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NameTypeRarityOther
Connor MacLeod Back AwayDodgeUncommon
Text
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Connor MacLeod Battle RageEventRareR4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and
your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Connor MacLeod CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Connor MacLeod ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Connor MacLeod DodgeDodgeUncommon
Text
You nimbly avoid your opponent. You lose your next attack this turn.

NameTypeRarityOther
Connor MacLeod DuckDodgeUncommon
Text
Your next attack this turn may be Hidden.

NameTypeRarityOther
Connor MacLeod Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Connor MacLeod FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
Connor MacLeod Master's AdviceSituationRareR
Text
You remember the lessons of Nakano. While Master's Advice is in play, your Ability is increased by 2. You may not have more than one Master's Advice in play at any time.

NameTypeRarityOther
Connor MacLeod Master's AttackAttackRareR2
Text
This Attack cannot be blocked.

NameTypeRarityOther
Connor MacLeod Master's BlockBlockRareR2
Text
Ramirez taught you this special defense. Your next attack this turn may not be blocked, though it may be dodged.

NameTypeRarityOther
Connor MacLeod Master's DisarmEventRareR
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.

NameTypeRarityOther
Connor MacLeod Master's DodgeDodgeRareR3
Text
After playing this dodge you may still attack normally.

NameTypeRarityOther
Connor MacLeod Master's LungeAttackRareR2
Text
This attack does 3 damage and cannot be dodged, though it may be blocked. This attack may not be a Power Blow.

NameTypeRarityOther
Connor MacLeod PersonaPersonaRare7
Text
Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by your own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.
After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers... -Connor MacLeod
You may attack areas you just blocked. You may look at Hidden Attacks. You may include up to seven Master cards.

NameTypeRarityOther
Connor MacLeod Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Connor MacLeod Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Connor MacLeod Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Connor MacLeod Slash (LL to UR)AttackRareR2
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.

NameTypeRarityOther
Connor MacLeod Slash (UL to LR)AttackRareR2
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.

NameTypeRarityOther
Connor MacLeod TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
General Katana Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
General Katana CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
General Katana Do It YourselfEventRareR2
Text
Use this card on your turn after your opponent plays an Event that will do damage to you. You take no damage from that Event; your opponent takes the damage from that Event instead.

NameTypeRarityOther
General Katana DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You nimbly avoid your opponent. You lose your next attack this turn.

NameTypeRarityOther
General Katana Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
General Katana IntimidateEventRareR
Text
Your opponent may not play an attack next turn unless that attack comes from an Exertion.

NameTypeRarityOther
General Katana Master's AttackAttackRareR2
Text
GRID: ---/-X-/---
This Attack cannot be blocked.

NameTypeRarityOther
General Katana Master's BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
After playing this block you may still attack normally to any area.

NameTypeRarityOther
General Katana PersonaPersonaRare5
Text
Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.
Peace is highly overrated. -General Katana
If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation. You may include up to 5 Master cards.

NameTypeRarityOther
General Katana Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
General Katana Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with the General Katana Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
General Katana Run-Away TrainEventRareR
Text
Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand.

NameTypeRarityOther
General Katana TauntEventRareR
Text
Your opponent may not play a defense next turn unless that defense comes from an Exertion.

NameTypeRarityOther
General Katana ToadiesEventRareR2
Text
Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies.

NameTypeRarityOther
General Katana TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Generic AdvanceEventCommon
Text
Play in conjunction with an attack. Your opponent may not Back Away from this attack.

NameTypeRarityOther
Generic Alertness (Block)EdgeCommon
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be blocked. You may play a block against that attack.

NameTypeRarityOther
Generic Alertness (Dodge)EdgeCommon
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be dodged. You may play a dodge against that attack.

NameTypeRarityOther
Generic Alertness (Hidden)EdgeCommon
Text
Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack.

NameTypeRarityOther
Generic Alex JohnsonEventRare
Text
Play Alex Johnson to retrieve an Object from your discard pile and put it back into play.

NameTypeRarityOther
Generic AmnesiaEventRare2
Text
Remove any 1 card from your opponent's discard pile from the game.

NameTypeRarityOther
Generic Ancient BladeObjectRare
Text
You may play this card only if you already have Quality Blade in play. Your Ability is increased by 1 while Ancient Blade is in play. You may only have one Ancient Blade in play. If Quality Blade is removed from play, also remove Ancient Blade.

NameTypeRarityOther
Generic Angry Mob (Discard)EventCommon
Text
Each player must discard 3 cards.

NameTypeRarityOther
Generic AngusSituationRare
Text
While Angus is in play, you may look at the bottom card of your Endurance. You may make an Exertion to put that card on top of your Endurance.

NameTypeRarityOther
Generic Archaic CollectionEventUncommon
Text
Take any number of Objects from your discard pile and shuffle them back into your Endurance.

NameTypeRarityOther
Generic Bassett and HotchkissEventRare3
Text
Discard any number of attacks. For each attack you discard, both players lose 1 Ability.

NameTypeRarityOther
Generic Battle PriestEventUncommon3
Text
You may only play Battle Priest if the Battlefield Location is in play. Battle Priest lowers your opponent's Ability by 1 point, and he loses all Standing Defenses.

NameTypeRarityOther
Generic BattlefieldLocationRare
Text
While on the Battlefield each player must discard a defense card at the beginning of his turn or he takes 1 damage.

NameTypeRarityOther
Generic Break WeaponEventRare3
Text
Play in conjunction with an attack that is considered a Power Blow. If your opponent blocks this attack, there is a 1 in 6 chance his weapon breaks. He is Disarmed and does not roll to regain his weapon each turn.

NameTypeRarityOther
Generic Brenda WyattSituationRare
Text
While Brenda Wyatt is in play, if you make an Exertion to make or block a Power Blow, draw a card at the end of the phase.

NameTypeRarityOther
Generic Bystander (Attack Damage)SituationUncommon
Text
While this card is in play, instead of taking damage from attacks, for each point of damage dealt, players must take 1 card from the top of their Endurance and place it in their discard pile. This only applies to damage from attacks.

NameTypeRarityOther
Generic Bystander (Discard 3 Attacks)EventCommon
Text
All players discard 3 attacks.

NameTypeRarityOther
Generic CandyEventRare
Text
Your opponent must discard a Special card at the start of his next turn. If he does not discard a Special card, he takes 2 damage.

NameTypeRarityOther
Generic Careful PlanningEdgeCommon3
Text
Prevent all damage to you from an Event you play this turn.

NameTypeRarityOther
Generic Cat and Mouse (Attack)SituationUncommon
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, your opponent must discard an attack for each Cat and Mouse in play.

NameTypeRarityOther
Generic Cat and Mouse (Defense)SituationUncommon
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, your opponent must discard a defense for each Cat and Mouse in play.

NameTypeRarityOther
Generic Cat and Mouse (Endurance)SituationUncommon
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, your opponent must take 1 card from the top of his Endurance and place it in his discard pile for each Cat and Mouse in play.

NameTypeRarityOther
Generic CatwalkLocationRare
Text
While on the Catwalk the only dodge that may be played is Back Away.

NameTypeRarityOther
Generic Caught in the Act (Discard Dodge)EventUncommon3
Text
Target player must discard a dodge.

NameTypeRarityOther
Generic Cave-InEventUncommon
Text
May only be played if the Mountain Cave Location is in play. Play in your Defense Phase. Both players must discard all attacks. Mountain Cave is then discarded.

NameTypeRarityOther
Generic Challenge (Exertion)EventCommon
Text
If you make an Exertion this turn, your opponent must make an Exertion on his next turn.

NameTypeRarityOther
Generic CollapseEventUncommon
Text
May only be played if the Catwalk Location is in play. Play in your Defense Phase. Discard Catwalk. Each player has a 3 in 6 chance of losing his weapon. No attacks may be played until the end of your opponent's next turn.

NameTypeRarityOther
Generic Courage (Attack)EdgeUncommon
Text
Play Courage before you make an Exertion to search for an attack. You may keep an additional attack from this Exertion. The remaining cards from the Exertion are discarded.

NameTypeRarityOther
Generic Courage (Defense)EdgeUncommon
Text
Play Courage before you make an Exertion to search for a defense. You may keep an additional defense from this Exertion. The remaining cards from the Exertion are discarded.

NameTypeRarityOther
Generic CursedSituationCommon
Text
Discard Cursed to force your opponent to reroll a die roll.

NameTypeRarityOther
Generic Dangerous GroundEventUncommon
Text
May only be played if a Location is in play. Target player must discard all Standing Defenses from his hand.

NameTypeRarityOther
Generic David BlakeEventRare2
Text
You may only play this card if your opponent played an Event that will do damage to you. Your opponent takes damage equal to the damage targeting you caused by that Event.

NameTypeRarityOther
Generic Dead End AlleyLocationRare
Text
While in the Dead End Alley no Back Away cards may be played.

NameTypeRarityOther
Generic DesertLocationRare
Text
All players must place the top two cards of their Endurance in their Discard Pile at the beginning of their turn.

NameTypeRarityOther
Generic Destruction (Defeat)SituationUncommon
Text
Defeat: To play this card you must have Duel in play.

NameTypeRarityOther
Generic Destruction (Duel)SituationUncommon
Text
Duel.

NameTypeRarityOther
Generic Destruction (Tonight You Sleep In Hell!)EventUncommon
Text
Tonight You Sleep In Hell!: To play this card you must have Duel and Defeat in play. Discard all 3 cards. For your next 3 turns, any Upper Left, Upper Center, or Upper Right attack may be a Head Shot. This counts as a Power Blow.

NameTypeRarityOther
Generic Dirty Trick (Kick)AttackCommon
Text
This attack cannot be blocked, but can be dodged. If the attack succeeds, it does no damage, but your opponent loses 1 attack that turn and must place the top card of his Endurance in his discard pile. This attack may not be a Power Blow.

NameTypeRarityOther
Generic Dirty Trick (Pummel)AttackCommon
Text
This attack can not be blocked, but can be dodged. If this attack succeeds, it does no damage, but your opponent must place the top 3 cards of his Endurance in his discard pile. This attack may not be a Power Blow.

NameTypeRarityOther
Generic Dirty Trick (Shove)AttackCommon
Text
This attack cannot be blocked, but can be dodged. If the attack succeeds, your opponent takes no damage, but he is knocked back. He loses all Standing Defenses and may only make Ranged Attacks that turn. This attack may not be a Power Blow.

NameTypeRarityOther
Generic DisarmEventUncommon
Text
Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.

NameTypeRarityOther
Generic Discard WeaponEventUncommon
Text
You throw your weapon aside in favor of other tactics. You are now considered Disarmed. You may roll to recover your weapon. You may not play this card if you are already Disarmed.

NameTypeRarityOther
Generic Disgruntled MortalEventRare
Text
This Mortal has some sort of disdain for your opponent. Your opponent must take the top card from his Endurance and place it in his discard pile. You may play another Disgruntled Mortal this turn.

NameTypeRarityOther
Generic DistractionEventCommon
Text
Your opponent loses an attack next turn.

NameTypeRarityOther
Generic Dr. Alan NeymanEventRare
Text
Draw three cards, then take any three cards from your hand and put them back on top of your Endurance in any order.

NameTypeRarityOther
Generic Dr. Sonny JacksonEventRare
Text
Play Dr. Sonny Jackson to prevent 1 point of damage. You may play another Special card this turn.

NameTypeRarityOther
Generic Dugal MacLeodSituationRare
Text
Play in conjunction with a Guard. Dugal will keep this Guard up; you may attack and defend normally. If the Guard leaves play, discard Dugal and take 2 damage. You may only have one Dugal in play at a time.

NameTypeRarityOther
Generic Dust CloudEventUncommon
Text
You may only play this card if Desert: Location is in play. Your next Attack may be Hidden and your opponent's next Attack may be Hidden.

NameTypeRarityOther
Generic Excessive ForceEdgeUncommon
Text
Play in conjunction with a Police Event. Your opponent takes 1 damage. If the Police Event is countered, so is Excessive Force.

NameTypeRarityOther
Generic ExplosionEventUncommon
Text
May only be played if the Factory Location is in play. Both players take 3 damage. The Factory Location is then discarded.

NameTypeRarityOther
Generic Extra WeaponObjectCommon
Text
If your weapon is Disarmed or broken, discard Extra Weapon to replace it.

NameTypeRarityOther
Generic FactoryLocationRare
Text
All players cannot draw during their Draw/Discard Phase. This card is removed from play if any player's Hand falls below 5 cards.

NameTypeRarityOther
Generic Feint (Hidden)EdgeUncommon
Text
Play at the start of your Defense Phase before you block a Hidden attack. If the block is successful, your opponent may not play a defense for your next attack this turn, unless that defense is from an Exertion.

NameTypeRarityOther
Generic Feint (Retrieve Attack)EventCommon
Text
May only be played if your last attack was unsuccessful. Retrieve that attack from your discard pile and place it in your hand. You may not retrieve a Special Attack.

NameTypeRarityOther
Generic FocusEdgeUncommon
Text
Play this card at the beginning of your turn. For the remainder of your turn, you may nullify any one Situation in play. Turn that Situation face down until the end of your turn as a reminder that it has no effect.

NameTypeRarityOther
Generic Focused Block (UC)BlockCommon
Text
This block will block Power Blows without an Exertion.

NameTypeRarityOther
Generic Focused Block (UL)BlockCommon
Text
This block will block Power Blows without an Exertion.

NameTypeRarityOther
Generic Focused Block (UR)BlockCommon
Text
This block will block Power Blows without an Exertion.

NameTypeRarityOther
Generic GarfieldSituationRare
Text
No Event cards may be played while Garfield is in play. Discard Garfield if you draw a card.

NameTypeRarityOther
Generic Get Away From It AllEventCommon
Text
Remove a Location from play.

NameTypeRarityOther
Generic Head Hunter (Arrest)EventUncommon
Text
Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent may not attack or block for the next three turns.

NameTypeRarityOther
Generic Head Hunter (Clues)SituationUncommon
Text
Clues.

NameTypeRarityOther
Generic Head Hunter (Research)SituationUncommon
Text
Research: To play this card you must have Clues in play.

NameTypeRarityOther
Generic Head ShotEventCommon
Text
You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot.

NameTypeRarityOther
Generic HeatherSituationRare
Text
While Heather is in play, you may draw an extra card as part of any Exertion. You may decide to draw this card after you have drawn the others.

NameTypeRarityOther
Generic Hidden ShrineEventUncommon3
Text
You discover that you are on Holy Ground. May only be played if the Ruins Location is in play. Play in your Defense Phase. Discard Ruins. At the beginning of each player's next Attack Phase, there is a 2 in 6 chance that his weapon breaks.

NameTypeRarityOther
Generic Higher GroundSituationCommon
Text
You move to higher ground than your opponent. Your opponent may not play Upper Attacks. You may not play Lower Attacks. If both players have Higher Ground in play, neither has any effect. Higher Ground is a Standing Defense.

NameTypeRarityOther
Generic Holy Ground (Forfeit)LocationCommon
Text
You leave the battle and escape to holy ground. You lose the duel but you do not lose your head.

NameTypeRarityOther
Generic Holy Ground (Shuffle)EventCommon
Text
You may only play this card during your Defense Phase. You avoid all Attacks not already successful this turn. All players must shuffle their Hands into their Endurance. All players must draw to replace their Hands. Your Defense Phase ends. You must skip your Attack Phase this turn.

NameTypeRarityOther
Generic Honed WeaponEventRare3
Text
Play in your Defense Phase after your opponent makes a Power Blow as you make a Power Block. There is a 1 in 6 chance your opponent's weapon breaks. He is now Disarmed and cannot roll to regain his weapon.

NameTypeRarityOther
Generic Honor BoundSituationUncommon2
Text
No Special cards may be played while Honor Bound is in play. Remove Honor Bound from play when you take damage.

NameTypeRarityOther
Generic Immortal PersonaPersonaUncommon3
Text
From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of The Gathering, when the few who remain will battle to the last. No one has ever known we were among you... until now.
Though this represents a Generic Immortal, with the use of this Persona card you may use up to 3 Master cards.

NameTypeRarityOther
Generic Improvised Weapon (Discard from Endurance)AttackUncommon3
Text
This Attack does no damage. If this Attack is successful your opponent must take the top 3 cards from his Endurance and place them in his Discard Pile. You may play this Attack even if disarmed.

NameTypeRarityOther
Generic Improvised Weapon (When Disarmed)ObjectRare
Text
If you are Disarmed you may use this Improvised Weapon to attack and block. This weapon allows you to block Power Blows with a zero-card Exertion. You may not make Head Shots.

NameTypeRarityOther
Generic IncompetenceEventUncommon2
Text
Your opponent must discard all Police cards from his hand.

NameTypeRarityOther
Generic InfluenceEventCommon
Text
Roll a die for each Situation in play. On a roll of 1, discard that Situation.

NameTypeRarityOther
Generic InterferenceEventCommon
Text
Target player must discard 2 cards.

NameTypeRarityOther
Generic InvestigationEventCommon
Text
Remove any Situation: Plot from play.

NameTypeRarityOther
Generic Iron WillEdgeCommon
Text
Increase your chances on any die roll this turn by a further 1 in 6.

NameTypeRarityOther
Generic Jack DonovanSituationRare
Text
You may discard this card from play instead of playing a card on your turn. You do not have to make an Exertion for not playing any cards this turn.

NameTypeRarityOther
Generic John MacLeodEventRare
Text
Allow your opponent to randomly discard one or more cards from your hand. When he has finished, you may draw to replace each card discarded.

NameTypeRarityOther
Generic Joy Ride (Dead End)EventUncommon
Text
Dead End: To play this card you must have Speed and Take the Wheel in play. Discard all 3 cards. Your opponent must discard all defenses from his hand. For each defense he wishes to keep, he may take 1 point of damage instead.

NameTypeRarityOther
Generic Joy Ride (Speed)SituationUncommon
Text
Speed.

NameTypeRarityOther
Generic Joy Ride (Take the Wheel)SituationUncommon
Text
Take the Wheel: To play this card you must have Speed in play.

NameTypeRarityOther
Generic KateEventUncommon
Text
Play this card on the turn after your opponent gains Ability. Your opponent takes 2 damage.

NameTypeRarityOther
Generic Kirk MatunasEventRare3
Text
You may play any number of Kirk Matunas cards in conjunction with this card. Your opponent takes 1 damage plus 2 additional damage for each Kirk Matunas played in conjunction with this card after the first.

NameTypeRarityOther
Generic Kiss Your Butt GoodbyeEventRare3
Text
All players must discard all dodges in their hands. If a player does not discard any dodges, he takes 2 damage.

NameTypeRarityOther
Generic Lean and MeanEdgeUncommon
Text
For each Lean and Mean card you have in your deck, your minimum deck size is reduced by one. You may play Lean and Mean during your turn to draw 1 card.

NameTypeRarityOther
Generic Left GuardBlockCommon
Text
You may not play a Left or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense.

NameTypeRarityOther
Generic Lost LoveEventRare4
Text
Memories of a lost love strengthen your resolve. Gain 1 Ability. This cannot raise you above your Maximum Ability. When you play this card, do not discard it; instead, remove it from the game.

NameTypeRarityOther
Generic Louise MarcusSituationRare
Text
While Louise Marcus is in play, if a player does not play an attack in his turn, he must discard a defense.

NameTypeRarityOther
Generic Lower Center Attack (1)AttackBasic
Text
GRID: ---/---/-X-

NameTypeRarityOther
Generic Lower Center Attack (2)AttackBasic
Text
GRID: ---/---/-X-

NameTypeRarityOther
Generic Lower Center Attack (3)AttackBasic
Text
GRID: ---/---/-X-

NameTypeRarityOther
Generic Lower Center Block (1)BlockBasic
Text


NameTypeRarityOther
Generic Lower Center Block (2)BlockBasic
Text


NameTypeRarityOther
Generic Lower Center Block (3)BlockBasic
Text


NameTypeRarityOther
Generic Lower GuardBlockCommon
Text
You may not play a Lower or Middle attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense.

NameTypeRarityOther
Generic Lower Left Attack (1)AttackBasic
Text
GRID: ---/---/X--

NameTypeRarityOther
Generic Lower Left Attack (2)AttackBasic
Text
GRID: ---/---/X--

NameTypeRarityOther
Generic Lower Left Attack (3)AttackBasic
Text
GRID: ---/---/X--

NameTypeRarityOther
Generic Lower Left Block (1)BlockBasic
Text


NameTypeRarityOther
Generic Lower Left Block (2)BlockBasic
Text


NameTypeRarityOther
Generic Lower Left Block (3)BlockBasic
Text


NameTypeRarityOther
Generic Lower Right Attack (1)AttackBasic
Text
GRID: ---/---/--X

NameTypeRarityOther
Generic Lower Right Attack (2)AttackBasic
Text
GRID: ---/---/--X

NameTypeRarityOther
Generic Lower Right Attack (3)AttackBasic
Text
GRID: ---/---/--X

NameTypeRarityOther
Generic Lower Right Block (1)BlockBasic
Text


NameTypeRarityOther
Generic Lower Right Block (2)BlockBasic
Text


NameTypeRarityOther
Generic Lower Right Block (3)BlockBasic
Text


NameTypeRarityOther
Generic Lt. Frank MoranEventRare
Text
Moran does 1 damage to your opponent for every Plot card in his hand.

NameTypeRarityOther
Generic Master's AdvanceSituationRare
Text
While this card is in play, your opponent must discard a dodge for each dodge he wishes to play.

NameTypeRarityOther
Generic Master's DomainEventRare3
Text
Search through your Endurance for a Location card of your choice. Put that Location into play. Reshuffle your Endurance.

NameTypeRarityOther
Generic Master's EnduranceSituationRare
Text
While Master's Endurance is in play, you are not required to discard down to your Ability during your Draw/Discard Phase.

NameTypeRarityOther
Generic Master's StanceSituationRare
Text
Any block you play during your Defense Phase may remain in play as a Guard. The block is now considered a Standing Defense. Master's Stance is a Standing Defense.

NameTypeRarityOther
Generic Master's StratagemSituationRare
Text
While Master's Stratagem is in play, at the beginning of your turn you may discard up to two cards and replace them from your Endurance.

NameTypeRarityOther
Generic Middle Left Attack (1)AttackBasic
Text
GRID: ---/X--/---

NameTypeRarityOther
Generic Middle Left Attack (2)AttackBasic
Text
GRID: ---/X--/---

NameTypeRarityOther
Generic Middle Left Attack (3)AttackBasic
Text
GRID: ---/X--/---

NameTypeRarityOther
Generic Middle Right Attack (1)AttackBasic
Text
GRID: ---/--X/---

NameTypeRarityOther
Generic Middle Right Attack (2)AttackBasic
Text
GRID: ---/--X/---

NameTypeRarityOther
Generic Middle Right Attack (3)AttackBasic
Text
GRID: ---/--X/---

NameTypeRarityOther
Generic MishapEventUncommon2
Text
You may only play this card during your Defense Phase if your opponent made a Power Blow last turn. You avoid that Power Blow. Your next Attack this turn cannot be blocked.

NameTypeRarityOther
Generic Mountain CaveLocationRare
Text
While in the Mountain Cave any attacks played by either player may be Hidden.

NameTypeRarityOther
Generic Narrow EscapeEventUncommon
Text
Prevent all damage from one Ranged Attack.

NameTypeRarityOther
Generic Nemesis (Connor)SituationUncommon
Text
Mistrust: You may play this card if your opponent is Connor Macleod. While this card is in play, Connor may no longer play Master cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kastagir)SituationUncommon
Text
Subdued: You may play this card if your opponent is Kastagir. While this card is in play Kastagir may not make Exertions to search for an attack or defense. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Katana)SituationUncommon
Text
Psychosis: You may only play this card if your opponent is General Katana. While this card is in play, General Katana may only make Standard Exertions during his turn.

NameTypeRarityOther
Generic Nemesis (Khan)SituationUncommon
Text
Fatigue: You may play this card if your opponent is Khan. While this card is in play, if Khan exhausts his Endurance, he loses seven Ability instead of only three. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kurgan)SituationUncommon
Text
Fade Away: You may play this card if your opponent is the Kurgan. While this card is in play, instead of increasing the damage from his attacks, any of the Kurgan's successful attacks inflict only 1 damage. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Nakano)SituationUncommon
Text
Self-Betrayal: You may play this card if your opponent is Nakano. While this card is in play, Nakano may not make Hidden attacks. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Parking GarageLocationRare
Text
All players cannot roll to recover any Disarmed weapon.

NameTypeRarityOther
Generic Parry (Left Side)BlockCommon
Text
When you use Parry to block an attack, you may attack to an area you just blocked.

NameTypeRarityOther
Generic Parry (Right Side)BlockCommon
Text
When you use Parry to block an attack, you may attack to an area you just blocked.

NameTypeRarityOther
Generic Parrying BladeObjectRare2
Text
You may only have one Parrying Blade in play at a time. While Parrying Blade is in play, you may play attacks as blocks. If you are Disarmed, you may still block with the Parrying Blade, but you may not attack.

NameTypeRarityOther
Generic PatienceEdgeUncommon
Text
Redraw to your Ability.

NameTypeRarityOther
Generic Pedestrian (Hidden)SituationCommon
Text
While Pedestrian is in play, players may only play Hidden attacks. If a player cannot make his attack Hidden, he may not attack.

NameTypeRarityOther
Generic Pedestrian (No Attacks)SituationCommon
Text
No attacks may be played until after your opponent's next 2 turns. Discard this card at that time.

NameTypeRarityOther
Generic Pierre BouchetEventRare1
Text
This Immortal lays down his life so that you may live. Play this card in your defense phase to avoid a Head Shot. The attack fails.

NameTypeRarityOther
Generic Pistol (LC)AttackRare3
Text
GRID: ---/---/-X-
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

NameTypeRarityOther
Generic Pistol (MC)AttackRare3
Text
GRID: ---/-X-/---
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

NameTypeRarityOther
Generic Pistol (UC)AttackRare3
Text
GRID: -X-/---/---
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

NameTypeRarityOther
Generic Police (Prevent Damage)EventCommon
Text
Prevent all damage to you from an Event.

NameTypeRarityOther
Generic Police (Remove Situation)EventCommon
Text
Remove any Situation from play.

NameTypeRarityOther
Generic Practice, PracticeEdgeCommon
Text
Reroll any failed die roll.

NameTypeRarityOther
Generic PsycheEventRare
Text
Choose a card from your opponent's hand at random and look at it. Your opponent must play this card during his next turn. If he does not, remove that card from the game.

NameTypeRarityOther
Generic Quality BladeObjectBasic
Text
Draw a card at the beginning of your turn if you have Quality Blade in play. You may only have one Quality Blade in play.

NameTypeRarityOther
Generic Rachel EllensteinSituationRare3
Text
Rachel takes care of your affairs while you play The Game. The next Edge card played is countered, and Rachel Ellenstein is removed from play.

NameTypeRarityOther
Generic ReconnaissanceEdgeUncommon
Text
Play when there is a Location in play. Until the end of your turn, you may ignore the effects of that Location.

NameTypeRarityOther
Generic Recover WeaponEventCommon
Text
You may only play this card if your are Disarmed but your weapon is not broken. Your weapon is rearmed.

NameTypeRarityOther
Generic Right GuardBlockCommon
Text
You may not play a Right or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense.

NameTypeRarityOther
Generic Riposte (MC)AttackCommon
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (UC)AttackCommon
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (UL)AttackCommon
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (UR)AttackCommon
Text
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic RooftopLocationRare
Text
While on the Rooftop no Pedestrian or Bystander cards may be played. Remove all Pedestrian and Bystander cards from play when Rooftop is played.

NameTypeRarityOther
Generic RuinsLocationRare
Text
While in the Ruins no Standing Defenses may be played. Both players lose all Standing Defenses when Ruins is played.

NameTypeRarityOther
Generic RushEventUncommon3
Text
Do 1 damage to your opponent. Both players lose any Standing Defenses.

NameTypeRarityOther
Generic SacrificeSituationRare2
Text
Sacrifice allows you to return the last card you played to your hand. Each time you use Sacrifice this way, you lose 3 Ability.

NameTypeRarityOther
Generic SchemerEdgeRare2
Text
If you play a Situation: Plot card this turn as your Special card, you may play an additional Situation: Plot this turn. You may not play more than one Schemer each turn.

NameTypeRarityOther
Generic Scorn (3 Turns)SituationRare
Text
At the beginning of each turn for the next 3 turns, target player loses 1 Ability. At the beginning of that player's fourth turn, remove Scorn from play. All lost Ability returns when Scorn leaves play.

NameTypeRarityOther
Generic Second WindEventRare2
Text
Reshuffle your discard pile into your Endurance. You lose 3 Ability. When you use this card, do not discard it; instead, remove it from the game.

NameTypeRarityOther
Generic Selective MemoryEdgeUncommon
Text
Play this card on your turn after your opponent plays an Event that forces you to discard from your hand. You may choose not to discard some or all of those cards.

NameTypeRarityOther
Generic Simple MindSituationRare2
Text
While this card is in play neither player may have more than one Situation in play at a time. Your opponent must discard all but 1 Situation he has in play. You must discard all Situations but Simple Mind. This card does not affect Situation: Plots.

NameTypeRarityOther
Generic SkylightEventUncommon
Text
May only be played if the Rooftop Location is in play. Both players take 1 damage and lose any Standing Defenses. The Rooftop Location is then discarded.

NameTypeRarityOther
Generic Slash (Horizontal)AttackUncommon
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.

NameTypeRarityOther
Generic Slash (Vertical)AttackUncommon
Text
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.

NameTypeRarityOther
Generic Slippery FootingEventUncommon
Text
May only be played if the Parking Garage Location is in play. Both players lose any Standing Defenses in play.

NameTypeRarityOther
Generic Spinning Attack (ML)AttackCommon
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Spinning Attack (MR)AttackCommon
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Spinning Attack (UL)AttackCommon
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic Spinning Attack (UR)AttackCommon
Text
If the last defense you played this turn was a dodge, and you may still attack, then you may play Spinning Attack. You do not have to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Generic StaminaEventCommon
Text
Play this card instead of making an Exertion when blocking a Power Blow.

NameTypeRarityOther
Generic Street Punk (Location)EventUncommon
Text
You may only play this card if your opponent played a Location last turn. Your opponent takes 2 damage.

NameTypeRarityOther
Generic StumbleEventCommon3
Text
Your opponent must discard a dodge or take 1 damage.

NameTypeRarityOther
Generic Stunning Blow (UC)AttackUncommon
Text
Make an Exertion to play this attack. This attack does no damage. If your opponent does not successfully defend this attack, he must discard his entire hand before the start of his Attack Phase.

NameTypeRarityOther
Generic Stunning Blow (UL)AttackUncommon
Text
Make an Exertion to play this attack. This attack does no damage. If your opponent does not successfully defend this attack, he must discard his entire hand before the start of his Attack Phase.

NameTypeRarityOther
Generic Stunning Blow (UR)AttackUncommon
Text
Make an Exertion to play this attack. This attack does no damage. If your opponent does not successfully defend this attack, he must discard his entire hand before the start of his Attack Phase.

NameTypeRarityOther
Generic ThiefEventCommon
Text
All Objects are removed from play. You lose 1 Ability for each Object removed from play.

NameTypeRarityOther
Generic Thrust (1)AttackBasic
Text
GRID: ---/-X-/---
If Thrust is successful, it does an additional point of damage.

NameTypeRarityOther
Generic Thrust (2)AttackBasic
Text
GRID: ---/-X-/---
If Thrust is successful, it does an additional point of damage.

NameTypeRarityOther
Generic Thrust (3)AttackBasic
Text
GRID: ---/-X-/---
If Thrust is successful, it does an additional point of damage.

NameTypeRarityOther
Generic Tight SqueezeSituationUncommon
Text
May only be played if the Dead End Alley Location is in play. While Tight Squeeze is in play, no Right or Left attacks may be played. Discard Tight Squeeze if Dead End Alley is removed from play.

NameTypeRarityOther
Generic TSC TroopersEventUncommon
Text
If there is a Location in play, you may play TSC Troopers. Make an Exertion to remove that Location from the game.

NameTypeRarityOther
Generic Twist of FateEventUncommon
Text
Play this card to force your opponent to discard all Edge cards from his hand.

NameTypeRarityOther
Generic Unexpected Assistance (Share Damage)EventRare
Text
The Justices demand a fair fight. If your opponent played an Event that does damage to you, you may play this card on your turn. You only take half the damage from that Event; your opponent takes the other half plus any remainder.

NameTypeRarityOther
Generic Upper Center Attack (1)AttackBasic
Text
GRID: -X-/---/---

NameTypeRarityOther
Generic Upper Center Attack (2)AttackBasic
Text
GRID: -X-/---/---

NameTypeRarityOther
Generic Upper Center Attack (3)AttackBasic
Text
GRID: -X-/---/---

NameTypeRarityOther
Generic Upper Center Block (1)BlockBasic
Text


NameTypeRarityOther
Generic Upper Center Block (2)BlockBasic
Text


NameTypeRarityOther
Generic Upper Center Block (3)BlockBasic
Text


NameTypeRarityOther
Generic Upper GuardBlockCommon
Text
You may not play an Upper or Middle attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a Standing Defense.

NameTypeRarityOther
Generic Upper HandEventRare2
Text
Look through your opponent's hand and choose one card. Your opponent must discard this card at the start of his next turn.

NameTypeRarityOther
Generic Upper Left Attack (1)AttackBasic
Text
GRID: X--/---/---

NameTypeRarityOther
Generic Upper Left Attack (2)AttackBasic
Text
GRID: X--/---/---

NameTypeRarityOther
Generic Upper Left Attack (3)AttackBasic
Text
GRID: X--/---/---

NameTypeRarityOther
Generic Upper Left Block (1)BlockBasic
Text


NameTypeRarityOther
Generic Upper Left Block (2)BlockBasic
Text


NameTypeRarityOther
Generic Upper Left Block (3)BlockBasic
Text


NameTypeRarityOther
Generic Upper Right Attack (1)AttackBasic
Text
GRID: --X/---/---

NameTypeRarityOther
Generic Upper Right Attack (2)AttackBasic
Text
GRID: X--/---/---

NameTypeRarityOther
Generic Upper Right Attack (3)AttackBasic
Text
GRID: X--/---/---

NameTypeRarityOther
Generic Upper Right Block (1)BlockBasic
Text


NameTypeRarityOther
Generic Upper Right Block (2)BlockBasic
Text


NameTypeRarityOther
Generic Upper Right Block (3)BlockBasic
Text


NameTypeRarityOther
Generic Weapon BindEdgeUncommon
Text
Play in conjunction with a Block. If this Block is successful, you may not attack this turn, and your opponent may not attack next turn.

NameTypeRarityOther
Khabul Khan Armor (Breastplate)ObjectRareR3
Text
Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play.
Errata: No matter how many Armor you have in play, an Attack's damage is only reduced by 1. If an Attack covers multiple areas, you must have Armor in play that covers all the areas of an Attack in order for Armor to reduce the Attack's damage.

NameTypeRarityOther
Khabul Khan Armor (Greaves)ObjectRareR3
Text
Greaves: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Greaves covers Lower Left, Lower Center, and Lower Right grids. You may only have 1 Armor: Greaves in play.
Errata: No matter how many Armor you have in play, an Attack's damage is only reduced by 1. If an Attack covers multiple areas, you must have Armor in play that covers all the areas of an Attack in order for Armor to reduce the Attack's damage.

NameTypeRarityOther
Khabul Khan Armor (Helmet)ObjectRareR3
Text
Helmet: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Helmet covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Armor: Helmet in play.
Errata: No matter how many Armor you have in play, an Attack's damage is only reduced by 1. If an Attack covers multiple areas, you must have Armor in play that covers all the areas of an Attack in order for Armor to reduce the Attack's damage.

NameTypeRarityOther
Khabul Khan Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Khabul Khan Battle RageEventRareR4
Text
Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and
your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Khabul Khan CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Khabul Khan ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Khabul Khan DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You nimbly avoid your opponent. You lose your next attack this turn.

NameTypeRarityOther
Khabul Khan Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Khabul Khan FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
Khabul Khan PersonaPersonaRare4
Text
This Immortal was taught the ways of the warrior, but the lessons of honor escaped him. Khabul Khan trained in 14th century China, riding with the barbarian hordes as a mercenary scout. Proving himself both an able tracker and a cold, ruthless assassin, he soon attracted the attention of other more powerful Immortals who considered it wise to keep the younger Khan close at hand. Trapped for centuries in the shadow of greater Immortals, he now gathers his strength to claim The Prize.
When you exhaust your Endurance, you only lose 3 Ability. You may have up to 4 Master cards.

NameTypeRarityOther
Khabul Khan Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Khabul Khan Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Khabul Khan Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Khabul Khan TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Sunda Kastagir Back AwayDodgeUncommon
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Sunda Kastagir Boom BoomEventRareR4
Text
Your opponent loses 1 Ability.

NameTypeRarityOther
Sunda Kastagir CharmEventRareR3
Text
Your opponent must discard all blocks from his hand.

NameTypeRarityOther
Sunda Kastagir CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Sunda Kastagir ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Sunda Kastagir DodgeDodgeUncommon
Text
You nimbly avoid your opponent. You lose your next attack this turn.

NameTypeRarityOther
Sunda Kastagir Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Sunda Kastagir FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
Sunda Kastagir Master's AttackAttackRareR2
Text
This Attack cannot be blocked.

NameTypeRarityOther
Sunda Kastagir Master's GuardBlockRareR3
Text
You may still attack normally to any areas you block with this defense. You may keep this card up and use it again until you play a new defense. This is a Standing Defense.

NameTypeRarityOther
Sunda Kastagir PersonaPersonaRare5
Text
Sunda Kastagir is a charming and easy-going friend to many Immortals, but he realizes that the time of the Gathering is at hand. Since his first death he has grown in spirit and ability to become a formidable fighter and brilliant tactician. Kastagir has spent his immortality learning and discovering all of the secrets that the world holds not the least of which is his prized Boom-Boom.
When making an Exertion to search for an attack or defense, you may Exert one card at a time, stopping when you find the card you want or until the full Exertion has been made. You may have up to 5 Master cards.

NameTypeRarityOther
Sunda Kastagir Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Sunda Kastagir Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Sunda Kastagir Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Sunda Kastagir TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
The Kurgan Back AwayDodgeUncommon
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
The Kurgan BloodlustEventRareR2
Text
Play in place of a Basic Attack. Make a 15-card Exertion. You may play up to 15 non-Special Attacks from the Exertion and your Hand. All Attacks that do damage played due to Bloodlust do 1 damage. No Attacks played due to Bloodlust can be a Power Blow. A Dodge cannot avoid multiple Attacks from a Bloodlust. You lose 4 Ability.

NameTypeRarityOther
The Kurgan CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
The Kurgan ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
The Kurgan DisguiseSituationRareR3
Text
No Police may be played while Disguise is in play.

NameTypeRarityOther
The Kurgan Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
The Kurgan FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
The Kurgan Follow-UpEventRareR
Text
Play an additional attack this turn. If you play more than one attack this turn, this attack cannot be dodged.

NameTypeRarityOther
The Kurgan Hammer BlowEventRareR
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. If your opponent blocks the Hammer Blow, he loses all Standing Defenses at the end of his Defense Phase.

NameTypeRarityOther
The Kurgan Master's DisarmEventRareR
Text
Play in place of a defense when your opponent attacks. The attack succeeds. Make a 10-card Exertion and roll a die. If the die roll is less than the number of attacks found in the Exertion, your opponent is Disarmed.

NameTypeRarityOther
The Kurgan PersonaPersonaRare6
Text
The Kurgans were an ancient people from the steppes of Russia. For amusement they tossed children into pits with hungry dogs to fight for meat. The Kurgan was killed in 981 B.C. when his own father bashed his head in with a rock. The strongest of all the Immortals, he is the perfect warrior. If he wins The Prize, mortal men would suffer an eternity of darkness...
Any of your successful attacks do an additional point of damage. If you wish to make or block a Power Blow, you may make a 3-card Exertion to do so. You may have up to 6 Master cards.

NameTypeRarityOther
The Kurgan Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
The Kurgan Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with The Kurgan Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
The Kurgan Run ThroughEventRareR3
Text
You may play this card after your opponent plays a non-Ranged Attack. You cannot play a Defense this turn. Your opponent's Attacks succeed. Your next Attack this turn cannot be blocked.

NameTypeRarityOther
The Kurgan ScareEventRareR
Text
Ignore the effects of any one Bystander, Reporter, or Pedestrian Event or remove one Bystander, Reporter, or Pedestrian Situation from play.

NameTypeRarityOther
The Kurgan TauntEventRareR
Text
Your opponent loses his temper. He must make an Exertion during his next turn.

NameTypeRarityOther
The Kurgan TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
The Sorcerer Nakano Back AwayDodgeUncommon
Text
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
The Sorcerer Nakano CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
The Sorcerer Nakano ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
The Sorcerer Nakano DodgeDodgeUncommon
Text
You nimbly avoid your opponent. You lose your next attack this turn.

NameTypeRarityOther
The Sorcerer Nakano DuckDodgeUncommon
Text
Your next attack this turn may be Hidden.

NameTypeRarityOther
The Sorcerer Nakano FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
The Sorcerer Nakano Master's DisarmEventRareR
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.

NameTypeRarityOther
The Sorcerer Nakano Master's ManeuverSituationRareR
Text
While Master's Maneuver is in play, each turn you do not play a Special card allows you to make one of your attacks that turn Hidden. You may not have more than one Master's Maneuver in play at any time.

NameTypeRarityOther
The Sorcerer Nakano Mirror ImageSituationRareR
Text
Any attack made by your opponent has a two in six chance of being aimed at the correct target. If he misses, his next attack has a three in six chance. If he misses again remove Mirror Image from play.

NameTypeRarityOther
The Sorcerer Nakano PersonaPersonaRare5
Text
The Sorcerer Nakano has endured many centuries in his immortal existence, crossing the paths of many other Immortals. Since his first death in 743 B.C., the Master of Illusions has trained many worthy apprentices, both mortal and Immortal. His knowledge and wisdom make him a target for other Immortals who crave his Quickening; but his powers are not yet ripe for the picking, and he has many battles left in him yet.
Instead of playing a Special card during your turn, you may discard a Special card to duplicate the effects of an Event played during your opponent's last turn. Treat the effects as if you played that Event. You may have up to 5 Master cards.

NameTypeRarityOther
The Sorcerer Nakano Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
The Sorcerer Nakano Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with The Sorcerer Nakano Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
The Sorcerer Nakano Shadow of the MindSituationRareR3
Text
While this card is in play, any attacks you play may be Hidden. Remove Shadow of the Mind from play if you draw a card.

NameTypeRarityOther
The Sorcerer Nakano Swords to SnakesSituationRareR3
Text
While Swords to Snakes is in play, all of your attacks may be Hidden, and your opponent may not attack. Your opponent may remove Swords to Snakes from play by discarding two attacks from his hand at the start of his Defense Phase.

NameTypeRarityOther
The Sorcerer Nakano TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

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