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MacLeod Chronicles

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NameTypeRarityOther
Ahriman Pre-Game BackPre-GameRare
Text
You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1.

NameTypeRarityOther
Amanda The Raven Pre Game BackPre-GameUltra-Rare Premium
Text
Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events.

NameTypeRarityOther
Amanda The Raven Pre Game FrontPre-GameUltra-Rare Premium
Text
Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events.

NameTypeRarityOther
An Unknowable Prize BackPre-GamePremium
Text
At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded.

NameTypeRarityOther
Annie Devlin/Amanda FuryEdgeRareS2
Text
Play in conjunction with a Flashing Blade. No Event may be played until your next Attack step.

NameTypeRarityOther
Connor MacLeod Backhand PunchMartial Arts AttackUncommon
Text
GRID: X--/---/---
If successful, your opponent may only play Dirty Trick attacks next turn.

NameTypeRarityOther
Connor MacLeod Forearm BlockMartial Arts BlockUncommonR4
Text
GRID: XXX/---/---
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Connor MacLeod Shin BlockMartial Arts BlockUncommonR4
Text
GRID: ---/---/XXX
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Connor MacLeod Thrust KickMartial Arts AttackRareR3
Text
GRID: ---/-X-/---
If this attack is successful, your opponent must discard 5 Special cards form their hand. If they do not discard at least 3 Special cards, there is a 4 in 6 chance they become Prone.

NameTypeRarityOther
Cracker Bob Advantage In NumbersSituationRareR3
Text
You may not play this card if your opponent is Kell. While this card is play, you may play an additional non-special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play.

NameTypeRarityOther
Darius CombinationEdgeRareS2
Text
You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn.

NameTypeRarityOther
Darius Masters ChroniclesObjectRareS2
Text
Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play.

NameTypeRarityOther
Darius Persona BackPersonaRare7
Text
You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.

NameTypeRarityOther
Duncan MacLeod Catch The BladeMartial Arts EventRareS2
Text
You may only play this card in your defense phase if you have been disarmed. Play this card in place of a defense if you opponent made an attack. There is a 2 in 6 chance you will disarm your opponent and take his weapon. Skip your attack phase. He is now disarmed and you may attack as normal next turn.

NameTypeRarityOther
Duncan MacLeod Forearm BlockMartial Arts BlockUncommonR4
Text
GRID: XXX/---/---
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Duncan MacLeod Masters TossMartial Arts AttackRareR3
Text
GRID: XXX/X--/X--
If this attack is successful, there is a 3 in 6 chance your opponent is prone.

NameTypeRarityOther
Duncan MacLeod Palm StrikeMartial Arts AttackUncommon
Text
GRID: ---/-X-/---
If this attack is successful, your opponent may only make ranged attacks this turn.

NameTypeRarityOther
Duncan MacLeod Shin BlockMartial Arts BlockUncommonR4
Text
GRID: ---/---/XXX
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Escutcheon Pre Game BackPre-GameRare
Text
Designed as a shield or shield-shaped emblem bearing a coat of arms, Escutcheons are know throughout history for being able to defend against ranged attacks. Although the defense requires good strength and endurance to wield, its versatility often far outweighs its disadvantages.
You may use the Escutcheon if you are using another one handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Escutcheon. You may play basic blocks against Ranged attacks. You must discard the top 3 cards of your Endurance for each ranged attack you block in this manner.

NameTypeRarityOther
Escutcheon Pre Game FrontPre-GameRare
Text
Designed as a shield or shield-shaped emblem bearing a coat of arms, Escutcheons are know throughout history for being able to defend against ranged attacks. Although the defense requires good strength and endurance to wield, its versatility often far outweighs its disadvantages.
You may use the Escutcheon if you are using another one handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Escutcheon. You may play basic blocks against Ranged attacks. You must discard the top 3 cards of your Endurance for each ranged attack you block in this manner.

NameTypeRarityOther
Generic AmbushAttackRare2
Text
GRID: -X-/-X-/---
If your opponent played a Holy Ground last turn, and you do not play a special card and this is the only attack you make this turn, this attack cannot be blocked and is considered a Head Shot.

NameTypeRarityOther
Generic CemeteryLocationRare
Text
No head shots may be made while in the Cemetery.

NameTypeRarityOther
Generic Cold Hard SteelEdgeUncommonS6
Text
Play in conjunction with a non-special middle center attack. That attack may not be dodged.

NameTypeRarityOther
Generic ConfusionEventUncommon2
Text
Opponent must immediately discard a card at random from his hand.

NameTypeRarityOther
Generic Control Of The BladeSituationUncommon3
Text
If you played a successful block this turn, your opponent must discard one attack in order to play attacks during his next turn.

NameTypeRarityOther
Generic Critical HitEdgeCommon2
Text
Play in conjunction with an attack. If that attack is successful, roll a die. If the number rolled is less than the amount of damage done from the attack, your opponent is knocked Prone.

NameTypeRarityOther
Generic Dark AlleyLocationRareS6
Text
At the beginning of each player’s turn, that player may search through their endurance and retrieve one Mugging or Street Punk. Increase the chances of any Mugging by 2 in 6.

NameTypeRarityOther
Generic Dirty FighterEdgeCommon
Text
Play in conjunction with Weapon Bind. You may play an attack this turn if that attack is a Dirty Trick.

NameTypeRarityOther
Generic DistractionEventRare3
Text
If you do not make any power blows this turn, your opponent cannot exert for a defense next turn.

NameTypeRarityOther
Generic Elbow Strike (Left)Martial Arts AttackUncommon
Text
GRID: X--/---/---
If this attack is successful, your opponent must discard a dodge from their hand. If they do not discard any, they must take 1 damage

NameTypeRarityOther
Generic Elbow Strike (Right)Martial Arts AttackUncommon
Text
GRID: --X/---/---
If this attack is successful, your opponent must discard a block from their hand. If they do not discard any, they must take 1 damage.

NameTypeRarityOther
Generic FlecheEdgeCommon
Text
Play in conjunction with a non-Special attack. Discard 3 cards from your hand. If your opponent blocks this attack he must discard 3 cards at random from his hand. You may only play one Fleche per turn.

NameTypeRarityOther
Generic Gimmie ItEventCommon2
Text
Play in conjunction with any disarm event. If the disarm is successful, you take your opponent’s weapon. They may now not roll to recover their weapon.

NameTypeRarityOther
Generic Highland AleEdgeRareS2
Text
Immediately reshuffle your hand into your endurance and draw up to your full ability.

NameTypeRarityOther
Generic Honor BoundSituationCommon
Text
You may only play this card if you have been disarmed by your opponent. Your opponent cannot play attacks against you. Discard this card if you recover a weapon or deal any damage to your opponent.

NameTypeRarityOther
Generic Horse TrackLocationRare
Text
At the beginning of each player’s turn that player may choose any situation in play. Roll a die. There is a 1 in 6 chance that situation is removed from play.

NameTypeRarityOther
Generic Ice Cold BeerEventRare4
Text
Immediately reshuffle your hand into your endurance and draw up to your full ability. Lose 1 ability.

NameTypeRarityOther
Generic I'll See You In HellEventCommon2
Text
You may play this card if you have 5 or less ability and your opponent has a higher ability than you. You may remove one of your quickening cards in play from the game.

NameTypeRarityOther
Generic Immortal MCBC BackPre-GameRare
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Generic Immortal MCBC FrontPre-GameRare
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Generic Immortal Signature BackPre-GameRare
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play one of each signature card from each Immortal. For each Signature card you include in your deck, your lose two Pre-Game card slots.

NameTypeRarityOther
Generic Immortal Signature FrontPre-GameRare
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play one of each signature card from each Immortal. For each Signature card you include in your deck, your lose two Pre-Game card slots.

NameTypeRarityOther
Generic Immortal Weapons BackPre-GameRare
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play two handed Weapons of Choice as one handed.

NameTypeRarityOther
Generic Immortal Weapons FrontPre-GameRare
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play two handed Weapons of Choice as one handed.

NameTypeRarityOther
Generic Kick (Bottom)Martial Arts AttackCommon
Text
GRID: ---/---/-X-
If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow.

NameTypeRarityOther
Generic Kick (Middle)Martial Arts AttackCommon
Text
GRID: ---/-X-/---
If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow.

NameTypeRarityOther
Generic Kick (Top)Martial Arts AttackCommon
Text
GRID: -X-/---/---
If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow.

NameTypeRarityOther
Generic Learn From The BestEventRare
Text
You may include this card in your deck when you have a Martial Arts pre-game card in play. For each Learn From The Best card you have in your deck, you may have one Martial Arts reserved card from another Persona in your deck. Learn From The Best must be played in conjunction with the Martial Arts reserved card. Card restrictions still apply.

NameTypeRarityOther
Generic Lovable Fat GuyEdgeCommon3
Text
Play in conjunction with Maurice. Instead of discarding cards from Maurice, you must instead place them at the bottom of your endurance in the order they were revealed.

NameTypeRarityOther
Generic Never InterfereEventCommon
Text
Remove any Watcher in play from the game.

NameTypeRarityOther
Generic No MercyEventRareS2
Text
Play this card if your opponent is disarmed. Your opponent is now Prone.

NameTypeRarityOther
Generic OblivionSituationRare2
Text
When this card comes into play, select a card at random from your opponent's hand and place it underneath this one. At the beginning of each of his turns, your opponent must choose a card from his hand and place it beneath Oblivion. Discard this card when you play a Special card. If Oblivion leaves play, discard all cards beneath it.

NameTypeRarityOther
Generic Out ColdEdgeCommon3
Text
Play in conjunction with any Pummel. If that Pummel is successful, your opponent must discard 3 cards from the top of his endurance. You may only play 1 Out Cold per Pummel.

NameTypeRarityOther
Generic Palm Block (Bottom)Martial Arts BlockCommon
Text
GRID: ---/---/-X-
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Generic Palm Block (Middle)Martial Arts BlockCommon
Text
GRID: ---/-X-/---
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Generic Palm Block (Top)Martial Arts BlockCommon
Text
GRID: -X-/---/---
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Generic Punch (Bottom)Martial Arts AttackCommon
Text
GRID: ---/---/-X-
If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow.

NameTypeRarityOther
Generic Punch (Middle)Martial Arts AttackCommon
Text
GRID: ---/-X-/---
If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow.

NameTypeRarityOther
Generic Punch (Top)Martial Arts AttackCommon
Text
GRID: -X-/---/---
If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow.

NameTypeRarityOther
Generic Purple HazeObjectRare
Text
At the beginning of your turn you may discard a non-defense card.

NameTypeRarityOther
Generic RoundhouseMartial Arts EdgeRare
Text
Play in conjunction with any Martial Arts attack. If that attack is successful, there is a 2 in 6 chance your opponent is knocked prone.

NameTypeRarityOther
Generic Rules Of The GameSituationUncommon
Text
You may only play this card if the Cemetery location is in play. Any player making an attack that does damage loses 1 ability. Discard this card if any other Rules Of The Game comes into play or if you play a card that does damage to your opponent. This card is removed from play if the Cemetery location leaves play.

NameTypeRarityOther
Generic Spinning Attack (Middle Left)AttackUncommon2
Text
GRID: ---/XX-/---
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged.

NameTypeRarityOther
Generic Spinning Attack (Middle Right)AttackUncommon2
Text
GRID: ---/-XX/---
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged.

NameTypeRarityOther
Generic Spinning Attack (Upper Left)AttackUncommon2
Text
GRID: XX-/---/---
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged.

NameTypeRarityOther
Generic Spinning Attack (Upper Right)AttackUncommon2
Text
GRID: -XX/---/---
If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged.

NameTypeRarityOther
Generic Superior Tactics (Combat Trick)Combat TrickUncommon2
Text
GRID: ---/-X-/---
No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn.

NameTypeRarityOther
Generic Superior Tactics (Edge)EdgeRare3
Text
If you do not play any special card this turn, you may play a Superior Tactics in conjunction with a dodge. Ignore all text on the dodge played.

NameTypeRarityOther
Generic TauntEventUncommonS4
Text
The only attacks your opponent may play during his next turn are Basic Attacks.

NameTypeRarityOther
Generic The HunterSituationRareS3
Text
Your opponent may not play any special card that will prevent damage or avoid attacks. Remove this card from play your opponent takes damage.

NameTypeRarityOther
Generic Vitals StrikeAttackRare
Text
GRID: -X-/-X-/-X-
If this attack is successful, your opponent must immediately discard all dodges from his hand. This attack does 0 damage.

NameTypeRarityOther
Generic Whirl Attack (Lower Left)AttackUncommon
Text
GRID: ---/---/X--
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion.

NameTypeRarityOther
Generic Whirl Attack (Lower Right)AttackUncommon
Text
GRID: ---/---/--X
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion.

NameTypeRarityOther
Generic Whirl Attack (Upper Left)AttackUncommon
Text
GRID: X--/---/---
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion.

NameTypeRarityOther
Generic Whirl Attack (Upper Right)AttackUncommon
Text
GRID: --X/---/---
You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion.

NameTypeRarityOther
Generic Withdrawal (Bottom Left)AttackCommon
Text
GRID: ---/---/X--
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn.

NameTypeRarityOther
Generic Withdrawal (Bottom Right)AttackCommon
Text
GRID: ---/---/--X
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn.

NameTypeRarityOther
Generic Withdrawal (Upper Left)AttackCommon
Text
GRID: X--/---/---
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn.

NameTypeRarityOther
Generic Withdrawal (Upper Right)AttackCommon
Text
GRID: --X/---/---
This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn.

NameTypeRarityOther
Gothic Sword Master SwordsmanSituationUncommon2
Text
If you are using the Gothic Sword one handed you may attack to any area you just blocked if that block was a Basic block.

NameTypeRarityOther
Gothic Sword Pre Game BackPre-GameRare
Text
This sword is a version of a popular design dating back to the 1500's. Designed with a long and slender blade, the Gothic Sword was designed to be light and quick making it easy to handle.
Before the game begins, you must declare whether you are using the Gothic Sword as a one or two handed weapon. At the beginning of your turn, you may change the Gothic Sword to a one handed or two handed weapon. During any turn in which you have changed the Gothic Sword to a one handed or two handed weapon you lose one attack. Once per turn, you may discard the top 2 cards of your endurance to play an additional non-special attack.

NameTypeRarityOther
Gothic Sword Pre Game FrontPre-GameRare
Text
This sword is a version of a popular design dating back to the 1500's. Designed with a long and slender blade, the Gothic Sword was designed to be light and quick making it easy to handle.
Before the game begins, you must declare whether you are using the Gothic Sword as a one or two handed weapon. At the beginning of your turn, you may change the Gothic Sword to a one handed or two handed weapon. During any turn in which you have changed the Gothic Sword to a one handed or two handed weapon you lose one attack. Once per turn, you may discard the top 2 cards of your endurance to play an additional non-special attack.

NameTypeRarityOther
Gothic Sword Precision Attack (Left)AttackUncommon2
Text
GRID: X--/---/---
If the last defense played this turn was successful and you are using the Gothic Sword one handed, then this attack cannot be dodged.

NameTypeRarityOther
Gothic Sword Precision Attack (Right)AttackUncommon2
Text
GRID: --X/---/---
If the last defense played this turn was successful and you are using the Gothic Sword one handed, then this attack cannot be dodged.

NameTypeRarityOther
Gothic Sword Slash (Left)AttackCommon2
Text
GRID: X--/X--/X--
You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow.

NameTypeRarityOther
Gothic Sword Slash (Right)AttackCommon2
Text
GRID: --X/--X/--X
You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow.

NameTypeRarityOther
Gothic Sword Slash (Top)AttackCommon2
Text
GRID: XXX/---/---
You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow.

NameTypeRarityOther
Graham Ashe Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Grayson Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense may not be used to avoid ranged attacks. You may only make ranged attacks this turn.

NameTypeRarityOther
Grayson Calculated RiskEventUncommonR4
Text
Remove any Situation or Object in play from the game. Your opponent may immediately discard a dodge to counter this card.

NameTypeRarityOther
Grayson DodgeDodgeCommon
Text
GRID: XXX/XXX/XXX
You lose your next attack this turn.

NameTypeRarityOther
Grayson Masters AttackAttackRareR2
Text
GRID: ---/-X-/---
If your opponent is Prone this attack cannot be blocked. Your opponent cannot exert for a defense against this attack.

NameTypeRarityOther
Grayson Masters BlockBlockRareS2
Text
GRID: XXX/XXX/XXX
You may attack to any area after playing this block. If you played an attack last turn that was unsuccessful, you may immediately return this defense to your hand. If this defense is in your hand at the end of your turn after you have returned it to your hand, you must discard it after your draw/discard phase.

NameTypeRarityOther
Grayson Masters DisarmEventRareR2
Text
Play in place of a non-ranged attack. You have a 3 in 6 chance of disarming your opponent. If your opponent is Prone your chances increase to 4 in 6.

NameTypeRarityOther
Grayson Masters HeadshotAttackRareS2
Text
GRID: ---/---/---
Choose any one Upper Row grid square for this attack to target. If you do not play a special card this turn, this attack may be considered a head shot.

NameTypeRarityOther
Grayson Persona BackPersonaRare6
Text
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory. When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short. Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.
If you played a successful block this turn, your opponent must discard a dodge to play dodge against your first attack this turn. At the beginning of your turn before your must do phase, you may discard a defense to draw a card, up to 2 defenses. You may include up to 6 master cards.

NameTypeRarityOther
Grayson Persona FrontPersonaRare6
Text
A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory. When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short. Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest.
If you played a successful block this turn, your opponent must discard a dodge to play dodge against your first attack this turn. At the beginning of your turn before your must do phase, you may discard a defense to draw a card, up to 2 defenses. You may include up to 6 master cards.

NameTypeRarityOther
Grayson Premium +1 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Grayson Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Grayson PummelAttackRareR2
Text
GRID: -X-/---/---
This attack cannot be blocked. If successful, your opponent must discard 2 blocks. If he doesn’t discard any blocks, there is a 3 in 6 he is knocked prone.

NameTypeRarityOther
Grayson Tactical GeniusEdgeRareR2
Text
Play this card in conjunction with a special card. That special card cannot be countered or nullified. This Edge card remains in play with the special card until it is removed from play.

NameTypeRarityOther
Grayson TauntEventCommonR
Text
Play when your opponent is Prone. Your opponent may not play any defenses during his next turn if he rolled to regain his feet during that turn.

NameTypeRarityOther
Grayson TripEventCommon
Text
Your opponent loses all standing defenses. Your opponent must discard a dodge form his hand.

NameTypeRarityOther
Ian Bancroft Pre Game BackPre-GameRare
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Ian Bancroft...Ian Bancroft watched the legends. Graduating second out of a class 61 in 1959, Ian began to watch the great ones. First serving as the Watcher for Darius and later May-Ling Shen, Ian has had the chance to watch some of the best. During his time as a Watcher, Ian has also served as the head of the Western European Division of Watchers.
While Ian Bancroft is assigned as your Watcher, you may make an Exertion to look through either your Endurance or discard pile to retrieve Darius and put it in your hand.

NameTypeRarityOther
Ian Bancroft Pre Game FrontPre-GameRare
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Ian Bancroft...Ian Bancroft watched the legends. Graduating second out of a class 61 in 1959, Ian began to watch the great ones. First serving as the Watcher for Darius and later May-Ling Shen, Ian has had the chance to watch some of the best. During his time as a Watcher, Ian has also served as the head of the Western European Division of Watchers.
While Ian Bancroft is assigned as your Watcher, you may make an Exertion to look through either your Endurance or discard pile to retrieve Darius and put it in your hand.

NameTypeRarityOther
Jacob Kell Posse Member (Manny)SituationRareS2
Text
You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play.

NameTypeRarityOther
Jin Ke Forearm BlockMartial Arts BlockUncommonR4
Text
GRID: XXX/---/---
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Jin Ke Hidden DragonMartial Arts SituationRareS2
Text
While this card is in play, you may play one additional attack each turn if the additional attack is Hidden. You may make this additional attack Hidden if you do not play any Special cards on a turn.

NameTypeRarityOther
Jin Ke High KickAttackRareR3
Text
GRID: -X-/-X-/---
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. This attack cannot be a power blow.

NameTypeRarityOther
Jin Ke Shin BlockMartial Arts BlockUncommonR4
Text
GRID: ---/---/XXX
You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block.

NameTypeRarityOther
Jin Ke Snap Kick (Center)Martial Arts AttackCommonR2
Text
GRID: -X-/---/---
If this attack is successful, your opponent may not play any Events next turn.

NameTypeRarityOther
Jin Ke Snap Kick (Left)Martial Arts AttackCommonR2
Text
GRID: X--/---/---
If this attack is successful, your opponent may not play any upper attacks next turn.

NameTypeRarityOther
Jin Ke Snap Kick (Right)Martial Arts AttackCommonR2
Text
GRID: --X/---/---
If this attack is successful, your opponent may only make one attack next turn.

NameTypeRarityOther
Jin Ke Snap Whirling KickMartial Arts AttackRareS2
Text
GRID: ---/X-X/---
If this attack is successful, your opponent may only play basic attacks next turn.

NameTypeRarityOther
Kalas DodgeDodgeCommon
Text
GRID: XXX/XXX/XXX
You lose your first attack this turn.

NameTypeRarityOther
Kane DodgeDodgeCommon
Text
GRID: XXX/XXX/XXX
You lose your first attack this turn.

NameTypeRarityOther
Kane Elbow Strike (Left)Martial Arts AttackRare
Text
GRID: XX-/---/---
If this attack is successful, your opponent must discard up 2 dodges from their hand. If they do not discard any, they must take 2 damage.

NameTypeRarityOther
Kane Elbow Strike (Right)Martial Arts AttackRare
Text
GRID: -XX/---/---
If this attack is successful, your opponent must discard to 2 blocks from their hand. If they do not discard any, they must take 2 damage.

NameTypeRarityOther
Kane Evade (Left)DodgeCommon
Text
GRID: X--/X--/X--
Your first attack this turn must be to the right side.

NameTypeRarityOther
Kane Evade (Right)DodgeCommon
Text
GRID: --X/--X/--X
Your first attack this turn must be to the left side.

NameTypeRarityOther
Khabul Khan Armor GauntletsObjectRareR2
Text
You may play attacks and blocks even if disarmed. Your attacks may not be power blows.

NameTypeRarityOther
Khabul Khan Frantic SearchEdgeRareR2
Text
Name an object card, reveal and discard the top card of your endurance until you find the object and put it into your hand. You may only play one Frantic Search per turn.

NameTypeRarityOther
Kit O Brady A Sure ThingSituationRareR3
Text
You may discard this card when your opponent plays a special or edge card. You have a 3 in 6 chance of countering that card as it is played.

NameTypeRarityOther
Kit O Brady Aces HighAttackUncommonR3
Text
GRID: -X-/---/---
This attack may not be a power blow. Your opponent must discard a defense in order to play a defense against this attack.

NameTypeRarityOther
Kit O Brady Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid ranged attacks. You may only play ranged attacks this turn.

NameTypeRarityOther
Kit O Brady Dealing From The BottomEdgeCommon
Text
When drawing cards, any cards may come from the bottom of your deck for the remainder of this turn.

NameTypeRarityOther
Kit O Brady Deuces WildAttack/DefenseRareS2
Text
GRID: ---/---/---
This card will duplicate the top attack or defense in any player’s discard pile.

NameTypeRarityOther
Kit O Brady DodgeDodgeCommon
Text
GRID: XXX/XXX/XXX
You lose your next attack this turn.

NameTypeRarityOther
Kit O Brady Five Card StudEventUncommonR2
Text
Each player reveals the top 5 cards of their endurance. Add up the number of special cards found. The player with the highest amount may place one of those cards into their hand. Each player then reshuffles those cards back into their endurance.

NameTypeRarityOther
Kit O Brady Full HouseEdgeCommonR
Text
Play this card in conjunction with Three of a Kind. You have a 2 in 6 chance of placing up to five cards from your Endurance into your hand. You must declare how many cards you will take before placing any cards from Full House. This is not considered to be drawing cards.

NameTypeRarityOther
Kit O Brady Lady LuckEventRareR
Text
Roll a die: If you roll a 1 or 2 you may draw two cards. If you roll a 3 this card is returned to your hand. On a 4 or 5 you must discard a card at random from your hand. On a 6, you may discard two cards at random from your opponent's hand.

NameTypeRarityOther
Kit O Brady Lucky CoinObjectCommonR2
Text
Any turn before you make a die roll, you may flip a coin. Call heads or tails. If you win the toss, you may add or subtract one from the die roll. If you lose, your opponent may add or subtract one from the die roll. You may only have one Lucky Coin in play.

NameTypeRarityOther
Kit O Brady Persona BackPersonaRare5
Text
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race. In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.
This is going to be a first for me. - Kit O'Brady
Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards.

NameTypeRarityOther
Kit O Brady Persona FrontPersonaRare5
Text
Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race. In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate.
This is going to be a first for me. - Kit O'Brady
Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards.

NameTypeRarityOther
Kit O Brady Premium BackPre-GamePremium
Text
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, roll one die. On a roll of 1, you begin the game with -1 Ability. On a roll of 2 or 3, you start with zero extra ability. One a roll of 4 or 5, you start the game with +1 ability. On a roll of 6, you begin the game with +2 Ability.

NameTypeRarityOther
Kit O Brady Royal FlushEventCommonR3
Text
Your opponent must choose a card type. Each Player counts the total number of that card type in their hand. The player with the highest amount may gain 1 ability. This card will not raise a player’s ability over the maximum.

NameTypeRarityOther
Kit O Brady Stack The DeckEventRareR3
Text
Roll two dice. Add the total together. You may then look at a number of cards equal to the dice total from the top of your opponent’s endurance and return them in any order.

NameTypeRarityOther
Kit O Brady Three Of A KindEventRareS3
Text
Roll a die. You have a 2 in 6 chance of avoiding all attacks and damage this turn.

NameTypeRarityOther
Kit O Brady Up The SleeveSituationRareS2
Text
During your turn, you may place any two Situation or Object cards in your hand face down under Up The Sleeve. Discard Up The Sleeve to place the cards underneath it directly into play. If Up The Sleeve is removed from play by your opponent, discard any cards underneath it.

NameTypeRarityOther
Kris Broad Sword Pre Game BackPre-GameRare
Text
A sword with a distinctive blade, the Kris Broadsword is designed with a 28 inch blade, making it ideal for quick and deadly fighting in close combat. However, the handle is long enough to allow the sword to be used as a two handed weapon, thus making the weapon usable to deliver power strikes.
You must declare before the game begins if you are using the Kris Broadsword as 1 or 2 Handed Weapon. Your opponent must discard a defense from their hand for each successful attack you play. If you do not attack during your turn, and there are no cards in play by your opponent preventing you from attacking, you must discard a defense.

NameTypeRarityOther
Kris Broad Sword Pre Game FrontPre-GameRare
Text
A sword with a distinctive blade, the Kris Broadsword is designed with a 28 inch blade, making it ideal for quick and deadly fighting in close combat. However, the handle is long enough to allow the sword to be used as a two handed weapon, thus making the weapon usable to deliver power strikes.
You must declare before the game begins if you are using the Kris Broadsword as 1 or 2 Handed Weapon. Your opponent must discard a defense from their hand for each successful attack you play. If you do not attack during your turn, and there are no cards in play by your opponent preventing you from attacking, you must discard a defense.

NameTypeRarityOther
Kris Broadsword Power SwingAttackRare3
Text
GRID: ---/XXX/---
You may only play this attack if you are using the Kris Broadsword as a 2 Handed weapon. This attack is considered a power blow without an Exertion.

NameTypeRarityOther
Kris Broadsword Slip (Bottom)AttackCommon
Text
GRID: ---/---/-X-
If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage.

NameTypeRarityOther
Kris Broadsword Slip (Left)AttackCommon
Text
GRID: ---/X--/---
If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage.

NameTypeRarityOther
Kris Broadsword Slip (Right)AttackCommon
Text
GRID: ---/--X/---
If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage.

NameTypeRarityOther
Lachlan Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Lachlan BoulderAttackRareR3
Text
GRID: -X-/---/---
You may play this attack even if you are disarmed. There is a 4 in 6 chance your opponent becomes prone if this attack is successful. This attack may be a Power Blow without an Exertion. This attack may not be a Head Shot.

NameTypeRarityOther
Lachlan HenchmenSituationRareR4
Text
While Henchmen is in play, you may play an additional basic attack each turn for each Henchmen in play. You may play these attacks even if there are cards in play that would limit the number of attacks you may play.

NameTypeRarityOther
Lachlan Kings WarrantSituationRareS4
Text
You may make a 3 card Exertion to take an Edge card from your discard pile and place it in your hand.

NameTypeRarityOther
Lachlan LeerCombat TrickCommonR4
Text
GRID: -X-/---/---
Your opponent may not play an Edge in their attack phase next turn if this Combat Trick is successful.

NameTypeRarityOther
Lachlan Persona BackPersonaRare4
Text
If you are using a Weapon that requires two Hand Icons, any successful non-Special Attack you perform does an extra point of damage. Once per turn, you may ignore the effects of one Edge card played by your opponent. You may include up to 4 Master Cards.

NameTypeRarityOther
Lachlan Persona FrontPersonaRare4
Text
If you are using a Weapon that requires two Hand Icons, any successful non-Special Attack you perform does an extra point of damage. Once per turn, you may ignore the effects of one Edge card played by your opponent. You may include up to 4 Master Cards.

NameTypeRarityOther
Lachlan Premium +1 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Lachlan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Luther - Amanda Crystal BearerEdgeRareS3
Text
Draw one card for each two Crystals you have in play. Do not draw any card during the next Draw/Discard step.

NameTypeRarityOther
Martial Arts Pre-Game Akido BackPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Jujitsu teaches skills that enable one to overcome a larger, stronger opponent. A one form of jujitsu is akido. Akido uses wrist, elbow, and shoulder twists and graceful falls. Unique among Martial Arts, Akido is nonaggressive and relies on the opponent being the aggressor.
This card modifies your Persona and may not be removed from the game. When disarmed you may still play blocks. For each successful power block you make when you are disarmed, you still take 1 damage.

NameTypeRarityOther
Martial Arts Pre-Game Akido FrontPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Jujitsu teaches skills that enable one to overcome a larger, stronger opponent. A one form of jujitsu is akido. Akido uses wrist, elbow, and shoulder twists and graceful falls. Unique among Martial Arts, Akido is nonaggressive and relies on the opponent being the aggressor.
This card modifies your Persona and may not be removed from the game. When disarmed you may still play blocks. For each successful power block you make when you are disarmed, you still take 1 damage.

NameTypeRarityOther
Martial Arts Pre-Game Kendo BackPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. One form of Martial Arts that does concentrate on the use of weapons is kendo. Kendo fighting teaches the use of leather-covered bamboo “swords” as a part an integral part of the technique.
This card modifies your Persona and may not be removed from the game. When disarmed you may still play attacks. These attacks may not be Power Blows.

NameTypeRarityOther
Martial Arts Pre-Game Kendo FrontPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. One form of Martial Arts that does concentrate on the use of weapons is kendo. Kendo fighting teaches the use of leather-covered bamboo “swords” as a part an integral part of the technique.
This card modifies your Persona and may not be removed from the game. When disarmed you may still play attacks. These attacks may not be Power Blows.

NameTypeRarityOther
Martial Arts Pre-Game Kung Fu BackPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Some of the more popular forms of martial arts include kung fu, karate, and tae kwon do. Each of these styles emphasize blows and attacks with the feet and the sides of the hands. However, it is technique that is emphasized, not strength, for the blows to have any effect.
This card modifies your Persona and may not be removed from the game. During your turn, for each successful defense you played you may play an additional Martial Arts attack.

NameTypeRarityOther
Martial Arts Pre-Game Kung Fu FrontPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Some of the more popular forms of martial arts include kung fu, karate, and tae kwon do. Each of these styles emphasize blows and attacks with the feet and the sides of the hands. However, it is technique that is emphasized, not strength, for the blows to have any effect.
This card modifies your Persona and may not be removed from the game. During your turn, for each successful defense you played you may play an additional Martial Arts attack.

NameTypeRarityOther
Martial Arts Pre-Game Tai Chi Chuan BackPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. This belief in ki is highlighted in t’ai chi ch’uan, a meditation-like discipline that emphasizes slow, graceful body movements. The most popular form of individual exercise in China, t’ai chi is often performed publicly in large groups. The form has been shown to reduce stress and lower blood pressure. The form though is more than simple exercise. It can also be a very effective form of self-defense when used by a master.
This card modifies your Persona and may not be removed from the game. Dodges will not avoid Multiple Martial Arts attacks you play.

NameTypeRarityOther
Martial Arts Pre-Game Tai Chi Chuan FrontPre-GameRare
Text
Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. This belief in ki is highlighted in t’ai chi ch’uan, a meditation-like discipline that emphasizes slow, graceful body movements. The most popular form of individual exercise in China, t’ai chi is often performed publicly in large groups. The form has been shown to reduce stress and lower blood pressure. The form though is more than simple exercise. It can also be a very effective form of self-defense when used by a master.
This card modifies your Persona and may not be removed from the game. Dodges will not avoid Multiple Martial Arts attacks you play.

NameTypeRarityOther
Martin Hyde Immortal ResearchEdgeRareS2
Text
If your opponent did not play any master card last turn, you may look at his hand or at the top five cards of his Endurance and play any non-Signature Master card as if it was in your hand. You may play only one Immortal Research per turn.

NameTypeRarityOther
Martin Hyde Master AttackAttackRareR2
Text
GRID: ---/-X-/---
If your opponent played a master card last turn, this attack cannot be blocked. It does an additional damage for each master card beyond the fourth your opponent was originally allowed in his deck.

NameTypeRarityOther
Martin Hyde Master LungeAttackRareR3
Text
GRID: ---/-X-/---
If your opponent played a master card last turn, this attack cannot be dodged. It does an additional damage for each master card beyond the fourth your opponent was originally allowed in his deck.

NameTypeRarityOther
Martin Hyde Pleasure Of The Hunt (Version 1)SituationRareS3
Text
You may consider any Signature card played by your opponent as a Master card. You may discard Pleasure of the Hunt to counter a Master card as it is played.

NameTypeRarityOther
Martin Hyde Pleasure Of The Hunt (Version 2)SituationRareR3
Text
Each time your opponent plays a Master card, you may either make an exertion to remove it from the game or choose a card at random from his hand and discard it.

NameTypeRarityOther
Martin Hyde Pleasure Of The KillEdgeRareR2
Text
If your opponent gained ability or prevented damage from a successful attack last turn, he cannot play any Edge or special card next turn.

NameTypeRarityOther
May Ling Shen Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
May Ling Shen CalmSituationRareR3
Text
While Calm is in play, once per turn you may look at the top 4 cards of your Endurance. Place these cards back onto your Endurance in the order you drew them before making an exertion.

NameTypeRarityOther
May Ling Shen ClarityEventRareR6
Text
You may play this card when your opponent has played a Hidden attack against you. You may reveal the attack. You next attack this turn is Hidden and can not be revealed.

NameTypeRarityOther
May Ling Shen ControlEdgeRareS2
Text
When Control is played, you may reorganize the order of your opponents attacks before you begin to defend.

NameTypeRarityOther
May Ling Shen DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You dodge your opponents attack. Lose you next attack this turn.

NameTypeRarityOther
May Ling Shen Evade (Left)DodgeCommon
Text
GRID: X--/X--/X--
You narrowly avoid your opponents attack.

NameTypeRarityOther
May Ling Shen Evade (Right)DodgeCommon
Text
GRID: --X/--X/--X
You narrowly avoid your opponents attack.

NameTypeRarityOther
May Ling Shen Greatest Asset, Greatest LiabilityMartial Arts AttackRareS4
Text
GRID: ---/-X-/-X-
Your opponents greatest asset is also their greatest liability. Do 1 point of damage to your opponent if this attack is successful. If this attack is successful, there is a 4 in 6 chance your opponent becomes prone.

NameTypeRarityOther
May Ling Shen JumpDodgeUncommon
Text
GRID: ---/XXX/XXX
Your next attack this turn may be Hidden.

NameTypeRarityOther
May Ling Shen Let Me Get My SwordEventUncommonR4
Text
You recover a disarmed weapon. This card will recover a broken weapon. You may play another Special card this turn.

NameTypeRarityOther
May Ling Shen Masters DodgeDodgeRareR3
Text
GRID: XXX/XXX/XXX
After playing this defense, you may attack as normal. Your next attack this turn is undodgeable.

NameTypeRarityOther
May Ling Shen Masters LungeAttackRareR2
Text
GRID: ---/-X-/---
This attack does 3 damage. Your opponent may dodge, but he may not block this attack. This attack may not be a Power Blow.

NameTypeRarityOther
May Ling Shen Masters ThrowMartial Arts AttackRareR3
Text
GRID: XXX/X--/X--
If this attack is successful, there is a 3 in 6 chance your opponent is prone.

NameTypeRarityOther
May Ling Shen Masters TossMartial Arts AttackRareR3
Text
GRID: XXX/--X/--X
If this attack is successful, there is a 3 in 6 chance your opponent is disarmed.

NameTypeRarityOther
May Ling Shen Persona BackPersonaRare6
Text
You may begin the game disarmed, and cannot be rearmed against your will. If you choose to, any Weapon of Choice card associated with your deck must be face down to signify this state. If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage. You may have up to 6 Master Cards.

NameTypeRarityOther
May Ling Shen Persona FrontPersonaRare6
Text
You may begin the game disarmed, and cannot be rearmed against your will. If you choose to, any Weapon of Choice card associated with your deck must be face down to signify this state. If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage. You may have up to 6 Master Cards.

NameTypeRarityOther
May Ling Shen Premium +1 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the May-Ling Shen Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Methuselah Pre Game BackPre-GamePremium
Text
Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks.

NameTypeRarityOther
Methuselah Pre Game FrontPre-GamePremium
Text
Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks.

NameTypeRarityOther
Methuselah Pre Game Front (Ultra-Rare)Pre-GameUltra-Rare Premium
Text
Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks.

NameTypeRarityOther
Nicholas Ward Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Nicholas Ward Bite Of The VampireAttackRareR3
Text
GRID: X-X/---/---
This attack may not be a power blow. If successful, you can discard three cards at random from your opponents hand to their discard pile.

NameTypeRarityOther
Nicholas Ward DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You dodge the attack. You lose 1 attack this turn.

NameTypeRarityOther
Nicholas Ward Fear Of The VampyreSituationCommonR3
Text
While Fear of the Vampyre is in play, your opponent may not play any Allies that are Edges.

NameTypeRarityOther
Nicholas Ward Making A LivingEventRareR
Text
Play Making A Living to take possession of any one Object your opponent has in their discard pile. If the Object is discarded, return the Object to its owners discard pile.

NameTypeRarityOther
Nicholas Ward Mark Of The VampireSituationRareR2
Text
While Mark of the Vampire is in play, your opponent may not play any Allies that are Situations.

NameTypeRarityOther
Nicholas Ward Persona BackPersonaRare5
Text
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.
Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponents hand. You may have up to 5 Master Cards.

NameTypeRarityOther
Nicholas Ward Persona FrontPersonaRare5
Text
Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria.
Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponents hand. You may have up to 5 Master Cards.

NameTypeRarityOther
Nicholas Ward Premium +1 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Nicholas Ward Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Nicholas Ward Rock N RollEventUncommonR4
Text
If you play more than one attack this turn, blocks will not defend against consecutive attacks.

NameTypeRarityOther
Nicholas Ward Vampire ScareSituationUncommonS4
Text
While Vampire Scare is in play, your opponent may not play any Allies that are Events.

NameTypeRarityOther
Nicholas Ward Vampires SeductionEventRareR3
Text
You may search through your opponents Endurance for any one Ally that is a Situation. Immediately place this Situation into play as if it was one of your own cards. If the Situation is removed from play, return it to your opponent's discard pile.

NameTypeRarityOther
Nick Wolfe Persona BackPersonaRare4
Text
You must begin the game unarmed, and cannot be rearmed against your will. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.

NameTypeRarityOther
Rebecca AbbeyLocationUncommonS3
Text
While the Abbey is in play, all attacks that do damage only do one point of damage after all modifiers are applied.

NameTypeRarityOther
Rebecca Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Rebecca DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You dodge the attack. You lose 1 attack this turn.

NameTypeRarityOther
Rebecca Giver Of The CrystalsEventUncommonS4
Text
Play this card if your opponent has any Crystals in play. When this card is played, remove one of your opponents Crystals from the game. Your opponent must also remove one non-basic defense or attack from their deck from the game.

NameTypeRarityOther
Rebecca Master TeacherSituationRareR4
Text
While Master Teacher is in play, Rebecca may play blocks against attacks that are considered unblockable.

NameTypeRarityOther
Rebecca Masters AttackAttackRareR2
Text
GRID: ---/-X-/---
Master's Attack can not be blocked, but can be dodged. Master's Attack does three damage; this attack may not be a power blow.

NameTypeRarityOther
Rebecca Masters BlockBlockRareS2
Text
GRID: XXX/XXX/XXX
If this is the last defense you play during your turn, you may still attack as normal. Your next attack this turn may be hidden, even if it is Special Attack. This attack may not be a Power Blow or a Ranged Attack.

NameTypeRarityOther
Rebecca Masters DodgeDodgeRareR2
Text
GRID: XXX/XXX/XXX


NameTypeRarityOther
Rebecca Masters TrickAttackRareR3
Text
GRID: -X-/-X-/---
This attack may not be dodged, though it may be blocked. If your opponent is at 2 Ability or less and you do not play a special card, this attack is considered a Head Shot.

NameTypeRarityOther
Rebecca Persona BackPersonaRare6
Text
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception. Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world. Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.
They didn't teach you to fight. I did. - Rebecca
If you are using a one handed Weapon Of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order. You may have up to 6 Master Cards.

NameTypeRarityOther
Rebecca Persona FrontPersonaRare6
Text
The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception. Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world. Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined.
They didn't teach you to fight. I did. - Rebecca
If you are using a one handed Weapon Of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order. You may have up to 6 Master Cards.

NameTypeRarityOther
Rebecca Premium +1 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Rebecca Horne Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Rebecca Teacher Of ManyEdgeRareR3
Text
You may look at up to 3 defenses drawn at random from your opponent's hand.

NameTypeRarityOther
Richie Ryan BurglarEventRareS2
Text
Search through your opponent’s endurance and choose 1 non-grided Persona specific card. You must play that card this turn. You may play another special card this turn.

NameTypeRarityOther
Richie Ryan End Of InnocenceSituationRareS2
Text
If you do not play a Special card this turn, you may discard this card from play in order to make an upper attack you just played a head shot.

NameTypeRarityOther
Rita Luce BackPre-GameRare
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Rita Luce...Rita graduated from the Watcher class of '68, with a place of 34 of 75. She disgraced herself and the Watcher while serving as the Watcher of Michael Christian. During that time, she provided him with information concerning his opponents.
While Rita Luce is assigned as your Watcher, your opponent must show you one card of his choice that he takes into his hand from his Endurance during his draw/discard phase.

NameTypeRarityOther
Rita Luce FrontPre-GameRare
Text
Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Rita Luce...Rita graduated from the Watcher class of '68, with a place of 34 of 75. She disgraced herself and the Watcher while serving as the Watcher of Michael Christian. During that time, she provided him with information concerning his opponents.
While Rita Luce is assigned as your Watcher, your opponent must show you one card of his choice that he takes into his hand from his Endurance during his draw/discard phase.

NameTypeRarityOther
Senghi Khabul Ancestral BladeObjectRareR2
Text
For each Ancestral Blade you have in play, you may discard a non-grided card from your hand at the beginning of your turn, and replace it from the top of your endurance.

NameTypeRarityOther
Senghi Khabul HeadbuttAttackRareR2
Text
GRID: -X-/-X-/---
This attack cannot be blocked. It does one damage for every two objects you have in play.

NameTypeRarityOther
Senghi Khabul Skinning KnifeObjectRareR2
Text
For each successful attack, your opponent must discard five cards from the top of his endurance.

NameTypeRarityOther
Senghi Khan Armor (Casque)ObjectRareR2
Text
While Casque is in play, all upper attacks made against you do one less damage. You may only have one Casque in play.

NameTypeRarityOther
Senghi Khan Armor (Gloves)ObjectRareR2
Text
While Armored Gloves are in play, any upper or middle row dirty trick attacks you play do one point of damage if successful. You may only have one Armored Gloves in play.

NameTypeRarityOther
Senghi Khan Armor (Shin Guard)ObjectRareR2
Text
While Shin Guard is in play, any sweep attack you play does an additional one damage. You may only have one Shin Guard in play.

NameTypeRarityOther
Senghi Khan Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Senghi Khan Persona BackPersonaRare4
Text
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went. Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.
Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance. You have a Master card limit of 4.

NameTypeRarityOther
Senghi Khan Persona FrontPersonaRare4
Text
Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went. Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade.
Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance. You have a Master card limit of 4.

NameTypeRarityOther
Senghi Khan Premium +2 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Senghi Khan Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Senghi Khan ScoutEdgeRareR3
Text
When looking at the top 6 cards of your opponent's Endurance, you may choose to replace them in any order.

NameTypeRarityOther
Senghi Khan Sweep (Center)AttackUncommon
Text
GRID: ---/---/-X-
This attack does one damage. If this attack is successful, your opponent has a 1 in 6 chance of becoming disarmed.

NameTypeRarityOther
Senghi Khan Sweep (Left)AttackUncommon
Text
GRID: ---/---/X--
This attack does one damage. If this attack is successful, your opponent is forced back and may only make ranged attacks this turn.

NameTypeRarityOther
Senghi Khan Sweep (Right)AttackUncommon
Text
GRID: ---/---/--X
This attack does one damage. If this attack is successful, there is a 2 in 6 chance your opponent will become prone.

NameTypeRarityOther
Shield Master Of The ShieldBlockRare
Text
GRID: XXX/XXX/---
After playing this block you may attack to any area.

NameTypeRarityOther
Shield Quality BladeObjectUncommon
Text
On a turn you may either play a block to defend against a ranged attack with a two card exertion or you may make a block a power block with a three card exertion. These exertions are made after you play the block. You can have only one Quality Blade in play.

NameTypeRarityOther
Shield Shield PunchAttackRare3
Text
GRID: -X-/-X-/---
Your opponent may not play a block against this attack. If successful, opponent has a 2 in 6 chance of being knocked Prone. You may only play 1 Shield Punch per turn.

NameTypeRarityOther
Sword Babylon Masters Thrust (Left)AttackRare3
Text
GRID: ---/X--/---
This attack does 3 damage.

NameTypeRarityOther
Sword Babylon Masters Thrust (Right)AttackRare3
Text
GRID: ---/--X/---
This attack does 3 damage.

NameTypeRarityOther
Sword Babylon Pre Game BackPre-GameRare
Text
Any non-headshot attack you play that is successful that has "Master" in the title does an additional one point of damage. After you play a Guard, you must make an exertion.

NameTypeRarityOther
Sword Babylon Pre Game FrontPre-GameRare
Text
Any non-headshot attack you play that is successful that has "Master" in the title does an additional one point of damage. After you play a Guard, you must make an exertion.

NameTypeRarityOther
Sword Babylon Quality BladeObjectUncommon
Text
Instead of making an Exertion after you have played a Guard, you discard a Special card from your hand. You may only have one Quality Blade in play.

NameTypeRarityOther
Sword Babylon Twist Of The Blade BlockEdgeUncommon
Text
Play in conjunction with any Thrust attack. This attack is unblockable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card.

NameTypeRarityOther
Sword Babylon Twist Of The Blade DodgeEdgeUncommon
Text
Play in conjunction with any Thrust attack. This attack is undodgeable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card.

NameTypeRarityOther
The Four Horsemen DeathEventUncommonS
Text
You may only play this card if you have selected Methos as one of your Four Horsemen Personas. Play this card in conjunction with a Power Blow attack. If this attack is successful, your opponent must discard the bottom ten cards from their Endurance. This card is not considered an Ally.

NameTypeRarityOther
The Four Horsemen FamineSituationUncommonS
Text
You may only play this card if you have selected Caspian as one of your Four Horsemen Personas. For each card your opponent plays each turn from their hand, he must discard a card from the top of their Endurance. This card is not considered an Ally.

NameTypeRarityOther
The Four Horsemen Persona BackPersonaRare4
Text
Play this card before the game begins in conjunction with any two Personas who are identified on their card as having been a member of the Four Horsemen. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You must use the lower Master card limit of the two Personas for including Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
The Four Horsemen Persona FrontPersonaRare4
Text
Play this card before the game begins in conjunction with any two Personas who are identified on their card as having been a member of the Four Horsemen. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You must use the lower Master card limit of the two Personas for including Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
The Four Horsemen PestilenceEdgeUncommonS
Text
You may only play this card if you have selected Kronos as one of your Four Horsemen Personas. Play this card in conjunction with an attack. If this attack is successful, your opponent must discard a card at random from their hand. This card is not considered an Ally.

NameTypeRarityOther
The Four Horsemen Premium +1 BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
The Four Horsemen WarSituationUncommonS
Text
You may only play this card if you have selected Silas as one of your Four Horsemen Personas. While War is in play, if you successfully block an attack this turn, you may attack to any area as normal. You may only have one War in play.

NameTypeRarityOther
The Kurgan DuckDodgeUncommon
Text
GRID: XXX/---/---
Lose your first attack this turn.

NameTypeRarityOther
The Kurgan Evade (Left)DodgeUncommon
Text
GRID: XX-/X--/---
Your next attack this turn is hidden.

NameTypeRarityOther
The Kurgan Evade (Right)DodgeUncommon
Text
GRID: -XX/--X/---
Your next attack this turn is hidden.

NameTypeRarityOther
Yung Dol Kim Battle RageEventRareS4
Text
All basic attacks you play this turn cannot be blocked unless the block comes from an exertion. Dodges will not avoid consecutive attacks. You lose one ability.

NameTypeRarityOther
Yung Dol Kim Blind FuryEdgeCommonR4
Text
Play in conjunction with a Frenzy. You may play another Special Card this turn.

NameTypeRarityOther
Yung Dol Kim Crouching TigerMartial Arts SituationRareR2
Text
While this card is in play, you may play one additional attack each turn if the additional attack is to an opposite side of the attack grid as the previous attack played. If you have played an attack to the middle grid square, you may not play an additional attack.

NameTypeRarityOther
Yung Dol Kim Extra WeaponObjectRareS3
Text
If you do not use your persona powers this turn, you play any two basic attacks to form a single non-special attack that cannot be a power blow.

NameTypeRarityOther
Yung Dol Kim Learn Basics FirstEdgeUncommonR4
Text
The next attack you play becomes a basic attack. It cannot be a Power Blow.

NameTypeRarityOther
Yung Dol Kim Reverse StrategySituationRareS2
Text
If you do not use either of your Persona power's this turn, any of your basic blocks may be played as a one point damage special attack.

NameTypeRarityOther
Yung Dol Kim Sweep The KneeMartial Arts AttackRareR3
Text
GRID: ---/---/XXX
If this attack is successful, your opponent must discard up to two Objects they have in play.

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