
|---|
[---/-X-/---] Tazer: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, your opponent may not play attacks or defenses from his hand next turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic I Believe In You | Event | Rare | 1 |
| Text |
|---|
Gain 1 Ability for each Situation:Ally you have in play, to a maximum of 3 Ability. This will not allow you to exceed your maximum Ability.
|
| Name | Type | Rarity | Other |
|---|
| Generic I'll Light You A Candle | Event | Rare | 1 |
| Text |
|---|
Remove one Hunter card your opponent has in play from the game. If your opponent is using the James Horton pregame card, it is also removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Generic Jason Landry | Event | Uncommon | 2 |
| Text |
|---|
Take one Location from your discard pile and put it into play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Land Rover | Object | Common | 3 |
| Text |
|---|
You may only play this card if you are using a Watcher pregame card. Discard this card from play to make a Place Active.
|
| Name | Type | Rarity | Other |
|---|
| Generic Lean Fighter | Situation | Uncommon | 2 |
| Text |
|---|
When you play Lean Fighter, discard all other Situations you have in play. You may not have any Situations in play other than this card. If your opponent has more Pre-Game cards in play than you do, he must discard the top two cards of his Endurance at the beginning of his Defense Phase.
|
| Name | Type | Rarity | Other |
|---|
| Generic Lisa Millon | Edge | Common | 2 |
| Text |
|---|
You may only play this card if you are using The Hunters pregame card. You may make an Exertion to take all cards titles Lisa Halle from your discard pile and reshuffle them into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Generic Memorial Of A Lost Friend | Event | Rare | 1 |
| Text |
|---|
If your opponent removed one of your pregame cards from the game, you may return that card to your pregame slot. When this card is swept from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Generic Michel De Bourgoigne | Event | Uncommon | 1 |
| Text |
|---|
Ignore one non-Special attack your opponent played last turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Missing Tattoo | Edge | Common | |
| Text |
|---|
Play this card in conjunction with any Situation:Ally that is a Watcher, or on any Situation:Ally that is a Watcher in play. That Situation:Ally is now no longer considered a Watcher and cannot be affected by cards that affect Watchers. If the target of this card leaves play, discard this card from play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Ahriman) | Situation | Common | |
| Text |
|---|
Peace: You may only play this card if your opponent is using the Ahriman pregame card. Your opponent may not play any Ahriman-specific cards. If this card is still in play after your opponent's next three turns, turn your opponent's Ahriman pregame card face down, and your opponent may not play any Ahriman-specific cards for the remainder of the game. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Alex Raven) | Situation | Common | |
| Text |
|---|
Shot In The Back: You may only play this card if your opponent is Alex Raven. Alex Raven must discard all Situation:Ally cards from play and from her hand. Alex Raven may not play Ally cards. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Callestina) | Situation | Common | |
| Text |
|---|
A Winter's Amusement: You may play this card if your opponent is Callestina. While this card is in play, whenever Callestina is ahead in Ability she may not play Immortal specific cards. You may only have one Nemesis card in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Derek Worth) | Situation | Common | |
| Text |
|---|
We're Not Gods: You may only play this card if your opponent is Derek Worth. Derek Worth must decrease his hand size for each Master card his opponent is allowed in excess of Derek Worth's Master card limit. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Duncan MacLeod) | Situation | Common | |
| Text |
|---|
Losing It: You may only play this card if your opponent is Duncan MacLeod. Duncan MacLeod may not play persona-specific cards, and for each attack Duncan MacLeod plays there is a 1 in 6 chance it does 0 damage if successful. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Emrys) | Situation | Common | |
| Text |
|---|
Vulnerable Opening: You may only play this card if your opponent is Emrys. While this card is in play, Emrys cannot play any Special card that does not have the word 'Police' in the title. When this card enters play, all Master's Speed and Master's Stance cards are discarded. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Enrique Grimaldo) | Situation | Common | |
| Text |
|---|
Not My Fight: You may only play this card if your opponent is Enrique Grimaldo. Enrique Grimaldo must discard a card from his hand for every card he draws outside his draw/discard phase. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Felicia Martins) | Situation | Common | |
| Text |
|---|
Passata Di Soto: You may play this card if your opponent is Felicia Martins. While this card is in play, Felicia Martins may not play any Situations. If Felicia Martins is Disarmed, her weapon breaks and may not be recovered. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Gavriel Larca) | Situation | Common | |
| Text |
|---|
You Look Familiar: You may only play this card if your opponent is Gavriel Larca. Gavriel Larca may not play Disciple cards, and must discard all Disciples from play. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Luke Sarsfield) | Situation | Common | |
| Text |
|---|
Unbeliever: You may only play this card if your opponent is Luke Sarsfield. At the end of his sweep phase, Luke Sarsfield must discard the top card of his Endurance for each card swept from play since the end of his last turn. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Nemesis (Timothy Of Gilliam) | Situation | Common | |
| Text |
|---|
Self-sacrifice: You may only play this card if your opponent is Timothy Of Gilliam. Timothy Of Gilliam May not choose to discard cards from his hand. If you are using the Duncan MacLeod persona, the first successful Upper attack Duncan MacLeod plays is automatically considered a Head Shot. You may only have one Nemesis in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Opening The Crypt | Event | Rare | 1 |
| Text |
|---|
You may play this card if your opponent removed a James Horton card from play or from the game. Return James Horton to either in play or to a pregame slot as appropriate.
|
| Name | Type | Rarity | Other |
|---|
| Generic Paying My Respects | Event | Common | 3 |
| Text |
|---|
Discard any Object in play by either player. You may take one Situation:Ally from your discard pile and reshuffle it into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Generic Season Five | Event | Uncommon | 2 |
| Text |
|---|
Discard the top 5 cards from your Endurance. For each Ally found among these 5 cards, you may take one of your ingame cards that has been removed from the game back into your hand. You may only play one Season Five per turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Season One | Event | Uncommon | 2 |
| Text |
|---|
Discard the top 5 cards from your Endurance. The first two non-Special attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season One per turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Season Two | Event | Uncommon | 2 |
| Text |
|---|
Discard the top 5 cards from your Endurance. The first two non-Power Blow attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Two per turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Shallow Water | Situation | Common | |
| Text |
|---|
You may only play this card if the Beach or River Location is in play. For each attack or block played by either player that covers at least one lower grid square, that player loses 1 attack per turn. Neither player may play lower attacks if that player can only make 1 attack per turn.
|
| Name | Type | Rarity | Other |
|---|
| Generic Silver Aston Martin DB6 | Object | Common | 1 |
| Text |
|---|
You may only play this card if you are using the James Horton pregame card. Discard this card to retrieve a Place-specific Location from your discard pile and place it in your hand. You may only have one Silver Aston Martin DB6 in play.
|
| Name | Type | Rarity | Other |
|---|
| Generic Time Heals All Wounds | Situation | Uncommon | 2 |
| Text |
|---|
During your Ability adjustment phase, you may discard a defense at random from your hand to gain 1 Ability. This will not raise you over maximum Ability. Remove Time Heals All Wounds from the game if you draw a card. You may only have one Time Heals All Wounds in play.
|
| Name | Type | Rarity | Other |
|---|
| Grayson Cynthia Vandervane | Situation | Rare | S2 |
| Text |
|---|
You may not play this card if your opponent is Callestina. Your opponent may not play any non-gridded persona specific cards unless they discard a Special card from their hand. If your opponent is Darius, he also may not play persona specific attacks. You may only have one Cynthia Vandervane in play.
|
| Name | Type | Rarity | Other |
|---|
| Grayson Son Of The Wolf | Situation | Uncommon | S3 |
| Text |
|---|
You may play an additional attack each turn.
|
| Name | Type | Rarity | Other |
|---|
| Jacob Kell Ephemeral Wound | Event | Uncommon | R2 |
| Text |
|---|
Play this card at the beginning of your Defense phase. Reduce all damage from one successful attack to 0.
|
| Name | Type | Rarity | Other |
|---|
| Jacob Kell Hidden Magic | Edge | Common | R |
| Text |
|---|
Name a card. Make a 5 card Exertion. If any cards found in these 5 cards matches the card named, you may place them in your hand. Shuffle your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Jacob Kell Unrelenting | Edge | Rare | S2 |
| Text |
|---|
Play this card in conjunction with a Combat Trick. A defense cannot avoid multiple Combat Tricks you play this turn.
|
| Name | Type | Rarity | Other |
|---|
| Kane A Great Evil | Edge | Rare | S2 |
| Text |
|---|
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. When you sweep this card from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Kane Illusion | Situation | Rare | S1 |
| Text |
|---|
Discard this card from play during your defense phase to prevent all damage to you from attacks this turn. When this card is swept from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Kane Illusionary Strike | Combat Trick | Uncommon | R3 |
| Text |
|---|
[-X-/-X-/-X-] If successful, your opponent may not play a defense against your next attack unless that defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Kane Master Of Divination | Edge | Rare | S3 |
| Text |
|---|
Look at the top 3 cards of your opponent's Endurance. You may choose to either discard one of those cards, or you may place all 3 cards on the bottom of his Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Kane Pillage | Event | Rare | S1 |
| Text |
|---|
You may only play Pillage if your opponent has a Location in play. Your opponent takes 3 damage.
|
| Name | Type | Rarity | Other |
|---|
| Kane Stalk | Attack | Uncommon | R2 |
| Text |
|---|
[-X-/---/---] This attack may not be blocked. If there is a Location in play, this attack may be played Hidden.
|
| Name | Type | Rarity | Other |
|---|
| Kane The Power Of Illusion | Situation | Rare | S3 |
| Text |
|---|
For every attack that you play, there is a 3 in 6 chance that your opponent avoids the attack. All of your successful attacks do an additional 2 points of damage. The Power of Illusion is discarded at the beginning of your next turn if you take damage or if you play a successful attack.
|
| Name | Type | Rarity | Other |
|---|
| Kuala Lumpur Kampak Monastery | Location | Common | |
| Text |
|---|
If you make a successful Combat Trick, you may remove one Situation from play.
|
| Name | Type | Rarity | Other |
|---|
| Kuala Lumpur Place Back | Pre-Game | Rare | |
| Text |
|---|
At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.
|
| Name | Type | Rarity | Other |
|---|
| Kuala Lumpur Place Front | Pre-Game | Premium | |
| Text |
|---|
At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Belief | Situation | Rare | S3 |
| Text |
|---|
While this card is in play, you may increase your Ability by 1.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Persona Back | Persona | Uncommon | 1 |
| Text |
|---|
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Persona Front | Persona | Rare | 1 |
| Text |
|---|
At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Premium (+2) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Premium (+2) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Luke Sarsfield Slash | Attack | Uncommon | R2 |
| Text |
|---|
[---/XXX/---] If you make a successful Combat Trick this turn, this attack cannot be blocked.
|
| Name | Type | Rarity | Other |
|---|
| New York NYPD Headquarters | Event | Common | 2 |
| Text |
|---|
Shuffle all Police cards in your discard pile back into your Endurance.
|
| Name | Type | Rarity | Other |
|---|
| Rebecca Horne Close Friends | Situation | Uncommon | R2 |
| Text |
|---|
You may only play this card if your opponent is Amanda or Duncan. While this card is in play, no Master cards may be played by either player.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan Fairground Marksman | Situation | Rare | S1 |
| Text |
|---|
If you have a Location in play, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. If this card leaves play you lose 1 Ability.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan Headbutt | Combat Trick | Uncommon | S2 |
| Text |
|---|
[-X-/---/---] If successful, there is a 2 in 6 chance that your opponent is knocked Prone. If you have a Object in play with the words Biker's Helmet in the title, this Combat Trick also does 1 damage.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan Take A Bullet | Event | Rare | S1 |
| Text |
|---|
Discard this card from play to counter any one card your opponent plays or has in play that would remove one of your persona-specific cards from play. When this card leaves play, lose 1 Ability.
|
| Name | Type | Rarity | Other |
|---|
| Richie Ryan To The Rescue | Event | Rare | S2 |
| Text |
|---|
If your opponent removed one of your Situation:Ally cards from play last turn, you may take that card from your discard pile and put it back into play.
|
| Name | Type | Rarity | Other |
|---|
| The Hunters Back | Pre-Game | Ultra-Rare | |
| Text |
|---|
You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.
|
| Name | Type | Rarity | Other |
|---|
| The Hunters Front | Pre-Game | Ultra-Rare | |
| Text |
|---|
You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play.
|
| Name | Type | Rarity | Other |
|---|
| The Watchers Back | Pre-Game | Ultra-Rare | |
| Text |
|---|
Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.
|
| Name | Type | Rarity | Other |
|---|
| The Watchers Front | Pre-Game | Ultra-Rare | |
| Text |
|---|
Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Alias | Situation | Uncommon | S2 |
| Text |
|---|
Hermit Of Loch Bannoch: You may draw 1 card at the beginning of your turn for every immortal-specific card you have in play. You may only have one Alias in play.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Back Away | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Bones | Object | Rare | S2 |
| Text |
|---|
You may discard this card from play and make an Exertion. All attacks you make this turn do an additional 1 damage if successful. You may only have one Bones in play.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Destiny | Situation | Rare | S2 |
| Text |
|---|
Play this card face down. You may turn this card up and discard it from play to counter a Special card as it is played.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Dodge | Dodge | Common | |
| Text |
|---|
[XXX/XXX/XXX] You lose your next attack this turn.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Extra Shot | Event | Common | |
| Text |
|---|
You may play an additional attack this turn. If you play more than one attack this turn, your opponent cannot play a new defense card specifically for that attack unless that defense is from an Exertion.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Madness | Event | Uncommon | S3 |
| Text |
|---|
Play in place of a Basic Attack. Make a 10-card Exertion. You may play up to 12 non-Special attacks from the Exertion and your hand. All attacks that do damage played due to Madness do 1 damage. No attacks played due to Madness can be a Power Blow. A dodge cannot avoid multiple attacks from Madness. You lose 3 Ability.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Name | Event | Rare | R4 |
| Text |
|---|
Name one card. Your opponent must discard all cards with that title from his hand.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Persona Back | Persona | Uncommon | 4 |
| Text |
|---|
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play. You may have up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Persona Front | Persona | Rare | 4 |
| Text |
|---|
You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play. You may have up to 4 Master cards.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Power Blow | Event | Common | |
| Text |
|---|
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Premium (+1) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Premium (+1) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Premium (MCBC) Back | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Premium (MCBC) Front | Pre-Game | Promo | |
| Text |
|---|
Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.
|
| Name | Type | Rarity | Other |
|---|
| Timothy Of Gilliam Written In The Wind | Situation | Uncommon | S3 |
| Text |
|---|
You may discard this card from play to take one immortal-specific card from your Discard pile and place it into your hand.
|
| Name | Type | Rarity | Other |
|---|
| Trench Coat Back | Pre-Game | Rare | |
| Text |
|---|
Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Trench Coat Front | Pre-Game | Premium | |
| Text |
|---|
Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Against All The Rules | Event | Rare | S1 |
| Text |
|---|
Both players must discard any card titled The Game or Rules Of The Game from their hand and from play, including Pregame cards and any cards associated with them.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Black Van | Object | Rare | S2 |
| Text |
|---|
You may only play this card if you are using The Hunters pregame card. You may not use more than one Hand while this card is in play, but do not require a free Hand in order to make Ranged attacks if you have Hired Muscle or Planned Kill in play. If you draw this card during your draw/discard phase while using The Hunters pregame card, it immediately enters play.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Gunshot | Edge | Uncommon | S |
| Text |
|---|
You may only play this card if you have at least one Planned Kill or Hired Muscle in play. Play this card in conjunction with a Basic attack. You may discard a Special card from your hand to make this Basic attack a Ranged attack, which does 1 damage if successful. You may only play one Gunshot per turn.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Hired Muscle (Luc Bergon) | Situation | Uncommon | 1 |
| Text |
|---|
Luc Bergon: You may only play this card if you have Black Van in play. The first attack you play each turn does an additional 1 damage if successful for each Hired Muscle you have in play.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Hired Muscle (Marc Cluny) | Situation | Uncommon | 1 |
| Text |
|---|
Marc Cluny: You may only play this card if you have Black Van in play. You may play an additional attack for each Hired Muscle you have in play each turn, if that additional attack is Ranged.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Home Is Where The Head Is | Event | Rare | S1 |
| Text |
|---|
You may either play this card with a Basic Upper attack to make it a Head Shot, or you may play this card to counter a Head Shot card your opponent played last turn.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Planned Escape | Situation | Rare | S2 |
| Text |
|---|
You may discard this card from play to prevent up to 5 Ability loss from a card your opponent played, and may make a Place active. You must skip your attack phase this turn, and any Unholy Alliance cards you have in play are immediately discarded without effect.
|
| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Planned Kill (Anton Legris) | Situation | Uncommon | 1 |
| Text |
|---|
Anton Legris: You may only play this card you have Black Van in play. At the beginning of your turn, you may discard one card from your hand for every Planned Kill you have in play, and draw a card from your Endurance to replace it.
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| Name | Type | Rarity | Other |
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| Xavier St. Cloud Planned Kill (Jason Talbott) | Situation | Uncommon | 1 |
| Text |
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Jason Talbott: You may only play this card if you have Black Van in play. Once per turn, you may move any grid targeted by a one grid Ranged attack to an adjoining grid.
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| Name | Type | Rarity | Other |
|---|
| Xavier St. Cloud Rick Davis | Situation | Uncommon | 1 |
| Text |
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You may only play this card you have Black Van in play. Discard this card from play to take a card from the Unholy Alliance plot from your Endurance, place it into your hand and reshuffle your Endurance.
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