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Promotional Cards(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Clan MacLeod One Year of Love | Edge | Promo | R |
| Text | |||
| You are angered by the loss of a lover. Play this card in conjunction with a basic attack. This attack is now a powerblow without an exertion. You may only play one, One Year of Love per turn. | |||
| Name | Type | Rarity | Other |
| Clan MacLeod Valor of a Highlander | Edge | Promo | R |
| Text | |||
| Play in conjunction with a block. This block may be a power block without an exertion. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod It's a Kind of Magic | Event | Promo | R2 |
| Text | |||
| Play this card during your Defense Phase. Make an Exertion to prevent all damage this turn. | |||
| Name | Type | Rarity | Other |
| Darius Pre-Game | Pre-Game | Promo | |
| Text | |||
| Play this card before the game begins to increase the restriction number on a card you may normally include in your deck. You are allowed 1 extra card. You must announce to your opponent what card Darius affects before play begins. You do not need to include the card whose Restriction number you are increasing. Also, you may only increase the Restriction number on cards that you can 'normally' include in your deck. Cards from other Personas, whether included in your deck through the use of a Quickening, Persona Power, Darius: Event, or some other means, are not 'normally' allowed in your deck. | |||
| Name | Type | Rarity | Other |
| Generic A Far Away Land | Situation | Promo | 2 |
| Text | |||
| While this card is in play, each player may have one Location in play. Any Locations played by either player replace their current Location, not their opponents. If this card leaves play, all Locations in play are also discarded without effect. | |||
| Name | Type | Rarity | Other |
| Generic Adventures Distributing | Situation | Promo | |
| Text | |||
| Target player gains 2 Ability while this card is in play. At the end of that player's second turn, remove this card from play. | |||
| Name | Type | Rarity | Other |
| Generic Alternative Cards Distributing | Situation | Promo | 2 |
| Text | |||
| Discard this card to play a dodge from your hand if you opponent has any cards in play that prevent you from doing so. | |||
| Name | Type | Rarity | Other |
| Generic Ancestral Blade | Object | Promo | 1 |
| Text | |||
| While Ancestral Blade is in play, you may Power Block without an Exertion. | |||
| Name | Type | Rarity | Other |
| Generic Appel | Edge | Promo | |
| Text | |||
| With a loud shout you surprise your opponent. Play in conjunction with a Basic Attack. If your opponent did not attack last turn, this attack may not be blocked unless it is from an Exertion. This Attack cannot be modified by any other Edge cards. | |||
| Name | Type | Rarity | Other |
| Generic Arms and Tactics | Event | Promo | |
| Text | |||
| Duplicate a Weapon Specific card that your opponent played last turn. | |||
| Name | Type | Rarity | Other |
| Generic Asgard | Situation | Promo | |
| Text | |||
| While Asgard is in play, either player may look at his opponent's hand at any time. | |||
| Name | Type | Rarity | Other |
| Generic Berkeley Game Distributors | Situation | Promo | 2 |
| Text | |||
| Before your Attack Phase, discard this card and roll a six-sided die. You may make as many attacks this turn as your die roll. | |||
| Name | Type | Rarity | Other |
| Generic Blood of Kings (First Death) | Situation | Promo | |
| Text | |||
| First Death: You may not play this card unless Foundling in in play. | |||
| Name | Type | Rarity | Other |
| Generic Blood of Kings (Foundling) | Situation | Promo | |
| Text | |||
| Foundling | |||
| Name | Type | Rarity | Other |
| Generic Blood of Kings (Immortal) | Event | Promo | |
| Text | |||
| Immortal: You may not play this card unless Foundling and First Death are in play. Discard all three cards. All damage from your opponents next three successful attacks is reduced to zero. | |||
| Name | Type | Rarity | Other |
| Generic Born Again | Situation | Promo | 2 |
| Text | |||
| If Born Again is in play when you play a successful Head Shot, you gain Ability equal to the Ability your opponent had upon losing his head. This will not raise your maximum Ability. | |||
| Name | Type | Rarity | Other |
| Generic Bright Blades | Object | Promo | 2 |
| Text | |||
| While this card is in play, all successful Basic Attack do an additional point of damage. You may only have one Bright Blades in play. | |||
| Name | Type | Rarity | Other |
| Generic Chessex | Situation | Promo | |
| Text | |||
| You must skip your Attack Phase, but you may play two Events this turn. | |||
| Name | Type | Rarity | Other |
| Generic Collect | Situation | Promo | |
| Text | |||
| For each Collect card you have in play, you may increase or decrease by 1 the number of cards you draw when making an Exertion. You must announce how many cards you intend to draw before you draw the first card. | |||
| Name | Type | Rarity | Other |
| Generic Conjure | Event | Promo | |
| Text | |||
| Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards. | |||
| Name | Type | Rarity | Other |
| Generic Death Before Dishonor | Situation | Promo | |
| Text | |||
| Discard to prevent an Ally from being removed from play. You lose 1 Ability. | |||
| Name | Type | Rarity | Other |
| Generic Delusions | Edge | Promo | |
| Text | |||
| Your opponent is suffering from delusions. Play this card when your opponent counters a Special card you played this turn. Take your Special card back into your hand, and discard another Special card instead. | |||
| Name | Type | Rarity | Other |
| Generic Diamond | Object | Promo | 3 |
| Text | |||
| You may give control of this card to your opponent to remove any ally he has in play from the game or discard this card to place one ally in play into his controllers endurance and reshuffle it. If this card leaves play return it to the original owner. | |||
| Name | Type | Rarity | Other |
| Generic Director's Cut (Event) | Event | Promo | |
| Text | |||
| Play this card to go through your Endurance and put any 1 Plot card directly into play. Reshuffle your Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Director's Cut (Situation) | Situation | Promo | |
| Text | |||
| May be used as any Situation: Plot in order to fulfill the Plot's requirements. Errata: Director's Cut: Situation may only be used to fulfill the requirements of another Plot card. It does not duplicate the Plot card, and may not be used with Plots that do not have a requirement, such as Cat and Mouse. Director's Cut: Situation may stand in for additional Plot requirements as long as it is in play. You do not have to identify which requirement Director's Cut is fulfilling until you play a Situation: Plot needing a requirement. Director's Cut is NOT a Situation: Plot. | |||
| Name | Type | Rarity | Other |
| Generic Divine Intervention | Event | Promo | |
| Text | |||
| You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. | |||
| Name | Type | Rarity | Other |
| Generic Dragon | Situation | Promo | |
| Text | |||
| While in play, you may still play blocks even if Disarmed. | |||
| Name | Type | Rarity | Other |
| Generic Dragon Con | Location | Promo | |
| Text | |||
| If any player is Disarmed they may play blocks and attacks as normal. | |||
| Name | Type | Rarity | Other |
| Generic Empathy | Situation | Promo | 3 |
| Text | |||
| If you are forced to discard cards from your hand by your opponent you may discard Empathy to force your opponent to discard the same number of cards from his hand at the beginning of his next turn. | |||
| Name | Type | Rarity | Other |
| Generic Flashback | Situation | Promo | 3 |
| Text | |||
| You remember a similar experience. Discard to return the last Edge card you played to your hand. | |||
| Name | Type | Rarity | Other |
| Generic Forensic Evidence | Situation | Promo | |
| Text | |||
| While this card is in play, if your opponent makes a successful attack, he must remove one of his Objects from play. Forensic Evidence is removed from play when your opponent is forced to remove an Object. | |||
| Name | Type | Rarity | Other |
| Generic Forged Steel | Object | Promo | 1 |
| Text | |||
| While Forged Steel is in play, if you successfully Disarm your opponent, his weapon also breaks and is no longer recoverable. | |||
| Name | Type | Rarity | Other |
| Generic Four Horsemen | Situation | Promo | 4 |
| Text | |||
| Any of your persona specific cards placed in the discard are instead placed under this card. Instead of playing a special card you may remove this card from the game to place all cards under this card into your Endurance and reshuffle it. | |||
| Name | Type | Rarity | Other |
| Generic Greenfield Hobby | Situation | Promo | |
| Text | |||
| While in play, all damage from Events is reduced to zero. | |||
| Name | Type | Rarity | Other |
| Generic Hidden Resources | Edge | Promo | 4 |
| Text | |||
| Play in conjunction with any Situation. The Situation is played face down. When you choose to use that Situation, turn it face up and discard Hidden Resources. While the card is face down, it has no effect on play. | |||
| Name | Type | Rarity | Other |
| Generic Honor Bound | Situation | Promo | 1 |
| Text | |||
| You must discard this card from play after your opponent’s next 5 turns to cause all players to lose 4 Ability. | |||
| Name | Type | Rarity | Other |
| Generic Illusory Terrain | Situation | Promo | 1 |
| Text | |||
| All players cannot play Locations. All Locations are removed from play. | |||
| Name | Type | Rarity | Other |
| Generic Inquest (Same Title) | Event | Promo | 2 |
| Text | |||
| All players must discard all cards from the their hand which have the same title as any other card in their hand. | |||
| Name | Type | Rarity | Other |
| Generic Inquest (Special) | Event | Promo | 1 |
| Text | |||
| The Justices demand a fair fight. Both players must discard all Special cards from their hands. | |||
| Name | Type | Rarity | Other |
| Generic Interference | Event | Promo | |
| Text | |||
| Play this card when you Retreat. Your opponent may not draw up at the end of this Encounter. | |||
| Name | Type | Rarity | Other |
| Generic Jungle | Location | Promo | |
| Text | |||
| Each player must discard 2 cards from his hand at the beginning of each turn. | |||
| Name | Type | Rarity | Other |
| Generic Lurker | Situation | Promo | |
| Text | |||
| Discard Lurker when an opponent attempts to Encounter another player. You are Encountered instead. | |||
| Name | Type | Rarity | Other |
| Generic Master | Situation | Promo | |
| Text | |||
| You have taught the game to another Immortal. While this card is in play, your Ability is increased by 1. | |||
| Name | Type | Rarity | Other |
| Generic Master Race | Situation | Promo | |
| Text | |||
| While Master Race is in play, the player with the highest Ability may make an additional attack each turn. | |||
| Name | Type | Rarity | Other |
| Generic Measure of a Man | Event | Promo | |
| Text | |||
| Draw a card for every Situation: Plot card you have in play. | |||
| Name | Type | Rarity | Other |
| Generic NEXUS | Situation | Promo | |
| Text | |||
| Remove this card from the game when you wish to use it. Reshuffle your discard back into your Endurance. No Ability is lost. | |||
| Name | Type | Rarity | Other |
| Generic Painful Distraction | Situation | Promo | |
| Text | |||
| While this card is in play, if you make a successful attack against your opponent, he may not play a special card on his turn. | |||
| Name | Type | Rarity | Other |
| Generic Prime Block | Block | Promo | |
| Text | |||
| GRID: ---/XXX/--- This block will defend against non-Ranged Attacks that may not be blocked. | |||
| Name | Type | Rarity | Other |
| Generic Princes of the Universe | Edge | Promo | 1 |
| Text | |||
| You may only play this card if your Ability will increase this turn. You gain 1 additional Ability. This card will not raise your Ability above your Maximum Ability. | |||
| Name | Type | Rarity | Other |
| Generic Pyramid | Location | Promo | |
| Text | |||
| You duel beneath the all-seeing eye. While at the Pyramid, each time a player draws a card, he must show that card to his opponent before putting it in his hand. | |||
| Name | Type | Rarity | Other |
| Generic Safe Haven (Event) | Event | Promo | |
| Text | |||
| Play Safe Haven during your Gathering Turn. You may not be targeted or Encountered until the beginning of your next turn. | |||
| Name | Type | Rarity | Other |
| Generic Safe Haven (Situation) | Situation | Promo | 2 |
| Text | |||
| Your opponent cannot play any Attack cards. Your opponent cannot play any Special cards that may do damage. This card is removed from play if you play an Attack, or if you play a Special card that may damage your opponent. | |||
| Name | Type | Rarity | Other |
| Generic Save the Day | Edge | Promo | |
| Text | |||
| Play in conjunction with Heroic Deed. For each additional attack you discard from your hand, you may draw another 2 cards from your Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Scotland the Brave | Situation | Promo | 2 |
| Text | |||
| Discard Scotland the Brave and make an Exertion. All basic attacks you play this turn may be considered Power Blows. This will allow you to make ore than one Power Blow this turn. | |||
| Name | Type | Rarity | Other |
| Generic Scrye | Event | Promo | 2 |
| Text | |||
| Play this card to look through target player's Endurance. You may then choose to reshuffle that Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Sovereign Media | Event | Promo | |
| Text | |||
| Look through your opponent's Endurance for Reporters, and remove any you find from the game. Then reshuffle his Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Spiritual Sanctuary | Location | Promo | |
| Text | |||
| While Spiritual Sanctuary is in play each player may use the power of one of his opponent's Quickenings in play. They must announce which one they will use when Spiritual Sanctuary is placed into play. | |||
| Name | Type | Rarity | Other |
| Generic The Armory | Situation | Promo | |
| Text | |||
| Neither player may be Disarmed while The Armory is in play. | |||
| Name | Type | Rarity | Other |
| Generic The Eyes Have It (In Your Sights) | Situation | Promo | |
| Text | |||
| In Your Sights: You may not play this card until you have Peeping Tom in play. | |||
| Name | Type | Rarity | Other |
| Generic The Eyes Have It (Peeping Tom) | Situation | Promo | |
| Text | |||
| Peeping Tom | |||
| Name | Type | Rarity | Other |
| Generic The Eyes Have It (The Eyes Have it) | Event | Promo | |
| Text | |||
| The Eyes Have It: You must have Peeping Tom and In Your Sights in play to play this card. Give all three cards to your opponent, and choose any 1 card from your opponent's discard pile to keep as your own. | |||
| Name | Type | Rarity | Other |
| Generic The Gathering | Situation | Promo | |
| Text | |||
| While this card is in play, neither player may play Special cards during his Defense Phase. | |||
| Name | Type | Rarity | Other |
| Generic The Highlands | Location | Promo | |
| Text | |||
| All players must draw two cards at the beginning of their turn. | |||
| Name | Type | Rarity | Other |
| Generic The Path | Situation | Promo | |
| Text | |||
| While this card is in play, any Master card placed in the discard pile is removed from the game instead. | |||
| Name | Type | Rarity | Other |
| Generic The Prize (Attack) | Object | Promo | 3 |
| Text | |||
| While this card is in play, all players may play an additional attack during their Attack Phase. There may be only one Prize in play by all players. The winner of the duel may claim The Prize if it is in play when the game ends. | |||
| Name | Type | Rarity | Other |
| Generic The Prize (Exertion) | Object | Promo | 3 |
| Text | |||
| While this card is in play, all players may play an additional exertion during their turn. There may be only one Prize in play by all players. The winner of the duel may claim The Prize if it is in play when the game ends. | |||
| Name | Type | Rarity | Other |
| Generic Thunder Con | Situation | Promo | |
| Text | |||
| Each player must discard down to his Ability minus the number of Thunder Con cards in play at the end of their Draw/Discard phase. | |||
| Name | Type | Rarity | Other |
| Generic Turn of Events | Situation | Promo | |
| Text | |||
| While this card is in play, all players must make an Exertion to play an Event. | |||
| Name | Type | Rarity | Other |
| Generic Verona, Italy 1637 | Location | Promo | |
| Text | |||
| All players cannot play Special Attacks. | |||
| Name | Type | Rarity | Other |
| Generic Wargames West | Situation | Promo | 1 |
| Text | |||
| While this card is in play, if you do not play a Special card on your turn, your opponent may not play a Special card on his next turn. | |||
| Name | Type | Rarity | Other |
| Generic Watcher Field Agents | Event | Promo | |
| Text | |||
| Remove all Watcher Field Agents cards from play. | |||
| Name | Type | Rarity | Other |
| Generic Worm | Edge | Promo | |
| Text | |||
| Play Worm in conjunction with Holy Ground. Do not discard any cards this turn. | |||
| Name | Type | Rarity | Other |
| Generic Zealot | Situation | Promo | |
| Text | |||
| While Zealot is in play, if you make an Exertion on your turn, you may take one card from that Exertion and place it on the bottom of your Endurance, instead of discarding it. If you do not make an Exertion on your turn, discard the top card of your Endurance. | |||
| Name | Type | Rarity | Other |
| Generic Zocchi Distributing | Situation | Promo | |
| Text | |||
| For each Zocchi Distributing you have in play, you may increase or decrease the size of your opponent's Exertions by 1. | |||
| Name | Type | Rarity | Other |
| Quickening (Bob) | Pre-Game | Quickening | |
| Text | |||
| You may use one of any non-Reserved card from each Persona. Normal card restrictions still apply. | |||
| Name | Type | Rarity | Other |
| Quickening (Connor MacLeod) | Pre-Game | Quickening | |
| Text | |||
| You may look at all Hidden Attacks. | |||
| Name | Type | Rarity | Other |
| Quickening (Discard Defense) | Pre-Game | Quickening | |
| Text | |||
| If your opponent did not attack you last turn, you may discard a Defense this turn. | |||
| Name | Type | Rarity | Other |
| Quickening (Discard Special) | Pre-Game | Quickening | |
| Text | |||
| During his Defense Phase your opponent must discard a Special Card to play a Special card. | |||
| Name | Type | Rarity | Other |
| Quickening (Duncan MacLeod) | Pre-Game | Quickening | |
| Text | |||
| You may attack areas you just blocked. | |||
| Name | Type | Rarity | Other |
| Quickening (Iman Fasil) | Pre-Game | Quickening | |
| Text | |||
| If you successfully block an attack, your next attack that turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Quickening (Kalas) | Pre-Game | Quickening | |
| Text | |||
| At the end of his Draw Phase, your opponent must discard a card from his hand for each point of damage you inflict that turn with any Attacks. | |||
| Name | Type | Rarity | Other |
| Quickening (Kane) | Pre-Game | Quickening | |
| Text | |||
| At the beginning of your turn, you may look at the top card of your opponent's Endurance. You may use that card this turn if you immediately discard the top card of your Endurance. | |||
| Name | Type | Rarity | Other |
| Quickening (Katana) | Pre-Game | Quickening | |
| Text | |||
| If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation from play. | |||
| Name | Type | Rarity | Other |
| Quickening (Khan) | Pre-Game | Quickening | |
| Text | |||
| When you exhaust your Endurance, you only lose 3 Ability. | |||
| Name | Type | Rarity | Other |
| Quickening (Kronos) | Pre-Game | Quickening | |
| Text | |||
| Your opponent may only play attacks equal to the number of attacks you played during your last attack phase. If you do not attack, your opponent may still attack normally. | |||
| Name | Type | Rarity | Other |
| Quickening (Kurgan) | Pre-Game | Quickening | |
| Text | |||
| Any of your attacks that successfully damage your opponent do an additional point of damage. | |||
| Name | Type | Rarity | Other |
| Quickening (Luther) | Pre-Game | Quickening | |
| Text | |||
| You do not need to make an Exertion to block Power Blows. | |||
| Name | Type | Rarity | Other |
| Quickening (Master's Advance) | Pre-Game | Quickening | |
| Text | |||
| Your opponent must discard a dodge for each dodge he wishes to play. | |||
| Name | Type | Rarity | Other |
| Quickening (Methos) | Pre-Game | Quickening | |
| Text | |||
| You may use Master cards from any Persona. | |||
| Name | Type | Rarity | Other |
| Quickening (Nakano/Duplicate Event) | Pre-Game | Quickening | |
| Text | |||
| Instead of playing a Special card on your turn, you may discard a Special card to duplicate the effects of an Event played during your opponent's last turn. Treat the effects as if you had played that Event. | |||
| Name | Type | Rarity | Other |
| Quickening (Nakano/Hidden Attack) | Pre-Game | Quickening | |
| Text | |||
| If you do not play a Special card on your turn, you may make one of your attacks that turn Hidden. | |||
| Name | Type | Rarity | Other |
| Quickening (Nefertiri/Discard) | Pre-Game | Quickening | |
| Text | |||
| If forced to discard from your hand, you may choose to place any or all of those cards back on the top of your Endurance. | |||
| Name | Type | Rarity | Other |
| Quickening (Nefertiri/Draw) | Pre-Game | Quickening | |
| Text | |||
| During your turn, anytime you have fewer cards in your hand than your Ability, you may draw back up to your Ability. | |||
| Name | Type | Rarity | Other |
| Quickening (Nexus) | Pre-Game | Quickening | |
| Text | |||
| Once during the game, you may discard your entire hand to reshuffle your discard pile into your Endurance. Draw up to your ability. This is not considered to be exhaustion. | |||
| Name | Type | Rarity | Other |
| Quickening (No Attack = Hidden) | Pre-Game | Quickening | |
| Text | |||
| If your opponent did not play an attack during his last turn, then the first attack you play during your turn may be a Hidden Attack. | |||
| Name | Type | Rarity | Other |
| Quickening (Ramirez) | Pre-Game | Quickening | |
| Text | |||
| You may make 3-card or 5-card Exertions. You must announce whether the Exertion will be 3 or 5 cards before you draw the first card. | |||
| Name | Type | Rarity | Other |
| Quickening (Renaissance) | Pre-Game | Quickening | |
| Text | |||
| If you take your opponent's head, you may choose to gain all of his Persona Powers for the rest of the tournament. You must take all or none of that Persona's Power. | |||
| Name | Type | Rarity | Other |
| Quickening (Slan Quince) | Pre-Game | Quickening | |
| Text | |||
| You do not have to make an Exertion to make Power Blows. | |||
| Name | Type | Rarity | Other |
| Quickening (Standing Defense) | Pre-Game | Quickening | |
| Text | |||
| Your opponent must discard a basic block for each Standing defense they wish to play on their turn. | |||
| Name | Type | Rarity | Other |
| Quickening (Sunda Kastigir) | Pre-Game | Quickening | |
| Text | |||
| When you make an Exertion to search for an attack or defense, you may make the Exertion one card at a time, stopping when you find the card you wish to keep or the full Exertion has been made. You must still make a full Exertion to make or block Power Blows. | |||
| Name | Type | Rarity | Other |
| Quickening (Watcher) | Pre-Game | Quickening | |
| Text | |||
| Anytime one of your opponent’s Watcher cards is placed in the discard pile it is removed from the game instead. | |||
| Name | Type | Rarity | Other |
| Quickening (Xavier St. Cloud) | Pre-Game | Quickening | |
| Text | |||
| You may have twice the number of restricted Plots in your deck than normally allowed. | |||
| Name | Type | Rarity | Other |
| Quickening (Yung Dol Kim/Additional Attack) | Pre-Game | Quickening | |
| Text | |||
| If you have an Extra Weapon in play, you may make an Exertion to play an additional attack. | |||
| Name | Type | Rarity | Other |
| Quickening (Yung Dol Kim/Attacks as Blocks) | Pre-Game | Quickening | |
| Text | |||
| You may play attacks as blocks. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Ben Durbin) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Thunder Castle Games' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Bill Chien) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Bill Chein' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Billy Littlepage - Red Sword) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Billy Littlepage' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Billy Littlepage) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Thunder Castle Games' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Glenfinnan) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Keri Version 1) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Keri Smith' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Keri Version 2) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Keri Smith' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Notre Dame) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Pierrefond) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Sam) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Thunder Castle Games' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Sam, Version 2) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has Sam's name printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Sean Cordero) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Sean Cordero' printed on the back with a list of his major wins. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Terry Eldred) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Thunder Castle Games' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Terry Eldred, Version 2) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Terry Eldred' printed on the back. | |||
| Name | Type | Rarity | Other |
| Thunder Castle Games Pre-Game (Troy) | Pre-Game | Promo | |
| Text | |||
| You may discard this card from the game to counter any Special card or Edge card. You must rip this card into at least 2 pieces in conjunction with doing so. This version has 'Thunder Castle Games' printed on the back. | |||
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This site is purely a non-profit project run by myself. This site is in no way affiliated with, endorsed by, or supported by Le Montagnard Inc., Thunder Castle Games, Slimbones Auctions, Saec Games, Rysher Entertainment, or Gaumont Television. All rights remain with the original owners. |