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MLE Promotional Cards

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NameTypeRarityOther
An Unknowable Prize FrontPre-GamePromo
Text
At the beginning of the game, before you play any cards, you may remove An Unknowable Prize from the game to reshuffle your hand into your endurance and redraw up to your Ability. You may not draw any cards during your first turn if An Unknowable Prize is discarded.

NameTypeRarityOther
Annie Devlin MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Annie Devlin Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Annie Devlin MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Annie Devlin Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Annie Devlin/Luther Incense of PainEdgePromoS3
Text
Your next attack des an additional amount of damage equal to the damage you have received during your defense phase this turn.

NameTypeRarityOther
Carter Wellan MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carter Wellan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Carter Wellan MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carter Wellan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Carter Wellan Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Carter Wellan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Ceremonial Sword Pre-Game FrontPre-GamePromo
Text


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Cimerian Broad Sword Pre-Game FrontPre-GamePromo
Text


NameTypeRarityOther
Claymore Pre-Game FrontPre-GamePromo
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NameTypeRarityOther
Constantine Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Constantine Premium MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Constantine Premium MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Culbraith Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the William Culbraith Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Culbraith Premium MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the William Culbraith Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Culbraith Premium MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the William Culbraith Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Cutlass Pre-Game FrontPre-GamePromo
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Don Quijote Rapier Pre-Game FrontPre-GamePromo
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NameTypeRarityOther
Dragonhead Katana Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Katana Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Duncan MacLeod, Connor MacLeod, Ramirez, or Dark Duncan Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.

NameTypeRarityOther
Dragonhead Katana Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Katana Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Duncan MacLeod, Connor MacLeod, Ramirez, or Dark Duncan Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.

NameTypeRarityOther
Duende Rapier Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Duncan MacLeod or Otavio Consone Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.

NameTypeRarityOther
Duende Rapier Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Duncan MacLeod or Otavio Consone Persona, all of your successful attacks may do an additional point of damage for each three Master cards in your discard pile.

NameTypeRarityOther
Duncan Claymore Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game Card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Duncan MacLeod Persona, any non-ranged attack that covers more then one grid square may be played after a Back Away.

NameTypeRarityOther
Duncan Claymore Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game Card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Duncan MacLeod Persona, any non-ranged attack that covers more then one grid square may be played after a Back Away.

NameTypeRarityOther
Excalibur Sword Pre-Game FrontPre-GamePromo
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NameTypeRarityOther
Faith Premium MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Generic Abandoned WarehouseLocationPromo
Text
While in play no Situation: Allies may be played.

NameTypeRarityOther
Generic Alertness (Block)EdgePromo3
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If you do not play a Special card, you may play this card if your opponent played a non-Ranged attack or Combat Trick that is unblockable. You may play a block against this offensive card as normal.

NameTypeRarityOther
Generic Alertness (Dodge)EdgePromo
Text
If you do not play a Special card, you may play this card if your opponent played an attack or Combat Trick that is undodgable. You may play a dodge against this offensive card as normal.

NameTypeRarityOther
Generic Glancing Blow (UL, ML)AttackPromo
Text
GRID: X--/X--/---
This attack does 1 point of damage, and may not be a power blow. Your opponent's first attack next turn may not be to the left side.

NameTypeRarityOther
Generic Glancing Blow (UR, MR)AttackPromo
Text
GRID: --X/--X/---
This attack does 1 point of damage, and may not be a power blow. Your opponent's first attack next turn may not be to the right side.

NameTypeRarityOther
Generic Gunned DownEdgePromo4
Text
You may remove one of your Allies from the game to remove one of your opponent's Allies from the game.

NameTypeRarityOther
Generic Holy Ground (Att & Combat Tricks)EventPromo3
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You may play this event during your Defense Phase. You avoid all attacks and all Combat Tricks this turn. Each player must draw three cards then discard three cards at random. Your Defense Phase ends and skip your Attack Phase this turn.

NameTypeRarityOther
Generic Immortal Student's Advantage (Alternate Version)SituationPromoS2
Text
If you do not play a Master card on your turn, your opponent may not play a Master card on his turn.

NameTypeRarityOther
Generic Locker RoomLocationPromo
Text
No defenses with 6 or more grids may be played. No attacks with 3 or more grids may be played.

NameTypeRarityOther
Generic Nemesis (Andre Korda)SituationPromo
Text
Don't I Know You? : You may play this card if your opponent is Andre Korda. While this card is in play, Andre Korda must discard a block for each Situation he wishes to nullify. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Carter Wellan)SituationPromo
Text
You may play this card if your opponent is Carter Wellan. Carter may not use his Persona ability, and during his Must Do phase, Carter must discard a card for each card played by his opponent last turn. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Cracker Bob)SituationPromo
Text
Unsophisticated : You may play this card if your opponent is Cracker Bob. While this card is in play, Cracker Bob may not make or play any attack that is considered a Power Blow. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Darius)SituationPromo
Text
Cloistered Life : You may play this card if your opponent is Darius. While this card is in play, Darius may not play any Immortal specific card that is not specific to Darius. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Faith)SituationPromo
Text
Kate: You may play this card if your opponent is Faith. While this card is in play, Faith may play cards only from her hand. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Graham Ashe)SituationPromo
Text
Beg For Your Life : You may play this card if your opponent is Graham Ashe. While this card is in play, Graham Ashe may not play Slashes. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Grayson)SituationPromo
Text
You may play this card if your opponent is Grayson. Grayson must discard a block for each defense he wishes to play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Haresh Clay)SituationPromo
Text
You may play this card if your opponent is Haresh Clay. Any turn Haresh Clay does not play a Special Card he cannot play an attack. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Jacob Kell - US)SituationPromo
Text
There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not use any Quickening power. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Jin Ke)SituationPromo
Text
Slow Down : You may play this card if your opponent is Jin Ke. While this card is in play, may only make either one Combat Trick or Attack per turn. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kit O'Brady)SituationPromo
Text
You may play this card if your opponent is Kit O'Brady. Any time you successfully win a coin toss on the first attempt, you must call and flip again. Each time you roll a die, on a roll of 1 or 2 you must roll again and keep that roll. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kyra)SituationPromo
Text
You may play this card if your opponent is Kyra. While this card is in play, if Kyra does not play an attack that does damage to her opponent, any attack made against her by her opponent is unblockable. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Lachlan)SituationPromo
Text
You may play this card if your opponent is Lachlan. Lachlan may not play Edge cards while this card is in play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Marcus Constantine)SituationPromo
Text
You may play this card if your opponent is Marcus Constantine. While this card is in play, Marcus Constantine may not play any Location cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (May-Ling Shen)SituationPromo
Text
You may play this card if your opponent is May-Ling Shen. While this card is in play, May-Ling may not play any Martial Arts attacks. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Morgan D'Estaing)SituationPromo
Text
You may play this card if your opponent is Morgan D'Estaing. Morgan D'Estaing may not play any card with the word "Poison" in the title while this card is in play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Nicholas Ward)SituationPromo
Text
You may play this card if your opponent is Nicholas Ward. While this card is in play, once per turn your opponent may look at any 5 cards at random from your hand. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Nick Wolfe)SituationPromo
Text
All Out Of Bullets : You may play this card if your opponent is Nick Wolfe. While this card is in play, Nick Wolfe may not make Ranged Attacks. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Ramirez)SituationPromo
Text
Strutting Peacock : You may play this card if your opponent is Ramirez. While this card is in play, Ramirez may not play any Master cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Rebecca Horne)SituationPromo
Text
You may play this card if your opponent is Rebecca Horne. While this card is in play, Rebecca Horne must discard a card with the word Master or Teacher in the title at the beginning of her turn. If she does not discard such a card, she cannot Exert this turn. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Senghi Khan)SituationPromo
Text
You may play this card if your opponent is Senghi Khan. While this card is in play, Senghi Khan must show his opponent any card that he draws from his Endurance into his hand. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (The Immortal Cow)SituationPromo
Text
Slaughtered.
You may play this card if your opponent is The Immortal Cow. While this card is in play The Immortal Cow may not play any Moo cards. You may only have 1 Nemesis in play.

NameTypeRarityOther
Generic Nemesis (William Culbraith)SituationPromo
Text
You may play this card if your opponent is William Culbraith. While this card is in play, Culbraith may not make Exertions. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Research and Development (Development)SituationPromo
Text
Development: You must have Research in play to play this card.

NameTypeRarityOther
Generic Research and Development (Overload!)EventPromo
Text
Overload!: You must have Research and Development in play to play this card. Discard all three cards. For each of your Situation, Situation: Ally or Object cards you discard from play, your opponent must discard a card he has in play of the same type, or take 1 damage.

NameTypeRarityOther
Generic Research and Development (Research)SituationPromo
Text
Research

NameTypeRarityOther
Generic Time To Move OnEdgePromo2
Text
If your opponent played a head shot, and you do not have a defense card in your hand, play this card in your defense phase before you make an exertion to search for a defense. If there was no playable defense in the exertion you lose the game, but you do not lose your head.

NameTypeRarityOther
Grayson Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Grayson Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Grayson Premium MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Grayson Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Grayson Premium MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Grayson Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Haresh Clay Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Haresh Clay Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Haresh Clay Premium MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Haresh Clay Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Haresh Clay Premium MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Haresh Clay Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Horns Gore (Left)AttackPromo3
Text
GRID: ---/XX-/---
You may ignore Horns attack restrictions to play this attack. This attack may not be a Power Blow.

NameTypeRarityOther
Horns Gore (Right)AttackPromo3
Text
GRID: ---/-XX/---
You may ignore Horns attack restrictions to play this attack. This attack may not be a Power Blow.

NameTypeRarityOther
Horns Gore MasterAttackPromo2
Text
GRID: ---/-X-/---
This attack cannot be blocked or dodged. This attack does 3 damage if successful and cannot be a Power Blow. If this attack is sucessful your opponent has a 3 in 6 chance of being knocked prone.

NameTypeRarityOther
Horns Pre-Game BackPre-GamePromo
Text
This Weapon of Choice may only be used by The Immortal Cow. When your opponent blocks one of your attacks, there is a 1 in 6 chance he is knocked Prone. You may not play attacks that cover more then one grid with this Weapon of Choice.

NameTypeRarityOther
Horns Pre-Game FrontPre-GamePromo
Text
This Weapon of Choice may only be used by The Immortal Cow. When your opponent blocks one of your attacks, there is a 1 in 6 chance he is knocked Prone. You may not play attacks that cover more then one grid with this Weapon of Choice.

NameTypeRarityOther
Hunter's Axe Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Hand Axe Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Caleb Cole or Silas Persona, all of your successful non-Special attacks may do an additional point of damage for each two Master cards in your discard pile.

NameTypeRarityOther
Hunter's Axe Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Hand Axe Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Caleb Cole or Silas Persona, all of your successful non-Special attacks may do an additional point of damage for each two Master cards in your discard pile.

NameTypeRarityOther
Ingles Infantry Saber Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Saber Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. If you would exert for an attack, you may make any attack you play from this Exertion Hidden.
If you are playing the Paul Kinman, Walter Reinhardt or William Culbraith persona, you may make one attack you play from your hand Hidden for every 3 Master cards in your discard pile.

NameTypeRarityOther
Ingles Infantry Saber Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Saber Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. If you would exert for an attack, you may make any attack you play from this Exertion Hidden.
If you are playing the Paul Kinman, Walter Reinhardt or William Culbraith persona, you may make one attack you play from your hand Hidden for every 3 Master cards in your discard pile.

NameTypeRarityOther
Jacob Kell Persona Front (Alternative Version)PersonaPromo6
Text


NameTypeRarityOther
Jacob Kell Premium MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Jin Ke High KickSpecial AttackPromoR3
Text
GRID: -X-/-X-/---
If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses.

NameTypeRarityOther
Jin Ke Premium MCBC BackPre-GamePremium
Text
Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Kama Gusari Pre-Game FrontPre-GamePromo
Text


NameTypeRarityOther
Katar Pre-Game Front (Alternate Version)Pre-GamePromo
Text
You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon.

NameTypeRarityOther
Katar TwistEdgePromo3
Text
Play this card in conjunction with Punch. If the attack is successful, it does an additional 1 point of damage for each Twist played in conjunction with Punch. This card is not nullified when played in conjunction with a Special Attack.

NameTypeRarityOther
Kit O Brady Premium FrontPre-GamePromo
Text
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, roll one die. On a roll of 1, you begin the game with -1 Ability.
On a roll of 2 or 3, you start with zero extra ability. One a roll of 4 or 5, you start the game with +1 ability. On a roll of 6, you begin the game with +2 Ability.

NameTypeRarityOther
Kit O Brady Premium MCBC BackPre-GamePromo
Text
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, flip a coin. If the coin lands heads up, your Master cards may not be countered or removed from the game. If the coin lands tails up, during your Sweep Phase, any Master card you have that is to be swept is instead removed from the game. Before determining who goes first, you can let your opponent go first and you may retoss the coin once after the initial flip and take the result of the second flip.

NameTypeRarityOther
Kit O Brady Premium MCBC FrontPre-GamePromo
Text
Play this card in conjunction with the Kit O'Brady persona. This card is an extension of your persona and may not be removed from play. Before the game begins, flip a coin. If the coin lands heads up, your Master cards may not be countered or removed from the game. If the coin lands tails up, during your Sweep Phase, any Master card you have that is to be swept is instead removed from the game. Before determining who goes first, you can let your opponent go first and you may retoss the coin once after the initial flip and take the result of the second flip.

NameTypeRarityOther
Kit O'Brady Persona BackPersonaPromo5
Text
Once per turn you may discard up to 2 cards. Select one die roll you make this turn. For each card discarded you must increase or decrease the chances of the selected die roll by 1 in 6. Once during your turn you may flip a coin. Call heads or tails. If you win the toss, you may draw a card; if not you must discard a card from your hand. You may use up to 5 Master cards.

NameTypeRarityOther
Knight Dagger Pre-Game FrontPre-GamePromo
Text


NameTypeRarityOther
Kyra Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kyra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Kyra Premium MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kyra Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Kyra Premium MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Kyra Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Lachlan MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lachlan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Lachlan MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lachlan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Lachlan Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lachlan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Louiseville Slugger Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Nail Studded Bat Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Cracker Bob Persona, you may make 2 Power Blows per turn, if they are created by your Persona or WoC abilities.

NameTypeRarityOther
Louiseville Slugger Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Nail Studded Bat Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Cracker Bob Persona, you may make 2 Power Blows per turn, if they are created by your Persona or WoC abilities.

NameTypeRarityOther
Luther Dirty Trick (Leg Sweep)AttackPromoR3
Text
GRID: ---/---/XXX
If is successful your opponent has 2/6 chances of becoming prone.

NameTypeRarityOther
Luther Dirty Trick (Pummel)AttackPromoR3
Text
GRID: XXX/---/---
If successful your opponent must discard six cards from his hand.

NameTypeRarityOther
Luther Endure PainSituationPromoS2
Text
Your attacks do an additional amount of damage equal to the damage you've received this turn that was not prevented.

NameTypeRarityOther
Luther Incense of PainEdgePromoS3
Text
Do not play any defense this turn. Your opponent cannot play any block from his hand next turn.

NameTypeRarityOther
MacLeod Claymore Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing any MacLeod Persona, all of your successful attacks may do an additional point of damage for each three Master Cards in your discard pile.

NameTypeRarityOther
MacLeod Claymore Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing any MacLeod Persona, all of your successful attacks may do an additional point of damage for each three Master Cards in your discard pile.

NameTypeRarityOther
Mancu Broadsword Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Scimitar Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing the Luther or Kastagir Persona any turn you use the Scimitar's ability, you may further extend that Basic Attack by 1 grid square. This attack is now considered a Slash, does a maximum of 1 damage and may not be a Power Blow.

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Mancu Broadsword Pre-Game FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Scimitar Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing the Luther or Kastagir Persona any turn you use the Scimitar's ability, you may further extend that Basic Attack by 1 grid square. This attack is now considered a Slash, does a maximum of 1 damage and may not be a Power Blow.

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Martin Hyde Pleasure Of The HuntSituationPromoR3
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Each time your opponent plays a Master card, you may either burn five cards from the top of your Endurance to counter the card and remove it from the game, or choose a card at random from his hand and discard it.

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May Ling Shen MCBC BackPre-GamePromo
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Play this card before the game begins in conjunction with the May-Ling Shen Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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May Ling Shen MCBC FrontPre-GamePromo
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Play this card before the game begins in conjunction with the May-Ling Shen Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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May Ling Shen Premium +1 FrontPre-GamePromo
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Play this card before the game begins in conjunction with the May-Ling Shen Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

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Michael Moore / Quentin Barnes Persona FrontPersonaPromo5
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You are a madman who randomly switches personalities. You are both Michael Moore AND Quentin Barnes. You may place cards from both Personas in your deck. You start the game as the Michael Moore Persona. At the beginning of each turn, there is a 3 in 6 chance of switching to the other Persona. The roll is made during your 'Must Do phase' before any other actions. This roll may not be modified by any means.
When you are Michael Moore you may ignore the effects of any one card that prevents you from playing a defense as normal. When you are Quentin Barnes you may ignore the effects of any one card that prevents you from playing an attack as normal. You may have up to 5 Master cards.

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Missing Link Pre-Game BackPre-GamePromo
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Place any of your Edge or Event cards removed from the game by your opponent under this card. At the beginning of your turn, you may remove this card from the game to place all cards underneath this card into your discard pile.

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Missing Link Pre-Game FrontPre-GamePromo
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Place any of your Edge or Event cards removed from the game by your opponent under this card. At the beginning of your turn, you may remove this card from the game to place all cards underneath this card into your discard pile.

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Naginata Spin Of The SpearEdgePromo3
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Play in conjunction with a Hack. If the Hack is the first attack played this turn after a Circular Block, the Hack may be played Hidden. This card is not nullified when played in conjunction with a Special Attack.

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Nefertiri Dagger Pre-Game BackPre-GamePromo
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Play this card before the game begins in conjunction with the Parrying Blade Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Marcus Constantine or Nefertiri Persona, all your successful attacks may do an additional point of damage for each three Master cards in your discard pile.

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Nefertiri Dagger Pre-Game FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Parrying Blade Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Marcus Constantine or Nefertiri Persona, all your successful attacks may do an additional point of damage for each three Master cards in your discard pile.

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Nicholas Ward Premium +1 FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Nicholas Ward Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

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Nicholas Ward Premium MCBC BackPre-GamePromo
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Play this card before the game begins in conjunction with the Nicholas Ward Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Nicholas Ward Premium MCBC FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Nicholas Ward Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Osta Vazilek Persona BackPersonaPromo4
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'Have you seen this guy before, Nash? His name is Vazilek. Osta Vazilek. He's had his head chopped off two nights ago in New Jersey. Do you often go to New Jersey, Nash?' - Lt. Frank Moran
You may play this card as a non-Persona Pre-Game. Remove this card from the game to make an addional attack and ignore cards in play that prevent you from attacking this turn. As Persona: You may include one Immmortal Specific card from any number of Personas that are not Reserved or Signature in your deck. You may include one Immortal Specific card from up to 8 Personas that are not Signature in your deck. Normal restrictions still apply. If a card controlled by your opponent forces you to discard cards from your hand, discard the same number of cards from your opponent's hand at the beginning of his next turn. You may include up to 4 Master cards in your deck.

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Osta Vazilek Persona FrontPersonaPromo4
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'Have you seen this guy before, Nash? His name is Vazilek. Osta Vazilek. He's had his head chopped off two nights ago in New Jersey. Do you often go to New Jersey, Nash?' - Lt. Frank Moran
You may play this card as a non-Persona Pre-Game. Remove this card from the game to make an addional attack and ignore cards in play that prevent you from attacking this turn. As Persona: You may include one Immmortal Specific card from any number of Personas that are not Reserved or Signature in your deck. You may include one Immortal Specific card from up to 8 Personas that are not Signature in your deck. Normal restrictions still apply. If a card controlled by your opponent forces you to discard cards from your hand, discard the same number of cards from your opponent's hand at the beginning of his next turn. You may include up to 4 Master cards in your deck.

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Quickening Alex Raven FrontPre-GamePromo
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Quickening Amanda FrontPre-GamePromo
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Quickening Annie Devlin Front (Version 1)Pre-GamePromo
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Quickening Annie Devlin Front (Version 2)Pre-GamePromo
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Quickening Brian Cullen FrontPre-GamePromo
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Quickening Caleb Cole FrontPre-GamePromo
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Quickening Callestina FrontPre-GamePromo
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Quickening Carlos FrontPre-GamePromo
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Quickening Carter Wellan FrontPre-GamePromo
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Quickening Caspian Front (Version 1)Pre-GamePromo
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Quickening Caspian Front (Version 2)Pre-GamePromo
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Quickening Cassandra FrontPre-GamePromo
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Quickening Ceirdwyn FrontPre-GamePromo
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Quickening Colonel Bellian FrontPre-GamePromo
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Quickening Consone FrontPre-GamePromo
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Quickening Constantine FrontPre-GamePromo
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Quickening Corda and Reno FrontPre-GamePromo
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Quickening Cracker Bob FrontPre-GamePromo
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Quickening Culbraith FrontPre-GamePromo
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Quickening Darius FrontPre-GamePromo
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Quickening Derek Worth FrontPre-GamePromo
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Quickening Faith FrontPre-GamePromo
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Quickening Generic Immortal (A&D) FrontPre-GamePromo
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Quickening Generic Immortal (Immortal Specific) FrontPre-GamePromo
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Quickening Generic Immortal (Res) FrontPre-GamePromo
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Quickening Generic Immortal (WoC) FrontPre-GamePromo
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Quickening Graham Ashe FrontPre-GamePromo
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Quickening Grayson FrontPre-GamePromo
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Quickening Haresh Clay FrontPre-GamePromo
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Quickening Hugh Fitzcairn FrontPre-GamePromo
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Quickening Hyde FrontPre-GamePromo
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Quickening Jin Ke BackPre-GamePromo
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Quickening Jin Ke FrontPre-GamePromo
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Quickening Kanis FrontPre-GamePromo
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Quickening Kanwulf FrontPre-GamePromo
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Quickening Kell FrontPre-GamePromo
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Quickening Kell US FrontPre-GamePromo
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Quickening Kenny FrontPre-GamePromo
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Quickening Kern FrontPre-GamePromo
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Quickening Kit O Brady FrontPre-GamePromo
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Quickening Korda FrontPre-GamePromo
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Quickening Kuyler FrontPre-GamePromo
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Quickening Kyra FrontPre-GamePromo
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Quickening Lachlan FrontPre-GamePromo
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Quickening Lord Byron FrontPre-GamePromo
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Quickening Mako FrontPre-GamePromo
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Quickening Manny Front (Version 1)Pre-GamePromo
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Quickening Manny Front (Version 2)Pre-GamePromo
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Quickening May Ling Shen FrontPre-GamePromo
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Quickening Michael Moore FrontPre-GamePromo
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Quickening Morgan FrontPre-GamePromo
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Quickening Nicholas Ward FrontPre-GamePromo
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Quickening Nick Wolf FrontPre-GamePromo
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Quickening Osta Vazilek FrontPre-GamePromo
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Quickening Paul Kinman FrontPre-GamePromo
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Quickening Quentin Barnes FrontPre-GamePromo
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Quickening Ramirez FrontPre-GamePromo
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Quickening Ramirez RC FrontPre-GamePromo
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Quickening Rebecca FrontPre-GamePromo
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Quickening Richie Ryan FrontPre-GamePromo
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Quickening Roland Kantos FrontPre-GamePromo
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Quickening Senghi Khan FrontPre-GamePromo
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Quickening Silas Front (Version 1)Pre-GamePromo
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Quickening Silas Front (Version 2)Pre-GamePromo
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Quickening The Immortal Cow BackPre-GamePromo
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Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play at least 1 attack every turn, even if there are cards in play preventing you from playing an attack. You may only use the Katana Sword Weapon of Choice.

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Quickening The Immortal Cow FrontPre-GamePromo
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Play this card before the game begins. If you lose your head, your opponent takes this card.
You may play at least 1 attack every turn, even if there are cards in play preventing you from playing an attack. You may only use the Katana Sword Weapon of Choice.

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Quickening Walter Reinhardt FrontPre-GamePromo
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Quickening Winston FrontPre-GamePromo
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Ramirez Back AwayDodgePromo
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This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

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Rebecca MCBC BackPre-GamePromo
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Play this card before the game begins in conjunction with the Rebecca Horne Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Rebecca MCBC FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Rebecca Horne Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Rebecca Premium +1 FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Rebecca Horne Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

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Rebecca's Students Pre-Game FrontPre-GamePromo
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Roman Gladius Pre-Game FrontPre-GamePromo
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Rules (Places)RulesPromo
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PLACES: A Place is a pregame card, like a Weapon of Choice, that gives you a particular benefit, as well as allowing you to add cards, typically Locations, specific to that Place to your deck. As with other pregames, you may not include cards specific to other Places in your deck if you are not using the Place card it is specific to. You may have more than one Place in your pregame slots. Place cards may not be removed from the game. At the beginning of the game, all Place cards are turned face down, and are treated as inactive. A Place card cannot be activated unless a player plays a card specific to that purpose (e.g. Transportation). When such a card is played, that person may activate a Place of their choice from their pregame slots. That Place card is turned face up, and any previously active Place card is turned face down. Any cards specific to the previously active Place are now discarded, and any effects resolved before play continues. GENERIC LOCATIONS: A Generic Location can still be played if a Place is active; If a Generic Location is in play, and a Place-specific Location is played, the Generic Location leaves play as usual; If a Place-specific Location is in play, and a Generic Location is played, the Place-specific Location leaves play as normal.

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Senghi Khan Premium +2 FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Senghi Khan Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the play.

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Senghi Khan Premium MCBC BackPre-GamePromo
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Play this card before the game begins in conjunction with the Senghi Khan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Senghi Khan Premium MCBC FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Senghi Khan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Sunda Kastagir Master AttackAttackPromoR2
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GRID: XXX/---/---
You can play this attack only if your opponent played an edge card last turn. It is considered a basic attack.

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Sunda Kastagir Nothing PersonalAttackPromoS2
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GRID: -X-/-X-/---
If you do not play a special card this turn, this attack is considered a Head Shot. This attack can be played from an exertion.

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Sunda Kastagir Time of the Gathering (Attack)SituationPromoS3
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Any non-special attack you play from an exertion cannot be dodged. You can have only one Time of the Gathering in play.

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Sunda Kastagir Time of the Gathering (Block)SituationPromoR2
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Any block you play from an exertion may be a power block and will block unblockable attacks this turn. You can have only one Time of the Gathering in Play.

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Sunda Kastagir Unexpected EventEventPromoR3
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You may play another special card this turn. If Unexpected Event is discarded from your endurance in an Exertion, remove Unexpected Event from the game and put all the cards discarded into your hand.

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Sword Cane Pre-Game FrontPre-GamePromo
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Sword of the Unknown Pre-Game BackPre-GamePromo
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Play this card before the game begins in conjunction with any Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Generic Immortal Persona, you may play an additional attack for every Master Card your opponent is allowed beyond 5 Master cards. You may make this attack even if there are cards in play limiting the number of attacks you may play.

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Sword of the Unknown Pre-Game FrontPre-GamePromo
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Play this card before the game begins in conjunction with any Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Generic Immortal Persona, you may play an additional attack for every Master Card your opponent is allowed beyond 5 Master cards. You may make this attack even if there are cards in play limiting the number of attacks you may play.

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The Four Horsemen Premium +1 FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

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The Four Horsemen Premium MCBC BackPre-GamePromo
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Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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The Four Horsemen Premium MCBC FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Four Horsemen Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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The Four Horsemen WarSituationPromoS
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You may only play this card if you have selected Silas as one of your Four Horsemen Personas. While War is in play, if you successfully block an attack this turn, you may attack to any area as normal. You may only have one War in play.

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The Immortal Cow Back AwayDodgePromo
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GRID: XXX/XXX/XXX
This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

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The Immortal Cow DistractEventPromoR2
Text
An upside down cow is kind of distracting.
Take any 1 Moo Edge card from your Endurance or Discard pile into your hand.

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The Immortal Cow Evade (Left)DodgePromo
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GRID: X--/X--/X--
Your first attack this turn must be to the right side.

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The Immortal Cow Evade (Right)DodgePromo
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GRID: --X/--X/--X
Your first attack this turn must be to the left side.

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The Immortal Cow Extra ShotEventPromo
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You may play an additional Attack this turn. If you play more than one Attack, this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

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The Immortal Cow FlashbackEventPromo
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You may discard up to 5 cards from your hand and draw up to 5 cards to replace them.

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The Immortal Cow Master's DodgeDodgePromoR2
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GRID: XXX/XXX/XXX
You may play this card against undodgeable attacks.

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The Immortal Cow Master's GoadEventPromoR2
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Your opponent must play an attack from his hand next turn, or take 2 damage.

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The Immortal Cow Master's Moo ShotSpecial AttackPromoS2
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GRID: -X-/---/---
If you do not play a Special Card this turn then this attack may be a Head Shot.

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The Immortal Cow Moo (Block)EdgePromoS2
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Play in conjunction with any basic attack. This attack can only be blocked from an exertion. This attack can not be a power blow. You may only play one Moo card per turn.

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The Immortal Cow Moo (Dodge)EdgePromoS2
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Play in conjunction with any basic attack. This attack may not be dodged from an Exertion. This attack can not be a power blow. You may only play one Moo card per turn.

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The Immortal Cow Moo (Edge)EdgePromoS2
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Play in conjunction with any basic attack. Your opponent may not play any Edge cards against this attack. This attack can not be a power blow. You may only play one Moo card per turn.

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The Immortal Cow Moo (Locations)SituationPromoR2
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While this card is in play only The Immortal Cow may play Locations. You may only play one Moo card per turn.

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The Immortal Cow Persona BackPersonaPromo4
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From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
You may play at least 1 attack every turn even if there are cards in play preventing you from playing an attack. You may only use the Horns or Katana Weapon of Choice. You may have up to four Master cards.

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The Immortal Cow Persona FrontPersonaPromo4
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From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
You may play at least 1 attack every turn even if there are cards in play preventing you from playing an attack. You may only use the Horns or Katana Weapon of Choice. You may have up to four Master cards.

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The Immortal Cow Power BlowEventPromo
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Play in conjunction with an attack. This attack may be a Power Blow without an exertion.

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The Immortal Cow Premium +1 BackPre-GamePromo
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From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
Play this card before the game begins in conjunction with The Immortal Cow Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.


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The Immortal Cow Premium +1 FrontPre-GamePromo
Text
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
Play this card before the game begins in conjunction with The Immortal Cow Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.


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The Immortal Cow Premium MCBC BackPre-GamePromo
Text
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
Play this card before the game begins in conjunction with The Immortal Cow Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.


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The Immortal Cow Premium MCBC FrontPre-GamePromo
Text
From the dawn of time we came, moving silently down through the centuries. Living the simple life, struggling to stay away from the butcher’s blade, when the few who remain will battle to the last. No one has ever known a cow could use a sword... until now.
Play this card before the game begins in conjunction with The Immortal Cow Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.


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The Kurgan Sword Pre-Game BackPre-GamePromo
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Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Kurgan Persona, any non-ranged attack that covers more than one gird square may be played after a Back Away.

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The Kurgan Sword Pre-Game FrontPre-GamePromo
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Play this card before the game begins in conjunction with the Claymore Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre-Game card. Your opponent must discard the top card of their Endurance for each defense they play. If you are playing with the Kurgan Persona, any non-ranged attack that covers more than one gird square may be played after a Back Away.

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The Sorcerer Nakano Illusion (Edge/Block)EdgePromoR3
Text
If your opponent made an unblockable attack or has a card in play that prevents you from playing blocks from your hand, he cannot play any edge or special card next turn.

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The Sorcerer Nakano Illusion (Edge/Dodge)EdgePromoR3
Text
If you opponent made an undodgeable attack or has a card in play that prevents you from playing dodge from your hand, he cannot play any edge or special card next turn.

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The Sorcerer Nakano Illusion (Event)EventPromoR3
Text
If your opponent played an event that avoid attacks of prevent damage last turn, he cannot play any defense from his hand next turn.

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The Sorcerer Nakano Master of IllusionSituationPromoR2
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Your hidden attacks do only one damage and cannot be power blows. They cannot be dodged.

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The Sorcerer Nakano Slice (Left)AttackPromo3
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GRID: ---/X--/---
This attack cannot be a power blow. If it is made hidden, this attack cannot be blocked.

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The Sorcerer Nakano Slice (Right)AttackPromo3
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GRID: ---/--X/---
This attack cannot be a power blow. If it is made hidden, this attack cannot be blocked.

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The Sorcerer Nakano Stab (LC)AttackPromo3
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GRID: ---/---/-X-
This attack cannot be a power blow. If it is made hidden, this attack cannot be dodged.

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The Sorcerer Nakano Stab (UC)AttackPromo3
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GRID: -X-/---/---
This attack cannot be a power blow. If it is made hidden, this attack cannot be dodged.

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The Sorcerer Nakano Surprise AttackSituationPromoS2
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If your opponent did not defend correctly against one of your hidden attacks, he cannot exert for a defense.

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Toledo Salamanca Rapier Pre-Game BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Iman Fasil, Richie Ryan or Annie Devlin Persona, you may play an additional attack each turn, if that attack is WoC specific.

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Toledo Salamanca Rapier Pre-Game FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Rapier Weapon of Choice. This card modifies your Weapon and may not be removed from the game. Your Weapon of Choice may not be modified by any other Pre Game Card. Your opponent must discard the top card of their Endurance for each defense they play.
If you are playing with the Iman Fasil, Richie Ryan or Annie Devlin Persona, you may play an additional attack each turn, if that attack is WoC specific.

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Warriors Of Zeist MCBC BackPre-GamePromo
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Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

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Warriors Of Zeist MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game.

NameTypeRarityOther
Warriors Of Zeist Premium +1 FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Zeist 50000 Web-Hits BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist 50000 Web-Hits FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2000 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2000 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2002 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2002 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2003 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2003 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2004 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2004 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2005 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2005 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2006 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Christmas 2006 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist DieCon 2005 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist DieCon 2005 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist DragonCon 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist DragonCon 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Gencon 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Gencon 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2000 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2000 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2002 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2002 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2003 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2003 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2004 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2004 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2005 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2005 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2006 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2006 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2007 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Halloween 2007 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist MaceCon 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist MaceCon 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2002 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2002 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2003 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2003 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2004 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2004 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2005 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2005 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2006 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2006 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2007 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist New Year Day 2007 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Origins 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Origins 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist StellarCon 2002 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist StellarCon 2002 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2000 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2000 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2002 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2002 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2003 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2003 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2004 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2004 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2005 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2005 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2006 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Thanksgiving 2006 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Veterans Day2001 BackPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

NameTypeRarityOther
Zeist Veterans Day2001 FrontPre-GamePromo
Text
Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk.

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