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Black Raven, Volume 1(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Amanda Cat Burglar | Edge | Promo | R |
| Text | |||
| [UR-009] Play in conjunction with Steal. If the card you selected is a defense. Then your opponent must discard a special card as well. | |||
| Name | Type | Rarity | Other |
| Amanda Cloak And Dagger | Situation | Collection | S2 |
| Text | |||
| [UR-008] During your defense phase, you may make an exertion and discard this card to nullify the text of one card your opponent has in play. Remove this card from the game after use. | |||
| Name | Type | Rarity | Other |
| Amanda Enhanced Skill | Event | Collection | R |
| Text | |||
| [UR-007] You keep pace with renewed vigor. If your opponent forced you to discard a card from your hand last turn, then your opponent loses one ability and you gain one ability. You may draw a card for each card you were forced to discard. | |||
| Name | Type | Rarity | Other |
| Amanda Fabris' Thrust | Special Attack | Collection | R2 |
| Text | |||
| [UR-032] [GRID: ---/---/--X] Your master has taught you well. This attack does three damage. Your opponent can only play a defense from an exertion against this attack. | |||
| Name | Type | Rarity | Other |
| Amanda Master's Block | Block | Collection | S2 |
| Text | |||
| [UR-006] [GRID: XXX/XXX/XXX] You may use this defense either as a block or as a dodge. | |||
| Name | Type | Rarity | Other |
| Amanda MCBC Pre-Game | Pre-Game | Collection | |
| Text | |||
| [UP-002] Play this card before the game begins in conjunction with the Amanda Persona card. Your master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Amanda Pre-Game (Additional Powers) | Pre-Game | Collection | |
| Text | |||
| [UP-003] Play in conjunction with the Amanda Persona. Your successful power blows do 3 damage. If you block an opponent's power blow, you take 2 damage. If you power block an opponent's power blow, you take only 1 damage. During your turn, you may discard a dodge to increase or decrease a die roll by 1 for each dodge you discard to a maximum of three. The result cannot be above 6 or below 1. This is a modification or your persona and cannot be removed from the game. | |||
| Name | Type | Rarity | Other |
| Amanda Reborn | Edge | Collection | R3 |
| Text | |||
| [UR-005] You may play an additional attack for each object your opponent has in play. | |||
| Name | Type | Rarity | Other |
| Amanda Seductress | Edge: Trap | Collection | S4 |
| Text | |||
| [UR-010] Play in conjunction with an attack. Any exertion made for a defense against this attack is reduced by one. You may only play one Seductress per turn. | |||
| Name | Type | Rarity | Other |
| Arms and Tactics Pre-Game (5 die rolls) | Pre-Game | Promo | |
| Text | |||
| [UR-004] Discard this card to force your opponent to skip their next five die rolls. Remove this card from the game after use. | |||
| Name | Type | Rarity | Other |
| Clan MacLeod Honor Is Satisfied | Edge: Trap | Promo | S |
| Text | |||
| [UR-022] Play in conjunction with a Situation. If your opponent removes that Situation, then they must discard the top two cards of their endurance. You may then draw two cards. Honor Is Satisfied stays in play with the Situation. | |||
| Name | Type | Rarity | Other |
| Connor MacLeod Manipulation Of The Mind | Edge: Trap | Collection | S3 |
| Text | |||
| [UR-019] Play in conjunction with a Hidden Basic Attack. If your opponent reveals that attack before playing a defense against it, then flip Manipulation of the Mind. Return that attack to your hand and replace it with a new Hidden Basic Attack. The new attack cannot be revealed by any effect. | |||
| Name | Type | Rarity | Other |
| Duncan MacLeod Agrippa's Finger Play | Edge: Trap | Collection | R |
| Text | |||
| [UR-028] Play in conjunction with an upper or lower basic attack. If Higher Ground is in play by either player, and your opponent cannot defend this attack, then flip this card to add 1 point of damage and force your opponent to discard 5 cards from the top of their endurance. | |||
| Name | Type | Rarity | Other |
| Generic Charlie Johnson | Situation: Trap | Collection | 2 |
| Text | |||
| [UR-027] Flip this card when one of your opponent's objects leaves play. Randomly remove 2 cards from your opponent's discard pile from the game. Discard this card. | |||
| Name | Type | Rarity | Other |
| Generic Dirty Trick (Stop Hit) | Attack | Collection | 3 |
| Text | |||
| [UR-026] [GRID: ---/-X-/-X-] Stop Hit: If this attack is successful, your opponent must discard 10 cards from the top of their endurance and they are prone. Dodges will not avoid multiple Dirty Tricks played this turn. | |||
| Name | Type | Rarity | Other |
| Generic Hasty Retreat | Event | Collection | |
| Text | |||
| [UR-016] Discard 3 cards from your hand to play a dodge or block when it normally would not be permitted. | |||
| Name | Type | Rarity | Other |
| Generic Holy Ground | Location | Collection | |
| Text | |||
| [UR-023] No head shots can be made. All damage from attacks is reduced by one to a minimum of one. | |||
| Name | Type | Rarity | Other |
| Generic Lucy Becker | Event | Collection | |
| Text | |||
| [UR-020] During your opponent's next draw/discard phase, they must immediately discard their next card drawn. You may play another special card this turn. | |||
| Name | Type | Rarity | Other |
| Generic Past Planning | Event | Collection | 2 |
| Text | |||
| [UR-017] Play at the beginning of your turn. Remove any Situation Time Card in play. The effect of the time card do not apply to you on your turn and is instantly ignored. | |||
| Name | Type | Rarity | Other |
| Generic Priceless Museum | Location | Promo | |
| Text | |||
| [UR-030] No edge cards may by played during the attack or defense phase. | |||
| Name | Type | Rarity | Other |
| Generic Rogue | Situation: Trap | Collection | |
| Text | |||
| [UR-033] If your opponent reveals a hidden trap card, flip and discard Rogue to counter it. Your opponent loses their next attack. | |||
| Name | Type | Rarity | Other |
| Generic SAEC Games | Event | Prize | 1 |
| Text | |||
| [UR-031] Play is stopped. Replace any Nemesis in your deck with a Nemesis matching your opponent's persona. Remove this card from the game. Reshuffle your endurance and end your turn. | |||
| Name | Type | Rarity | Other |
| Generic The Roaring 1920's | Situation: Time | Collection | |
| Text | |||
| [UR-011] Play on any location. You are now in the past. The Charleston and Prohibition rule the age. All die rolls can be repeated for each Situation or Situation:Plot you have in play. The Roaring 1920's remains in play even if the location is removed. | |||
| Name | Type | Rarity | Other |
| Generic Unknown (Delude) | Situation | Collection | |
| Text | |||
| [UR-013] Delude | |||
| Name | Type | Rarity | Other |
| Generic Unknown (Pitch Black) | Event | Collection | |
| Text | |||
| [UR-015] Pitch Black: You may not play this card unless Delude and Vainty are in play. Discard all 3 cards. An unknown element has caused major havoc. For the next 3 turns, your opponent may not play a defense against a hidden attack from their hand. | |||
| Name | Type | Rarity | Other |
| Generic Unknown (Vanity) | Situation | Collection | |
| Text | |||
| [UR-014] Vanity: You may not play this card unless you have Delude in play. | |||
| Name | Type | Rarity | Other |
| Generic Vanguard | Situation | Prize | 1 |
| Text | |||
| [UR-029] Once per turn, after successfully defending against an opponent's special attack you may immediately take that attack and play it as if it was from your hand during your attack phase. When the attack leaves play, it returns to its original owner's discard pile. If this card leaves play, you lose 1 ability. | |||
| Name | Type | Rarity | Other |
| Generic Waterloo | Situation: Time | Promo | |
| Text | |||
| [UR-012] Play on any location. You are now in the past. You have seen too many deaths. Any time a player sweeps a special card, it is removed from the game. Waterloo remains in play even if the location is removed. | |||
| Name | Type | Rarity | Other |
| Kalas Giganti's Master Lunge | Special Attack | Collection | S2 |
| Text | |||
| [UR-024] You may play this attack if your opponent gained ability from a card they played last turn. Select two adjacent grids for this attack to cover. Your opponent can only play a defense from an exertion against this attack. This attack does four damage and can be a head shot if an upper grid is in the attack. | |||
| Name | Type | Rarity | Other |
| Khabul Khan Double Attack | Special Attack | Collection | S2 |
| Text | |||
| [UR-025] [GRID: ---/---/XXX] You may play this attack if you have three armor cards in play. This attack does three damage and cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Nefertiri Master's Thrust | Special Attack | Collection | S2 |
| Text | |||
| [UR-018] [GRID: ---/-X-/---] You have fooled your opponent into letting their guard down. This attack cannot be blocked or dodged. | |||
| Name | Type | Rarity | Other |
| Quickening (Amanda [Raven]) | Pre-Game | Promo | |
| Text | |||
| [UP-001] Play this card before the game begins. You may increase or decrease a die roll by one for each dodge you discard to a maximum of three. The result cannot be higher than six or below one. If you loose your head, you must give this quickening to your opponent. | |||
| Name | Type | Rarity | Other |
| The Sorcerer Nakano Kendo Strike | Special Attack | Collection | S1 |
| Text | |||
| [UR-021] [GRID: XXX/---/---] You may play this card if you opponent gained ability during their last turn. You may not play a Special card this turn. If this attack is successful you opponent loses their head and you win the game. This attack is a power blow. | |||
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