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MacLeod Chronicles(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Ahriman Pre-Game Back | Pre-Game | Rare | |
| Text | |||
| You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1. | |||
| Name | Type | Rarity | Other |
| Amanda The Raven Pre Game Back | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events. | |||
| Name | Type | Rarity | Other |
| Amanda The Raven Pre Game Front | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Amanda Persona. This card modifies your Persona and may not be removed from the game. All Steal cards you play are now considered to be Edge cards rather than Events. | |||
| Name | Type | Rarity | Other |
| An Unknowable Prize Back | Pre-Game | Premium | |
| Text | |||
| At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded. | |||
| Name | Type | Rarity | Other |
| Annie Devlin/Amanda Fury | Edge | Rare | S2 |
| Text | |||
| Play in conjunction with a Flashing Blade. No Event may be played until your next Attack step. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod Backhand Punch | Martial Arts Attack | Uncommon | |
| Text | |||
| GRID: X--/---/--- If successful, your opponent may only play Dirty Trick attacks next turn. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod Forearm Block | Martial Arts Block | Uncommon | R4 |
| Text | |||
| GRID: XXX/---/--- You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod Shin Block | Martial Arts Block | Uncommon | R4 |
| Text | |||
| GRID: ---/---/XXX You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod Thrust Kick | Martial Arts Attack | Rare | R3 |
| Text | |||
| GRID: ---/-X-/--- If this attack is successful, your opponent must discard 5 Special cards form their hand. If they do not discard at least 3 Special cards, there is a 4 in 6 chance they become Prone. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Advantage In Numbers | Situation | Rare | R3 |
| Text | |||
| You may not play this card if your opponent is Kell. While this card is play, you may play an additional non-special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play. | |||
| Name | Type | Rarity | Other |
| Darius Combination | Edge | Rare | S2 |
| Text | |||
| You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn. | |||
| Name | Type | Rarity | Other |
| Darius Masters Chronicles | Object | Rare | S2 |
| Text | |||
| Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play. | |||
| Name | Type | Rarity | Other |
| Darius Persona Back | Persona | Rare | 7 |
| Text | |||
| You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Catch The Blade | Martial Arts Event | Rare | S2 |
| Text | |||
| You may only play this card in your defense phase if you have been disarmed. Play this card in place of a defense if you opponent made an attack. There is a 2 in 6 chance you will disarm your opponent and take his weapon. Skip your attack phase. He is now disarmed and you may attack as normal next turn. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Forearm Block | Martial Arts Block | Uncommon | R4 |
| Text | |||
| GRID: XXX/---/--- You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Masters Toss | Martial Arts Attack | Rare | R3 |
| Text | |||
| GRID: XXX/X--/X-- If this attack is successful, there is a 3 in 6 chance your opponent is prone. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Palm Strike | Martial Arts Attack | Uncommon | |
| Text | |||
| GRID: ---/-X-/--- If this attack is successful, your opponent may only make ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Shin Block | Martial Arts Block | Uncommon | R4 |
| Text | |||
| GRID: ---/---/XXX You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Escutcheon Pre Game Back | Pre-Game | Rare | |
| Text | |||
| Designed as a shield or shield-shaped emblem bearing a coat of arms, Escutcheons are know throughout history for being able to defend against ranged attacks. Although the defense requires good strength and endurance to wield, its versatility often far outweighs its disadvantages. You may use the Escutcheon if you are using another one handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Escutcheon. You may play basic blocks against Ranged attacks. You must discard the top 3 cards of your Endurance for each ranged attack you block in this manner. | |||
| Name | Type | Rarity | Other |
| Escutcheon Pre Game Front | Pre-Game | Rare | |
| Text | |||
| Designed as a shield or shield-shaped emblem bearing a coat of arms, Escutcheons are know throughout history for being able to defend against ranged attacks. Although the defense requires good strength and endurance to wield, its versatility often far outweighs its disadvantages. You may use the Escutcheon if you are using another one handed (1 Hand Icon) Weapon of Choice in play. Play this card before the game begins. You can only attack as if disarmed if the only Weapon of Choice you are armed with is Escutcheon. You may play basic blocks against Ranged attacks. You must discard the top 3 cards of your Endurance for each ranged attack you block in this manner. | |||
| Name | Type | Rarity | Other |
| Generic Ambush | Attack | Rare | 2 |
| Text | |||
| GRID: -X-/-X-/--- If your opponent played a Holy Ground last turn, and you do not play a special card and this is the only attack you make this turn, this attack cannot be blocked and is considered a Head Shot. | |||
| Name | Type | Rarity | Other |
| Generic Cemetery | Location | Rare | |
| Text | |||
| No head shots may be made while in the Cemetery. | |||
| Name | Type | Rarity | Other |
| Generic Cold Hard Steel | Edge | Uncommon | S6 |
| Text | |||
| Play in conjunction with a non-special middle center attack. That attack may not be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Confusion | Event | Uncommon | 2 |
| Text | |||
| Opponent must immediately discard a card at random from his hand. | |||
| Name | Type | Rarity | Other |
| Generic Control Of The Blade | Situation | Uncommon | 3 |
| Text | |||
| If you played a successful block this turn, your opponent must discard one attack in order to play attacks during his next turn. | |||
| Name | Type | Rarity | Other |
| Generic Critical Hit | Edge | Common | 2 |
| Text | |||
| Play in conjunction with an attack. If that attack is successful, roll a die. If the number rolled is less than the amount of damage done from the attack, your opponent is knocked Prone. | |||
| Name | Type | Rarity | Other |
| Generic Dark Alley | Location | Rare | S6 |
| Text | |||
| At the beginning of each player’s turn, that player may search through their endurance and retrieve one Mugging or Street Punk. Increase the chances of any Mugging by 2 in 6. | |||
| Name | Type | Rarity | Other |
| Generic Dirty Fighter | Edge | Common | |
| Text | |||
| Play in conjunction with Weapon Bind. You may play an attack this turn if that attack is a Dirty Trick. | |||
| Name | Type | Rarity | Other |
| Generic Distraction | Event | Rare | 3 |
| Text | |||
| If you do not make any power blows this turn, your opponent cannot exert for a defense next turn. | |||
| Name | Type | Rarity | Other |
| Generic Elbow Strike (Left) | Martial Arts Attack | Uncommon | |
| Text | |||
| GRID: X--/---/--- If this attack is successful, your opponent must discard a dodge from their hand. If they do not discard any, they must take 1 damage | |||
| Name | Type | Rarity | Other |
| Generic Elbow Strike (Right) | Martial Arts Attack | Uncommon | |
| Text | |||
| GRID: --X/---/--- If this attack is successful, your opponent must discard a block from their hand. If they do not discard any, they must take 1 damage. | |||
| Name | Type | Rarity | Other |
| Generic Fleche | Edge | Common | |
| Text | |||
| Play in conjunction with a non-Special attack. Discard 3 cards from your hand. If your opponent blocks this attack he must discard 3 cards at random from his hand. You may only play one Fleche per turn. | |||
| Name | Type | Rarity | Other |
| Generic Gimmie It | Event | Common | 2 |
| Text | |||
| Play in conjunction with any disarm event. If the disarm is successful, you take your opponent’s weapon. They may now not roll to recover their weapon. | |||
| Name | Type | Rarity | Other |
| Generic Highland Ale | Edge | Rare | S2 |
| Text | |||
| Immediately reshuffle your hand into your endurance and draw up to your full ability. | |||
| Name | Type | Rarity | Other |
| Generic Honor Bound | Situation | Common | |
| Text | |||
| You may only play this card if you have been disarmed by your opponent. Your opponent cannot play attacks against you. Discard this card if you recover a weapon or deal any damage to your opponent. | |||
| Name | Type | Rarity | Other |
| Generic Horse Track | Location | Rare | |
| Text | |||
| At the beginning of each player’s turn that player may choose any situation in play. Roll a die. There is a 1 in 6 chance that situation is removed from play. | |||
| Name | Type | Rarity | Other |
| Generic Ice Cold Beer | Event | Rare | 4 |
| Text | |||
| Immediately reshuffle your hand into your endurance and draw up to your full ability. Lose 1 ability. | |||
| Name | Type | Rarity | Other |
| Generic I'll See You In Hell | Event | Common | 2 |
| Text | |||
| You may play this card if you have 5 or less ability and your opponent has a higher ability than you. You may remove one of your quickening cards in play from the game. | |||
| Name | Type | Rarity | Other |
| Generic Immortal MCBC Back | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Generic Immortal MCBC Front | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Signature Back | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play one of each signature card from each Immortal. For each Signature card you include in your deck, your lose two Pre-Game card slots. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Signature Front | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play one of each signature card from each Immortal. For each Signature card you include in your deck, your lose two Pre-Game card slots. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Weapons Back | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play two handed Weapons of Choice as one handed. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Weapons Front | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona Card. This card modifies your Persona and may not be removed from play. You may play two handed Weapons of Choice as one handed. | |||
| Name | Type | Rarity | Other |
| Generic Kick (Bottom) | Martial Arts Attack | Common | |
| Text | |||
| GRID: ---/---/-X- If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Generic Kick (Middle) | Martial Arts Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Generic Kick (Top) | Martial Arts Attack | Common | |
| Text | |||
| GRID: -X-/---/--- If this attack is successful, your opponent takes 1 damage and must discard the 2 top card of his endurance. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Generic Learn From The Best | Event | Rare | |
| Text | |||
| You may include this card in your deck when you have a Martial Arts pre-game card in play. For each Learn From The Best card you have in your deck, you may have one Martial Arts reserved card from another Persona in your deck. Learn From The Best must be played in conjunction with the Martial Arts reserved card. Card restrictions still apply. | |||
| Name | Type | Rarity | Other |
| Generic Lovable Fat Guy | Edge | Common | 3 |
| Text | |||
| Play in conjunction with Maurice. Instead of discarding cards from Maurice, you must instead place them at the bottom of your endurance in the order they were revealed. | |||
| Name | Type | Rarity | Other |
| Generic Never Interfere | Event | Common | |
| Text | |||
| Remove any Watcher in play from the game. | |||
| Name | Type | Rarity | Other |
| Generic No Mercy | Event | Rare | S2 |
| Text | |||
| Play this card if your opponent is disarmed. Your opponent is now Prone. | |||
| Name | Type | Rarity | Other |
| Generic Oblivion | Situation | Rare | 2 |
| Text | |||
| When this card comes into play, select a card at random from your opponent's hand and place it underneath this one. At the beginning of each of his turns, your opponent must choose a card from his hand and place it beneath Oblivion. Discard this card when you play a Special card. If Oblivion leaves play, discard all cards beneath it. | |||
| Name | Type | Rarity | Other |
| Generic Out Cold | Edge | Common | 3 |
| Text | |||
| Play in conjunction with any Pummel. If that Pummel is successful, your opponent must discard 3 cards from the top of his endurance. You may only play 1 Out Cold per Pummel. | |||
| Name | Type | Rarity | Other |
| Generic Palm Block (Bottom) | Martial Arts Block | Common | |
| Text | |||
| GRID: ---/---/-X- You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Generic Palm Block (Middle) | Martial Arts Block | Common | |
| Text | |||
| GRID: ---/-X-/--- You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Generic Palm Block (Top) | Martial Arts Block | Common | |
| Text | |||
| GRID: -X-/---/--- You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Generic Punch (Bottom) | Martial Arts Attack | Common | |
| Text | |||
| GRID: ---/---/-X- If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Generic Punch (Middle) | Martial Arts Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Generic Punch (Top) | Martial Arts Attack | Common | |
| Text | |||
| GRID: -X-/---/--- If this attack is successful, your opponent must choose either to take 1 point of damage or discard the top 3 cards of his endurance. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Generic Purple Haze | Object | Rare | |
| Text | |||
| At the beginning of your turn you may discard a non-defense card. | |||
| Name | Type | Rarity | Other |
| Generic Roundhouse | Martial Arts Edge | Rare | |
| Text | |||
| Play in conjunction with any Martial Arts attack. If that attack is successful, there is a 2 in 6 chance your opponent is knocked prone. | |||
| Name | Type | Rarity | Other |
| Generic Rules Of The Game | Situation | Uncommon | |
| Text | |||
| You may only play this card if the Cemetery location is in play. Any player making an attack that does damage loses 1 ability. Discard this card if any other Rules Of The Game comes into play or if you play a card that does damage to your opponent. This card is removed from play if the Cemetery location leaves play. | |||
| Name | Type | Rarity | Other |
| Generic Spinning Attack (Middle Left) | Attack | Uncommon | 2 |
| Text | |||
| GRID: ---/XX-/--- If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Spinning Attack (Middle Right) | Attack | Uncommon | 2 |
| Text | |||
| GRID: ---/-XX/--- If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Spinning Attack (Upper Left) | Attack | Uncommon | 2 |
| Text | |||
| GRID: XX-/---/--- If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Spinning Attack (Upper Right) | Attack | Uncommon | 2 |
| Text | |||
| GRID: -XX/---/--- If the last successful defense you played this turn is a dodge, this attack cannot be blocked. Your opponent's next attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Superior Tactics (Combat Trick) | Combat Trick | Uncommon | 2 |
| Text | |||
| GRID: ---/-X-/--- No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn. | |||
| Name | Type | Rarity | Other |
| Generic Superior Tactics (Edge) | Edge | Rare | 3 |
| Text | |||
| If you do not play any special card this turn, you may play a Superior Tactics in conjunction with a dodge. Ignore all text on the dodge played. | |||
| Name | Type | Rarity | Other |
| Generic Taunt | Event | Uncommon | S4 |
| Text | |||
| The only attacks your opponent may play during his next turn are Basic Attacks. | |||
| Name | Type | Rarity | Other |
| Generic The Hunter | Situation | Rare | S3 |
| Text | |||
| Your opponent may not play any special card that will prevent damage or avoid attacks. Remove this card from play your opponent takes damage. | |||
| Name | Type | Rarity | Other |
| Generic Vitals Strike | Attack | Rare | |
| Text | |||
| GRID: -X-/-X-/-X- If this attack is successful, your opponent must immediately discard all dodges from his hand. This attack does 0 damage. | |||
| Name | Type | Rarity | Other |
| Generic Whirl Attack (Lower Left) | Attack | Uncommon | |
| Text | |||
| GRID: ---/---/X-- You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. | |||
| Name | Type | Rarity | Other |
| Generic Whirl Attack (Lower Right) | Attack | Uncommon | |
| Text | |||
| GRID: ---/---/--X You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. | |||
| Name | Type | Rarity | Other |
| Generic Whirl Attack (Upper Left) | Attack | Uncommon | |
| Text | |||
| GRID: X--/---/--- You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. | |||
| Name | Type | Rarity | Other |
| Generic Whirl Attack (Upper Right) | Attack | Uncommon | |
| Text | |||
| GRID: --X/---/--- You may only play this attack if you made a successful block this turn. This attack may be a power blow with no exertion. | |||
| Name | Type | Rarity | Other |
| Generic Withdrawal (Bottom Left) | Attack | Common | |
| Text | |||
| GRID: ---/---/X-- This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. | |||
| Name | Type | Rarity | Other |
| Generic Withdrawal (Bottom Right) | Attack | Common | |
| Text | |||
| GRID: ---/---/--X This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. | |||
| Name | Type | Rarity | Other |
| Generic Withdrawal (Upper Left) | Attack | Common | |
| Text | |||
| GRID: X--/---/--- This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. | |||
| Name | Type | Rarity | Other |
| Generic Withdrawal (Upper Right) | Attack | Common | |
| Text | |||
| GRID: --X/---/--- This attack may be played after a Back Away. This attack may not be a power blow. If successful, this attack only does 1 point of damage. You cannot play any attacks on your next turn. If your opponent attacks you while this card is in play, that player must discard an attack for each Withdrawal in play. You may play another Withdrawal this turn. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Master Swordsman | Situation | Uncommon | 2 |
| Text | |||
| If you are using the Gothic Sword one handed you may attack to any area you just blocked if that block was a Basic block. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Pre Game Back | Pre-Game | Rare | |
| Text | |||
| This sword is a version of a popular design dating back to the 1500's. Designed with a long and slender blade, the Gothic Sword was designed to be light and quick making it easy to handle. Before the game begins, you must declare whether you are using the Gothic Sword as a one or two handed weapon. At the beginning of your turn, you may change the Gothic Sword to a one handed or two handed weapon. During any turn in which you have changed the Gothic Sword to a one handed or two handed weapon you lose one attack. Once per turn, you may discard the top 2 cards of your endurance to play an additional non-special attack. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Pre Game Front | Pre-Game | Rare | |
| Text | |||
| This sword is a version of a popular design dating back to the 1500's. Designed with a long and slender blade, the Gothic Sword was designed to be light and quick making it easy to handle. Before the game begins, you must declare whether you are using the Gothic Sword as a one or two handed weapon. At the beginning of your turn, you may change the Gothic Sword to a one handed or two handed weapon. During any turn in which you have changed the Gothic Sword to a one handed or two handed weapon you lose one attack. Once per turn, you may discard the top 2 cards of your endurance to play an additional non-special attack. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Precision Attack (Left) | Attack | Uncommon | 2 |
| Text | |||
| GRID: X--/---/--- If the last defense played this turn was successful and you are using the Gothic Sword one handed, then this attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Precision Attack (Right) | Attack | Uncommon | 2 |
| Text | |||
| GRID: --X/---/--- If the last defense played this turn was successful and you are using the Gothic Sword one handed, then this attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Slash (Left) | Attack | Common | 2 |
| Text | |||
| GRID: X--/X--/X-- You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Slash (Right) | Attack | Common | 2 |
| Text | |||
| GRID: --X/--X/--X You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Gothic Sword Slash (Top) | Attack | Common | 2 |
| Text | |||
| GRID: XXX/---/--- You may only play this card if you are using the Gothic sword as a two-handed weapon. This attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Grayson Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense may not be used to avoid ranged attacks. You may only make ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Grayson Calculated Risk | Event | Uncommon | R4 |
| Text | |||
| Remove any Situation or Object in play from the game. Your opponent may immediately discard a dodge to counter this card. | |||
| Name | Type | Rarity | Other |
| Grayson Dodge | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX You lose your next attack this turn. | |||
| Name | Type | Rarity | Other |
| Grayson Masters Attack | Attack | Rare | R2 |
| Text | |||
| GRID: ---/-X-/--- If your opponent is Prone this attack cannot be blocked. Your opponent cannot exert for a defense against this attack. | |||
| Name | Type | Rarity | Other |
| Grayson Masters Block | Block | Rare | S2 |
| Text | |||
| GRID: XXX/XXX/XXX You may attack to any area after playing this block. If you played an attack last turn that was unsuccessful, you may immediately return this defense to your hand. If this defense is in your hand at the end of your turn after you have returned it to your hand, you must discard it after your draw/discard phase. | |||
| Name | Type | Rarity | Other |
| Grayson Masters Disarm | Event | Rare | R2 |
| Text | |||
| Play in place of a non-ranged attack. You have a 3 in 6 chance of disarming your opponent. If your opponent is Prone your chances increase to 4 in 6. | |||
| Name | Type | Rarity | Other |
| Grayson Masters Headshot | Attack | Rare | S2 |
| Text | |||
| GRID: ---/---/--- Choose any one Upper Row grid square for this attack to target. If you do not play a special card this turn, this attack may be considered a head shot. | |||
| Name | Type | Rarity | Other |
| Grayson Persona Back | Persona | Rare | 6 |
| Text | |||
| A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory. When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short. Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest. If you played a successful block this turn, your opponent must discard a dodge to play dodge against your first attack this turn. At the beginning of your turn before your must do phase, you may discard a defense to draw a card, up to 2 defenses. You may include up to 6 master cards. | |||
| Name | Type | Rarity | Other |
| Grayson Persona Front | Persona | Rare | 6 |
| Text | |||
| A warrior out of time. That describes Grayson fully. Recruited by Darius himself, Grayson served as his chief lieutenant. Always at Darius' side, Grayson learned the joys of conquest of victory. When Darius turned away from war, Grayson was lost. All he knew and lived for was war. Over the centuries, Grayson has tried to recapture what he enjoyed with Darius, always falling short. Over time, Grayson has finally realized that there was one reason for his failures. Darius. Darius' death, and those of his students, would become Grayson's all consuming quest. If you played a successful block this turn, your opponent must discard a dodge to play dodge against your first attack this turn. At the beginning of your turn before your must do phase, you may discard a defense to draw a card, up to 2 defenses. You may include up to 6 master cards. | |||
| Name | Type | Rarity | Other |
| Grayson Premium +1 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Grayson Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Grayson Pummel | Attack | Rare | R2 |
| Text | |||
| GRID: -X-/---/--- This attack cannot be blocked. If successful, your opponent must discard 2 blocks. If he doesn’t discard any blocks, there is a 3 in 6 he is knocked prone. | |||
| Name | Type | Rarity | Other |
| Grayson Tactical Genius | Edge | Rare | R2 |
| Text | |||
| Play this card in conjunction with a special card. That special card cannot be countered or nullified. This Edge card remains in play with the special card until it is removed from play. | |||
| Name | Type | Rarity | Other |
| Grayson Taunt | Event | Common | R |
| Text | |||
| Play when your opponent is Prone. Your opponent may not play any defenses during his next turn if he rolled to regain his feet during that turn. | |||
| Name | Type | Rarity | Other |
| Grayson Trip | Event | Common | |
| Text | |||
| Your opponent loses all standing defenses. Your opponent must discard a dodge form his hand. | |||
| Name | Type | Rarity | Other |
| Ian Bancroft Pre Game Back | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Ian Bancroft...Ian Bancroft watched the legends. Graduating second out of a class 61 in 1959, Ian began to watch the great ones. First serving as the Watcher for Darius and later May-Ling Shen, Ian has had the chance to watch some of the best. During his time as a Watcher, Ian has also served as the head of the Western European Division of Watchers. While Ian Bancroft is assigned as your Watcher, you may make an Exertion to look through either your Endurance or discard pile to retrieve Darius and put it in your hand. | |||
| Name | Type | Rarity | Other |
| Ian Bancroft Pre Game Front | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Ian Bancroft...Ian Bancroft watched the legends. Graduating second out of a class 61 in 1959, Ian began to watch the great ones. First serving as the Watcher for Darius and later May-Ling Shen, Ian has had the chance to watch some of the best. During his time as a Watcher, Ian has also served as the head of the Western European Division of Watchers. While Ian Bancroft is assigned as your Watcher, you may make an Exertion to look through either your Endurance or discard pile to retrieve Darius and put it in your hand. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Manny) | Situation | Rare | S2 |
| Text | |||
| You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play. | |||
| Name | Type | Rarity | Other |
| Jin Ke Forearm Block | Martial Arts Block | Uncommon | R4 |
| Text | |||
| GRID: XXX/---/--- You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Jin Ke Hidden Dragon | Martial Arts Situation | Rare | S2 |
| Text | |||
| While this card is in play, you may play one additional attack each turn if the additional attack is Hidden. You may make this additional attack Hidden if you do not play any Special cards on a turn. | |||
| Name | Type | Rarity | Other |
| Jin Ke High Kick | Attack | Rare | R3 |
| Text | |||
| GRID: -X-/-X-/--- If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. This attack cannot be a power blow. | |||
| Name | Type | Rarity | Other |
| Jin Ke Shin Block | Martial Arts Block | Uncommon | R4 |
| Text | |||
| GRID: ---/---/XXX You may play this defense against any Dirty Trick or Martial Arts attack to block that attack. You do not need to discard a block to play this block. | |||
| Name | Type | Rarity | Other |
| Jin Ke Snap Kick (Center) | Martial Arts Attack | Common | R2 |
| Text | |||
| GRID: -X-/---/--- If this attack is successful, your opponent may not play any Events next turn. | |||
| Name | Type | Rarity | Other |
| Jin Ke Snap Kick (Left) | Martial Arts Attack | Common | R2 |
| Text | |||
| GRID: X--/---/--- If this attack is successful, your opponent may not play any upper attacks next turn. | |||
| Name | Type | Rarity | Other |
| Jin Ke Snap Kick (Right) | Martial Arts Attack | Common | R2 |
| Text | |||
| GRID: --X/---/--- If this attack is successful, your opponent may only make one attack next turn. | |||
| Name | Type | Rarity | Other |
| Jin Ke Snap Whirling Kick | Martial Arts Attack | Rare | S2 |
| Text | |||
| GRID: ---/X-X/--- If this attack is successful, your opponent may only play basic attacks next turn. | |||
| Name | Type | Rarity | Other |
| Kalas Dodge | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX You lose your first attack this turn. | |||
| Name | Type | Rarity | Other |
| Kane Dodge | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX You lose your first attack this turn. | |||
| Name | Type | Rarity | Other |
| Kane Elbow Strike (Left) | Martial Arts Attack | Rare | |
| Text | |||
| GRID: XX-/---/--- If this attack is successful, your opponent must discard up 2 dodges from their hand. If they do not discard any, they must take 2 damage. | |||
| Name | Type | Rarity | Other |
| Kane Elbow Strike (Right) | Martial Arts Attack | Rare | |
| Text | |||
| GRID: -XX/---/--- If this attack is successful, your opponent must discard to 2 blocks from their hand. If they do not discard any, they must take 2 damage. | |||
| Name | Type | Rarity | Other |
| Kane Evade (Left) | Dodge | Common | |
| Text | |||
| GRID: X--/X--/X-- Your first attack this turn must be to the right side. | |||
| Name | Type | Rarity | Other |
| Kane Evade (Right) | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X Your first attack this turn must be to the left side. | |||
| Name | Type | Rarity | Other |
| Khabul Khan Armor Gauntlets | Object | Rare | R2 |
| Text | |||
| You may play attacks and blocks even if disarmed. Your attacks may not be power blows. | |||
| Name | Type | Rarity | Other |
| Khabul Khan Frantic Search | Edge | Rare | R2 |
| Text | |||
| Name an object card, reveal and discard the top card of your endurance until you find the object and put it into your hand. You may only play one Frantic Search per turn. | |||
| Name | Type | Rarity | Other |
| Kit O Brady A Sure Thing | Situation | Rare | R3 |
| Text | |||
| You may discard this card when your opponent plays a special or edge card. You have a 3 in 6 chance of countering that card as it is played. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Aces High | Attack | Uncommon | R3 |
| Text | |||
| GRID: -X-/---/--- This attack may not be a power blow. Your opponent must discard a defense in order to play a defense against this attack. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid ranged attacks. You may only play ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Dealing From The Bottom | Edge | Common | |
| Text | |||
| When drawing cards, any cards may come from the bottom of your deck for the remainder of this turn. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Deuces Wild | Attack/Defense | Rare | S2 |
| Text | |||
| GRID: ---/---/--- This card will duplicate the top attack or defense in any player’s discard pile. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Dodge | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX You lose your next attack this turn. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Five Card Stud | Event | Uncommon | R2 |
| Text | |||
| Each player reveals the top 5 cards of their endurance. Add up the number of special cards found. The player with the highest amount may place one of those cards into their hand. Each player then reshuffles those cards back into their endurance. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Full House | Edge | Common | R |
| Text | |||
| Play this card in conjunction with Three of a Kind. You have a 2 in 6 chance of placing up to five cards from your Endurance into your hand. You must declare how many cards you will take before placing any cards from Full House. This is not considered to be drawing cards. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Lady Luck | Event | Rare | R |
| Text | |||
| Roll a die: If you roll a 1 or 2 you may draw two cards. If you roll a 3 this card is returned to your hand. On a 4 or 5 you must discard a card at random from your hand. On a 6, you may discard two cards at random from your opponent's hand. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Lucky Coin | Object | Common | R2 |
| Text | |||
| Any turn before you make a die roll, you may flip a coin. Call heads or tails. If you win the toss, you may add or subtract one from the die roll. If you lose, your opponent may add or subtract one from the die roll. You may only have one Lucky Coin in play. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Persona Back | Persona | Rare | 5 |
| Text | |||
| Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race. In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate. This is going to be a first for me. - Kit O'Brady Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Persona Front | Persona | Rare | 5 |
| Text | |||
| Gambler. That one word describes everything you need to know about Kit O'Brady. Never one to pass up a game of chance of any kind, Kit has won and lost a hundred fortunes during his time as an Immortal. Of course, not all of this was done honestly. It is fitting that his first death was from hanging after attempting to fix a horse race. In recent years, Kit has suffered from a record string of bad luck ever since losing his bar the Double Eagle to Amanda. Adding insult to injury, he then lost his lucky coin that Kit always felt controlled his fate. This is going to be a first for me. - Kit O'Brady Once per turn you may discard up to 2 cards. For each card discarded you must increase or decrease the chances of any die roll you make this turn. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Premium Back | Pre-Game | Premium | |
| Text | |||
| Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, roll one die. On a roll of 1, you begin the game with -1 Ability. On a roll of 2 or 3, you start with zero extra ability. One a roll of 4 or 5, you start the game with +1 ability. On a roll of 6, you begin the game with +2 Ability. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Royal Flush | Event | Common | R3 |
| Text | |||
| Your opponent must choose a card type. Each Player counts the total number of that card type in their hand. The player with the highest amount may gain 1 ability. This card will not raise a player’s ability over the maximum. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Stack The Deck | Event | Rare | R3 |
| Text | |||
| Roll two dice. Add the total together. You may then look at a number of cards equal to the dice total from the top of your opponent’s endurance and return them in any order. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Three Of A Kind | Event | Rare | S3 |
| Text | |||
| Roll a die. You have a 2 in 6 chance of avoiding all attacks and damage this turn. | |||
| Name | Type | Rarity | Other |
| Kit O Brady Up The Sleeve | Situation | Rare | S2 |
| Text | |||
| During your turn, you may place any two Situation or Object cards in your hand face down under Up The Sleeve. Discard Up The Sleeve to place the cards underneath it directly into play. If Up The Sleeve is removed from play by your opponent, discard any cards underneath it. | |||
| Name | Type | Rarity | Other |
| Kris Broad Sword Pre Game Back | Pre-Game | Rare | |
| Text | |||
| A sword with a distinctive blade, the Kris Broadsword is designed with a 28 inch blade, making it ideal for quick and deadly fighting in close combat. However, the handle is long enough to allow the sword to be used as a two handed weapon, thus making the weapon usable to deliver power strikes. You must declare before the game begins if you are using the Kris Broadsword as 1 or 2 Handed Weapon. Your opponent must discard a defense from their hand for each successful attack you play. If you do not attack during your turn, and there are no cards in play by your opponent preventing you from attacking, you must discard a defense. | |||
| Name | Type | Rarity | Other |
| Kris Broad Sword Pre Game Front | Pre-Game | Rare | |
| Text | |||
| A sword with a distinctive blade, the Kris Broadsword is designed with a 28 inch blade, making it ideal for quick and deadly fighting in close combat. However, the handle is long enough to allow the sword to be used as a two handed weapon, thus making the weapon usable to deliver power strikes. You must declare before the game begins if you are using the Kris Broadsword as 1 or 2 Handed Weapon. Your opponent must discard a defense from their hand for each successful attack you play. If you do not attack during your turn, and there are no cards in play by your opponent preventing you from attacking, you must discard a defense. | |||
| Name | Type | Rarity | Other |
| Kris Broadsword Power Swing | Attack | Rare | 3 |
| Text | |||
| GRID: ---/XXX/--- You may only play this attack if you are using the Kris Broadsword as a 2 Handed weapon. This attack is considered a power blow without an Exertion. | |||
| Name | Type | Rarity | Other |
| Kris Broadsword Slip (Bottom) | Attack | Common | |
| Text | |||
| GRID: ---/---/-X- If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage. | |||
| Name | Type | Rarity | Other |
| Kris Broadsword Slip (Left) | Attack | Common | |
| Text | |||
| GRID: ---/X--/--- If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage. | |||
| Name | Type | Rarity | Other |
| Kris Broadsword Slip (Right) | Attack | Common | |
| Text | |||
| GRID: ---/--X/--- If opponent successfully blocks this attack choose any adjacent area on the grid not covered by the block. Opponent must discard a defense that covers that area or take 1 point of damage. | |||
| Name | Type | Rarity | Other |
| Lachlan Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Lachlan Boulder | Attack | Rare | R3 |
| Text | |||
| GRID: -X-/---/--- You may play this attack even if you are disarmed. There is a 4 in 6 chance your opponent becomes prone if this attack is successful. This attack may be a Power Blow without an Exertion. This attack may not be a Head Shot. | |||
| Name | Type | Rarity | Other |
| Lachlan Henchmen | Situation | Rare | R4 |
| Text | |||
| While Henchmen is in play, you may play an additional basic attack each turn for each Henchmen in play. You may play these attacks even if there are cards in play that would limit the number of attacks you may play. | |||
| Name | Type | Rarity | Other |
| Lachlan Kings Warrant | Situation | Rare | S4 |
| Text | |||
| You may make a 3 card Exertion to take an Edge card from your discard pile and place it in your hand. | |||
| Name | Type | Rarity | Other |
| Lachlan Leer | Combat Trick | Common | R4 |
| Text | |||
| GRID: -X-/---/--- Your opponent may not play an Edge in their attack phase next turn if this Combat Trick is successful. | |||
| Name | Type | Rarity | Other |
| Lachlan Persona Back | Persona | Rare | 4 |
| Text | |||
| If you are using a Weapon that requires two Hand Icons, any successful non-Special Attack you perform does an extra point of damage. Once per turn, you may ignore the effects of one Edge card played by your opponent. You may include up to 4 Master Cards. | |||
| Name | Type | Rarity | Other |
| Lachlan Persona Front | Persona | Rare | 4 |
| Text | |||
| If you are using a Weapon that requires two Hand Icons, any successful non-Special Attack you perform does an extra point of damage. Once per turn, you may ignore the effects of one Edge card played by your opponent. You may include up to 4 Master Cards. | |||
| Name | Type | Rarity | Other |
| Lachlan Premium +1 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Lachlan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Luther - Amanda Crystal Bearer | Edge | Rare | S3 |
| Text | |||
| Draw one card for each two Crystals you have in play. Do not draw any card during the next Draw/Discard step. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Akido Back | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Jujitsu teaches skills that enable one to overcome a larger, stronger opponent. A one form of jujitsu is akido. Akido uses wrist, elbow, and shoulder twists and graceful falls. Unique among Martial Arts, Akido is nonaggressive and relies on the opponent being the aggressor. This card modifies your Persona and may not be removed from the game. When disarmed you may still play blocks. For each successful power block you make when you are disarmed, you still take 1 damage. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Akido Front | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Jujitsu teaches skills that enable one to overcome a larger, stronger opponent. A one form of jujitsu is akido. Akido uses wrist, elbow, and shoulder twists and graceful falls. Unique among Martial Arts, Akido is nonaggressive and relies on the opponent being the aggressor. This card modifies your Persona and may not be removed from the game. When disarmed you may still play blocks. For each successful power block you make when you are disarmed, you still take 1 damage. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Kendo Back | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. One form of Martial Arts that does concentrate on the use of weapons is kendo. Kendo fighting teaches the use of leather-covered bamboo “swords” as a part an integral part of the technique. This card modifies your Persona and may not be removed from the game. When disarmed you may still play attacks. These attacks may not be Power Blows. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Kendo Front | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. One form of Martial Arts that does concentrate on the use of weapons is kendo. Kendo fighting teaches the use of leather-covered bamboo “swords” as a part an integral part of the technique. This card modifies your Persona and may not be removed from the game. When disarmed you may still play attacks. These attacks may not be Power Blows. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Kung Fu Back | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Some of the more popular forms of martial arts include kung fu, karate, and tae kwon do. Each of these styles emphasize blows and attacks with the feet and the sides of the hands. However, it is technique that is emphasized, not strength, for the blows to have any effect. This card modifies your Persona and may not be removed from the game. During your turn, for each successful defense you played you may play an additional Martial Arts attack. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Kung Fu Front | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. Some of the more popular forms of martial arts include kung fu, karate, and tae kwon do. Each of these styles emphasize blows and attacks with the feet and the sides of the hands. However, it is technique that is emphasized, not strength, for the blows to have any effect. This card modifies your Persona and may not be removed from the game. During your turn, for each successful defense you played you may play an additional Martial Arts attack. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Tai Chi Chuan Back | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. This belief in ki is highlighted in t’ai chi ch’uan, a meditation-like discipline that emphasizes slow, graceful body movements. The most popular form of individual exercise in China, t’ai chi is often performed publicly in large groups. The form has been shown to reduce stress and lower blood pressure. The form though is more than simple exercise. It can also be a very effective form of self-defense when used by a master. This card modifies your Persona and may not be removed from the game. Dodges will not avoid Multiple Martial Arts attacks you play. | |||
| Name | Type | Rarity | Other |
| Martial Arts Pre-Game Tai Chi Chuan Front | Pre-Game | Rare | |
| Text | |||
| Martial Arts consists of various forms of self-defense, usually without weapons, based on techniques developed in the ancient lands of Asian. Today, these techniques have come into wide use for self-defense, competition, and exercise. All styles emphasize allowing ki (cosmic energy) to flow through one’s body. This belief in ki is highlighted in t’ai chi ch’uan, a meditation-like discipline that emphasizes slow, graceful body movements. The most popular form of individual exercise in China, t’ai chi is often performed publicly in large groups. The form has been shown to reduce stress and lower blood pressure. The form though is more than simple exercise. It can also be a very effective form of self-defense when used by a master. This card modifies your Persona and may not be removed from the game. Dodges will not avoid Multiple Martial Arts attacks you play. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Immortal Research | Edge | Rare | S2 |
| Text | |||
| If your opponent did not play any master card last turn, you may look at his hand or at the top five cards of his Endurance and play any non-Signature Master card as if it was in your hand. You may play only one Immortal Research per turn. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Master Attack | Attack | Rare | R2 |
| Text | |||
| GRID: ---/-X-/--- If your opponent played a master card last turn, this attack cannot be blocked. It does an additional damage for each master card beyond the fourth your opponent was originally allowed in his deck. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Master Lunge | Attack | Rare | R3 |
| Text | |||
| GRID: ---/-X-/--- If your opponent played a master card last turn, this attack cannot be dodged. It does an additional damage for each master card beyond the fourth your opponent was originally allowed in his deck. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Pleasure Of The Hunt (Version 1) | Situation | Rare | S3 |
| Text | |||
| You may consider any Signature card played by your opponent as a Master card. You may discard Pleasure of the Hunt to counter a Master card as it is played. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Pleasure Of The Hunt (Version 2) | Situation | Rare | R3 |
| Text | |||
| Each time your opponent plays a Master card, you may either make an exertion to remove it from the game or choose a card at random from his hand and discard it. | |||
| Name | Type | Rarity | Other |
| Martin Hyde Pleasure Of The Kill | Edge | Rare | R2 |
| Text | |||
| If your opponent gained ability or prevented damage from a successful attack last turn, he cannot play any Edge or special card next turn. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Calm | Situation | Rare | R3 |
| Text | |||
| While Calm is in play, once per turn you may look at the top 4 cards of your Endurance. Place these cards back onto your Endurance in the order you drew them before making an exertion. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Clarity | Event | Rare | R6 |
| Text | |||
| You may play this card when your opponent has played a Hidden attack against you. You may reveal the attack. You next attack this turn is Hidden and can not be revealed. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Control | Edge | Rare | S2 |
| Text | |||
| When Control is played, you may reorganize the order of your opponents attacks before you begin to defend. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Dodge | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX You dodge your opponents attack. Lose you next attack this turn. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Evade (Left) | Dodge | Common | |
| Text | |||
| GRID: X--/X--/X-- You narrowly avoid your opponents attack. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Evade (Right) | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X You narrowly avoid your opponents attack. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Greatest Asset, Greatest Liability | Martial Arts Attack | Rare | S4 |
| Text | |||
| GRID: ---/-X-/-X- Your opponents greatest asset is also their greatest liability. Do 1 point of damage to your opponent if this attack is successful. If this attack is successful, there is a 4 in 6 chance your opponent becomes prone. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Jump | Dodge | Uncommon | |
| Text | |||
| GRID: ---/XXX/XXX Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Let Me Get My Sword | Event | Uncommon | R4 |
| Text | |||
| You recover a disarmed weapon. This card will recover a broken weapon. You may play another Special card this turn. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Masters Dodge | Dodge | Rare | R3 |
| Text | |||
| GRID: XXX/XXX/XXX After playing this defense, you may attack as normal. Your next attack this turn is undodgeable. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Masters Lunge | Attack | Rare | R2 |
| Text | |||
| GRID: ---/-X-/--- This attack does 3 damage. Your opponent may dodge, but he may not block this attack. This attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Masters Throw | Martial Arts Attack | Rare | R3 |
| Text | |||
| GRID: XXX/X--/X-- If this attack is successful, there is a 3 in 6 chance your opponent is prone. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Masters Toss | Martial Arts Attack | Rare | R3 |
| Text | |||
| GRID: XXX/--X/--X If this attack is successful, there is a 3 in 6 chance your opponent is disarmed. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Persona Back | Persona | Rare | 6 |
| Text | |||
| You may begin the game disarmed, and cannot be rearmed against your will. If you choose to, any Weapon of Choice card associated with your deck must be face down to signify this state. If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage. You may have up to 6 Master Cards. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Persona Front | Persona | Rare | 6 |
| Text | |||
| You may begin the game disarmed, and cannot be rearmed against your will. If you choose to, any Weapon of Choice card associated with your deck must be face down to signify this state. If you are disarmed, you may continue to use basic blocks and attacks as normal. Instead of doing damage when disarmed, your opponent must discard 1 card from their Endurance for each successful point of damage your attack would have inflicted. If you make a power block, you still take 1 damage. You may have up to 6 Master Cards. | |||
| Name | Type | Rarity | Other |
| May Ling Shen Premium +1 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the May-Ling Shen Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Methuselah Pre Game Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks. | |||
| Name | Type | Rarity | Other |
| Methuselah Pre Game Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks. | |||
| Name | Type | Rarity | Other |
| Methuselah Pre Game Front (Ultra-Rare) | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins. Methuselah's Stone does not count towards your pregame limit. You may play this card as either a substitute for a single crystal or (if you already have crystals 1-6 in play) as a separate card. As a substitute, Methuselah's Stone gains all text and the name of the missing crystal. As a separate card, you may substitute 3 basic attacks with 3 non-special attacks. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Bite Of The Vampire | Attack | Rare | R3 |
| Text | |||
| GRID: X-X/---/--- This attack may not be a power blow. If successful, you can discard three cards at random from your opponents hand to their discard pile. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Dodge | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX You dodge the attack. You lose 1 attack this turn. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Fear Of The Vampyre | Situation | Common | R3 |
| Text | |||
| While Fear of the Vampyre is in play, your opponent may not play any Allies that are Edges. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Making A Living | Event | Rare | R |
| Text | |||
| Play Making A Living to take possession of any one Object your opponent has in their discard pile. If the Object is discarded, return the Object to its owners discard pile. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Mark Of The Vampire | Situation | Rare | R2 |
| Text | |||
| While Mark of the Vampire is in play, your opponent may not play any Allies that are Situations. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Persona Back | Persona | Rare | 5 |
| Text | |||
| Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria. Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponents hand. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Persona Front | Persona | Rare | 5 |
| Text | |||
| Style over Substance. It was never enough for Ward to just kill someone. There had to be a show involved. From his first killing spree in 1525, he has continued his trend through the centuries. Be it victims of the plague, wild dogs, vampires or today's serial killers, Ward has always had to make the simplest of murders into front page hysteria. Any turn you do not play a Special Card, you may make a 3-card exertion to look at any 4 cards at random from your opponents hand. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Premium +1 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Nicholas Ward Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Rock N Roll | Event | Uncommon | R4 |
| Text | |||
| If you play more than one attack this turn, blocks will not defend against consecutive attacks. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Vampire Scare | Situation | Uncommon | S4 |
| Text | |||
| While Vampire Scare is in play, your opponent may not play any Allies that are Events. | |||
| Name | Type | Rarity | Other |
| Nicholas Ward Vampires Seduction | Event | Rare | R3 |
| Text | |||
| You may search through your opponents Endurance for any one Ally that is a Situation. Immediately place this Situation into play as if it was one of your own cards. If the Situation is removed from play, return it to your opponent's discard pile. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Persona Back | Persona | Rare | 4 |
| Text | |||
| You must begin the game unarmed, and cannot be rearmed against your will. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards. | |||
| Name | Type | Rarity | Other |
| Rebecca Abbey | Location | Uncommon | S3 |
| Text | |||
| While the Abbey is in play, all attacks that do damage only do one point of damage after all modifiers are applied. | |||
| Name | Type | Rarity | Other |
| Rebecca Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Rebecca Dodge | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX You dodge the attack. You lose 1 attack this turn. | |||
| Name | Type | Rarity | Other |
| Rebecca Giver Of The Crystals | Event | Uncommon | S4 |
| Text | |||
| Play this card if your opponent has any Crystals in play. When this card is played, remove one of your opponents Crystals from the game. Your opponent must also remove one non-basic defense or attack from their deck from the game. | |||
| Name | Type | Rarity | Other |
| Rebecca Master Teacher | Situation | Rare | R4 |
| Text | |||
| While Master Teacher is in play, Rebecca may play blocks against attacks that are considered unblockable. | |||
| Name | Type | Rarity | Other |
| Rebecca Masters Attack | Attack | Rare | R2 |
| Text | |||
| GRID: ---/-X-/--- Master's Attack can not be blocked, but can be dodged. Master's Attack does three damage; this attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Rebecca Masters Block | Block | Rare | S2 |
| Text | |||
| GRID: XXX/XXX/XXX If this is the last defense you play during your turn, you may still attack as normal. Your next attack this turn may be hidden, even if it is Special Attack. This attack may not be a Power Blow or a Ranged Attack. | |||
| Name | Type | Rarity | Other |
| Rebecca Masters Dodge | Dodge | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX | |||
| Name | Type | Rarity | Other |
| Rebecca Masters Trick | Attack | Rare | R3 |
| Text | |||
| GRID: -X-/-X-/--- This attack may not be dodged, though it may be blocked. If your opponent is at 2 Ability or less and you do not play a special card, this attack is considered a Head Shot. | |||
| Name | Type | Rarity | Other |
| Rebecca Persona Back | Persona | Rare | 6 |
| Text | |||
| The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception. Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world. Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined. They didn't teach you to fight. I did. - Rebecca If you are using a one handed Weapon Of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order. You may have up to 6 Master Cards. | |||
| Name | Type | Rarity | Other |
| Rebecca Persona Front | Persona | Rare | 6 |
| Text | |||
| The Grand Dame of Immortals. Rebecca is known for two things. The first is role as a teacher. No one has trained more young Immortals who have entered into the game on the side of right than Rebecca, with one glaring exception. Without Rebecca, these Immortals would have lead lives of evil and destruction. Rebecca is also know for the Crystals. A shard of a larger stone was presented to each of Rebecca's students when they completed training with her and went out into the world. Rebecca trusted her students with these Crystals, as it is rumored that should these shards ever be placed back together, the holder of the resulting stone will gain more power than can be imagined. They didn't teach you to fight. I did. - Rebecca If you are using a one handed Weapon Of Choice, when making an Exertion for a defense or an attack, you may place any unused cards from the Exertion back to the top of your Endurance in any order. You may have up to 6 Master Cards. | |||
| Name | Type | Rarity | Other |
| Rebecca Premium +1 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Rebecca Horne Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Rebecca Teacher Of Many | Edge | Rare | R3 |
| Text | |||
| You may look at up to 3 defenses drawn at random from your opponent's hand. | |||
| Name | Type | Rarity | Other |
| Richie Ryan Burglar | Event | Rare | S2 |
| Text | |||
| Search through your opponent’s endurance and choose 1 non-grided Persona specific card. You must play that card this turn. You may play another special card this turn. | |||
| Name | Type | Rarity | Other |
| Richie Ryan End Of Innocence | Situation | Rare | S2 |
| Text | |||
| If you do not play a Special card this turn, you may discard this card from play in order to make an upper attack you just played a head shot. | |||
| Name | Type | Rarity | Other |
| Rita Luce Back | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Rita Luce...Rita graduated from the Watcher class of '68, with a place of 34 of 75. She disgraced herself and the Watcher while serving as the Watcher of Michael Christian. During that time, she provided him with information concerning his opponents. While Rita Luce is assigned as your Watcher, your opponent must show you one card of his choice that he takes into his hand from his Endurance during his draw/discard phase. | |||
| Name | Type | Rarity | Other |
| Rita Luce Front | Pre-Game | Rare | |
| Text | |||
| Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Rita Luce...Rita graduated from the Watcher class of '68, with a place of 34 of 75. She disgraced herself and the Watcher while serving as the Watcher of Michael Christian. During that time, she provided him with information concerning his opponents. While Rita Luce is assigned as your Watcher, your opponent must show you one card of his choice that he takes into his hand from his Endurance during his draw/discard phase. | |||
| Name | Type | Rarity | Other |
| Senghi Khabul Ancestral Blade | Object | Rare | R2 |
| Text | |||
| For each Ancestral Blade you have in play, you may discard a non-grided card from your hand at the beginning of your turn, and replace it from the top of your endurance. | |||
| Name | Type | Rarity | Other |
| Senghi Khabul Headbutt | Attack | Rare | R2 |
| Text | |||
| GRID: -X-/-X-/--- This attack cannot be blocked. It does one damage for every two objects you have in play. | |||
| Name | Type | Rarity | Other |
| Senghi Khabul Skinning Knife | Object | Rare | R2 |
| Text | |||
| For each successful attack, your opponent must discard five cards from the top of his endurance. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Armor (Casque) | Object | Rare | R2 |
| Text | |||
| While Casque is in play, all upper attacks made against you do one less damage. You may only have one Casque in play. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Armor (Gloves) | Object | Rare | R2 |
| Text | |||
| While Armored Gloves are in play, any upper or middle row dirty trick attacks you play do one point of damage if successful. You may only have one Armored Gloves in play. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Armor (Shin Guard) | Object | Rare | R2 |
| Text | |||
| While Shin Guard is in play, any sweep attack you play does an additional one damage. You may only have one Shin Guard in play. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Persona Back | Persona | Rare | 4 |
| Text | |||
| Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went. Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade. Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance. You have a Master card limit of 4. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Persona Front | Persona | Rare | 4 |
| Text | |||
| Perhaps the most feared warrior the world has ever know. Senghi Khan was warrior so feared that no one ever dared even utter his name. Senghi rode the world over, conquering and destroying as he went. Over time, he acquired a lesser warrior named Kane, who he allowed to handle his more minor killings. Perhaps though, Senghi has become lax in his ways, and will soon fall to a lucky swing of the blade. Instead of playing a Special card, before beginning your attack phase, you may choose to look at the top 6 cards of your opponent's Endurance. You have a Master card limit of 4. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Premium +2 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Senghi Khan Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Scout | Edge | Rare | R3 |
| Text | |||
| When looking at the top 6 cards of your opponent's Endurance, you may choose to replace them in any order. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Sweep (Center) | Attack | Uncommon | |
| Text | |||
| GRID: ---/---/-X- This attack does one damage. If this attack is successful, your opponent has a 1 in 6 chance of becoming disarmed. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Sweep (Left) | Attack | Uncommon | |
| Text | |||
| GRID: ---/---/X-- This attack does one damage. If this attack is successful, your opponent is forced back and may only make ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Senghi Khan Sweep (Right) | Attack | Uncommon | |
| Text | |||
| GRID: ---/---/--X This attack does one damage. If this attack is successful, there is a 2 in 6 chance your opponent will become prone. | |||
| Name | Type | Rarity | Other |
| Shield Master Of The Shield | Block | Rare | |
| Text | |||
| GRID: XXX/XXX/--- After playing this block you may attack to any area. | |||
| Name | Type | Rarity | Other |
| Shield Quality Blade | Object | Uncommon | |
| Text | |||
| On a turn you may either play a block to defend against a ranged attack with a two card exertion or you may make a block a power block with a three card exertion. These exertions are made after you play the block. You can have only one Quality Blade in play. | |||
| Name | Type | Rarity | Other |
| Shield Shield Punch | Attack | Rare | 3 |
| Text | |||
| GRID: -X-/-X-/--- Your opponent may not play a block against this attack. If successful, opponent has a 2 in 6 chance of being knocked Prone. You may only play 1 Shield Punch per turn. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Masters Thrust (Left) | Attack | Rare | 3 |
| Text | |||
| GRID: ---/X--/--- This attack does 3 damage. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Masters Thrust (Right) | Attack | Rare | 3 |
| Text | |||
| GRID: ---/--X/--- This attack does 3 damage. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Pre Game Back | Pre-Game | Rare | |
| Text | |||
| Any non-headshot attack you play that is successful that has "Master" in the title does an additional one point of damage. After you play a Guard, you must make an exertion. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Pre Game Front | Pre-Game | Rare | |
| Text | |||
| Any non-headshot attack you play that is successful that has "Master" in the title does an additional one point of damage. After you play a Guard, you must make an exertion. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Quality Blade | Object | Uncommon | |
| Text | |||
| Instead of making an Exertion after you have played a Guard, you discard a Special card from your hand. You may only have one Quality Blade in play. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Twist Of The Blade Block | Edge | Uncommon | |
| Text | |||
| Play in conjunction with any Thrust attack. This attack is unblockable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card. | |||
| Name | Type | Rarity | Other |
| Sword Babylon Twist Of The Blade Dodge | Edge | Uncommon | |
| Text | |||
| Play in conjunction with any Thrust attack. This attack is undodgeable. You may only play one Twist Of The Blade per turn. This attack may not be modified by any other Edge card. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen Death | Event | Uncommon | S |
| Text | |||
| You may only play this card if you have selected Methos as one of your Four Horsemen Personas. Play this card in conjunction with a Power Blow attack. If this attack is successful, your opponent must discard the bottom ten cards from their Endurance. This card is not considered an Ally. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen Famine | Situation | Uncommon | S |
| Text | |||
| You may only play this card if you have selected Caspian as one of your Four Horsemen Personas. For each card your opponent plays each turn from their hand, he must discard a card from the top of their Endurance. This card is not considered an Ally. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen Persona Back | Persona | Rare | 4 |
| Text | |||
| Play this card before the game begins in conjunction with any two Personas who are identified on their card as having been a member of the Four Horsemen. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You must use the lower Master card limit of the two Personas for including Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen Persona Front | Persona | Rare | 4 |
| Text | |||
| Play this card before the game begins in conjunction with any two Personas who are identified on their card as having been a member of the Four Horsemen. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You must use the lower Master card limit of the two Personas for including Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen Pestilence | Edge | Uncommon | S |
| Text | |||
| You may only play this card if you have selected Kronos as one of your Four Horsemen Personas. Play this card in conjunction with an attack. If this attack is successful, your opponent must discard a card at random from their hand. This card is not considered an Ally. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen Premium +1 Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| The Four Horsemen War | Situation | Uncommon | S |
| Text | |||
| You may only play this card if you have selected Silas as one of your Four Horsemen Personas. While War is in play, if you successfully block an attack this turn, you may attack to any area as normal. You may only have one War in play. | |||
| Name | Type | Rarity | Other |
| The Kurgan Duck | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/---/--- Lose your first attack this turn. | |||
| Name | Type | Rarity | Other |
| The Kurgan Evade (Left) | Dodge | Uncommon | |
| Text | |||
| GRID: XX-/X--/--- Your next attack this turn is hidden. | |||
| Name | Type | Rarity | Other |
| The Kurgan Evade (Right) | Dodge | Uncommon | |
| Text | |||
| GRID: -XX/--X/--- Your next attack this turn is hidden. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Battle Rage | Event | Rare | S4 |
| Text | |||
| All basic attacks you play this turn cannot be blocked unless the block comes from an exertion. Dodges will not avoid consecutive attacks. You lose one ability. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Blind Fury | Edge | Common | R4 |
| Text | |||
| Play in conjunction with a Frenzy. You may play another Special Card this turn. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Crouching Tiger | Martial Arts Situation | Rare | R2 |
| Text | |||
| While this card is in play, you may play one additional attack each turn if the additional attack is to an opposite side of the attack grid as the previous attack played. If you have played an attack to the middle grid square, you may not play an additional attack. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Extra Weapon | Object | Rare | S3 |
| Text | |||
| If you do not use your persona powers this turn, you play any two basic attacks to form a single non-special attack that cannot be a power blow. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Learn Basics First | Edge | Uncommon | R4 |
| Text | |||
| The next attack you play becomes a basic attack. It cannot be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Reverse Strategy | Situation | Rare | S2 |
| Text | |||
| If you do not use either of your Persona power's this turn, any of your basic blocks may be played as a one point damage special attack. | |||
| Name | Type | Rarity | Other |
| Yung Dol Kim Sweep The Knee | Martial Arts Attack | Rare | R3 |
| Text | |||
| GRID: ---/---/XXX If this attack is successful, your opponent must discard up to two Objects they have in play. | |||
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