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NameTypeRarityOther
Amanda Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Amanda ContinuitySituationUncommon
Text

Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Amanda DistractDodgeRareR
Text
GRID: XXX/XXX/XXX

NameTypeRarityOther
Amanda JumpDodgeUncommon
Text
GRID: ---/XXX/XXX

With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden.

NameTypeRarityOther
Amanda Left Side StepDodgeUncommon
Text
GRID: -XX/-XX/-XX
Your next attack this turn must be to the left side.

NameTypeRarityOther
Amanda Master's AdviceSituationRareR1
Text

While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play.

NameTypeRarityOther
Amanda Master's AttackAttackRareR2
Text
GRID: ---/-X-/---

This Attack cannot be blocked.

NameTypeRarityOther
Amanda PersonaPersonaRare5
Text
Born a pauper in the 9th century, she was killed for stealing from a plague house in 850 A.D. First trained by Rebecca Horne, who gave her the single-ring rapier she uses to this day. Though a middling swordswoman, she is a world-class circus acrobat, cat-burglar, and seductress.
Your weapon is lighter and you use it faster, but you are not as strong as the others. You may make two attacks per turn, but you only do 1 damage. Your Power Blows only do 2 damage. If you block a Power Blow you still take 3 damage. If you block a Power Blow with an Exertion you still take 2 damage. Only your first attack each round may not go to the area you just blocked. You may have up to five Master cards.
Errata: Amanda's Attacks do half of the normal damage; 1 damage for a normal Attack and 2 damage for a Power Blow. When Amanda plays an Attack that says it does 'X' damage, the amount of damage on the card supercedes Amanda's half damage Attacks.

NameTypeRarityOther
Amanda Right Side StepDodgeUncommon
Text
GRID: XX-/XX-/XX-
Your next attack this turn must be to the right side.

NameTypeRarityOther
Amanda SeduceEventRareR4
Text


Your next Attack this turn is unblockable and undodgeable.

NameTypeRarityOther
Amanda StealEventUncommonR
Text

Randomly take 1 card from your opponent's hand and discard it.

NameTypeRarityOther
Amanda Surprise AttackEventRareR3
Text

Do 1 point of damage to your opponent. Your opponent loses any standing defenses.

NameTypeRarityOther
Connor MacLeod Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Connor MacLeod CombinationEventUncommon
Text


You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Connor MacLeod ContinuitySituationUncommon
Text

Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Connor MacLeod DisarmEventUncommon
Text

Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.

NameTypeRarityOther
Connor MacLeod DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX

You lose your next Attack this turn.

NameTypeRarityOther
Connor MacLeod Extra ShotEventUncommon
Text

You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Connor MacLeod PersonaPersonaRare7
Text
Born in 1518 in the village of Glenfinnan on the shores of Loch Shiel, he has wandered the world ever since. Killed in battle by the Immortal known as the Kurgan in 1536, he had his revenge in New York City in 1985. First trained by Juan Sanchez Villa Lobos Ramirez, whose katana he still carries.
You may attack areas you just blocked. You may look at Hidden Attacks. You may include up to seven Master cards.

NameTypeRarityOther
Connor MacLeod Power BlowEventUncommon
Text

Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.

NameTypeRarityOther
Duncan MacLeod Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Duncan MacLeod Battle RageEventRareR4
Text

Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Duncan MacLeod CombinationEventUncommon
Text


You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Duncan MacLeod ContinuitySituationUncommon
Text

Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Duncan MacLeod DisarmEventUncommon
Text

Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.

NameTypeRarityOther
Duncan MacLeod DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX

You lose your next Attack this turn.

NameTypeRarityOther
Duncan MacLeod Extra ShotEventUncommon
Text

You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Duncan MacLeod Flashback (Extra Exertion)SituationUncommon
Text

You remember a similar experience. Make an extra 3 card Exertion and discard this card.

NameTypeRarityOther
Duncan MacLeod InspirationEventRareR
Text

You may make an extra Exertion this turn.

NameTypeRarityOther
Duncan MacLeod JumpDodgeUncommon
Text
GRID: ---/XXX/XXX

With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden.

NameTypeRarityOther
Duncan MacLeod Master's AdviceSituationRareR1
Text

While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play.

NameTypeRarityOther
Duncan MacLeod Master's AttackAttackRareR2
Text
GRID: ---/-X-/---

This Attack cannot be blocked.

NameTypeRarityOther
Duncan MacLeod Master's DodgeDodgeRareR3
Text
GRID: XXX/XXX/XXX
Connor taught you a special trick. Dodge opponent's attack. You may still make attacks as normal.

NameTypeRarityOther
Duncan MacLeod PersonaPersonaRare6
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a Chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by fellow clansman Connor MacLeod, Duncan has all of the fun and most of the good women. He fights with a carved dragon-head katana bequeathed to him by a Samurai in 1778.
You may attack areas you just blocked. If you Power Blow, your opponent's next Attack cannot be Hidden. You may include up to six Master cards.

NameTypeRarityOther
Duncan MacLeod Power BlowEventUncommon
Text

Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.

NameTypeRarityOther
Duncan MacLeod TripEventUncommon
Text

You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.

NameTypeRarityOther
Generic Alan BainesEventRare
Text

Opponent must discard all plot cards out of his hand.

NameTypeRarityOther
Generic Angry Mob (3 Damage)EventCommon
Text

All players take 3 damage.

NameTypeRarityOther
Generic Avery HoskinsSituationRare
Text

As long as Avery Hoskins stays in play, each player must make an Exertion every turn.

NameTypeRarityOther
Generic CarlSituationRare
Text

You may discard this card from play to counter a Holy Ground card.

NameTypeRarityOther
Generic Caught in the Act (3 Attacks)EventUncommon3
Text

Target discards 3 attacks.

NameTypeRarityOther
Generic Challenge (No Dodges)EventCommon
Text

No dodges may be played until the end of your next turn.

NameTypeRarityOther
Generic CharlieEventRare
Text

No Special cards may be played until the end of your next turn.

NameTypeRarityOther
Generic Counterfeit (Abduction)SituationCommon
Text

Abduction.

NameTypeRarityOther
Generic Counterfeit (Betrayal)EventCommon
Text

Betrayal: You may only play this card if you have Counterfeit: Abduction and Counterfeit: Plastic Surgery in play. Discard all 3 cards. Your opponent must take the top 10 cards from their Endurance and put them in their Discard Pile.

NameTypeRarityOther
Generic Counterfeit (Plastic Surgery)SituationCommon
Text

Plastic Surgery: You may not play this card unless you have Abduction in play.

NameTypeRarityOther
Generic Darius (Event)EventRare
Text

You may include one card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card even if you are only allowed 1 Special card this turn.

NameTypeRarityOther
Generic Darkness (Lights Out)EventCommon
Text

Lights Out: You may not play this card unless you have The Bait and The Trap in play. Discard all 3 cards. Your next 5 attacks are Hidden.

NameTypeRarityOther
Generic Darkness (The Bait)SituationCommon
Text

The Bait.

NameTypeRarityOther
Generic Darkness (The Trap)SituationCommon
Text

The Trap: You may not play this card until you have The Bait in play.

NameTypeRarityOther
Generic Elizabeth VaughnEventCommon
Text

You may discard up to 6 cards from your Hand and replace them from your Endurance.

NameTypeRarityOther
Generic Extra WeaponObjectCommon
Text

Discard this card to replace a lost or broken weapon.

NameTypeRarityOther
Generic Feint (Event)EventCommon
Text

You may only play this card if your last Attack was an unsuccessful non-Special Attack card. You must place that card in your Hand.

NameTypeRarityOther
Generic Fortune TellerEventRare
Text

Look at the next 6 cards in your Endurance. Put them back in any order.

NameTypeRarityOther
Generic GypsyEventCommon
Text

Look at your opponent's hand.

NameTypeRarityOther
Generic Gypsy LoverSituationCommon
Text

During your turn, you may randomly select a card from your opponent's Hand, look at it, and return it to their Hand.

NameTypeRarityOther
Generic Head ShotEventCommon
Text

You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot.

NameTypeRarityOther
Generic Heroic DeedEventRare
Text

Discard 1 attack card in order to draw 4 cards.

NameTypeRarityOther
Generic Holy Ground (4 Card)EventCommon
Text



You may only play this card during your Defense Phase. You avoid all Attacks not already successful this turn. All players must discard 4 cards and draw up to their Ability. Your Defense Phase ends. You must skip your Attack Phase this turn.

NameTypeRarityOther
Generic Holy Ground (Forfeit)EventCommon
Text

You leave the battle and escape to Holy Ground. You lose the duel but do not lose your head.

NameTypeRarityOther
Generic InterferenceEventCommon
Text

Target must discard 2 cards from his hand before his Defense Phase.

NameTypeRarityOther
Generic InvestigationEventCommon
Text

Remove 1 plot Situation from play.

NameTypeRarityOther
Generic Left GuardBlockCommon
Text
GRID: XX-/XX-/XX-
You may block any Left or Center attack. You may not play a Left or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense.

NameTypeRarityOther
Generic Linda PlagerEventRare
Text

All players must discard 2 Attacks.

NameTypeRarityOther
Generic Lower Center AttackAttackCommon
Text
GRID: ---/---/-X-



NameTypeRarityOther
Generic Lower Center BlockBlockCommon
Text
GRID: ---/---/XXX



NameTypeRarityOther
Generic Lower Left AttackAttackCommon
Text
GRID: ---/---/X--


NameTypeRarityOther
Generic Lower Left BlockBlockCommon
Text
GRID: ---/XX-/XX-


NameTypeRarityOther
Generic Lower Right AttackAttackCommon
Text
GRID: ---/---/--X


NameTypeRarityOther
Generic Lower Right BlockBlockCommon
Text
GRID: ---/-XX/-XX


NameTypeRarityOther
Generic Master (Sword Master)SituationRare
Text

Sword Master: You may now make 3-card Exertions. You must announce whether the Exertion is a 3-card or 5-card Exertion before you draw your first card.

NameTypeRarityOther
Generic MauriceEventRare
Text

Turn over cards in your Endurance and discard them until you find the 1 you would like to keep. Then put that card in your hand.

NameTypeRarityOther
Generic Middle Left AttackAttackCommon
Text
GRID: ---/X--/---


NameTypeRarityOther
Generic Middle Right AttackAttackCommon
Text
GRID: ---/--X/---


NameTypeRarityOther
Generic MisfortuneEventCommon
Text

Use this card to remove any Object card from play.

NameTypeRarityOther
Generic MuggingEventCommon
Text

Arrange for target to be mugged. There is a two in six chance of success. If successful, target takes 2 damage.

NameTypeRarityOther
Generic Narrow Escape (Avoid Ranged)EventCommon
Text

Avoid all damage from 1 ranged attack.

NameTypeRarityOther
Generic Pedestrian (No Attacks)SituationCommon
Text

All players cannot attack. This card is removed from play after your opponent's next two turns.

NameTypeRarityOther
Generic Pedestrian (Ped-5)SituationCommon
Text

If this card is in play after your opponent's next 5 turns, the player with the highest Ability wins the duel. If there is a tie, First Blood begins.

NameTypeRarityOther
Generic Police (Prevent Damage)EventCommon
Text

Counters the effect of any one Event card that does damage to you.

NameTypeRarityOther
Generic Police (Remove Situation)EventCommon
Text

Remove any Situation from play.

NameTypeRarityOther
Generic Quality BladeObjectCommon
Text

Add 1 to your Ability as long as Quality Blade is in play. Each player may have only one Quality Blade in play.

NameTypeRarityOther
Generic Recover WeaponEventCommon
Text

You may only play this card if your are Disarmed but your weapon is not broken. Your weapon is rearmed.

NameTypeRarityOther
Generic Renee DelaneyEventRare
Text

Prevents your opponent from playing a Special card next turn.

NameTypeRarityOther
Generic ReporterEventCommon
Text

All players gain 2 Ability. This card cannot raise any player's Ability over their Maximum Ability.

NameTypeRarityOther
Generic Right GuardBlockCommon
Text
GRID: -XX/-XX/-XX
You may block any Right or Center attack. You may not play a Right or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense.

NameTypeRarityOther
Generic Scorn (2 Turns)SituationRare
Text

While this card is in play, target player loses 2 Ability. This card is removed from play after your opponent's next 2 turns.

NameTypeRarityOther
Generic Sea Witch (Hook)SituationCommon
Text

Hook.

NameTypeRarityOther
Generic Sea Witch (Line)SituationCommon
Text

Line: You may not play this card unless you have Hook in play.

NameTypeRarityOther
Generic Sea Witch (Sinker)EventCommon
Text

Sinker: You may not play this card unless you have Hook and Line in play. Discard all 3 cards. Opponent may not make attacks for his next 5 turns.

NameTypeRarityOther
Generic SegurEventRare
Text

You have been granted a favor by a close friend. Look at the top 6 cards in your opponent's Endurance. Put them back in any order.

NameTypeRarityOther
Generic StaminaEventCommon
Text

Play this card instead of making an Exertion when blocking a Power Blow.

NameTypeRarityOther
Generic Street Punk (1 Damage)EventUncommon3
Text

Target player takes 1 damage.

NameTypeRarityOther
Generic TessaSituationRare
Text

You may make 6-card Exertions. You may decide to draw the sixth card after you have drawn the fifth.

NameTypeRarityOther
Generic ThrustAttackCommon
Text
GRID: ---/-X-/---

If Thrust is successful, it does an additional point of damage.

NameTypeRarityOther
Generic Underworld ContactEventRare2
Text

Neutralizes the effect of 1 plot.

NameTypeRarityOther
Generic Unexpected Assistance (Redirect)EventRare
Text

Any Event that will do damage to you has a three in six chance of affecting your opponent instead. This will not work on Special cards played in conjunction with attacks.

NameTypeRarityOther
Generic Unholy Alliance (Alliance)SituationCommon
Text

Alliance.

NameTypeRarityOther
Generic Unholy Alliance (Ambush)EventCommon
Text

Ambush: You may not play this card unless you have Alliance and Discovery in play. Discard all 3 cards. Your opponent loses 4 Ability.

NameTypeRarityOther
Generic Unholy Alliance (Discovery)SituationCommon
Text

Discovery: You may not play this card unless you have Alliance in play.

NameTypeRarityOther
Generic Upper Center AttackAttackCommon
Text
GRID: -X-/---/---


NameTypeRarityOther
Generic Upper Center BlockBlockCommon
Text
GRID: XXX/---/---


NameTypeRarityOther
Generic Upper Left AttackAttackCommon
Text
GRID: X--/---/---


NameTypeRarityOther
Generic Upper Left BlockBlockCommon
Text
GRID: XX-/XX-/---


NameTypeRarityOther
Generic Upper Right AttackAttackCommon
Text
GRID: --X/---/---


NameTypeRarityOther
Generic Upper Right BlockBlockCommon
Text
GRID: -XX/-XX/---


NameTypeRarityOther
Generic Watcher (Counter)SituationRare
Text

You may discard this card from play to counter a Watcher card.

NameTypeRarityOther
Generic Watcher (Fair Fight)SituationCommon
Text

These watchers want a fair fight. They will throw a weapon to anyone who loses or breaks theirs.

NameTypeRarityOther
Generic Watcher (Hunter: 2 Damage)EventCommon
Text

Hunter: All players take 2 damage.

NameTypeRarityOther
Generic Watcher (Hunter: Discard Dodge)EventCommon
Text


Hunter: Target takes 1 damage unless he discards a dodge card.

NameTypeRarityOther
Generic Watcher (Hunter: Sniper)EventRare
Text

Hunter: You are favored over your opponent. Any time you have a smaller Ability than your opponent, play this card and your opponent is hit by a sniper for 2 damage.

NameTypeRarityOther
Generic Watcher (Treatment)EventUncommon2
Text

A watcher favors you. He gives you medical treatment. You get back 2 Ability. This will not raise your Ability over the maximum.

NameTypeRarityOther
Luther Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Luther CombinationEventUncommon
Text


You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Luther ContinuitySituationUncommon
Text

Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Luther DisappearEventRareR2
Text

Prevent all damage done to you this turn. You avoid all Attacks that are not already successful. You cannot attack this turn.

NameTypeRarityOther
Luther DisarmEventUncommon
Text

Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.

NameTypeRarityOther
Luther DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX

You lose your next Attack this turn.

NameTypeRarityOther
Luther Intimidate (No Attack)EventRareR
Text

Your opponent cannot attack next turn.

NameTypeRarityOther
Luther PersonaPersonaRare5
Text
Born in Cameroon in 1652, he died on a slave ship. First trained by Rebecca Horne, who should have known better. An ascetic who believes in training himself through pain and deprivation, Luther believes that by obtaining all the pieces of an ancient crystal, he can gain an advantage in the Immortal's struggle. He wields a Manchu broadsword.
You may block Power Blows without an Exertion. You may have up to five Master cards.

NameTypeRarityOther
Luther Power BlowEventUncommon
Text

Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.

NameTypeRarityOther
Luther Taunt (Discard Attack)EventRareR
Text

Opponent must discard 1 attack for every attack he plays next turn.

NameTypeRarityOther
Luther TripEventUncommon
Text

You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.

NameTypeRarityOther
Nefertiri Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Nefertiri Battle RageEventUncommonR4
Text

Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Nefertiri CombinationEventUncommon
Text


You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Nefertiri ContinuitySituationUncommon
Text

Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Nefertiri DesperationEventRareR
Text

Draw 3 cards and place 1 of them in your hand. Discard the others. You may play another Special card this turn.

NameTypeRarityOther
Nefertiri DisarmEventUncommon
Text

Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.

NameTypeRarityOther
Nefertiri DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX

You lose your next Attack this turn.

NameTypeRarityOther
Nefertiri Extra ShotEventUncommon
Text

You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Nefertiri PersonaPersonaRare5
Text
First trained by Raan, a priest of Osiris. Born in the 19th Dynasty in Egypt, she was a concubine of Ramses. Nefertiri was sacrificed when the Pharaoh died, to be sent with him to the afterworld. 1200 years later, in 30 B.C., she faked her death in order to be buried with Cleopatra, and was not revived until 1994, when Duncan MacLeod found her and introduced her to the world of electricity, automobiles, and modern fashion. She fights with an Egyptian short sword.
During your turn, you may draw back up to your Ability if you have fewer cards in your Hand than your Ability. When you discard from your Hand, you may place some or all of those cards on top of your Endurance. You may include up to five Master cards.

NameTypeRarityOther
Nefertiri Power BlowEventUncommon
Text

Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.

NameTypeRarityOther
Nefertiri SeduceEventRareR4
Text


Your next Attack this turn may be undodgeable and your opponent loses their next attack.

NameTypeRarityOther
Nefertiri TripEventUncommon
Text

You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.

NameTypeRarityOther
Richie Ryan Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Richie Ryan Battle RageEventRareR4
Text

Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Richie Ryan CombinationEventUncommon
Text


You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Richie Ryan ContinuitySituationUncommon
Text

Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Richie Ryan DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX

You lose your next Attack this turn.

NameTypeRarityOther
Richie Ryan Extra ShotEventUncommon
Text

You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Richie Ryan LuckEventRareR2
Text

You may search through your Endurance and retrieve 1 card. You have 20 seconds to accomplish this. Reshuffle your Endurance.

NameTypeRarityOther
Richie Ryan Master's AdviceSituationRareR1
Text

While this card is in play, your Ability is increased by 2. You may only have 1 Master's Advice in play.

NameTypeRarityOther
Richie Ryan Master's Block (Hidden)BlockRareR2
Text
GRID: XXX/XXX/XXX

You may attack normally to any area this turn. Your next Attack this turn may be Hidden.

NameTypeRarityOther
Richie Ryan PersonaPersonaRare5
Text
Born in 1974, he lost his foster mother at a young age and raised himself on city streets. He was six months shy of his 18th birthday and an adult criminal career when he stumbled upon Duncan and Connor doing the Knights of the Round Table thing. Killed by random urban violence in 1993, he learned that he is immortal and that he gets to play with the big swords now. His is a Spanish rapier, given to him by Duncan MacLeod, who first found and trained him.
You may use one non-Signature Immortal Specific card from each Persona. You may include up to five Master cards

NameTypeRarityOther
Richie Ryan Power BlowEventUncommon
Text

Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.

NameTypeRarityOther
Richie Ryan TripEventUncommon
Text

You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.

NameTypeRarityOther
Slan Quince Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Slan Quince BerserkEventRareR2
Text

Play this card in place of a Basic Attack. Make a 10-card Exertion to search for an Attack play this card. Play all non-Special Attacks from this Exertion. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Slan Quince Intimidate (No Attack)EventRareR
Text

Your opponent cannot attack next turn.

NameTypeRarityOther
Slan Quince PersonaPersonaRare5
Text
Born in New York in 1787, killed when his ship sank in the War of 1812. First trained by Patrick Stanze. Also known as Slan the Cat, because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.
You are stranger than most, and your sword is much more powerful. You do not have to make Exertions to make or block Power Blows. You may have up to five Master cards.

NameTypeRarityOther
Slan Quince Run ThroughEventRareR3
Text

You may play this card after your opponent plays a non-Ranged Attack. You cannot play a Defense this turn. Your opponent's Attacks succeed. Your next Attack this turn cannot be blocked.

NameTypeRarityOther
Slan Quince Shooting BladeAttackRareR1
Text
GRID: ---/-X-/---
This Attack does 4 damage.

NameTypeRarityOther
Xavier St. Cloud AllianceEventRareR2
Text

Your opponent takes 2 damage.

NameTypeRarityOther
Xavier St. Cloud Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX

This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Xavier St. Cloud DisarmEventUncommon
Text

Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed.

NameTypeRarityOther
Xavier St. Cloud DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX

You lose your next Attack this turn.

NameTypeRarityOther
Xavier St. Cloud ForethoughtSituationRareR
Text

You may discard this card from play to counter an Event.

NameTypeRarityOther
Xavier St. Cloud HookEventRareR3
Text


Play an additional Attack this turn. If you play more than 1 Attack this turn, this additional Attack cannot be blocked.

NameTypeRarityOther
Xavier St. Cloud PersonaPersonaRare5
Text
Born in Morocco. Died fighting for Saladin in the 3d Crusade in 1192 A.D. Found and trained by French knight Henri St. Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation, and has also been known to use more unconventional methods, ranging from nerve gas to henchthugs with uzis. He lost his left hand in battle with Duncan MacLeod in Paris in 1992.
If you do not play a Special card, you may play an additional 1 point Middle Center Attack, that cannot be a Power Blow. You may include up to twice the normal number of Plot cards. You may include up to five Master cards.

NameTypeRarityOther
Xavier St. Cloud Plan AheadSituationRareR
Text

You may discard this card from play to remove a Situation from play.

NameTypeRarityOther
Xavier St. Cloud Poison GasSituationRareR2
Text

While Poison Gas is in play, your opponent loses 4 Ability and you lose 2 Ability. Poison Gas is removed from play if you draw a card.

NameTypeRarityOther
Xavier St. Cloud Power BlowEventUncommon
Text

Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow.

NameTypeRarityOther
Xavier St. Cloud StalkAttackRareR1
Text
GRID: ---/-X-/---


This Attack cannot be blocked or dodged.

NameTypeRarityOther
Xavier St. Cloud TripEventUncommon
Text

You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses.

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