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Promotional Cards

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NameTypeRarityOther
Clan MacLeod One Year of LoveEdgePromoR
Text
You are angered by the loss of a lover. Play this card in conjunction with a basic attack. This attack is now a powerblow without an exertion. You may only play one, One Year of Love per turn.

NameTypeRarityOther
Clan MacLeod Valor of a HighlanderEdgePromoR
Text
Play in conjunction with a block. This block may be a power block without an exertion.

NameTypeRarityOther
Connor MacLeod It's a Kind of MagicEventPromoR2
Text
Play this card during your Defense Phase. Make an Exertion to prevent all damage this turn.

NameTypeRarityOther
Darius Pre-GamePre-GamePromo
Text
Play this card before the game begins to increase the restriction number on a card you may normally include in your deck. You are allowed 1 extra card. You must announce to your opponent what card Darius affects before play begins.
You do not need to include the card whose Restriction number you are increasing. Also, you may only increase the Restriction number on cards that you can 'normally' include in your deck. Cards from other Personas, whether included in your deck through the use of a Quickening, Persona Power, Darius: Event, or some other means, are not 'normally' allowed in your deck.

NameTypeRarityOther
Generic A Far Away LandSituationPromo2
Text
While this card is in play, each player may have one Location in play. Any Locations played by either player replace their current Location, not their opponents. If this card leaves play, all Locations in play are also discarded without effect.

NameTypeRarityOther
Generic Adventures DistributingSituationPromo
Text
Target player gains 2 Ability while this card is in play. At the end of that player's second turn, remove this card from play.

NameTypeRarityOther
Generic Alternative Cards DistributingSituationPromo2
Text
Discard this card to play a dodge from your hand if you opponent has any cards in play that prevent you from doing so.

NameTypeRarityOther
Generic Ancestral BladeObjectPromo1
Text
While Ancestral Blade is in play, you may Power Block without an Exertion.

NameTypeRarityOther
Generic AppelEdgePromo
Text
With a loud shout you surprise your opponent. Play in conjunction with a Basic Attack. If your opponent did not attack last turn, this attack may not be blocked unless it is from an Exertion. This Attack cannot be modified by any other Edge cards.

NameTypeRarityOther
Generic Arms and TacticsEventPromo
Text
Duplicate a Weapon Specific card that your opponent played last turn.

NameTypeRarityOther
Generic AsgardSituationPromo
Text
While Asgard is in play, either player may look at his opponent's hand at any time.

NameTypeRarityOther
Generic Berkeley Game DistributorsSituationPromo2
Text
Before your Attack Phase, discard this card and roll a six-sided die. You may make as many attacks this turn as your die roll.

NameTypeRarityOther
Generic Blood of Kings (First Death)SituationPromo
Text
First Death: You may not play this card unless Foundling in in play.

NameTypeRarityOther
Generic Blood of Kings (Foundling)SituationPromo
Text
Foundling

NameTypeRarityOther
Generic Blood of Kings (Immortal)EventPromo
Text
Immortal: You may not play this card unless Foundling and First Death are in play. Discard all three cards. All damage from your opponents next three successful attacks is reduced to zero.

NameTypeRarityOther
Generic Born AgainSituationPromo2
Text
If Born Again is in play when you play a successful Head Shot, you gain Ability equal to the Ability your opponent had upon losing his head. This will not raise your maximum Ability.

NameTypeRarityOther
Generic Bright BladesObjectPromo2
Text
While this card is in play, all successful Basic Attack do an additional point of damage. You may only have one Bright Blades in play.

NameTypeRarityOther
Generic ChessexSituationPromo
Text
You must skip your Attack Phase, but you may play two Events this turn.

NameTypeRarityOther
Generic CollectSituationPromo
Text
For each Collect card you have in play, you may increase or decrease by 1 the number of cards you draw when making an Exertion. You must announce how many cards you intend to draw before you draw the first card.

NameTypeRarityOther
Generic ConjureEventPromo
Text
Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards.

NameTypeRarityOther
Generic Death Before DishonorSituationPromo
Text
Discard to prevent an Ally from being removed from play. You
lose 1 Ability.

NameTypeRarityOther
Generic DelusionsEdgePromo
Text
Your opponent is suffering from delusions. Play this card when your opponent counters a Special card you played this turn. Take your Special card back into your hand, and discard another Special card instead.

NameTypeRarityOther
Generic DiamondObjectPromo3
Text
You may give control of this card to your opponent to remove any ally he has in play from the game or discard this card to place one ally in play into his controllers endurance and reshuffle it. If this card leaves play return it to the original owner.

NameTypeRarityOther
Generic Director's Cut (Event)EventPromo
Text
Play this card to go through your Endurance and put any 1 Plot card directly into play. Reshuffle your Endurance.

NameTypeRarityOther
Generic Director's Cut (Situation)SituationPromo
Text
May be used as any Situation: Plot in order to fulfill the Plot's requirements.
Errata: Director's Cut: Situation may only be used to fulfill the requirements of another Plot card. It does not duplicate the Plot card, and may not be used with Plots that do not have a requirement, such as Cat and Mouse. Director's Cut: Situation may stand in for additional Plot requirements as long as it is in play. You do not have to identify which requirement Director's Cut is fulfilling until you play a Situation: Plot needing a requirement. Director's Cut is NOT a Situation: Plot.

NameTypeRarityOther
Generic Divine InterventionEventPromo
Text
You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game.

NameTypeRarityOther
Generic DragonSituationPromo
Text
While in play, you may still play blocks even if Disarmed.

NameTypeRarityOther
Generic Dragon ConLocationPromo
Text
If any player is Disarmed they may play blocks and attacks as normal.

NameTypeRarityOther
Generic EmpathySituationPromo3
Text
If you are forced to discard cards from your hand by your opponent you may discard Empathy to force your opponent to discard the same number of cards from his hand at the beginning of his next turn.

NameTypeRarityOther
Generic FlashbackSituationPromo3
Text
You remember a similar experience. Discard to return the last Edge card you played to your hand.

NameTypeRarityOther
Generic Forensic EvidenceSituationPromo
Text
While this card is in play, if your opponent makes a successful attack, he must remove one of his Objects from play. Forensic Evidence is removed from play when your opponent is forced to remove an Object.

NameTypeRarityOther
Generic Forged SteelObjectPromo1
Text
While Forged Steel is in play, if you successfully Disarm your opponent, his weapon also breaks and is no longer recoverable.

NameTypeRarityOther
Generic Four HorsemenSituationPromo4
Text
Any of your persona specific cards placed in the discard are instead placed under this card. Instead of playing a special card you may remove this card from the game to place all cards under this card into your Endurance and reshuffle it.

NameTypeRarityOther
Generic Greenfield HobbySituationPromo
Text
While in play, all damage from Events is reduced to zero.

NameTypeRarityOther
Generic Hidden ResourcesEdgePromo4
Text
Play in conjunction with any Situation. The Situation is played face down. When you choose to use that Situation, turn it face up and discard Hidden Resources. While the card is face down, it has no effect on play.

NameTypeRarityOther
Generic Honor BoundSituationPromo1
Text
You must discard this card from play after your opponent’s next 5 turns to cause all players to lose 4 Ability.

NameTypeRarityOther
Generic Illusory TerrainSituationPromo1
Text
All players cannot play Locations. All Locations are removed from play.

NameTypeRarityOther
Generic Inquest (Same Title)EventPromo2
Text
All players must discard all cards from the their hand which have the same title as any other card in their hand.

NameTypeRarityOther
Generic Inquest (Special)EventPromo1
Text
The Justices demand a fair fight. Both players must discard all Special cards from their hands.

NameTypeRarityOther
Generic InterferenceEventPromo
Text
Play this card when you Retreat. Your opponent may not draw up at the end of this Encounter.

NameTypeRarityOther
Generic JungleLocationPromo
Text
Each player must discard 2 cards from his hand at the beginning of each turn.

NameTypeRarityOther
Generic LurkerSituationPromo
Text
Discard Lurker when an opponent attempts to Encounter another player. You are Encountered instead.

NameTypeRarityOther
Generic MasterSituationPromo
Text
You have taught the game to another Immortal. While this card is in play, your Ability is increased by 1.

NameTypeRarityOther
Generic Master RaceSituationPromo
Text
While Master Race is in play, the player with the highest Ability may make an additional attack each turn.

NameTypeRarityOther
Generic Measure of a ManEventPromo
Text
Draw a card for every Situation: Plot card you have in play.

NameTypeRarityOther
Generic NEXUSSituationPromo
Text
Remove this card from the game when you wish to use it. Reshuffle your discard back into your Endurance. No Ability is lost.

NameTypeRarityOther
Generic Painful DistractionSituationPromo
Text
While this card is in play, if you make a successful attack against your opponent, he may not play a special card on his turn.

NameTypeRarityOther
Generic Prime BlockBlockPromo
Text
GRID: ---/XXX/---
This block will defend against non-Ranged Attacks that may not be blocked.

NameTypeRarityOther
Generic Princes of the UniverseEdgePromo1
Text
You may only play this card if your Ability will increase this turn. You gain 1 additional Ability. This card will not raise your Ability above your Maximum Ability.

NameTypeRarityOther
Generic PyramidLocationPromo
Text
You duel beneath the all-seeing eye. While at the Pyramid, each time a player draws a card, he must show that card to his opponent before putting it in his hand.

NameTypeRarityOther
Generic Safe Haven (Event)EventPromo
Text
Play Safe Haven during your Gathering Turn. You may not be targeted or Encountered until the beginning of your next turn.

NameTypeRarityOther
Generic Safe Haven (Situation)SituationPromo2
Text
Your opponent cannot play any Attack cards. Your opponent cannot play any Special cards that may do damage. This card is removed from play if you play an Attack, or if you play a Special card that may damage your opponent.

NameTypeRarityOther
Generic Save the DayEdgePromo
Text
Play in conjunction with Heroic Deed. For each additional attack you discard from your hand, you may draw another 2 cards from your Endurance.

NameTypeRarityOther
Generic Scotland the BraveSituationPromo2
Text
Discard Scotland the Brave and make an Exertion. All basic attacks you play this turn may be considered Power Blows. This will allow you to make ore than one Power Blow this turn.

NameTypeRarityOther
Generic ScryeEventPromo2
Text
Play this card to look through target player's Endurance. You may then choose to reshuffle that Endurance.

NameTypeRarityOther
Generic Sovereign MediaEventPromo
Text
Look through your opponent's Endurance for Reporters, and remove any you find from the game. Then reshuffle his Endurance.

NameTypeRarityOther
Generic Spiritual SanctuaryLocationPromo
Text
While Spiritual Sanctuary is in play each player may use the power of one of his opponent's Quickenings in play. They must announce which one they will use when Spiritual Sanctuary is placed into play.

NameTypeRarityOther
Generic The ArmorySituationPromo
Text
Neither player may be Disarmed while The Armory is in play.

NameTypeRarityOther
Generic The Eyes Have It (In Your Sights)SituationPromo
Text
In Your Sights: You may not play this card until you have Peeping Tom in play.

NameTypeRarityOther
Generic The Eyes Have It (Peeping Tom)SituationPromo
Text
Peeping Tom

NameTypeRarityOther
Generic The Eyes Have It (The Eyes Have it)EventPromo
Text
The Eyes Have It: You must have Peeping Tom and In Your Sights in play to play this card. Give all three cards to your opponent, and choose any 1 card from your opponent's discard pile to keep as your own.

NameTypeRarityOther
Generic The GatheringSituationPromo
Text
While this card is in play, neither player may play Special cards during his Defense Phase.

NameTypeRarityOther
Generic The HighlandsLocationPromo
Text
All players must draw two cards at the beginning of their turn.

NameTypeRarityOther
Generic The PathSituationPromo
Text
While this card is in play, any Master card placed in the discard pile is removed from the game instead.

NameTypeRarityOther
Generic The Prize (Attack)ObjectPromo3
Text
While this card is in play, all players may play an additional attack during their Attack Phase. There may be only one Prize in play by all players. The winner of the duel may claim The Prize if it is in play when the game ends.

NameTypeRarityOther
Generic The Prize (Exertion)ObjectPromo3
Text
While this card is in play, all players may play an additional exertion during their turn. There may be only one Prize in play by all players. The winner of the duel may claim The Prize if it is in play when the game ends.

NameTypeRarityOther
Generic Thunder ConSituationPromo
Text
Each player must discard down to his Ability minus the number of Thunder Con cards in play at the end of their Draw/Discard phase.

NameTypeRarityOther
Generic Turn of EventsSituationPromo
Text
While this card is in play, all players must make an Exertion to play an Event.

NameTypeRarityOther
Generic Verona, Italy 1637LocationPromo
Text
All players cannot play Special Attacks.

NameTypeRarityOther
Generic Wargames WestSituationPromo1
Text
While this card is in play, if you do not play a Special card on your turn, your opponent may not play a Special card on his next turn.

NameTypeRarityOther
Generic Watcher Field AgentsEventPromo
Text
Remove all Watcher Field Agents cards from play.

NameTypeRarityOther
Generic WormEdgePromo
Text
Play Worm in conjunction with Holy Ground. Do not discard any cards this turn.

NameTypeRarityOther
Generic ZealotSituationPromo
Text
While Zealot is in play, if you make an Exertion on your turn, you may take one card from that Exertion and place it on the bottom of your Endurance, instead of discarding it. If you do not make an Exertion on your turn, discard the top card of your Endurance.

NameTypeRarityOther
Generic Zocchi DistributingSituationPromo
Text
For each Zocchi Distributing you have in play, you may increase or decrease the size of your opponent's Exertions by 1.

NameTypeRarityOther
Quickening (Bob)Pre-GameQuickening
Text
You may use one of any non-Reserved card from each Persona. Normal card restrictions still apply.

NameTypeRarityOther
Quickening (Connor MacLeod)Pre-GameQuickening
Text
You may look at all Hidden Attacks.

NameTypeRarityOther
Quickening (Discard Defense)Pre-GameQuickening
Text
If your opponent did not attack you last turn, you may discard a Defense this turn.

NameTypeRarityOther
Quickening (Discard Special)Pre-GameQuickening
Text
During his Defense Phase your opponent must discard a Special Card to play a Special card.

NameTypeRarityOther
Quickening (Duncan MacLeod)Pre-GameQuickening
Text
You may attack areas you just blocked.

NameTypeRarityOther
Quickening (Iman Fasil)Pre-GameQuickening
Text
If you successfully block an attack, your next attack that turn may be Hidden.

NameTypeRarityOther
Quickening (Kalas)Pre-GameQuickening
Text
At the end of his Draw Phase, your opponent must discard a card from his hand for each point of damage you inflict that turn with any Attacks.

NameTypeRarityOther
Quickening (Kane)Pre-GameQuickening
Text
At the beginning of your turn, you may look at the top card of your opponent's Endurance. You may use that card this turn if you immediately discard the top card of your Endurance.

NameTypeRarityOther
Quickening (Katana)Pre-GameQuickening
Text
If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation from play.

NameTypeRarityOther
Quickening (Khan)Pre-GameQuickening
Text
When you exhaust your Endurance, you only lose 3 Ability.

NameTypeRarityOther
Quickening (Kronos)Pre-GameQuickening
Text
Your opponent may only play attacks equal to the number of attacks you played during your last attack phase. If you do not attack, your opponent may still attack normally.

NameTypeRarityOther
Quickening (Kurgan)Pre-GameQuickening
Text
Any of your attacks that successfully damage your opponent do an additional point of damage.

NameTypeRarityOther
Quickening (Luther)Pre-GameQuickening
Text
You do not need to make an Exertion to block Power Blows.

NameTypeRarityOther
Quickening (Master's Advance)Pre-GameQuickening
Text
Your opponent must discard a dodge for each dodge he wishes to play.

NameTypeRarityOther
Quickening (Methos)Pre-GameQuickening
Text
You may use Master cards from any Persona.

NameTypeRarityOther
Quickening (Nakano/Duplicate Event)Pre-GameQuickening
Text
Instead of playing a Special card on your turn, you may discard a Special card to duplicate the effects of an Event played during your opponent's last turn. Treat the effects as if you had played that Event.

NameTypeRarityOther
Quickening (Nakano/Hidden Attack)Pre-GameQuickening
Text
If you do not play a Special card on your turn, you may make one of your attacks that turn Hidden.

NameTypeRarityOther
Quickening (Nefertiri/Discard)Pre-GameQuickening
Text
If forced to discard from your hand, you may choose to place any or all of those cards back on the top of your Endurance.

NameTypeRarityOther
Quickening (Nefertiri/Draw)Pre-GameQuickening
Text
During your turn, anytime you have fewer cards in your hand than your Ability, you may draw back up to your Ability.

NameTypeRarityOther
Quickening (Nexus)Pre-GameQuickening
Text
Once during the game, you may discard your entire hand to reshuffle your discard pile into your Endurance. Draw up to your ability. This is not considered to be exhaustion.

NameTypeRarityOther
Quickening (No Attack = Hidden)Pre-GameQuickening
Text
If your opponent did not play an attack during his last turn, then the first attack you play during your turn may be a Hidden Attack.

NameTypeRarityOther
Quickening (Ramirez)Pre-GameQuickening
Text
You may make 3-card or 5-card Exertions. You must announce whether the Exertion will be 3 or 5 cards before you draw the first card.

NameTypeRarityOther
Quickening (Renaissance)Pre-GameQuickening
Text
If you take your opponent's head, you may choose to gain all of his Persona Powers for the rest of the tournament. You must take all or none of that Persona's Power.

NameTypeRarityOther
Quickening (Slan Quince)Pre-GameQuickening
Text
You do not have to make an Exertion to make Power Blows.

NameTypeRarityOther
Quickening (Standing Defense)Pre-GameQuickening
Text
Your opponent must discard a basic block for each Standing defense they wish to play on their turn.

NameTypeRarityOther
Quickening (Sunda Kastigir)Pre-GameQuickening
Text
When you make an Exertion to search for an attack or defense, you may make the Exertion one card at a time, stopping when you find the card you wish to keep or the full Exertion has been made. You must still make a full Exertion to make or block Power Blows.

NameTypeRarityOther
Quickening (Watcher)Pre-GameQuickening
Text
Anytime one of your opponent’s Watcher cards is placed in the discard pile it is removed from the game instead.

NameTypeRarityOther
Quickening (Xavier St. Cloud)Pre-GameQuickening
Text
You may have twice the number of restricted Plots in your deck than normally allowed.

NameTypeRarityOther
Quickening (Yung Dol Kim/Additional Attack)Pre-GameQuickening
Text
If you have an Extra Weapon in play, you may make an Exertion to play an additional attack.

NameTypeRarityOther
Quickening (Yung Dol Kim/Attacks as Blocks)Pre-GameQuickening
Text
You may play attacks as blocks.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Ben Durbin)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Bill Chien)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Bill Chein' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Billy Littlepage - Red Sword)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Billy Littlepage' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Billy Littlepage)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Glenfinnan)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Keri Version 1)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Keri Smith' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Keri Version 2)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Keri Smith' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Notre Dame)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Pierrefond)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Sam)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Sam, Version 2)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has Sam's name printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Sean Cordero)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Sean Cordero' printed on the back with a list of his major wins.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Terry Eldred)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Terry Eldred, Version 2)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Terry Eldred' printed on the back.

NameTypeRarityOther
Thunder Castle Games Pre-Game (Troy)Pre-GamePromo
Text
You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so.

This version has 'Thunder Castle Games' printed on the back.

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