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Missing Link Expansion(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Ahriman Horton Demon | Situation | Common | S2 |
| Text | |||
| Your opponent must discard all cards with Watcher in their title from play. As long as this card is in play no new Watcher cards may be played. | |||
| Name | Type | Rarity | Other |
| Ahriman Kronos Demon | Situation | Rare | S2 |
| Text | |||
| While Kronos Demon is in play, your opponent must discard a card from his hand for each card they drew before their draw/discard phase. | |||
| Name | Type | Rarity | Other |
| Ahriman Possession | Edge | Common | S |
| Text | |||
| Look at your opponent's hand. You may take any one Ally card there and play it as your own. | |||
| Name | Type | Rarity | Other |
| Ahriman Pre-Game Back | Pre-Game | Rare | |
| Text | |||
| You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1. | |||
| Name | Type | Rarity | Other |
| Ahriman Pre-Game Front | Pre-Game | Rare | |
| Text | |||
| You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. For every two Nemesis cards put under Ahriman beyond the first your Master card limit is reduced by 1. | |||
| Name | Type | Rarity | Other |
| Ahriman Red Mist | Event | Uncommon | S |
| Text | |||
| All attacks you make this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Ahriman Richie Demon | Event | Rare | S3 |
| Text | |||
| Your opponent may not play any Immortal Specific cards next turn. | |||
| Name | Type | Rarity | Other |
| Ahriman You Cannot Beat Me | Event | Common | S1 |
| Text | |||
| One attack your opponent played last turn does zero damage. | |||
| Name | Type | Rarity | Other |
| Ahriman You Killed Richie! | Situation | Common | S2 |
| Text | |||
| While this card is in play your opponent must make a 5 card Exertion for any Head Shot he wants to play. | |||
| Name | Type | Rarity | Other |
| Amanda Duncan | Situation | Rare | S3 |
| Text | |||
| You may not play this card if your opponent is Duncan MacLeod. You may make 3 card Exertions to make Power Blocks. If you make a successful Power Block, you do not take any damage. | |||
| Name | Type | Rarity | Other |
| Amanda Escape Route | Event | Uncommon | R |
| Text | |||
| You have an escape plan already prepared. Play this card to discard any one Location in play or to search your Endurance for any one Location and put it into play. | |||
| Name | Type | Rarity | Other |
| Amanda Nick | Event | Uncommon | S3 |
| Text | |||
| You may not play this card if your opponent is Nick Wolfe. You may make an extra attack this turn as long as it is a ranged attack. You may play this attack even if you have not played a Back Away. | |||
| Name | Type | Rarity | Other |
| Amanda Thiefs Plan | Edge | Uncommon | R3 |
| Text | |||
| Play in conjunction with Steal if the first card drawn is Immortal specific card. Place Steal and Master Thief back into your hand. | |||
| Name | Type | Rarity | Other |
| Andre Korda Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Andre Korda Deadly Fan | Object | Rare | S2 |
| Text | |||
| While Fan is in play, any basic attack you make may be extended to one adjoining grid square. This attack may not be a power blow. The attack is now considered a slash and does one damage. | |||
| Name | Type | Rarity | Other |
| Andre Korda Hawks Eat Sparrows | Situation | Rare | R3 |
| Text | |||
| Once this card is in play, you place any one Ally card beneath it. You may discard this card and remove the Ally from the game at avoid all damage from an attack or from an Event this turn. | |||
| Name | Type | Rarity | Other |
| Andre Korda Henchmen | Event | Rare | R2 |
| Text | |||
| You may play this card if your opponent did a successful attack against you this turn. The Event does one damage to this opponent. | |||
| Name | Type | Rarity | Other |
| Andre Korda Leg Slice | Attack | Rare | R3 |
| Text | |||
| GRID: ---/---/XXX This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone. | |||
| Name | Type | Rarity | Other |
| Andre Korda Mysterious Face | Combat Trick | Uncommon | R3 |
| Text | |||
| GRID: -X-/-X-/-X- If successful, your next Slash does an additional damage. You may play this card in conjunction with Mysterious Technique. It does not count towards your three cards limit. | |||
| Name | Type | Rarity | Other |
| Andre Korda Mysterious Technique | Attack | Rare | S3 |
| Text | |||
| You may play this card face down along with two other attacks. These attacks are not considered Hidden. None of them may be a power blow. Your opponent must choose one of these three cards. If he does not choose this card, then the chosen attack cannot be blocked or dodged, and return the other two cards to your hand. If your opponent chooses this card, then discard the other two attacks. | |||
| Name | Type | Rarity | Other |
| Andre Korda Persona Back | Persona | Rare | 5 |
| Text | |||
| Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to feed Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground. During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Andre Korda Persona Front | Persona | Rare | 5 |
| Text | |||
| Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to feed Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground. During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Andre Korda Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Andre Korda Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Andre Korda Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Andre Korda Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Andre Korda Welcome To My Club | Edge | Uncommon | R2 |
| Text | |||
| Play this card in conjunction with a Holy Ground card. You may play this Special Card even if there is card in play that prevents you from playing it. | |||
| Name | Type | Rarity | Other |
| Annie Devlin Master Fury | Situation | Rare | S2 |
| Text | |||
| You may play an additional attack for each attack played by your opponent during his last turn. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Hack (ML,LC) | Attack | Common | |
| Text | |||
| GRID: ---/X--/-X- You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Hack (MR,LC) | Attack | Common | |
| Text | |||
| GRID: ---/--X/-X- You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - High Guard | Block | Common | 2 |
| Text | |||
| GRID: XXX/---/--- This is a Standing Defense. You may attack normally after this defense. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Low Guard | Block | Common | 2 |
| Text | |||
| GRID: ---/---/XXX This is a Standing Defense. You may attack normally after this defense. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Middle Guard | Block | Common | 2 |
| Text | |||
| GRID: ---/XXX/--- This is a Standing Defense. You may attack normally after this defense. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Weapon Back | Pre-Game | Rare | |
| Text | |||
| A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day. Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Weapon Front (French) | Pre-Game | Rare | |
| Text | |||
| A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day. Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Cimeterre/Scimitar - Weapon Front (US) | Pre-Game | Rare | |
| Text | |||
| A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day. Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Clan MacLeod - Are You A Demon ? | Situation | Uncommon | S2 |
| Text | |||
| Your opponent must make an attack a Power Blow next turn. If he does not, you may randomly take one card from his hand and place it into his discard pile. | |||
| Name | Type | Rarity | Other |
| Clan MacLeod - Glenfinnan | Location | Uncommon | S |
| Text | |||
| While Glenfinnan is in play, each player using a Clan MacLeod Persona may ignore all Events that do direct damage to them if they are played by an opponent. | |||
| Name | Type | Rarity | Other |
| Clan MacLeod - Masters Trick | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/---/--- This attack may not be dodged from an Exertion. If your opponent is at 3 Ability or less, it cannot be Blocked. This attack cannot be a Power Blow, unless played in conjunction with a Head Shot. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod Duncan | Situation | Rare | R2 |
| Text | |||
| You may not play this card if your opponent is Duncan MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play limiting the number of attacks you may play. | |||
| Name | Type | Rarity | Other |
| Corda and Reno Dual Attack | Situation | Rare | R2 |
| Text | |||
| If your opponent is prone, he cannot make an Exertion to increase his chances to regain his feet. | |||
| Name | Type | Rarity | Other |
| Corda and Reno Flying Machine (hoverboard) | Object | Uncommon | R2 |
| Text | |||
| Hoverboard : You may use your Persona power on any Situation : Ally. If Hoverboard leaves play, you lose one Ability. | |||
| Name | Type | Rarity | Other |
| Corda and Reno Flying Machine (wings) | Object | Rare | R2 |
| Text | |||
| Wings : Each time your opponent plays a block against one of your non-Ranged Special Attacks, he has a one in six chance of becoming Prone. If Wings leaves play, you lose one ability. | |||
| Name | Type | Rarity | Other |
| Corda and Reno Leg Sweep | Combat Trick | Uncommon | R2 |
| Text | |||
| GRID: ---/---/XXX If successful, your opponent has a 2 in 6 chance of becoming Prone. | |||
| Name | Type | Rarity | Other |
| Corda and Reno Maniacal Laugh | Combat Trick | Common | R3 |
| Text | |||
| GRID: -X-/---/--- If successful, your opponent must discard four cards at random. | |||
| Name | Type | Rarity | Other |
| Corda and Reno Pummel | Combat Trick | Common | R2 |
| Text | |||
| GRID: ---/-X-/--- If successful, at the end of his turn your opponent must discard one defense for each defense or attack card played during his turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Blind Faith | Edge | Rare | R4 |
| Text | |||
| Your opponent may not make a Hidden attack next turn if you make a Power Blow this turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Combination | Event | Uncommon | |
| Text | |||
| Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Cracked Up Laugh | Event | Common | |
| Text | |||
| Your opponent may not play any Combat Trick next turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Crackers Madness | Event | Rare | S4 |
| Text | |||
| Make an Exertion. All non-special attacks you play this turn may be considered Power Blows. Dodges will not stop consecutive blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Impressive Face | Combat Trick | Rare | R3 |
| Text | |||
| GRID: -X-/-X-/--- If successful, your opponent cannot make a Power Block this turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Masters Kill | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/---/--- You may not play this card if your opponent is Kell. If you do not play any other card this turn, this attack is considered a Head Shot. | |||
| Name | Type | Rarity | Other |
| Cracker Bob No Finesse | Event | Uncommon | R4 |
| Text | |||
| You may make an extra attack this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow a turn. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Persona Back | Persona | Rare | 4 |
| Text | |||
| A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand. If you do not play a Special card this turn , you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he wishes to play. You may include up to 4 Master Cards. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Persona Front | Persona | Rare | 4 |
| Text | |||
| A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Traveling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand. If you do not play a Special card this turn , you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he wishes to play. You may include up to 4 Master Cards. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Scrambler | Object | Rare | R2 |
| Text | |||
| While Scrambler is in play, your opponent may not play a Back Away to avoid your attacks. If Scrambler leaves play, you lose one Ability. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Swing | Attack | Uncommon | R3 |
| Text | |||
| GRID: XXX/X-X/XXX This attack may not be a Power Blow. If successful, your opponent has 1 in 6 chance of becoming Prone. | |||
| Name | Type | Rarity | Other |
| Cracker Bob Swing Away | Situation | Rare | R2 |
| Text | |||
| You may play this card only if you are using the Nail Studded Bat Weapon of Choice. If you play a successful block during your turn, your opponent cannot play a dodge against your first attack next turn. | |||
| Name | Type | Rarity | Other |
| Darius Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX You may only play ranged attacks this turn. This defense will not avoid ranged attacks. | |||
| Name | Type | Rarity | Other |
| Darius Battle Rage | Event | Rare | R3 |
| Text | |||
| All basic attacks you play this turn are considered power blows. This will allow you to make more than power blow this turn. You lose one ability. | |||
| Name | Type | Rarity | Other |
| Darius Combination | Edge | Common | S2 |
| Text | |||
| You may play an additional attack this turn. If you do not play a Special card this turn you may play this card. Blocks will not defend against consecutive attacks this turn. | |||
| Name | Type | Rarity | Other |
| Darius Duck | Dodge | Uncommon | R2 |
| Text | |||
| GRID: XXX/---/--- Nullify any card that would prevent you from playing this card. | |||
| Name | Type | Rarity | Other |
| Darius Fury | Event | Uncommon | R3 |
| Text | |||
| You make a power blow without an exertion this turn. Your opponent cannot play a defense from an exertion against this attack. | |||
| Name | Type | Rarity | Other |
| Darius Master's Attack | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/-X-/-X- This attack may not be a Head Shot. | |||
| Name | Type | Rarity | Other |
| Darius Master's Chronicles | Object | Rare | S2 |
| Text | |||
| Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play. | |||
| Name | Type | Rarity | Other |
| Darius Master's Trick | Situation | Rare | R2 |
| Text | |||
| If you made a power blow last turn, you may look at your opponent's next attack. | |||
| Name | Type | Rarity | Other |
| Darius Old Time Swordsman | Attack/Defense | Rare | S2 |
| Text | |||
| GRID: ---/---/--- This attack may cover any one grid square. It may be a power block or power blow without an exertion. | |||
| Name | Type | Rarity | Other |
| Darius Persona Back | Persona | Rare | 7 |
| Text | |||
| You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a grided card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards. | |||
| Name | Type | Rarity | Other |
| Darius Persona Front | Persona | Rare | 7 |
| Text | |||
| You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a grided card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards. | |||
| Name | Type | Rarity | Other |
| Darius Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Darius Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play. | |||
| Name | Type | Rarity | Other |
| Darius Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Darius Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Darius Prime Block | Block | Uncommon | R2 |
| Text | |||
| GRID: -X-/-X-/-X- You may block non-ranged unblockable attacks with this defense. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Connor | Situation | Rare | S |
| Text | |||
| You may not play this card if your opponent is Connor MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play limiting the number of attacks you may play. | |||
| Name | Type | Rarity | Other |
| Faith Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Faith Low Blow | Combat Trick | Rare | R3 |
| Text | |||
| If this combat trick is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed. | |||
| Name | Type | Rarity | Other |
| Faith Master Seductress | Event | Rare | S3 |
| Text | |||
| Your next Combat Trick cannot be blocked or dodged. | |||
| Name | Type | Rarity | Other |
| Faith Persona Back | Persona | Rare | 4 |
| Text | |||
| Known as Catherine Mary Devaney or simply Kate served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer. Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play this card this turn. The card returns to your opponent's discard pile after being swept, discarded, or removed from the game, or if you do not play it this turn. You may have up to 4 Master cards. | |||
| Name | Type | Rarity | Other |
| Faith Persona Front | Persona | Rare | 4 |
| Text | |||
| Known as Catherine Mary Devaney or simply Kate served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer. Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play this card this turn. The card returns to your opponent's discard pile after being swept, discarded, or removed from the game, or if you do not play it this turn. You may have up to 4 Master cards. | |||
| Name | Type | Rarity | Other |
| Faith Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Faith Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Faith Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Faith Seduce | Edge | Uncommon | S3 |
| Text | |||
| You seduce your opponent. You may look at your opponent's Endurance and choose to reshuffle it. | |||
| Name | Type | Rarity | Other |
| Faith Stunning Beauty | Edge | Uncommon | 4 |
| Text | |||
| Play this Edge with a Combat Trick. You may play an additional Combat Trick this turn. | |||
| Name | Type | Rarity | Other |
| Faith Underestimated | Event | Rare | R3 |
| Text | |||
| Your opponent may not play a defense against your next attack unless this defense comes from an exertion. | |||
| Name | Type | Rarity | Other |
| Generic Abandoned Field | Location | Common | |
| Text | |||
| While on the Abandoned Field, no player may become disarmed or have his weapon broken. | |||
| Name | Type | Rarity | Other |
| Generic All The Time In The World | Situation | Uncommon | |
| Text | |||
| Discard this card to prevent your opponent from removing any one card of your from the game. | |||
| Name | Type | Rarity | Other |
| Generic Backflip | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/---/--- Your next Combat Trick this turn cannot be blocked. You cannot play any block card next turn. | |||
| Name | Type | Rarity | Other |
| Generic Ballroom | Location | Rare | |
| Text | |||
| Each player may play an additional Combat Trick for each defense he has played during the defense phase. | |||
| Name | Type | Rarity | Other |
| Generic Battlefield | Unexpected Location | Rare | |
| Text | |||
| For each successful Combat Trick, any player may take one card back from his discard pile. | |||
| Name | Type | Rarity | Other |
| Generic Captured | Event | Common | |
| Text | |||
| You are betrayed by the Watchers. Play this card to remove any Watcher card from the game (including Pre-Games). | |||
| Name | Type | Rarity | Other |
| Generic Center Block | Block | Common | |
| Text | |||
| GRID: -X-/-X-/-X- Basic Block | |||
| Name | Type | Rarity | Other |
| Generic Closed Quarters | Unexpected Situation | Common | |
| Text | |||
| No block that covers more than four grid squares can be played. | |||
| Name | Type | Rarity | Other |
| Generic Collateral Damage | Combat Trick | Uncommon | |
| Text | |||
| GRID: ---/XXX/--- If successful, you may remove one Object in play from the game. | |||
| Name | Type | Rarity | Other |
| Generic Combat Training | Combat Trick | Common | |
| Text | |||
| GRID: ---/---/-X- If successful, you may make your opponent discard one dodge at random. | |||
| Name | Type | Rarity | Other |
| Generic Cross Block | Block | Uncommon | |
| Text | |||
| GRID: -X-/XXX/-X- You may play this card if you have two weapons of choice in play. You must discard two cards at random from your hand when you play this defense. | |||
| Name | Type | Rarity | Other |
| Generic Don't Follow The Rules | Situation | Rare | |
| Text | |||
| For each successful combat tricks, you may remove the top card of your opponent's Endurance from the game. | |||
| Name | Type | Rarity | Other |
| Generic Endgame (endgame) | Event | Common | |
| Text | |||
| Endgame - You must have I Don't Care About The Rules and I Don't Care About The Game in play to play this card. Discard all three cards. You may search your opponent's discard pile and remove any three Master or Signature cards from the game. | |||
| Name | Type | Rarity | Other |
| Generic Endgame (game) | Situation | Common | |
| Text | |||
| I Don't Care About The Game! - You must have I Don't Care About The Rules in play to play this card. | |||
| Name | Type | Rarity | Other |
| Generic Endgame (rules) | Situation | Common | |
| Text | |||
| I Don't Care About The Rules | |||
| Name | Type | Rarity | Other |
| Generic Explosion | Unexpected Event | Common | |
| Text | |||
| All players lose one Ability. All players loses Standing Defenses they have in play. | |||
| Name | Type | Rarity | Other |
| Generic Fall Back | Unexpected Event | Common | |
| Text | |||
| Each player must discard one Situation from play. | |||
| Name | Type | Rarity | Other |
| Generic Final Slice | Attack | Rare | |
| Text | |||
| You may play this attack only if your opponent has 3 Ability or less. This attack cannot be blocked. If it is successful, your opponent is prone and your next basic upper attack next turn is considered a Head Shot. | |||
| Name | Type | Rarity | Other |
| Generic Focused Strike (block) | Edge | Common | |
| Text | |||
| Play in conjunction with a Combat Trick. This Combat Trick cannot be blocked unless the block comes from an Exertion. | |||
| Name | Type | Rarity | Other |
| Generic Focused Strike (dodge) | Edge | Common | |
| Text | |||
| Play in conjunction with a Combat Trick. This Combat Trick cannot be dodged unless the dodge comes from an Exertion. | |||
| Name | Type | Rarity | Other |
| Generic Forced Back | Unexpected Situation | Rare | |
| Text | |||
| No edge card can be played. Nullify any card that prevents players from playing Special cards. | |||
| Name | Type | Rarity | Other |
| Generic Foresee The Unexpected | Situation | Common | |
| Text | |||
| While this card is in play, each player may have one Unexpected Situation in play. Any unexpected Situations played by either player replace their current Unexpected Situation, not their opponent's. If this card leaves play, all Unexpected Situations in play are also discarded without effect. | |||
| Name | Type | Rarity | Other |
| Generic Further Goal | Combat Trick | Common | |
| Text | |||
| GRID: ---/-X-/--- If successful, you discard up to two situations in play. | |||
| Name | Type | Rarity | Other |
| Generic Holy Ground | Unexpected Event | Uncommon | |
| Text | |||
| Both players shuffle their discard pile back into their Endurance. Whenever this card enters your discard pile, it is removed from the game. | |||
| Name | Type | Rarity | Other |
| Generic Hop | Dodge | Uncommon | |
| Text | |||
| GRID: ---/---/XXX Even if this is not the last defense you play this turn, you may not play any dodge card during your next turn. Your opponent may play an additional combat trick next turn. | |||
| Name | Type | Rarity | Other |
| Generic Immortal - Master Of Something | Situation | Rare | S |
| Text | |||
| All Immortals must be a Master of something. While this card is in play, you gain +2 Ability. You may only have one Master of Something in play. | |||
| Name | Type | Rarity | Other |
| Generic Impressive Face | Combat Trick | Common | |
| Text | |||
| GRID: -X-/---/--- If successful, you may make opponent discard one block at random. | |||
| Name | Type | Rarity | Other |
| Generic Inside Information | Edge | Uncommon | |
| Text | |||
| Look at your opponent's Endurance for 30 seconds. After doing so, you may choose to reshuffle his Endurance. You may only play one inside Information a turn. | |||
| Name | Type | Rarity | Other |
| Generic Kata Move | Combat Trick | Common | |
| Text | |||
| GRID: ---/-X-/--- If successful, you can make your opponent discard two defenses at random. | |||
| Name | Type | Rarity | Other |
| Generic Kip Up | Combat Trick | Common | |
| Text | |||
| If successful, your opponent may not play any upper attacks this turn. | |||
| Name | Type | Rarity | Other |
| Generic Lost The Edge | Unexpected Event | Uncommon | |
| Text | |||
| At the beginning of his next turn, each player must remove all Edge cards from his hand and reshuffle them into his Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Middle Block | Block | Common | |
| Text | |||
| GRID: ---/XXX/--- Basic Block | |||
| Name | Type | Rarity | Other |
| Generic Move And Strike (MC,MR) | Attack | Common | |
| Text | |||
| GRID: ---/-XX/--- If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack. | |||
| Name | Type | Rarity | Other |
| Generic Move And Strike (ML,MC) | Attack | Common | |
| Text | |||
| GRID: ---/XX-/--- If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Jacob Kell - Euro) | Situation | Nemesis | |
| Text | |||
| There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not play any Immortal Reserved cards. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Kenny) | Situation | Nemesis | |
| Text | |||
| Oh My God! : You may play this card if your opponent is Kenny. While this card is in play, Kenny must discard an offense card for each defense he wishes to play beyond the first. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Nemesis (Otavio Consone) | Situation | Nemesis | |
| Text | |||
| Outside The Box : You may play this card if your opponent is Otavio Consone. While this card is in play, Otavio Consone must discard a dodge for each attack he wishes to play. You may only have one Nemesis in play. | |||
| Name | Type | Rarity | Other |
| Generic Never Forget | Situation | Uncommon | |
| Text | |||
| You have sworn to never forget past atrocities. On your turn, instead of playing a Special card, you may discard this card to search through your discard pile and return any one Situation to play. | |||
| Name | Type | Rarity | Other |
| Generic No Sanctuary | Unexpected Situation | Common | |
| Text | |||
| No Special card or Edge card that prevents damage or avoid attack can be played. | |||
| Name | Type | Rarity | Other |
| Generic Old Forest | Location | Rare | |
| Text | |||
| While Old Forest is in play, no Allies maybe removed from play. | |||
| Name | Type | Rarity | Other |
| Generic Open Area | Unexpected Situation | Common | |
| Text | |||
| No dodge that covers more than six grid squares may be played. | |||
| Name | Type | Rarity | Other |
| Generic Power Surge | Unexpected Situation | Uncommon | |
| Text | |||
| Each player must discard one card at random at the beginning of his turn. | |||
| Name | Type | Rarity | Other |
| Generic Quickening Interrupted | Edge | Uncommon | |
| Text | |||
| Nullify any Quickening PreGame this turn and during your opponent's next turn. | |||
| Name | Type | Rarity | Other |
| Generic Reborn (raven) | Situation | Common | |
| Text | |||
| The Raven - When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Reborn (returned light) | Event | Common | |
| Text | |||
| Returned Light To The World - You must have The Raven and The Warrior in play to play this card. Discard all three cards. You may search your discard pile for any three cards and return them to your hand. | |||
| Name | Type | Rarity | Other |
| Generic Reborn (warrior) | Situation | Common | |
| Text | |||
| The Warrior - You must have The Raven in play to play this card. When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Remembrance (Block ) | Combat Trick | Common | |
| Text | |||
| GRID: -X-/---/--- If successful, your next attack cannot be blocked unless the block comes from an exertion. | |||
| Name | Type | Rarity | Other |
| Generic Remembrance (Dodge) | Combat Trick | Common | |
| Text | |||
| GRID: ---/---/-X- If successful, your next attack cannot be dodged unless the dodge comes from an exertion. | |||
| Name | Type | Rarity | Other |
| Generic Roll | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/X-X/--- You are considered prone. You have a 3 in 6 chance of regaining your feet this defense was successful. | |||
| Name | Type | Rarity | Other |
| Generic Sanctuary | Location | Common | |
| Text | |||
| You have chosen to enter Sanctuary and remove yourself from the game. You forfeit your current game but you keep your head. | |||
| Name | Type | Rarity | Other |
| Generic Scissor Kick | Combat Trick | Uncommon | |
| Text | |||
| GRID: ---/---/X-X You may only play this Combat Trick if you are Prone. You do not have to discard another Combat Trick to play this card. If successful, there is a 4 in 6 chance your opponent will become prone. | |||
| Name | Type | Rarity | Other |
| Generic Secret Identity | Unexpected Event | Uncommon | |
| Text | |||
| Put the top Immortal specific card from your discard pile into your hand. | |||
| Name | Type | Rarity | Other |
| Generic Shackled | Situation | Common | |
| Text | |||
| While this card is in play, no Event that do damage may be played. | |||
| Name | Type | Rarity | Other |
| Generic Shadowy Past | Unexpected Situation | Common | 2 |
| Text | |||
| While Shadowy Past is in play, your opponent may not look at your hand or Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Shoulder Shove (UC ,ML) | Combat Trick | Common | |
| Text | |||
| GRID: -X-/X--/--- If successful, your opponent must discard all Slashes from his hand. | |||
| Name | Type | Rarity | Other |
| Generic Shoulder Shove (UC ,MR) | Combat Trick | Common | |
| Text | |||
| GRID: -X-/--X/--- If successful, your opponent must discard all Special Attacks from his hand. | |||
| Name | Type | Rarity | Other |
| Generic Smirk | Combat Trick | Common | |
| Text | |||
| GRID: ---/X-X/--- If successful, you may ignore all cards that would prevent you from making multiple attacks during your next turn. | |||
| Name | Type | Rarity | Other |
| Generic Sneer | Combat Trick | Uncommon | |
| Text | |||
| GRID: ---/XXX/--- If successful, no Special card can be played until the beginning of your next turn. No Special card can be played until this defense has been resolved. | |||
| Name | Type | Rarity | Other |
| Generic Strange Feeling | Unexpected Event | Common | |
| Text | |||
| Put the top edge card from your discard pile into your hand. | |||
| Name | Type | Rarity | Other |
| Generic Superior Tactics | Combat Trick | Uncommon | 2 |
| Text | |||
| GRID: ---/-X-/--- No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn. | |||
| Name | Type | Rarity | Other |
| Generic Sword Pommel Punch | Combat Trick | Common | |
| Text | |||
| GRID: -X-/---/--- If successful, your opponent loses his first attack next turn and may only make ranged attacks. | |||
| Name | Type | Rarity | Other |
| Generic Teachers Castle | Unexpected Location | Rare | |
| Text | |||
| No gold grided cards can be played while Teachers Castle is in play. | |||
| Name | Type | Rarity | Other |
| Generic Teachers Field | Unexpected Event | Uncommon | |
| Text | |||
| Both players must make an Exertion. | |||
| Name | Type | Rarity | Other |
| Generic The End Of Time (defense) | Unexpected Situation | Rare | |
| Text | |||
| Any defense put into the discard pile is removed from the game instead. | |||
| Name | Type | Rarity | Other |
| Generic The End Of Time (edge) | Unexpected Situation | Rare | |
| Text | |||
| Any Edge card put into the discard pile is removed from the game instead. | |||
| Name | Type | Rarity | Other |
| Generic The End Of Time (generic) | Unexpected Situation | Rare | |
| Text | |||
| Any non-grided generic card put into the discard pile is removed from the game instead. | |||
| Name | Type | Rarity | Other |
| Generic The End Of Time (immortal specific) | Unexpected Situation | Rare | |
| Text | |||
| Any Immortal specific card put into the discard pile is removed from the game instead. | |||
| Name | Type | Rarity | Other |
| Generic Thought We Were Friends? | Edge | Uncommon | 1 |
| Text | |||
| If you played a Head Shot card last turn that was unsuccessful, you may retrieve the attack and head shot card from your discard pile and play them again immediately this turn. You may only play this Edge card if you did not play a Thought We Were Friends? last turn. | |||
| Name | Type | Rarity | Other |
| Generic Unforeseen Plot Device | Unexpected Event | Common | |
| Text | |||
| All players must discard all Situations from their hands. | |||
| Name | Type | Rarity | Other |
| Generic Unknown Place | Combat Trick | Uncommon | |
| Text | |||
| GRID: ---/XXX/--- If successful you may remove any location in play from the game. | |||
| Name | Type | Rarity | Other |
| Generic Unplanned Situation | Unexpected Event | Common | |
| Text | |||
| Both players must take the top Situation from their Endurance and place it into play. | |||
| Name | Type | Rarity | Other |
| Generic Weighted Blade | Combat Trick | Uncommon | |
| Text | |||
| GRID: ---/-X-/-X- If successful remove the top 5 cards from your opponent's deck from the game. | |||
| Name | Type | Rarity | Other |
| Generic Where Are We? | Unexpected Event | Uncommon | |
| Text | |||
| Both players must name a Location. They must then remove any named Location cards from their Endurance and place them into their discard pile. | |||
| Name | Type | Rarity | Other |
| Generic Whirl | Dodge | Uncommon | |
| Text | |||
| GRID: X-X/X-X/X-X Even if it is not your last defense this turn, you may not play any dodge during your next turn. Your opponent may play two additional attacks next turn. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Leg Slice | Attack | Rare | R3 |
| Text | |||
| GRID: ---/---/XXX This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Lightning Strike (block) | Edge | Uncommon | R2 |
| Text | |||
| Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be blocked. You may play an additional Slash this turn. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Lightning Strike (dodge) | Edge | Uncommon | R2 |
| Text | |||
| Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be dodged. You may play an additional Slash this turn. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Master Block | Block | Rare | S3 |
| Text | |||
| GRID: XXX/XXX/XXX This defense will block consecutive attacks even if there is a card in play that would prevent it. You may attack normally after this defense. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Masters Advantage | Situation | Rare | S2 |
| Text | |||
| You may ignore your opponent's Immortal power during your turn. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Masters Disarm | Event | Rare | R2 |
| Text | |||
| Play in place of a non-ranged attack. You have a 2 in 6 chance of disarming your opponent. You may discard Weapon's Training from play to increase your chances by 1 in 6 for each two attacks under Weapon's Training. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Persona Back | Persona | Rare | 5 |
| Text | |||
| Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal. Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Persona Front | Persona | Rare | 5 |
| Text | |||
| Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal. Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Prime Block | Block | Rare | R2 |
| Text | |||
| GRID: ---/---/--- This defense covers any two grid squares. It may block non-ranged unblockable attacks. Your next Combat Trick cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Graham Ashe Weapons Training | Situation | Rare | S3 |
| Text | |||
| For each successful Slash, you decide to have it do 0 damage and put it under Weapon's Training and discard the top 2 cards from your opponent's Endurance. You discard Weapon's Training to prevent one damage from an attack for each attack that is under this card. | |||
| Name | Type | Rarity | Other |
| Highlanders Persona Back | Persona | Ultra Rare | 7 |
| Text | |||
| We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod. Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Highlanders Persona Front | Persona | Ultra Rare | 7 |
| Text | |||
| We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod. Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Highlanders Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Highlanders Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Highlanders Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Highlanders Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Dagger | Object | Rare | R1 |
| Text | |||
| While Dagger is in play, you may make an additional basic attack. This attack will do only one damage. You may ignore any card in play that would prevent you from making this attack. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Intimidate | Event | Rare | R4 |
| Text | |||
| Your opponent may not make any Exertion during his next turn. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Jump | Dodge | Uncommon | |
| Text | |||
| GRID: ---/XXX/XXX Your next attack this turn may be Hidden. You may not play a lower attack this turn. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Master Headshot | Event | Rare | S2 |
| Text | |||
| GRID: XXX/XXX/XXX Play any number of basic upper attacks from your hand. These attacks now form a single Special Attack that is considered to be a Head Shot. You may play this card even if you cannot play a Special Card. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Masters Block | Block | Rare | R2 |
| Text | |||
| After playing this block, you may still attack normally to any area. You may play an additional Combat Trick this turn. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Ordained | Situation | Rare | R2 |
| Text | |||
| Discard from play to counter any card that would prevent damage or avoid attacks. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Persona Back (English) | Persona | Rare | 6 |
| Text | |||
| Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Persona Back (French) | Persona | Rare | 6 |
| Text | |||
| Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Persona Back (US) | Persona | Rare | 6 |
| Text | |||
| Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. For each Quickening you include in a PreGame slot, you may gain an additional Pregame slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well. You may use up to 6 Master cards. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Persona Front | Persona | Rare | 6 |
| Text | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Carlos) | Situation | Uncommon | S2 |
| Text | |||
| You may not play this card if your opponent is Carlos. You may make Ranged Attacks even if you have two hand icons in play. There may only be one Carlos in play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Cracker Bob) | Situation | Rare | S2 |
| Text | |||
| You may not play this card if your opponent is Cracker Bob. You may make Power Blows without an Exertion. There may only be one Cracker Bob in play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Faith) | Situation | Rare | R2 |
| Text | |||
| You may not play this card if your opponent is Faith. Instead of playing a Special Card you may look at your opponent's Endurance and choose to reshuffle it. They may only be one Faith in play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Jin Ke) | Situation | Uncommon | R2 |
| Text | |||
| You may not play this card if your opponent is Jin Ke. If you do not play a Special Card this turn you may make an additional Combat Trick. They may only be one Jin Ke in play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Manny) | Situation | Rare | S2 |
| Text | |||
| You may not play this card if your opponent is Manny. Remove one Ally in play from the game for every Posse Member you remove from the game from play. They may only be one Manny in play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Posse Member (Winston) | Situation | Rare | S2 |
| Text | |||
| You may not play this card if your opponent is Winston. If you do not play a Special Card this turn, your opponent may not play a Special Card this turn.. They may only be one Winston in play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Rally The Troops | Event | Uncommon | 3 |
| Text | |||
| You may search your Endurance for any Posse Member and put it into play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Scare | Edge | Uncommon | R |
| Text | |||
| Ignore the effect or any one Ally, Bystander or Pedestrian Situation this turn or remove any one Ally, Bystander or Pedestrian Situation from play. | |||
| Name | Type | Rarity | Other |
| Jacob Kell Stalk | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/-X-/--- If your opponent played any card that avoided an attack or damage last turn other than a defense, than this attack may not be blocked or dodged. This attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Jin Ke Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Jin Ke High Kick | Attack | Rare | R3 |
| Text | |||
| GRID: -X-/-X-/--- If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. This attack cannot be a power blow. | |||
| Name | Type | Rarity | Other |
| Jin Ke Jump | Dodge | Uncommon | |
| Text | |||
| GRID: ---/XXX/XXX You may not play lower attacks this turn. Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Jin Ke Lightning Fast | Edge | Rare | R |
| Text | |||
| Play in conjunction with a dodge. If the last defense you play this turn was a dodge, all offensive cards you play this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Jin Ke Man Of Honor | Situation | Uncommon | S3 |
| Text | |||
| While Man Of Honor is in play, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played. | |||
| Name | Type | Rarity | Other |
| Jin Ke Master's Attack | Attack | Rare | S2 |
| Text | |||
| GRID: XXX/-X-/--- This attack does 3 damage. | |||
| Name | Type | Rarity | Other |
| Jin Ke Master's Dodge | Dodge | Rare | S3 |
| Text | |||
| GRID: XXX/XXX/XXX After playing this defense you may attack as normal. Your next attack may be blocked, but it may not be dodged. | |||
| Name | Type | Rarity | Other |
| Jin Ke Persona Back | Persona | Rare | 5 |
| Text | |||
| Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers. Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Jin Ke Persona Front | Persona | Rare | 5 |
| Text | |||
| Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers. Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Jin Ke Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Jin Ke Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Jin Ke Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Jin Ke Side Step (left) | Dodge | Uncommon | |
| Text | |||
| GRID: XX-/XX-/XX- Your next attack must be to the right side. You next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Jin Ke Side Step (right) | Dodge | Uncommon | |
| Text | |||
| GRID: -XX/-XX/-XX Your next attack must be to the right side. You next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Jin Ke Supreme Fighter | Situation | Rare | R3 |
| Text | |||
| If you are disarmed, you may still use basic attacks and blocks as normal. Your basic attacks do only one damage. You must put the top card of your Endurance in your discard pile for each basic block played. | |||
| Name | Type | Rarity | Other |
| Kalas Distinctive Voice | Event | Rare | S4 |
| Text | |||
| Your opponent may not play a dodge against your next attack. | |||
| Name | Type | Rarity | Other |
| Kalas Eiffel Tower | Location | Common | |
| Text | |||
| While the Eiffel Tower is in play, no block that cover more than four Grid Squares may be played. | |||
| Name | Type | Rarity | Other |
| Kalas Leg Sweep | Combat Trick | Uncommon | R3 |
| Text | |||
| GRID: ---/-X-/-X- If this Combat Trick is successful, your opponent has a 4 in 6 chance of becoming Prone. | |||
| Name | Type | Rarity | Other |
| Kalas Nino | Event | Rare | R2 |
| Text | |||
| You have a psychopath in your employee. Do 1 point of damage to your opponent. Your opponent loses any standing defenses. | |||
| Name | Type | Rarity | Other |
| Kalas Only The Best | Situation | Uncommon | S3 |
| Text | |||
| You may play this card if your opponent has a Master Card limit of 6 or more. Discard this card to counter a Master or Signature card as it is played. | |||
| Name | Type | Rarity | Other |
| Kalas Religious Doctrine | Edge | Uncommon | R3 |
| Text | |||
| If your opponent played a Holy Ground last turn, he must discard from his hand all Special Cards at the beginning of his next turn. | |||
| Name | Type | Rarity | Other |
| Kalas Stolen Files | Edge | Uncommon | R4 |
| Text | |||
| You may look at your opponent's hand for 15 seconds. | |||
| Name | Type | Rarity | Other |
| Kenny Ambush | Event | Rare | R3 |
| Text | |||
| You take your opponent unaware. You next attack this turn may only be blocked from an Exertion. | |||
| Name | Type | Rarity | Other |
| Kenny Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Kenny Duck | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/--- Your next attack this turn is Hidden. | |||
| Name | Type | Rarity | Other |
| Kenny He Is Evil! | Attack | Rare | S2 |
| Text | |||
| GRID: ---/-X-/-X- Another Immortal is in search of Kenny. This attack does 3 damage. You may play this attack as an additional attack. | |||
| Name | Type | Rarity | Other |
| Kenny Innocent Lamb | Event | Rare | R3 |
| Text | |||
| Your opponent cannot believe you are evil. Your opponent may not make an attack next turn. | |||
| Name | Type | Rarity | Other |
| Kenny Master's Headshot | Event | Rare | S2 |
| Text | |||
| You may play any two basic upper attacks. These attacks now form a single Special Attack that is considered a Head Shot. You may play this card even if there is a card in play that prevents you from playing Special Cards. | |||
| Name | Type | Rarity | Other |
| Kenny Master's Training | Situation | Uncommon | S2 |
| Text | |||
| Amanda taught you well in the art of lies and deception. Gain +1 Ability for each Master's Training you have in play. | |||
| Name | Type | Rarity | Other |
| Kenny Partner In Revenge (power blocks) | Situation | Rare | R2 |
| Text | |||
| While this card is in play, Kenny may make Power Blocks as normal. | |||
| Name | Type | Rarity | Other |
| Kenny Partner In Revenge (power blows) | Situation | Uncommon | R3 |
| Text | |||
| While this card is in play, Kenny may make Power Blows as normal. | |||
| Name | Type | Rarity | Other |
| Kenny Persona Back | Persona | Rare | 5 |
| Text | |||
| Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this innocent child, Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous. Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Kenny Persona Front | Persona | Rare | 5 |
| Text | |||
| Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this innocent child, Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous. Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Kenny Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Kenny Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Kenny Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Kenny Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Kenny Stalk | Edge | Rare | R4 |
| Text | |||
| Look at the top 7 cards of your opponent's Endurance. You may replace these cards in any order. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Circular Block | Block | Uncommon | 2 |
| Text | |||
| GRID: XXX/X-X/--- You play this defense if you don't play any Edge cards this turn. You may attack normally after this defense. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Hooked | Event | Common | 3 |
| Text | |||
| Your opponent is hooked to the bat. His first defense next turn may not be a dodge unless the dodge comes from an Exertion. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Impale (MC,MR) | Attack | Common | |
| Text | |||
| GRID: ---/-XX/--- This attack does 3 damage. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Impale (ML,MC) | Attack | Common | |
| Text | |||
| GRID: ---/XX-/--- This attack does 3 damage. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Knee Crush | Attack | Uncommon | 2 |
| Text | |||
| GRID: ---/-X-/-X- If successful, your opponent has a 1 in 6 chance of becoming Prone. You may not play any block during your next turn. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Swing For The Fences! | Attack | Rare | 3 |
| Text | |||
| GRID: -X-/---/--- If you do not play a Special Card during your turn, and the attack is successful, your opponent loses his head. This is not considered a standard Head Shot. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Weapon Back | Pre-Game | Rare | |
| Text | |||
| The tool used in the all-American past time has a dark side. Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball. But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park. You may make any non-special attack a Power Blow without an Exertion. You may not make standard Head Shots with Nail-Studded Bat. | |||
| Name | Type | Rarity | Other |
| Nail-Studded Bat Weapon Front | Pre-Game | Rare | |
| Text | |||
| The tool used in the all-American past time has a dark side. Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball. But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park. You may make any non-special attack a Power Blow without an Exertion. You may not make standard Head Shots with Nail-Studded Bat. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Brute Force | Event | Uncommon | R4 |
| Text | |||
| You may make an extra attack you make this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow this turn. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Expert Marksman | Situation | Rare | S3 |
| Text | |||
| While Expert Marksman is in play, your opponent must discard the top card of their Endurance for each dodge they wish to play against a Ranged Attack you make. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Holster | Object | Rare | R2 |
| Text | |||
| After using a basic attack, instead of discarding it you place it underneath Holster. You may make an Exertion to remove Holster from the game and reshuffle all the cards under Holster back into your Endurance. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Learn Fast | Situation | Uncommon | R3 |
| Text | |||
| You may now become armed. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Left Side Step | Dodge | Uncommon | |
| Text | |||
| GRID: XX-/XX-/XX- Your next attack this turn must be to the right side. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Noble Sacrifice | Event | Rare | R2 |
| Text | |||
| A mortal gives up his life to protect you. Remove this card from the game to avoid all attacks this turn. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Off The Force | Situation | Uncommon | R |
| Text | |||
| While Off The Force is in play, no Police cards that affect Wolfe or his cards may be played. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Pane Of Glass | Object | Rare | S1 |
| Text | |||
| Discard this card after you have made an Upper Pistol Ranged attack and your opponent is prone. This attack is now considered a Head Shot. You may play no Edge cards or any other modifiers with this attack. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Persona Back | Persona | Rare | 4 |
| Text | |||
| You must begin the game unarmed, and cannot be rearmed against your will. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Persona Front | Persona | Rare | 4 |
| Text | |||
| You must begin the game unarmed, and cannot be rearmed against your will. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be played face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You cannot become armed unless Learn Fast is in play. You may have up to 4 Master cards. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Police Contacts | Edge | Uncommon | R |
| Text | |||
| Search through your opponents Endurance for any Police card. You may play this card immediately as if it was your own. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Reload | Event | Uncommon | R4 |
| Text | |||
| Search through your Endurance and take back into your hand any two non-Special attack cards. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Right Side Step | Dodge | Uncommon | |
| Text | |||
| GRID: -XX/-XX/-XX Your next attack this turn must be to the left side. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Roll | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/X-X/--- You are now considered Prone. If this defense is successful you have a 4 in 6 chance of regaining your feet. | |||
| Name | Type | Rarity | Other |
| Nick Wolfe Semi-Automatic | Attack | Rare | S2 |
| Text | |||
| GRID: ---/---/--- When you play this card, choose any one area on the grid where the attack applies. Semi-Automatic is a 2 point Ranged Attack. You may only play this attack after you play a Back Away. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will avoid all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Best You Can Do? | Block | Uncommon | R3 |
| Text | |||
| GRID: X-X/-X-/X-X You play this Block if you have two Weapons of Choice in play. You may attack as normal. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Duck | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/---/--- Your next attack this turn may be hidden. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Evade (Left) | Dodge | Uncommon | |
| Text | |||
| GRID: X--/-X-/X-- You skillfully avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Evade (Right) | Dodge | Uncommon | |
| Text | |||
| GRID: --X/-X-/--X You skillfully avoid your opponent's attack. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Master Of The Technique | Situation | Rare | R3 |
| Text | |||
| While The Circle is in play, Consone may make an additional attack each turn for each Master Of The Technique in play. Ignore the effects of any card that would prevent this additional attack from being made. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Master's Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX You may attack normally after this defense. Your next Combat Trick cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Master's Dodge | Dodge | Rare | S4 |
| Text | |||
| GRID: ---/---/--- You may choose any three grid squares for this defense to cover. Your next attack this turn hidden. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Master's Swordsman | Attack | Rare | R3 |
| Text | |||
| GRID: ---/---/--- Choose any three areas on the grid where the attack applies. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Persona Back | Persona | Rare | 6 |
| Text | |||
| Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious Circle. The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again. You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Persona Front | Persona | Rare | 6 |
| Text | |||
| Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious Circle. The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again. You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Premium MCBC Back | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Premium MCBC Front | Pre-Game | Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Raphaels Only The First Cut | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/---/--- If this is the first card played in this game and you do not play a Special card, this attack is considered a Head Shot. Otherwise this attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Seduce | Event | Rare | R4 |
| Text | |||
| You may take possession of any Situation Ally your opponent has in play. Treat the effects of the Situation Ally as if you had played the it. If the Situation Ally is removed from play, return it to your opponent's discard pile. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Vengeful Spite | Event | Uncommon | R3 |
| Text | |||
| Discard any one Situation or Object your opponent has in play. You may play this card even if there are cards in play that would prevent you from playing a Special card. | |||
| Name | Type | Rarity | Other |
| Otavio Consone Weapon Bind | Event | Rare | R3 |
| Text | |||
| Play this card in conjunction with a Basic Block. You lose one attack this turn. Your next offensive card cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Paul Kinman Master's Taunt | Situation | Rare | S2 |
| Text | |||
| If you do not play a Special Card, you may make one of your attacks Hidden. | |||
| Name | Type | Rarity | Other |
| Ramirez Premium +1 Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Ramirez Premium +1 Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Ramirez Premium Back (persona) | Persona | Ultra Rare | 8 |
| Text | |||
| You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. You may use the top two cards of your Endurance as if they were in your hand. You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards. | |||
| Name | Type | Rarity | Other |
| Ramirez Premium Front (persona) | Persona | Ultra Rare | 8 |
| Text | |||
| You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. You may use the top two cards of your Endurance as if they were in your hand. You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards. | |||
| Name | Type | Rarity | Other |
| Ramirez Premium MCBC Back | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Ramirez Premium MCBC Front | Pre-Game | Very Rare | |
| Text | |||
| Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. | |||
| Name | Type | Rarity | Other |
| Richie Ryan Mac | Edge | Rare | S |
| Text | |||
| You may not play this card if your opponent is Duncan MacLeod. You may include Clan MacLeod cards in your deck and you may play them as long as the card is played in conjunction with Mac. | |||
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