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Black Raven, Volume 4

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NameTypeRarityOther
Amanda Passion PlayEdge: TrapCollectionR3
Text
[UR-082]
Play in conjunction with a Steal. If you selected an Object, you may put it directly in play as your own or discard it.

NameTypeRarityOther
Andre Korda Pre-Game (Additional Powers)Pre-GamePromo
Text
[UP-016]
If you do not play a Special Card during your turn, you may remove this card from the game to remove one Location, Object, or Situation titled card from play.

NameTypeRarityOther
Black Phoenix Fan Pre-GamePre-GameCollection
Text
[UP-015]
You may use Black Phoenix Fan if you are using another one-handed Weapon of Choise. You may return any unused attacks from an Exertion you make to the bottom of your Endurance in any order. You cannot block multiple attacks with a single block. You may play with another one-handed weapon.

NameTypeRarityOther
Black Phoenix Fan Quality BladeObjectCollection
Text
[UC-009]
Guards you play are able to block multiple attacks. You may only have one Quality Blade in play.

NameTypeRarityOther
Black Phoenix Fan Sun Ji SlashSpecial AttackCollection2
Text
[UR-099]
[GRID: --X/XXX/X--]

NameTypeRarityOther
Black Phoenix Fan Wu Shu Manuever (Left-Right)Dodge-N-StrikeCollection2
Text
[UR-097]
[GRID:GR,-,-/GR,GO,GO/GR,-,-]
You must be using two Weapons of Choise to use this card. You dodge with one hand and attack with the other. This attack does 3 pts of damage and may not be blocked.

NameTypeRarityOther
Black Phoenix Fan Wu Shu Manuever (Right-Left)Dodge-N-StrikeCollection2
Text
[UR-098]
[GRID: -,-,GR/GO,GO,GR/-,-,GR]
You must be using two Weapons of Choise to use this card. You dodge with one hand and attack with the other. This attack does 3 pts of damage and may not be blocked.

NameTypeRarityOther
Caspian FamineSituationCollectionS2
Text
[UR-093]
Draw one card at the beginning of your turn for every unsuccessful attack that you played last turn.

NameTypeRarityOther
Generic Berlin, 1939 World War IISituation: TimeCollection
Text
[UR-096]
Play on any Location. You are now in the past. The Nazi's reign of terror has begun. Both players lose one Ability for every Master Card played. Berlin, 1939, stays out even if the Location is removed.

NameTypeRarityOther
Generic Bonetti's DefenseSituationCollection4
Text
[UC-010]
Discard Bonetti's Defense to return a Guard you have in play to your hand. This is a Standing Defense.

NameTypeRarityOther
Generic Give Kids the WorldEdgePrize4
Text
[UR-105]
Your skills have paid off and helped others. Play in conjunction with Guardian, Perennial, Valiant, or Vanguard. Gain one Ability.

NameTypeRarityOther
Generic Nemesis (Nick Wolf)SituationCollection
Text
[UR-110]
Outside the Law: You may play this card if your opponent is Nick Wolf. Nick may not play Ranged attacks. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Not Quite a MasterSituation: TrapCollection4
Text
[UR-091]
You may not play this card if your Persona is allowed more than four Master Cards. Play next to an object in play. If your opponent plays any one of your captured cards, your opponent loses three Ability. Discard this card.

NameTypeRarityOther
Generic PerennialEventPrize2
Text
[UR-102]
Lose 1 ability. Your opponent may not use their Persona ability during their next turn.

NameTypeRarityOther
Generic S C FoundationEdgePrize2
Text
[UR-112]
You made a difference. Play in conjunction with Guardian, Perennial, Valiant, or Vanguard. You may keep all Trap cards you draw from an Exertion this turn.

NameTypeRarityOther
Generic The Dark AgesSituation: TimePromo
Text
[UR-104]
You are now in the past. Inquisitions, disease and crime runs rampant. No Police titled cards may be played. Dark Ages stays in play even if the location is removed.

NameTypeRarityOther
Kronos PestilenceSituationCollectionS4
Text
[UR-095]
Your opponent must discard a card to play a card for each Pestilence in play.

NameTypeRarityOther
Methos DeathEventCollectionS2
Text
[UR-094]
Search your Endurance for any ten non-Special Attacks and put them into play. Shuffle your discard pile into your Endurance, you lose five Ability from exhausting your Endurance. Dodges will not avoid multiple attacks played this turn.

NameTypeRarityOther
Nick Wolf Back AwayDodgeCollectionR
Text
[UC-008]
[GRID: XXX/XXX/XXX]
This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.

NameTypeRarityOther
Nick Wolf Beretta SpecialObjectCollectionS2
Text
[UR-083]
[1H]
When played, reveal the top 10 cards of your Endurance. Place all Basic Attacks revealed under Beretta, place all other cards revealed at the bottom of your Endurance. If you do not play an attacks or Special Cards during your turn, you may play one attack from under each Beretta as a 1-point Ranged Attack even if you have two Hand Icons in play or you are disarmed.

NameTypeRarityOther
Nick Wolf DuckDodgePrizeR4
Text
[UC-011]
[GRID: XXX/XXX/---]
You're learning from a Master and barely avoid danger. Your next basic or ranged attack is hidden.

NameTypeRarityOther
Nick Wolf Guardian AngelSituationCollectionR2
Text
[UR-089]
You are protected by Amanda. While this card is in play you gain one Ability.

NameTypeRarityOther
Nick Wolf InterrogatorEdgeCollectionR3
Text
[UR-085]
Play in conjunction with a Police card that removes a Situation. Your opponent must discard all cards from their hand with the same title as the Situation that was removed.

NameTypeRarityOther
Nick Wolf Martial LawSituationCollectionR3
Text
[UR-084]
Discard Martial Law to place all Basic Attacks from your hand to the top of your Endurance in any order.

NameTypeRarityOther
Nick Wolf Master Hand to HandSpecial AttackCollectionS2
Text
[UR-087]
[GRID: ---/---/---]
Play only if you are disarmed. Your police training kicks in. Choose any three areas for this attack to cover. Your opponent may not play a defense against this attack unless that defense comes from an Exertion. If successful, this attack does 3 damage and your opponent is Prone.

NameTypeRarityOther
Nick Wolf Master MarksmanSituationCollectionR2
Text
[UR-088]
Play only if you are disarmed. Whenever you make a successful Ranged Attack, randomly select one card from your opponent's hand and remove it from the game.

NameTypeRarityOther
Nick Wolf PersonaPersonaCollection4
Text
[UP-013]
Your opponent cannot look at your hand, unless you have a card in play allowing them to do so. Your Ranged Attacks do an additional point of damage. You may choose to begin the game disarmed. You may include up to 4 Master Cards.

NameTypeRarityOther
Nick Wolf Premium +1Pre-GameCollection
Text
[UP-014]
Play this card before the game begins in conjunction with the Nick Wolf Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.

NameTypeRarityOther
Nick Wolf ReloadEventCollectionR2
Text
[UC-011]
Play only if Beretta is in play and has no attacks underneath it. Reveal the top 10 cards of your Endurance. Place all Basic Attacks revealed under Beretta, place all other cards revealed at the bottom of your Endurance in any order.

NameTypeRarityOther
Nick Wolf The Sword or The GunEventCollectionS2
Text
[UR-090]
If you are armed, your opponent must discard all blocks. If you are disarmed, your opponent must discard all dodges.

NameTypeRarityOther
Nick Wolf VigilanteEdgeCollectionR3
Text
[UR-086]
Play in conjunction with a Police card that prevents damage caused by your opponent. Your opponent loses Ability equal to the amount of damage prevented by Police.

NameTypeRarityOther
Silas WarEdge: TrapCollectionS2
Text
[UR-092]
Play in conjunction with a Power Blow. If your opponent successfully defends this attack, your opponent must discard all defenses with the same title as the one that defended against this attack.

NameTypeRarityOther
Xavier St. Cloud Machine Gun HenchmenSituation: TrapPrizeS1
Text
[UR-101]
If your opponent plays a Location, flip this card. All opponents takes 6 damage. They may prevent one point of damage for every defense they discard from their hand. Discard this card.

NameTypeRarityOther
Yung Dol Kim Wei Chung FoilAttack: TrapCollectionR4
Text
[UR-100]
[GRID: ---/---/X-X]
Play in conjunction with an upper Basic Attack. If your opponent successfully blocked your attack, your opponent must play a new defense to defend this attack. This attack cannot be a Power Blow.

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