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Michael Moore / Quentin Barnes

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NameTypeRarityOther
Generic Nemesis (Michael Moore / Quentin Barnes)SituationCommon
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Inner Struggle: You may only play this card if your opponent is Michael Moore / Quentin Barnes. Michael Moore must discard an attack for each defense that he plays. Quentin Barnes must discard a defense for each attack that he plays.

NameTypeRarityOther
Michael Moore / Quentin Barnes AmbushAttackRareS2
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This attack may not be made a Power Blow. If there is a Location in play, this attack may not be dodged.

NameTypeRarityOther
Michael Moore / Quentin Barnes AsylumLocationRareS6
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If you are Michael Moore, all players may ignore any one card in play that prevents them from playing an attack as normal. If you are Quentin Barnes, all players may ignore any one card in play that prevents them from playing a defense as normal.

NameTypeRarityOther
Michael Moore / Quentin Barnes Back AwayDodgeCommon
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This will not dodge Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Michael Moore / Quentin Barnes DodgeDodgeCommon
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You lose your first attack this turn.

NameTypeRarityOther
Michael Moore / Quentin Barnes Extra ShotEventCommon
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Play an additional attack this turn. Blocks played by your opponent during his defense phase will not defend against multiple attacks played.

NameTypeRarityOther
Michael Moore / Quentin Barnes Father MortonSituationRareS2
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If you are Michael Moore, you may discard this card from play during your Defense Phase to avoid all attacks. Both players must draw 5 cards. If you are Quentin Barnes, you may discard this card from play to counter one Holy Ground card as it is played.

NameTypeRarityOther
Michael Moore / Quentin Barnes I Didn't KnowEventCommonS2
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Play this card in your Defense Phase to avoid all attacks played by your opponent this turn. Skip your Attack Phase and end your turn.

NameTypeRarityOther
Michael Moore / Quentin Barnes JeanetteSituationRareS2
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If you are Michael Moore, you may reveal one Hidden Attack per turn. If you are Quentin Barnes, you may make one attack Hidden per turn.

NameTypeRarityOther
Michael Moore / Quentin Barnes Judge Marvin SingerSituationRareS2
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If you are Michael Moore, you may discard this card from play to retrieve any 1 Police card from your Discard Pile. This Police card must be played immediately. If you are Quentin Barnes, you may discard this card from play to counter one Police card as it is played.

NameTypeRarityOther
Michael Moore / Quentin Barnes Lurking EvilSituationCommonR2
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While this card is in play, if you switch from Michael Moore to Quentin Barnes, you may make one of your attacks this turn Hidden. You may only have one Lurking Evil in play.

NameTypeRarityOther
Michael Moore / Quentin Barnes Master SlashAttackRareS2
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If your opponent made an Exertion for a defense last turn, then this attack may not be blocked or dodged. If played by Quentin Barnes, this attack is also considered a Power Blow.

NameTypeRarityOther
Michael Moore / Quentin Barnes Masters GuardBlockRareR2
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Michael Moore may still attack normally to any areas blocked by this defense.

NameTypeRarityOther
Michael Moore / Quentin Barnes Persona BackPersonaCommon5
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You are a madman who randomly switches personalities. You are both Michael Moore AND Quentin Barnes. You may place cards from both Personas in your deck. You start the game as the Michael Moore Persona. At the beginning of each turn, there is a 3 in 6 chance of switching to the other Persona. The roll is made during your 'Must Do phase' before any other actions. This roll may not be modified by any means.
When you are Michael Moore you may ignore the effects of any one card that prevents you from playing a defense as normal. When you are Quentin Barnes you may ignore the effects of any one card that prevents you from playing an attack as normal. You may have up to 5 Master cards.

NameTypeRarityOther
Michael Moore / Quentin Barnes Persona FrontPersonaRare5
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You are a madman who randomly switches personalities. You are both Michael Moore AND Quentin Barnes. You may place cards from both Personas in your deck. You start the game as the Michael Moore Persona. At the beginning of each turn, there is a 3 in 6 chance of switching to the other Persona. The roll is made during your 'Must Do phase' before any other actions. This roll may not be modified by any means.
When you are Michael Moore you may ignore the effects of any one card that prevents you from playing a defense as normal. When you are Quentin Barnes you may ignore the effects of any one card that prevents you from playing an attack as normal. You may have up to 5 Master cards.

NameTypeRarityOther
Michael Moore / Quentin Barnes Premium +1 BackPre-GameCommon
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Play this card before the game begins in conjunction with the Michael Moore / Quentin Barnes Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Michael Moore / Quentin Barnes Premium +1 FrontPre-GameRare
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Play this card before the game begins in conjunction with the Michael Moore / Quentin Barnes Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Michael Moore / Quentin Barnes Premium MCBC BackPre-GameRare
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Play this card before the game begins in conjunction with the Michael Moore / Quentin Barmes Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Michael Moore / Quentin Barnes Premium MCBC FrontPre-GameRare
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Play this card before the game begins in conjunction with the Michael Moore / Quentin Barmes Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game.

NameTypeRarityOther
Michael Moore / Quentin Barnes Prime BlockBlockCommonS2
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You may play this block against a non-Ranged Attack that cannot be blocked. This may be a Power Block without an Exertion.

NameTypeRarityOther
Michael Moore / Quentin Barnes Psychotic KillerSituationRareS4
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Remove this card from the game to make a Hidden Attack for every Ally you remove from play this turn.

NameTypeRarityOther
Michael Moore / Quentin Barnes Psychotic RageEventRareS2
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If you switched to Quentin Barnes this turn, you may make an exertion, and may play up to 5 non-special attacks from your hand and the Exertion. Dodges will not avoid multiple attacks you play this turn. You lose 1 Ability.

NameTypeRarityOther
Michael Moore / Quentin Barnes Schizophrenia Pre-Game BackPre-GamePremium
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Play this card before the game begins in conjunction with two Persona cards. These cards now form a single Persona card. You may place cards from both Persona in your deck during construction. You may only use the Persona power and play cards of your current Persona. At the beginning of your turn, roll a die. On a 1-3, you must change Personas. This die roll cannot be modified by any other means. You must use the lower Master card limit of the two Personas. You cannot play this card in conjunction with the Michael Moore / Quentin Barnes Persona.

NameTypeRarityOther
Michael Moore / Quentin Barnes Schizophrenia Pre-Game FrontPre-GamePremium
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Play this card before the game begins in conjunction with two Persona cards. These cards now form a single Persona card. You may place cards from both Persona in your deck during construction. You may only use the Persona power and play cards of your current Persona. At the beginning of your turn, roll a die. On a 1-3, you must change Personas. This die roll cannot be modified by any other means. You must use the lower Master card limit of the two Personas. You cannot play this card in conjunction with the Michael Moore / Quentin Barnes Persona.

NameTypeRarityOther
Michael Moore / Quentin Barnes StalkAttackCommonS2
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This attack may not be blocked, but may be dodged normally. If your opponent played any Ally card last turn, then this attack may not be dodged. This attack may only be a Power Blow if it is a Headshot.

NameTypeRarityOther
Michael Moore / Quentin Barnes TripEventCommon
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If successfully played, your opponent loses all Standing Defenses. If you are Michael Moore, your opponent may not play a Standing Defense next turn. If you are Quentin Barnes, your next attack this turn does an additional point of damage if successful.

NameTypeRarityOther
Michael Moore / Quentin Barnes Vow of VengeanceEventCommonS2
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You may ignore the effects of any 1 Event or Situation played by your opponent on his last turn.

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