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Black Raven, Volume 1

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NameTypeRarityOther
Amanda Cat BurglarEdgePromoR
Text
[UR-009]
Play in conjunction with Steal. If the card you selected is a defense. Then your opponent must discard a special card as well.

NameTypeRarityOther
Amanda Cloak And DaggerSituationCollectionS2
Text
[UR-008]
During your defense phase, you may make an exertion and discard this card to nullify the text of one card your opponent has in play. Remove this card from the game after use.

NameTypeRarityOther
Amanda Enhanced SkillEventCollectionR
Text
[UR-007]
You keep pace with renewed vigor. If your opponent forced you to discard a card from your hand last turn, then your opponent loses one ability and you gain one ability. You may draw a card for each card you were forced to discard.

NameTypeRarityOther
Amanda Fabris' ThrustSpecial AttackCollectionR2
Text
[UR-032]
[GRID: ---/---/--X]
Your master has taught you well. This attack does three damage. Your opponent can only play a defense from an exertion against this attack.

NameTypeRarityOther
Amanda Master's BlockBlockCollectionS2
Text
[UR-006]
[GRID: XXX/XXX/XXX]
You may use this defense either as a block or as a dodge.

NameTypeRarityOther
Amanda MCBC Pre-GamePre-GameCollection
Text
[UP-002]
Play this card before the game begins in conjunction with the Amanda Persona card. Your master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Amanda Pre-Game (Additional Powers)Pre-GameCollection
Text
[UP-003]
Play in conjunction with the Amanda Persona. Your successful power blows do 3 damage. If you block an opponent's power blow, you take 2 damage. If you power block an opponent's power blow, you take only 1 damage. During your turn, you may discard a dodge to increase or decrease a die roll by 1 for each dodge you discard to a maximum of three. The result cannot be above 6 or below 1. This is a modification or your persona and cannot be removed from the game.

NameTypeRarityOther
Amanda RebornEdgeCollectionR3
Text
[UR-005]
You may play an additional attack for each object your opponent has in play.

NameTypeRarityOther
Amanda SeductressEdge: TrapCollectionS4
Text
[UR-010]
Play in conjunction with an attack. Any exertion made for a defense against this attack is reduced by one. You may only play one Seductress per turn.

NameTypeRarityOther
Arms and Tactics Pre-Game (5 die rolls)Pre-GamePromo
Text
[UR-004]
Discard this card to force your opponent to skip their next five die rolls. Remove this card from the game after use.

NameTypeRarityOther
Clan MacLeod Honor Is SatisfiedEdge: TrapPromoS
Text
[UR-022]
Play in conjunction with a Situation. If your opponent removes that Situation, then they must discard the top two cards of their endurance. You may then draw two cards. Honor Is Satisfied stays in play with the Situation.

NameTypeRarityOther
Connor MacLeod Manipulation Of The MindEdge: TrapCollectionS3
Text
[UR-019]
Play in conjunction with a Hidden Basic Attack. If your opponent reveals that attack before playing a defense against it, then flip Manipulation of the Mind. Return that attack to your hand and replace it with a new Hidden Basic Attack. The new attack cannot be revealed by any effect.

NameTypeRarityOther
Duncan MacLeod Agrippa's Finger PlayEdge: TrapCollectionR
Text
[UR-028]
Play in conjunction with an upper or lower basic attack. If Higher Ground is in play by either player, and your opponent cannot defend this attack, then flip this card to add 1 point of damage and force your opponent to discard 5 cards from the top of their endurance.

NameTypeRarityOther
Generic Charlie JohnsonSituation: TrapCollection2
Text
[UR-027]
Flip this card when one of your opponent's objects leaves play. Randomly remove 2 cards from your opponent's discard pile from the game. Discard this card.

NameTypeRarityOther
Generic Dirty Trick (Stop Hit)AttackCollection3
Text
[UR-026]
[GRID: ---/-X-/-X-]
Stop Hit: If this attack is successful, your opponent must discard 10 cards from the top of their endurance and they are prone. Dodges will not avoid multiple Dirty Tricks played this turn.

NameTypeRarityOther
Generic Hasty RetreatEventCollection
Text
[UR-016]
Discard 3 cards from your hand to play a dodge or block when it normally would not be permitted.

NameTypeRarityOther
Generic Holy GroundLocationCollection
Text
[UR-023]
No head shots can be made. All damage from attacks is reduced by one to a minimum of one.

NameTypeRarityOther
Generic Lucy BeckerEventCollection
Text
[UR-020]
During your opponent's next draw/discard phase, they must immediately discard their next card drawn. You may play another special card this turn.

NameTypeRarityOther
Generic Past PlanningEventCollection2
Text
[UR-017]
Play at the beginning of your turn. Remove any Situation Time Card in play. The effect of the time card do not apply to you on your turn and is instantly ignored.

NameTypeRarityOther
Generic Priceless MuseumLocationPromo
Text
[UR-030]
No edge cards may by played during the attack or defense phase.

NameTypeRarityOther
Generic RogueSituation: TrapCollection
Text
[UR-033]
If your opponent reveals a hidden trap card, flip and discard Rogue to counter it. Your opponent loses their next attack.

NameTypeRarityOther
Generic SAEC GamesEventPrize1
Text
[UR-031]
Play is stopped. Replace any Nemesis in your deck with a Nemesis matching your opponent's persona. Remove this card from the game. Reshuffle your endurance and end your turn.

NameTypeRarityOther
Generic The Roaring 1920'sSituation: TimeCollection
Text
[UR-011]
Play on any location. You are now in the past. The Charleston and Prohibition rule the age. All die rolls can be repeated for each Situation or Situation:Plot you have in play. The Roaring 1920's remains in play even if the location is removed.

NameTypeRarityOther
Generic Unknown (Delude)SituationCollection
Text
[UR-013]
Delude

NameTypeRarityOther
Generic Unknown (Pitch Black)EventCollection
Text
[UR-015]
Pitch Black: You may not play this card unless Delude and Vainty are in play. Discard all 3 cards. An unknown element has caused major havoc. For the next 3 turns, your opponent may not play a defense against a hidden attack from their hand.

NameTypeRarityOther
Generic Unknown (Vanity)SituationCollection
Text
[UR-014]
Vanity: You may not play this card unless you have Delude in play.

NameTypeRarityOther
Generic VanguardSituationPrize1
Text
[UR-029]
Once per turn, after successfully defending against an opponent's special attack you may immediately take that attack and play it as if it was from your hand during your attack phase. When the attack leaves play, it returns to its original owner's discard pile. If this card leaves play, you lose 1 ability.

NameTypeRarityOther
Generic WaterlooSituation: TimePromo
Text
[UR-012]
Play on any location. You are now in the past. You have seen too many deaths. Any time a player sweeps a special card, it is removed from the game. Waterloo remains in play even if the location is removed.

NameTypeRarityOther
Kalas Giganti's Master LungeSpecial AttackCollectionS2
Text
[UR-024]
You may play this attack if your opponent gained ability from a card they played last turn. Select two adjacent grids for this attack to cover. Your opponent can only play a defense from an exertion against this attack. This attack does four damage and can be a head shot if an upper grid is in the attack.

NameTypeRarityOther
Khabul Khan Double AttackSpecial AttackCollectionS2
Text
[UR-025]
[GRID: ---/---/XXX]
You may play this attack if you have three armor cards in play. This attack does three damage and cannot be dodged.

NameTypeRarityOther
Nefertiri Master's ThrustSpecial AttackCollectionS2
Text
[UR-018]
[GRID: ---/-X-/---]
You have fooled your opponent into letting their guard down. This attack cannot be blocked or dodged.

NameTypeRarityOther
Quickening (Amanda [Raven])Pre-GamePromo
Text
[UP-001]
Play this card before the game begins. You may increase or decrease a die roll by one for each dodge you discard to a maximum of three. The result cannot be higher than six or below one. If you loose your head, you must give this quickening to your opponent.

NameTypeRarityOther
The Sorcerer Nakano Kendo StrikeSpecial AttackCollectionS1
Text
[UR-021]
[GRID: XXX/---/---]
You may play this card if you opponent gained ability during their last turn. You may not play a Special card this turn. If this attack is successful you opponent loses their head and you win the game. This attack is a power blow.

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