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NameTypeRarityOther
Ahriman Horton DemonSituationCommonS2
Text
Your opponent must discard all cards with Watcher in their title from play. As long as this card is in play no new Watcher cards may be played.

NameTypeRarityOther
Ahriman Kronos DemonSituationRareS2
Text
While Kronos Demon is in play, your opponent must discard a card from his hand for each card they drew before their draw/discard phase.

NameTypeRarityOther
Ahriman PossessionEdgeCommonS
Text
Look at your opponent's hand. You may take any one Ally card there and play it as your own.

NameTypeRarityOther
Ahriman Pre-Game BackPre-GameRare
Text
You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1.

NameTypeRarityOther
Ahriman Pre-Game FrontPre-GameRare
Text
You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1.

NameTypeRarityOther
Ahriman Red MistEventUncommonS
Text
All attacks you make this turn may be Hidden.

NameTypeRarityOther
Ahriman Richie DemonEventRareS3
Text
Your opponent may not play any Immortal Specific cards next turn.

NameTypeRarityOther
Ahriman You Cannot Beat MeEventCommonS1
Text
One attack your opponent played last turn does zero damage.

NameTypeRarityOther
Ahriman You Killed Richie!SituationCommonS2
Text
While this card is in play your opponent must make a 5 card Exertion for any Head Shot he wants to play.

NameTypeRarityOther
Amanda DuncanSituationRareS3
Text
You may not play this card if your opponent is Duncan MacLeod. You may make 3 card Exertions to make Power Blocks. If you make a successful Power Block, you do not take any damage.

NameTypeRarityOther
Amanda Escape RouteEventUncommonR
Text
You have an escape plan already prepared. Play this card to discard any one Location in play or to search your Endurance for any one Location and put it into play.

NameTypeRarityOther
Amanda NickEventUncommonS3
Text
You may not play this card if your opponent is Nick Wolfe. You may make an extra attack this turn as long as it is a ranged attack. You may play this attack even if you have not played a Back Away.

NameTypeRarityOther
Amanda Thiefs PlanEdgeUncommonR3
Text
Play in conjunction with Steal if the first card drawn is Immortal specific card. Place Steal and Master Thief back into your hand.

NameTypeRarityOther
Andre Korda Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Andre Korda Deadly FanObjectRareS2
Text
While Fan is in play, any basic attack you make may be extended to one adjoining grid square. This attack may not be a power blow. The attack is now considered a slash and does one damage.

NameTypeRarityOther
Andre Korda Hawks Eat SparrowsSituationRareR3
Text
Once this card is in play, you place any one Ally card beneath it. You may discard this card and remove the Ally from the game at avoid all damage from an attack or from an Event this turn.

NameTypeRarityOther
Andre Korda HenchmenEventRareR2
Text
You may play this card if your opponent did a successful attack against you this turn. The Event does one damage to this opponent.

NameTypeRarityOther
Andre Korda Leg SliceAttackRareR3
Text
GRID: ---/---/XXX
This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone.

NameTypeRarityOther
Andre Korda Mysterious FaceCombat TrickUncommonR3
Text
GRID: -X-/-X-/-X-
If successful, your next Slash does an additional damage. You may play this card in conjunction with Mysterious Technique. It does not count towards your three cards limit.

NameTypeRarityOther
Andre Korda Mysterious TechniqueAttackRareS3
Text
You may play this card face down along with two other attacks. These attacks are not considered Hidden. None of them may be a power blow. Your opponent must choose one of these three cards. If he does not choose this card, then the chosen attack cannot be blocked or dodged, and return the other two cards to your hand. If your opponent chooses this card, then discard the other two attacks.

NameTypeRarityOther
Andre Korda Persona BackPersonaRare5
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to feed Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards.

NameTypeRarityOther
Andre Korda Persona FrontPersonaRare5
Text
Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to feed Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground.
During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards.

NameTypeRarityOther
Andre Korda Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Andre Korda Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Andre Korda Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Andre Korda Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Andre Korda Welcome To My ClubEdgeUncommonR2
Text
Play this card in conjunction with a Holy Ground card. You may play this Special Card even if there is card in play that prevents you from playing it.

NameTypeRarityOther
Annie Devlin Master FurySituationRareS2
Text
You may play an additional attack for each attack played by your opponent during his last turn.

NameTypeRarityOther
Cimeterre/Scimitar - Hack (ML,LC)AttackCommon
Text
GRID: ---/X--/-X-
You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow.

NameTypeRarityOther
Cimeterre/Scimitar - Hack (MR,LC)AttackCommon
Text
GRID: ---/--X/-X-
You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow.

NameTypeRarityOther
Cimeterre/Scimitar - High GuardBlockCommon2
Text
GRID: XXX/---/---
This is a Standing Defense. You may attack normally after this defense.

NameTypeRarityOther
Cimeterre/Scimitar - Low GuardBlockCommon2
Text
GRID: ---/---/XXX
This is a Standing Defense. You may attack normally after this defense.

NameTypeRarityOther
Cimeterre/Scimitar - Middle GuardBlockCommon2
Text
GRID: ---/XXX/---
This is a Standing Defense. You may attack normally after this defense.

NameTypeRarityOther
Cimeterre/Scimitar - Weapon BackPre-GameRare
Text
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day.
Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.

NameTypeRarityOther
Cimeterre/Scimitar - Weapon Front (French)Pre-GameRare
Text
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day.
Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.

NameTypeRarityOther
Cimeterre/Scimitar - Weapon Front (US)Pre-GameRare
Text
A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day.
Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow.

NameTypeRarityOther
Clan MacLeod - Are You A Demon ?SituationUncommonS2
Text
Your opponent must make an attack a Power Blow next turn. If he does not, you may randomly take one card from his hand and place it into his discard pile.

NameTypeRarityOther
Clan MacLeod - GlenfinnanLocationUncommonS
Text
While Glenfinnan is in play, each player using a Clan MacLeod Persona may ignore all Events that do direct damage to them if they are played by an opponent.

NameTypeRarityOther
Clan MacLeod - Masters TrickAttackRareS2
Text
GRID: -X-/---/---
This attack may not be dodged from an Exertion. If your opponent is at 3 Ability or less, it cannot be Blocked. This attack cannot be a Power Blow, unless played in conjunction with a Head Shot.

NameTypeRarityOther
Connor MacLeod DuncanSituationRareR2
Text
You may not play this card if your opponent is Duncan MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play limiting the number of attacks you may play.

NameTypeRarityOther
Corda and Reno Dual AttackSituationRareR2
Text
If your opponent is prone, he cannot make an Exertion to increase his chances to regain his feet.

NameTypeRarityOther
Corda and Reno Flying Machine (hoverboard)ObjectUncommonR2
Text
Hoverboard : You may use your Persona power on any Situation : Ally. If Hoverboard leaves play, you lose one Ability.

NameTypeRarityOther
Corda and Reno Flying Machine (wings)ObjectRareR2
Text
Wings : Each time your opponent plays a block against one of your non-Ranged Special Attacks, he has a one in six chance of becoming Prone. If Wings leaves play, you lose one ability.

NameTypeRarityOther
Corda and Reno Leg SweepCombat TrickUncommonR2
Text
GRID: ---/---/XXX
If successful, your opponent has a 2 in 6 chance of becoming Prone.

NameTypeRarityOther
Corda and Reno Maniacal LaughCombat TrickCommonR3
Text
GRID: -X-/---/---
If successful, your opponent must discard four cards at random.

NameTypeRarityOther
Corda and Reno PummelCombat TrickCommonR2
Text
GRID: ---/-X-/---
If successful, at the end of his turn your opponent must discard one defense for each defense or attack card played during his turn.

NameTypeRarityOther
Cracker Bob Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Cracker Bob Blind FaithEdgeRareR4
Text
Your opponent may not make a Hidden attack next turn if you make a Power Blow this turn.

NameTypeRarityOther
Cracker Bob CombinationEventUncommon
Text
Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn.

NameTypeRarityOther
Cracker Bob Cracked Up LaughEventCommon
Text
Your opponent may not play any Combat Trick next turn.

NameTypeRarityOther
Cracker Bob Crackers MadnessEventRareS4
Text
Make an Exertion. All non-special attacks you play this turn may be considered Power Blows. Dodges will not stop consecutive blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability.

NameTypeRarityOther
Cracker Bob Impressive FaceCombat TrickRareR3
Text
GRID: -X-/-X-/---
If successful, your opponent cannot make a Power Block this turn.

NameTypeRarityOther
Cracker Bob Masters KillAttackRareS2
Text
GRID: -X-/---/---
You may not play this card if your opponent is Kell. If you do not play any other card this turn, this attack is considered a Head Shot.

NameTypeRarityOther
Cracker Bob No FinesseEventUncommonR4
Text
You may make an extra attack this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow a turn.

NameTypeRarityOther
Cracker Bob Persona BackPersonaRare4
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
If you do not play a Special card this turn , you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he wishes to play. You may include up to 4 Master Cards.

NameTypeRarityOther
Cracker Bob Persona FrontPersonaRare4
Text
A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand.
If you do not play a Special card this turn , you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he wishes to play. You may include up to 4 Master Cards.

NameTypeRarityOther
Cracker Bob Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Cracker Bob Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Cracker Bob Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Cracker Bob Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Cracker Bob ScramblerObjectRareR2
Text
While Scrambler is in play, your opponent may not play a Back Away to avoid your attacks. If Scrambler leaves play, you lose one Ability.

NameTypeRarityOther
Cracker Bob SwingAttackUncommonR3
Text
GRID: XXX/X-X/XXX
This attack may not be a Power Blow. If successful, your opponent has 1 in 6 chance of becoming Prone.

NameTypeRarityOther
Cracker Bob Swing AwaySituationRareR2
Text
You may play this card only if you are using the Nail Studded Bat Weapon of Choice. If you play a successful block during your turn, your opponent cannot play a dodge against your first attack next turn.

NameTypeRarityOther
Darius Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
You may only play ranged attacks this turn. This defense will not avoid ranged attacks.

NameTypeRarityOther
Darius Battle RageEventRareR3
Text
All basic attacks you play this turn are considered power blows. This will allow you to make more than power blow this turn. You lose one ability.

NameTypeRarityOther
Darius CombinationEdgeCommonS2
Text
You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn.

NameTypeRarityOther
Darius DuckDodgeUncommonR2
Text
GRID: XXX/---/---
Nullify any card that would prevent you from playing this card.

NameTypeRarityOther
Darius FuryEventUncommonR3
Text
You make a power blow without an exertion this turn. Your opponent cannot play a defense from an exertion against this attack.

NameTypeRarityOther
Darius Master's AttackAttackRareS2
Text
GRID: -X-/-X-/-X-
This attack may not be a Head Shot.

NameTypeRarityOther
Darius Master's ChroniclesObjectRareS2
Text
Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play.

NameTypeRarityOther
Darius Master's TrickSituationRareR2
Text
If you made a power blow last turn, you may look at your opponent's next attack.

NameTypeRarityOther
Darius Old Time SwordsmanAttack/DefenseRareS2
Text
GRID: ---/---/---
This attack may cover any one grid square. It may be a power block or power blow without an exertion.

NameTypeRarityOther
Darius Persona BackPersonaRare7
Text
You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a grided card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.

NameTypeRarityOther
Darius Persona FrontPersonaRare7
Text
You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a grided card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards.

NameTypeRarityOther
Darius Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Darius Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Darius Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Darius Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Darius Prime BlockBlockUncommonR2
Text
GRID: -X-/-X-/-X-
You may block non-ranged unblockable attacks with this defense.

NameTypeRarityOther
Duncan MacLeod ConnorSituationRareS
Text
You may not play this card if your opponent is Connor MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play limiting the number of attacks you may play.

NameTypeRarityOther
Faith Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Faith Low BlowCombat TrickRareR3
Text
If this combat trick is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed.

NameTypeRarityOther
Faith Master SeductressEventRareS3
Text
Your next Combat Trick cannot be blocked or dodged.

NameTypeRarityOther
Faith Persona BackPersonaRare4
Text
Known as Catherine Mary Devaney or simply Kate served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play this card this turn. The card returns to your opponent's discard pile after being swept, discarded, or removed from the game, or if you do not play it this turn. You may have up to 4 Master cards.

NameTypeRarityOther
Faith Persona FrontPersonaRare4
Text
Known as Catherine Mary Devaney or simply Kate served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer.
Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play this card this turn. The card returns to your opponent's discard pile after being swept, discarded, or removed from the game, or if you do not play it this turn. You may have up to 4 Master cards.

NameTypeRarityOther
Faith Premium +1 BackPre-GameVery Rare
Text
Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Faith Premium +1 FrontPre-GameVery Rare
Text
Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Faith Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Faith SeduceEdgeUncommonS3
Text
You seduce your opponent. You may look at your opponent's Endurance and choose to reshuffle it.

NameTypeRarityOther
Faith Stunning BeautyEdgeUncommon4
Text
Play this Edge with a Combat Trick. You may play an additional Combat Trick this turn.

NameTypeRarityOther
Faith UnderestimatedEventRareR3
Text
Your opponent may not play a defense against your next attack unless this defense comes from an exertion.

NameTypeRarityOther
Generic Abandoned FieldLocationCommon
Text
While on the Abandoned Field, no player may become disarmed or have his weapon broken.

NameTypeRarityOther
Generic All The Time In The WorldSituationUncommon
Text
Discard this card to prevent your opponent from removing any one card of your from the game.

NameTypeRarityOther
Generic BackflipDodgeUncommon
Text
GRID: XXX/---/---
Your next Combat Trick this turn cannot be blocked. You cannot play any block card next turn.

NameTypeRarityOther
Generic BallroomLocationRare
Text
Each player may play an additional Combat Trick for each defense he has played during the defense phase.

NameTypeRarityOther
Generic BattlefieldUnexpected LocationRare
Text
For each successful Combat Trick, any player may take one card back from his discard pile.

NameTypeRarityOther
Generic CapturedEventCommon
Text
You are betrayed by the Watchers. Play this card to remove any Watcher card from the game (including Pre-Games).

NameTypeRarityOther
Generic Center BlockBlockCommon
Text
GRID: -X-/-X-/-X-
Basic Block

NameTypeRarityOther
Generic Closed QuartersUnexpected SituationCommon
Text
No block that covers more than four grid squares can be played.

NameTypeRarityOther
Generic Collateral DamageCombat TrickUncommon
Text
GRID: ---/XXX/---
If successful, you may remove one Object in play from the game.

NameTypeRarityOther
Generic Combat TrainingCombat TrickCommon
Text
GRID: ---/---/-X-
If successful, you may make your opponent discard one dodge at random.

NameTypeRarityOther
Generic Cross BlockBlockUncommon
Text
GRID: -X-/XXX/-X-
You may play this card if you have two weapons of choice in play. You must discard two cards at random from your hand when you play this defense.

NameTypeRarityOther
Generic Don't Follow The RulesSituationRare
Text
For each successful combat tricks, you may remove the top card of your opponent's Endurance from the game.

NameTypeRarityOther
Generic Endgame (endgame)EventCommon
Text
Endgame - You must have I Don't Care About The Rules and I Don't Care About The Game in play to play this card. Discard all three cards. You may search your opponent's discard pile and remove any three Master or Signature cards from the game.

NameTypeRarityOther
Generic Endgame (game)SituationCommon
Text
I Don't Care About The Game! - You must have I Don't Care About The Rules in play to play this card.

NameTypeRarityOther
Generic Endgame (rules)SituationCommon
Text
I Don't Care About The Rules

NameTypeRarityOther
Generic ExplosionUnexpected EventCommon
Text
All players lose one Ability. All players loses Standing Defenses they have in play.

NameTypeRarityOther
Generic Fall BackUnexpected EventCommon
Text
Each player must discard one Situation from play.

NameTypeRarityOther
Generic Final SliceAttackRare
Text
You may play this attack only if your opponent has 3 Ability or less. This attack cannot be blocked. If it is successful, your opponent is prone and your next basic upper attack next turn is considered a Head Shot.

NameTypeRarityOther
Generic Focused Strike (block)EdgeCommon
Text
Play in conjunction with a Combat Trick. This Combat Trick cannot be blocked unless the block comes from an Exertion.

NameTypeRarityOther
Generic Focused Strike (dodge)EdgeCommon
Text
Play in conjunction with a Combat Trick. This Combat Trick cannot be dodged unless the dodge comes from an Exertion.

NameTypeRarityOther
Generic Forced BackUnexpected SituationRare
Text
No edge card can be played. Nullify any card that prevents players from playing Special cards.

NameTypeRarityOther
Generic Foresee The UnexpectedSituationCommon
Text
While this card is in play, each player may have one Unexpected Situation in play. Any unexpected Situations played by either player replace their current Unexpected Situation, not their opponent's. If this card leaves play, all Unexpected Situations in play are also discarded without effect.

NameTypeRarityOther
Generic Further GoalCombat TrickCommon
Text
GRID: ---/-X-/---
If successful, you discard up to two situations in play.

NameTypeRarityOther
Generic Holy GroundUnexpected EventUncommon
Text
Both players shuffle their discard pile back into their Endurance. Whenever this card enters your discard pile, it is removed from the game.

NameTypeRarityOther
Generic HopDodgeUncommon
Text
GRID: ---/---/XXX
Even if this is not the last defense you play this turn, you may not play any dodge card during your next turn. Your opponent may play an additional combat trick next turn.

NameTypeRarityOther
Generic Immortal - Master Of SomethingSituationRareS
Text
All Immortals must be a Master of something. While this card is in play, you gain +2 Ability. You may only have one Master of Something in play.

NameTypeRarityOther
Generic Impressive FaceCombat TrickCommon
Text
GRID: -X-/---/---
If successful, you may make opponent discard one block at random.

NameTypeRarityOther
Generic Inside InformationEdgeUncommon
Text
Look at your opponent's Endurance for 30 seconds. After doing so, you may choose to reshuffle his Endurance. You may only play one inside Information a turn.

NameTypeRarityOther
Generic Kata MoveCombat TrickCommon
Text
GRID: ---/-X-/---
If successful, you can make your opponent discard two defenses at random.

NameTypeRarityOther
Generic Kip UpCombat TrickCommon
Text
If successful, your opponent may not play any upper attacks this turn.

NameTypeRarityOther
Generic Lost The EdgeUnexpected EventUncommon
Text
At the beginning of his next turn, each player must remove all Edge cards from his hand and reshuffle them into his Endurance.

NameTypeRarityOther
Generic Middle BlockBlockCommon
Text
GRID: ---/XXX/---
Basic Block

NameTypeRarityOther
Generic Move And Strike (MC,MR)AttackCommon
Text
GRID: ---/-XX/---
If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack.

NameTypeRarityOther
Generic Move And Strike (ML,MC)AttackCommon
Text
GRID: ---/XX-/---
If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack.

NameTypeRarityOther
Generic Nemesis (Jacob Kell - Euro)SituationNemesis
Text
There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not play any Immortal Reserved cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kenny)SituationNemesis
Text
Oh My God! : You may play this card if your opponent is Kenny. While this card is in play, Kenny must discard an offense card for each defense he wishes to play beyond the first. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Otavio Consone)SituationNemesis
Text
Outside The Box : You may play this card if your opponent is Otavio Consone. While this card is in play, Otavio Consone must discard a dodge for each attack he wishes to play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Never ForgetSituationUncommon
Text
You have sworn to never forget past atrocities. On your turn, instead of playing a Special card, you may discard this card to search through your discard pile and return any one Situation to play.

NameTypeRarityOther
Generic No SanctuaryUnexpected SituationCommon
Text
No Special card or Edge card that prevents damage or avoid attack can be played.

NameTypeRarityOther
Generic Old ForestLocationRare
Text
While Old Forest is in play, no Allies maybe removed from play.

NameTypeRarityOther
Generic Open AreaUnexpected SituationCommon
Text
No dodge that covers more than six grid squares may be played.

NameTypeRarityOther
Generic Power SurgeUnexpected SituationUncommon
Text
Each player must discard one card at random at the beginning of his turn.

NameTypeRarityOther
Generic Quickening InterruptedEdgeUncommon
Text
Nullify any Quickening PreGame this turn and during your opponent's next turn.

NameTypeRarityOther
Generic Reborn (raven)SituationCommon
Text
The Raven - When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance.

NameTypeRarityOther
Generic Reborn (returned light)EventCommon
Text
Returned Light To The World - You must have The Raven and The Warrior in play to play this card. Discard all three cards. You may search your discard pile for any three cards and return them to your hand.

NameTypeRarityOther
Generic Reborn (warrior)SituationCommon
Text
The Warrior - You must have The Raven in play to play this card. When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance.

NameTypeRarityOther
Generic Remembrance (Block )Combat TrickCommon
Text
GRID: -X-/---/---
If successful, your next attack cannot be blocked unless the block comes from an exertion.

NameTypeRarityOther
Generic Remembrance (Dodge)Combat TrickCommon
Text
GRID: ---/---/-X-
If successful, your next attack cannot be dodged unless the dodge comes from an exertion.

NameTypeRarityOther
Generic RollDodgeUncommon
Text
GRID: XXX/X-X/---
You are considered prone. You have a 3 in 6 chance of regaining your feet this defense was successful.

NameTypeRarityOther
Generic SanctuaryLocationCommon
Text
You have chosen to enter Sanctuary and remove yourself from the game. You forfeit your current game but you keep your head.

NameTypeRarityOther
Generic Scissor KickCombat TrickUncommon
Text
GRID: ---/---/X-X
You may only play this Combat Trick if you are Prone. You do not have to discard another Combat Trick to play this card. If successful, there is a 4 in 6 chance your opponent will become prone.

NameTypeRarityOther
Generic Secret IdentityUnexpected EventUncommon
Text
Put the top Immortal specific card from your discard pile into your hand.

NameTypeRarityOther
Generic ShackledSituationCommon
Text
While this card is in play, no Event that do damage may be played.

NameTypeRarityOther
Generic Shadowy PastUnexpected SituationCommon2
Text
While Shadowy Past is in play, your opponent may not look at your hand or Endurance.

NameTypeRarityOther
Generic Shoulder Shove (UC ,ML)Combat TrickCommon
Text
GRID: -X-/X--/---
If successful, your opponent must discard all Slashes from his hand.

NameTypeRarityOther
Generic Shoulder Shove (UC ,MR)Combat TrickCommon
Text
GRID: -X-/--X/---
If successful, your opponent must discard all Special Attacks from his hand.

NameTypeRarityOther
Generic SmirkCombat TrickCommon
Text
GRID: ---/X-X/---
If successful, you may ignore all cards that would prevent you from making multiple attacks during your next turn.

NameTypeRarityOther
Generic SneerCombat TrickUncommon
Text
GRID: ---/XXX/---
If successful, no Special card can be played until the beginning of your next turn. No Special card can be played until this defense has been resolved.

NameTypeRarityOther
Generic Strange FeelingUnexpected EventCommon
Text
Put the top edge card from your discard pile into your hand.

NameTypeRarityOther
Generic Superior TacticsCombat TrickUncommon2
Text
GRID: ---/-X-/---
No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn.

NameTypeRarityOther
Generic Sword Pommel PunchCombat TrickCommon
Text
GRID: -X-/---/---
If successful, your opponent loses his first attack next turn and may only make ranged attacks.

NameTypeRarityOther
Generic Teachers CastleUnexpected LocationRare
Text
No gold grided cards can be played while Teachers Castle is in play.

NameTypeRarityOther
Generic Teachers FieldUnexpected EventUncommon
Text
Both players must make an Exertion.

NameTypeRarityOther
Generic The End Of Time (defense)Unexpected SituationRare
Text
Any defense put into the discard pile is removed from the game instead.

NameTypeRarityOther
Generic The End Of Time (edge)Unexpected SituationRare
Text
Any Edge card put into the discard pile is removed from the game instead.

NameTypeRarityOther
Generic The End Of Time (generic)Unexpected SituationRare
Text
Any non-grided generic card put into the discard pile is removed from the game instead.

NameTypeRarityOther
Generic The End Of Time (immortal specific)Unexpected SituationRare
Text
Any Immortal specific card put into the discard pile is removed from the game instead.

NameTypeRarityOther
Generic Thought We Were Friends?EdgeUncommon1
Text
If you played a Head Shot card last turn that was unsuccessful, you may retrieve the attack and head shot card from your discard pile and play them again immediately this turn. You may only play this Edge card if you did not play a Thought We Were Friends? last turn.

NameTypeRarityOther
Generic Unforeseen Plot DeviceUnexpected EventCommon
Text
All players must discard all Situations from their hands.

NameTypeRarityOther
Generic Unknown PlaceCombat TrickUncommon
Text
GRID: ---/XXX/---
If successful you may remove any location in play from the game.

NameTypeRarityOther
Generic Unplanned SituationUnexpected EventCommon
Text
Both players must take the top Situation from their Endurance and place it into play.

NameTypeRarityOther
Generic Weighted BladeCombat TrickUncommon
Text
GRID: ---/-X-/-X-
If successful remove the top 5 cards from your opponent's deck from the game.

NameTypeRarityOther
Generic Where Are We?Unexpected EventUncommon
Text
Both players must name a Location. They must then remove any named Location cards from their Endurance and place them into their discard pile.

NameTypeRarityOther
Generic WhirlDodgeUncommon
Text
GRID: X-X/X-X/X-X
Even if it is not your last defense this turn, you may not play any dodge during your next turn. Your opponent may play two additional attacks next turn.

NameTypeRarityOther
Graham Ashe Leg SliceAttackRareR3
Text
GRID: ---/---/XXX
This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone.

NameTypeRarityOther
Graham Ashe Lightning Strike (block)EdgeUncommonR2
Text
Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be blocked. You may play an additional Slash this turn.

NameTypeRarityOther
Graham Ashe Lightning Strike (dodge)EdgeUncommonR2
Text
Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be dodged. You may play an additional Slash this turn.

NameTypeRarityOther
Graham Ashe Master BlockBlockRareS3
Text
GRID: XXX/XXX/XXX
This defense will block consecutive attacks even if there is a card in play that would prevent it. You may attack normally after this defense.

NameTypeRarityOther
Graham Ashe Masters AdvantageSituationRareS2
Text
You may ignore your opponent's Immortal power during your turn.

NameTypeRarityOther
Graham Ashe Masters DisarmEventRareR2
Text
Play in place of a non-ranged attack. You have a 2 in 6 chance of disarming your opponent. You may discard Weapon's Training from play to increase your chances by 1 in 6 for each two attacks under Weapon's Training.

NameTypeRarityOther
Graham Ashe Persona BackPersonaRare5
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards.

NameTypeRarityOther
Graham Ashe Persona FrontPersonaRare5
Text
Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal.
Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards.

NameTypeRarityOther
Graham Ashe Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Graham Ashe Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Graham Ashe Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Graham Ashe Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Graham Ashe Prime BlockBlockRareR2
Text
GRID: ---/---/---
This defense covers any two grid squares. It may block non-ranged unblockable attacks. Your next Combat Trick cannot be dodged.

NameTypeRarityOther
Graham Ashe Weapons TrainingSituationRareS3
Text
For each successful Slash, you decide to have it do 0 damage and put it under Weapon's Training and discard the top 2 cards from your opponent's Endurance. You discard Weapon's Training to prevent one damage from an attack for each attack that is under this card.

NameTypeRarityOther
Highlanders Persona BackPersonaUltra Rare7
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod.
Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Highlanders Persona FrontPersonaUltra Rare7
Text
We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod.
Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Highlanders Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Highlanders Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Highlanders Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Highlanders Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Jacob Kell Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Jacob Kell DaggerObjectRareR1
Text
While Dagger is in play, you may make an additional basic attack. This attack will do only one damage. You may ignore any card in play that would prevent you from making this attack.

NameTypeRarityOther
Jacob Kell IntimidateEventRareR4
Text
Your opponent may not make any Exertion during his next turn.

NameTypeRarityOther
Jacob Kell JumpDodgeUncommon
Text
GRID: ---/XXX/XXX
Your next attack this turn may be Hidden. You may not play a lower attack this turn.

NameTypeRarityOther
Jacob Kell Master HeadshotEventRareS2
Text
GRID: XXX/XXX/XXX
Play any number of basic upper attacks from your hand. These attacks now form a single Special Attack that is considered to be a Head Shot. You may play this card even if you cannot play a Special Card.

NameTypeRarityOther
Jacob Kell Masters BlockBlockRareR2
Text
After playing this block, you may still attack normally to any area. You may play an additional Combat Trick this turn.

NameTypeRarityOther
Jacob Kell OrdainedSituationRareR2
Text
Discard from play to counter any card that would prevent damage or avoid attacks.

NameTypeRarityOther
Jacob Kell Persona Back (English)PersonaRare6
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards.

NameTypeRarityOther
Jacob Kell Persona Back (French)PersonaRare6
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards.

NameTypeRarityOther
Jacob Kell Persona Back (US)PersonaRare6
Text
Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize.
For each Quickening you include in a PreGame slot, you may gain an additional Pregame slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well. You may use up to 6 Master cards.

NameTypeRarityOther
Jacob Kell Persona FrontPersonaRare6
Text


NameTypeRarityOther
Jacob Kell Posse Member (Carlos)SituationUncommonS2
Text
You may not play this card if your opponent is Carlos. You may make Ranged Attacks even if you have two hand icons in play. There may only be one Carlos in play.

NameTypeRarityOther
Jacob Kell Posse Member (Cracker Bob)SituationRareS2
Text
You may not play this card if your opponent is Cracker Bob. You may make Power Blows without an Exertion. There may only be one Cracker Bob in play.

NameTypeRarityOther
Jacob Kell Posse Member (Faith)SituationRareR2
Text
You may not play this card if your opponent is Faith. Instead of playing a Special Card you may look at your opponent's Endurance and choose to reshuffle it. They may only be one Faith in play.

NameTypeRarityOther
Jacob Kell Posse Member (Jin Ke)SituationUncommonR2
Text
You may not play this card if your opponent is Jin Ke. If you do not play a Special Card this turn you may make an additional Combat Trick. They may only be one Jin Ke in play.

NameTypeRarityOther
Jacob Kell Posse Member (Manny)SituationRareS2
Text
You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play.

NameTypeRarityOther
Jacob Kell Posse Member (Winston)SituationRareS2
Text
You may not play this card if your opponent is Winston. If you do not play a Special Card this turn, your opponent may not play a Special Card this turn.. They may only be one Winston in play.

NameTypeRarityOther
Jacob Kell Premium +1 BackPre-GameVery Rare
Text
Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Jacob Kell Premium +1 FrontPre-GameVery Rare
Text
Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Jacob Kell Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Jacob Kell Rally The TroopsEventUncommon3
Text
You may search your Endurance for any Posse Member and put it into play.

NameTypeRarityOther
Jacob Kell ScareEdgeUncommonR
Text
Ignore the effect or any one Ally, Bystander or Pedestrian Situation this turn or remove any one Ally, Bystander or Pedestrian Situation from play.

NameTypeRarityOther
Jacob Kell StalkAttackRareS2
Text
GRID: -X-/-X-/---
If your opponent played any card that avoided an attack or damage last turn other than a defense, than this attack may not be blocked or dodged. This attack may not be a Power Blow.

NameTypeRarityOther
Jin Ke Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Jin Ke High KickAttackRareR3
Text
GRID: -X-/-X-/---
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. This attack cannot be a power blow.

NameTypeRarityOther
Jin Ke JumpDodgeUncommon
Text
GRID: ---/XXX/XXX
You may not play lower attacks this turn. Your next attack this turn may be Hidden.

NameTypeRarityOther
Jin Ke Lightning FastEdgeRareR
Text
Play in conjunction with a dodge. If the last defense you play this turn was a dodge, all offensive cards you play this turn may be Hidden.

NameTypeRarityOther
Jin Ke Man Of HonorSituationUncommonS3
Text
While Man Of Honor is in play, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played.

NameTypeRarityOther
Jin Ke Master's AttackAttackRareS2
Text
GRID: XXX/-X-/---
This attack does 3 damage.

NameTypeRarityOther
Jin Ke Master's DodgeDodgeRareS3
Text
GRID: XXX/XXX/XXX
After playing this defense you may attack as normal. Your next attack may be blocked, but it may not be dodged.

NameTypeRarityOther
Jin Ke Persona BackPersonaRare5
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards.

NameTypeRarityOther
Jin Ke Persona FrontPersonaRare5
Text
Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers.
Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards.

NameTypeRarityOther
Jin Ke Premium +1 BackPre-GameVery Rare
Text
Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Jin Ke Premium +1 FrontPre-GameVery Rare
Text
Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Jin Ke Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Jin Ke Side Step (left)DodgeUncommon
Text
GRID: XX-/XX-/XX-
Your next attack must be to the right side. You next attack this turn may be Hidden.

NameTypeRarityOther
Jin Ke Side Step (right)DodgeUncommon
Text
GRID: -XX/-XX/-XX
Your next attack must be to the right side. You next attack this turn may be Hidden.

NameTypeRarityOther
Jin Ke Supreme FighterSituationRareR3
Text
If you are disarmed, you may still use basic attacks and blocks as normal. Your basic attacks do only one damage. You must put the top card of your Endurance in your discard pile for each basic block played.

NameTypeRarityOther
Kalas Distinctive VoiceEventRareS4
Text
Your opponent may not play a dodge against your next attack.

NameTypeRarityOther
Kalas Eiffel TowerLocationCommon
Text
While the Eiffel Tower is in play, no block that cover more than four Grid Squares may be played.

NameTypeRarityOther
Kalas Leg SweepCombat TrickUncommonR3
Text
GRID: ---/-X-/-X-
If this Combat Trick is successful, your opponent has a 4 in 6 chance of becoming Prone.

NameTypeRarityOther
Kalas NinoEventRareR2
Text
You have a psychopath in your employee. Do 1 point of damage to your opponent. Your opponent loses any standing defenses.

NameTypeRarityOther
Kalas Only The BestSituationUncommonS3
Text
You may play this card if your opponent has a Master Card limit of 6 or more. Discard this card to counter a Master or Signature card as it is played.

NameTypeRarityOther
Kalas Religious DoctrineEdgeUncommonR3
Text
If your opponent played a Holy Ground last turn, he must discard from his hand all Special Cards at the beginning of his next turn.

NameTypeRarityOther
Kalas Stolen FilesEdgeUncommonR4
Text
You may look at your opponent's hand for 15 seconds.

NameTypeRarityOther
Kenny AmbushEventRareR3
Text
You take your opponent unaware. You next attack this turn may only be blocked from an Exertion.

NameTypeRarityOther
Kenny Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Kenny DuckDodgeUncommon
Text
GRID: XXX/XXX/---
Your next attack this turn is Hidden.

NameTypeRarityOther
Kenny He Is Evil!AttackRareS2
Text
GRID: ---/-X-/-X-
Another Immortal is in search of Kenny. This attack does 3 damage. You may play this attack as an additional attack.

NameTypeRarityOther
Kenny Innocent LambEventRareR3
Text
Your opponent cannot believe you are evil. Your opponent may not make an attack next turn.

NameTypeRarityOther
Kenny Master's HeadshotEventRareS2
Text
You may play any two basic upper attacks. These attacks now form a single Special Attack that is considered a Head Shot. You may play this card even if there is a card in play that prevents you from playing Special Cards.

NameTypeRarityOther
Kenny Master's TrainingSituationUncommonS2
Text
Amanda taught you well in the art of lies and deception. Gain +1 Ability for each Master's Training you have in play.

NameTypeRarityOther
Kenny Partner In Revenge (power blocks)SituationRareR2
Text
While this card is in play, Kenny may make Power Blocks as normal.

NameTypeRarityOther
Kenny Partner In Revenge (power blows)SituationUncommonR3
Text
While this card is in play, Kenny may make Power Blows as normal.

NameTypeRarityOther
Kenny Persona BackPersonaRare5
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this innocent child, Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards.

NameTypeRarityOther
Kenny Persona FrontPersonaRare5
Text
Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this innocent child, Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous.
Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards.

NameTypeRarityOther
Kenny Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Kenny Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Kenny Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Kenny Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Kenny StalkEdgeRareR4
Text
Look at the top 7 cards of your opponent's Endurance. You may replace these cards in any order.

NameTypeRarityOther
Nail-Studded Bat Circular BlockBlockUncommon2
Text
GRID: XXX/X-X/---
You play this defense if you don't play any Edge cards this turn. You may attack normally after this defense.

NameTypeRarityOther
Nail-Studded Bat HookedEventCommon3
Text
Your opponent is hooked to the bat. His first defense next turn may not be a dodge unless the dodge comes from an Exertion.

NameTypeRarityOther
Nail-Studded Bat Impale (MC,MR)AttackCommon
Text
GRID: ---/-XX/---
This attack does 3 damage.

NameTypeRarityOther
Nail-Studded Bat Impale (ML,MC)AttackCommon
Text
GRID: ---/XX-/---
This attack does 3 damage.

NameTypeRarityOther
Nail-Studded Bat Knee CrushAttackUncommon2
Text
GRID: ---/-X-/-X-
If successful, your opponent has a 1 in 6 chance of becoming Prone. You may not play any block during your next turn.

NameTypeRarityOther
Nail-Studded Bat Swing For The Fences!AttackRare3
Text
GRID: -X-/---/---
If you do not play a Special Card during your turn, and the attack is successful, your opponent loses his head. This is not considered a standard Head Shot.

NameTypeRarityOther
Nail-Studded Bat Weapon BackPre-GameRare
Text
The tool used in the all-American past time has a dark side. Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball. But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park.
You may make any non-special attack a Power Blow without an Exertion. You may not make standard Head Shots with Nail-Studded Bat.

NameTypeRarityOther
Nail-Studded Bat Weapon FrontPre-GameRare
Text
The tool used in the all-American past time has a dark side. Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball. But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park.
You may make any non-special attack a Power Blow without an Exertion. You may not make standard Head Shots with Nail-Studded Bat.

NameTypeRarityOther
Nick Wolfe Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Nick Wolfe Brute ForceEventUncommonR4
Text
You may make an extra attack you make this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow this turn.

NameTypeRarityOther
Nick Wolfe Expert MarksmanSituationRareS3
Text
While Expert Marksman is in play, your opponent must discard the top card of their Endurance for each dodge they wish to play against a Ranged Attack you make.

NameTypeRarityOther
Nick Wolfe HolsterObjectRareR2
Text
After using a basic attack, instead of discarding it you place it underneath Holster. You may make an Exertion to remove Holster from the game and reshuffle all the cards under Holster back into your Endurance.

NameTypeRarityOther
Nick Wolfe Learn FastSituationUncommonR3
Text
You may now become armed.

NameTypeRarityOther
Nick Wolfe Left Side StepDodgeUncommon
Text
GRID: XX-/XX-/XX-
Your next attack this turn must be to the right side.

NameTypeRarityOther
Nick Wolfe Noble SacrificeEventRareR2
Text
A mortal gives up his life to protect you. Remove this card from the game to avoid all attacks this turn.

NameTypeRarityOther
Nick Wolfe Off The ForceSituationUncommonR
Text
While Off The Force is in play, no Police cards that affect Wolfe or his cards may be played.

NameTypeRarityOther
Nick Wolfe Pane Of GlassObjectRareS1
Text
Discard this card after you have made an Upper Pistol Ranged attack and your opponent is prone. This attack is now considered a Head Shot. You may play no Edge cards or any other modifiers with this attack.

NameTypeRarityOther
Nick Wolfe Persona BackPersonaRare4
Text
You must begin the game unarmed, and cannot be rearmed against your will. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.

NameTypeRarityOther
Nick Wolfe Persona FrontPersonaRare4
Text
You must begin the game unarmed, and cannot be rearmed against your will. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards.

NameTypeRarityOther
Nick Wolfe Police ContactsEdgeUncommonR
Text
Search through your opponents Endurance for any Police card. You may play this card immediately as if it was your own.

NameTypeRarityOther
Nick Wolfe Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Nick Wolfe Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Nick Wolfe Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Nick Wolfe Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Nick Wolfe ReloadEventUncommonR4
Text
Search through your Endurance and take back into your hand any two non-Special attack cards.

NameTypeRarityOther
Nick Wolfe Right Side StepDodgeUncommon
Text
GRID: -XX/-XX/-XX
Your next attack this turn must be to the left side.

NameTypeRarityOther
Nick Wolfe RollDodgeUncommon
Text
GRID: XXX/X-X/---
You are now considered Prone. If this defense is successful you have a 4 in 6 chance of regaining your feet.

NameTypeRarityOther
Nick Wolfe Semi-AutomaticAttackRareS2
Text
GRID: ---/---/---
When you play this card, choose any one area on the grid where the attack applies. Semi-Automatic is a 2 point Ranged Attack. You may only play this attack after you play a Back Away.

NameTypeRarityOther
Otavio Consone Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense will avoid all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Otavio Consone Best You Can Do?BlockUncommonR3
Text
GRID: X-X/-X-/X-X
You play this Block if you have two Weapons of Choice in play. You may attack as normal.

NameTypeRarityOther
Otavio Consone DuckDodgeUncommon
Text
GRID: XXX/---/---
Your next attack this turn may be hidden.

NameTypeRarityOther
Otavio Consone Evade (Left)DodgeUncommon
Text
GRID: X--/-X-/X--
You skillfully avoid your opponent's attack.

NameTypeRarityOther
Otavio Consone Evade (Right)DodgeUncommon
Text
GRID: --X/-X-/--X
You skillfully avoid your opponent's attack.

NameTypeRarityOther
Otavio Consone Master Of The TechniqueSituationRareR3
Text
While The Circle is in play, Consone may make an additional attack each turn for each Master Of The Technique in play. Ignore the effects of any card that would prevent this additional attack from being made.

NameTypeRarityOther
Otavio Consone Master's BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
You may attack normally after this defense. Your next Combat Trick cannot be blocked.

NameTypeRarityOther
Otavio Consone Master's DodgeDodgeRareS4
Text
GRID: ---/---/---
You may choose any three grid squares for this defense to cover. Your next attack this turn hidden.

NameTypeRarityOther
Otavio Consone Master's SwordsmanAttackRareR3
Text
GRID: ---/---/---
Choose any three areas on the grid where the attack applies. This attack may not be a power blow.

NameTypeRarityOther
Otavio Consone Persona BackPersonaRare6
Text
Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious Circle. The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards.

NameTypeRarityOther
Otavio Consone Persona FrontPersonaRare6
Text
Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious Circle. The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again.
You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards.

NameTypeRarityOther
Otavio Consone Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Otavio Consone Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Otavio Consone Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Otavio Consone Premium MCBC FrontPre-GamePremium
Text
Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Otavio Consone Raphaels Only The First CutAttackRareS2
Text
GRID: -X-/---/---
If this is the first card played in this game and you do not play a Special card, this attack is considered a Head Shot. Otherwise this attack may not be a Power Blow.

NameTypeRarityOther
Otavio Consone SeduceEventRareR4
Text
You may take possession of any Situation Ally your opponent has in play. Treat the effects of the Situation Ally as if you had played the it. If the Situation Ally is removed from play, return it to your opponent's discard pile.

NameTypeRarityOther
Otavio Consone Vengeful SpiteEventUncommonR3
Text
Discard any one Situation or Object your opponent has in play. You may play this card even if there are cards in play that would prevent you from playing a Special card.

NameTypeRarityOther
Otavio Consone Weapon BindEventRareR3
Text
Play this card in conjunction with a Basic Block. You lose one attack this turn. Your next offensive card cannot be blocked.

NameTypeRarityOther
Paul Kinman Master's TauntSituationRareS2
Text
If you do not play a Special Card, you may make one of your attacks Hidden.

NameTypeRarityOther
Ramirez Premium +1 BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Ramirez Premium +1 FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Ramirez Premium Back (persona)PersonaUltra Rare8
Text
You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. You may use the top two cards of your Endurance as if they were in your hand.
You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.

NameTypeRarityOther
Ramirez Premium Front (persona)PersonaUltra Rare8
Text
You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. You may use the top two cards of your Endurance as if they were in your hand.
You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards.

NameTypeRarityOther
Ramirez Premium MCBC BackPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Ramirez Premium MCBC FrontPre-GameVery Rare
Text
Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Richie Ryan MacEdgeRareS
Text
You may not play this card if your opponent is Duncan MacLeod. You may include Clan MacLeod cards in your deck and you may play them as long as the card is played in conjunction with Mac.

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