Flash: On/Off

Google
Search WWW Search WatcherDatabase.Tk

Soldiers of Immortality

(Printer Friendly Version)
NameTypeRarityOther
Carter Wellan AttitudeSituationRareR3
Text
Discard this card when an attack you make becomes successful. There is a 2 in 6 chance your opponent is knocked prone.

NameTypeRarityOther
Carter Wellan Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid ranged attacks. You may only make ranged attacks this turn.

NameTypeRarityOther
Carter Wellan ComposureEventRareR
Text
Do not play any attacks this turn. Your opponent must make an exertion to play an attack during his next turn. You may only play one Composure each turn.

NameTypeRarityOther
Carter Wellan Evade LeftDodgeCommon
Text
GRID: X--X--X--

NameTypeRarityOther
Carter Wellan Evade RightDodgeCommon
Text
GRID: --X/--X/--X

NameTypeRarityOther
Carter Wellan Haresh ClaySituationRareS2
Text
You may not play this card if your opponent is Haresh Clay. While this card is in play, all of your successful attacks that cause damage do an additional point of damage. There may only be one Haresh Clay in play by all players.

NameTypeRarityOther
Carter Wellan Masters AttackAttackRareR4
Text
GRID: ---/XXX/---
Your opponent must discard a dodge in order to play a dodge against this attack. This attack may not be a power blow.

NameTypeRarityOther
Carter Wellan Masters BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
You may attack to any area after playing this block.

NameTypeRarityOther
Carter Wellan Persona BackPersonaRare5
Text
At the beginning of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards.

NameTypeRarityOther
Carter Wellan Persona FrontPersonaRare5
Text
At the beginning of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards.

NameTypeRarityOther
Carter Wellan Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with the Carter Wellan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Caspian Famine Pre-Game BackPre-GameBasic Premium
Text
Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn.

NameTypeRarityOther
Caspian Famine Pre-Game FrontPre-GameBasic Premium
Text
Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn.

NameTypeRarityOther
Clamshell Rapier Pommel Block (Lower)BlockUncommon2
Text
GRID: ---/---/-X-
This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion.

NameTypeRarityOther
Clamshell Rapier Pommel Block (Middle)BlockUncommon2
Text
GRID: ---/-X-/---
This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion.

NameTypeRarityOther
Clamshell Rapier Pommel Block (Upper)BlockUncommon2
Text
GRID: -X-/---/---This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion.

NameTypeRarityOther
Clamshell Rapier Pre Game BackPre-GameRare
Text
Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced.

NameTypeRarityOther
Clamshell Rapier Pre Game FrontPre-GameRare
Text
Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced.

NameTypeRarityOther
Clamshell Rapier Two Handed SwingAttackRare3
Text
GRID: ---/XXX/---
This attack does 3 damage and may not be a Power Blow.

NameTypeRarityOther
Constantine ArmorObjectRareR2
Text
Any basic block you play may cover one additional adjoining Grid square. You must declare which square is affected when the block is played. You may only have one Forearm Guards in play.

NameTypeRarityOther
Constantine Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Constantine CenturionEdgeUncommonS
Text
Play Centurion in conjunction with a Hidden attack. Blocks will not defend against consecutive attacks.

NameTypeRarityOther
Constantine Control Of The Battle FieldSituationUncommonR3
Text
While Control of the Battlefield is in play, no Reconnaissance cards may be played.

NameTypeRarityOther
Constantine DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
Lose your first attack this turn.

NameTypeRarityOther
Constantine General Of The FieldSituationUncommonR2
Text
While General Of The Field is in play, your opponent cannot play any card except a Location to remove your Locations from play.

NameTypeRarityOther
Constantine Learn From HistoryEventRareR4
Text
If you played an unsuccessful defense or attack last turn, you may retrieve either a non-Master defense or attack from your discard pile and return it to your hand.

NameTypeRarityOther
Constantine Masters BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
If this is the last defense you play during your turn, you may still attack as normal.

NameTypeRarityOther
Constantine Museum CuratorSituationRareR3
Text
Discard this card from play to take control of one of your opponent's Objects. Treat this Object as if you had played it.

NameTypeRarityOther
Constantine Persona BackPersonaRare5
Text
Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards.

NameTypeRarityOther
Constantine Persona FrontPersonaRare5
Text
Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards.

NameTypeRarityOther
Constantine Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with the Marcus Constantine Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Constantine Roman GeneralSituationRareR2
Text
You may only play this card if you are using a Gladius Weapon Of Choice. While this card is in play, if you play a successful block then your next attack this turn may be hidden.

NameTypeRarityOther
Constantine Roman LieutenanEventUncommonR
Text
You may make an additional attack this turn. This attack may not be blocked.

NameTypeRarityOther
Constantine Seven Hills Of RomeLocationRareS
Text
Any player who is using a Gladius Weapon Of Choice may make one of their attacks Hidden each turn if they do not play any Edge cards.

NameTypeRarityOther
Constantine Tactical GeniusSituationCommonR3
Text
You may play this card only if you are using the Gladius Weapon Of Choice. While Tactical Genius is in play, you may choose to discard any other type of card instead of a defense when making a Power Block.

NameTypeRarityOther
Culbraith Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Culbraith JumpDodgeUncommon
Text
GRID: ---/---/XXX
Your next attack this turn may not be a lower attack.

NameTypeRarityOther
Culbraith Murderous RageEventRareR4
Text
Make an 8 card exertion. You may play all non-special attacks found in that exertion and from your hand. Dodges will not avoid consecutive attacks. Lose 1 Ability.

NameTypeRarityOther
Culbraith My Brothers KeeperSituationUncommonR3
Text
When this card enters play, place all of your opponent's Allies that are in play underneath it. Instead of playing a special card, you may discard one of your opponent's Allies from underneath this card to prevent 1 point of damage each turn. If My Brother's Keep is removed from play, return all of the cards underneath to your opponents discard pile.

NameTypeRarityOther
Culbraith Persona BackPersonaRare5
Text
Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards.

NameTypeRarityOther
Culbraith Persona FrontPersonaRare5
Text
Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards.

NameTypeRarityOther
Culbraith Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with the William Culbraith Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Culbraith Prison CampLocationRareS4
Text
While Prison Camp is in play, all players must make an Exertion in order to play a Special card. The exertion is made after playing the Special card.

NameTypeRarityOther
Culbraith Quality BladeObjectCommonR
Text
While this card is in play, you may play a non-Special attack to an area you last blocked with a Weapon of Choice reserved block.

NameTypeRarityOther
Culbraith Rebel PrideEdgeRareR
Text
Play in conjunction with a Slash attack. This attack may now be a Power Blow, but it may not be a Head Shot.

NameTypeRarityOther
Culbraith Slash (Lower-Left to Upper-Right)AttackRare2
Text
GRID: --X/-X-/X--
This attack cannot be a power blow.

NameTypeRarityOther
Culbraith Slash (Upper-Left to Lower-Right)AttackRare2
Text
GRID: X--/-X-/--X
This attack cannot be a power blow.

NameTypeRarityOther
Culbraith Son Of The ConfederacySituationUncommonS3
Text
While this card is in play, you may choose any basic attacks you play to become a Special attack. They are no longer considered basic attacks This card is not swept by First Blood.

NameTypeRarityOther
Garcia De Paredes Masters Swing (Left)AttackRare
Text
GRID: XX-/---/---
This attack cannot be a Power Blow unless it is a Head Shot.

NameTypeRarityOther
Garcia De Paredes Masters Swing (Right)AttackRare
Text
GRID: -XX/---/---
This attack cannot be a Power Blow unless it is a Head Shot.

NameTypeRarityOther
Garcia De Paredes Pre Game BackPre-GameRare
Text
Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase.

NameTypeRarityOther
Garcia De Paredes Pre Game FrontPre-GameRare
Text
Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase.

NameTypeRarityOther
Generic Bad BoysEdgeUncommon2
Text
Play this card in conjunction with any Police. When removing a situation or preventing damage from an event, you may instead remove that situation or event from the game. Remove Bad Boys from the game.

NameTypeRarityOther
Generic Dig Me UpEventCommon2
Text
If you made a successful power block this turn, you may select any card in your discard pile. You may retrieve that card and place it into your Endurance. Reshuffle your Endurance after doing so. Remove Dig Me Up from the game.

NameTypeRarityOther
Generic DisciplineEdgeRare4
Text
If you do not play any special card this turn, you may play an additional attack.

NameTypeRarityOther
Generic Drunken StuporEdgeCommon3
Text
You may only play this card if you have Master's Vintage in play. Prevent all ability loss this turn from one Event played by your opponent.

NameTypeRarityOther
Generic Fixed CardsObjectRare3
Text
When this card comes into play you may put your entire hand beneath it, and immediately redraw to your ability. On your turn, instead of playing a card from your hand, you may play any cards from beneath Fixed Cards. If Fixed Cards is removed from play, discard all cards beneath Fixed Cards. You may only have one Fixed Cards in play.

NameTypeRarityOther
Generic FocusEdgeCommon3
Text
Play Focus in conjunction with a non-Ally Situation. You may play another non-Ally Situation this turn. You may not play any other Edges this turn.

NameTypeRarityOther
Generic Immortal Master BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2.

NameTypeRarityOther
Generic Immortal Master FrontPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2.

NameTypeRarityOther
Generic Immortal PhysiologyEventUncommon3
Text
You may play this card if you took damage or ability loss during your last turn. Gain 1 ability. The ability gained from this card will not raise your ability over the Maximum. You may only play 1 Immortal Physiology per turn.

NameTypeRarityOther
Generic Immortal Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability.

NameTypeRarityOther
Generic Immortal Premium +1 FrontPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability.

NameTypeRarityOther
Generic Kells TempleLocationUncommon
Text
While in Kell's Temple, each player may ignore the effects of up to two Situations their opponent has in play. You are still affected by any Situation you have in play.

NameTypeRarityOther
Generic Lunch BreakEventCommon
Text
Play this card at the beginning of your defense phase. You may not play any attacks or defenses this turn. For each Lunch Break in play you may randomly select 1 card from your discard pile and reshuffle it into your endurance. You may play another Lunch Break this turn.

NameTypeRarityOther
Generic Masters VintageObjectRare
Text
At the beginning of your turn you may look at the top card of your endurance. You may either discard a card from your hand to draw that card, or move that card to the bottom of your endurance. This may only be done once per turn. If Master's Vintage is removed from play reshuffle your endurance. You may only have one Master's Vintage in play.

NameTypeRarityOther
Generic Media StarEdgeCommon2
Text
Play in conjunction with a Reporter. Your opponent gains no ability from the Reporter. You now only gain +1 Ability from the Reporter.

NameTypeRarityOther
Generic PoliticsEdgeCommon
Text
Skip your attack phase this turn. You may play an additional Situation Ally this turn.

NameTypeRarityOther
Generic Reach (Lower)AttackCommon
Text
GRID: ---/---/-X-
This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged.

NameTypeRarityOther
Generic Reach (Middle)AttackCommon
Text
GRID: ---/-X-/---
This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged.

NameTypeRarityOther
Generic Reach (Upper)AttackCommon
Text
GRID: -X-/---/---
This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. This attack cannot be a headshot.

NameTypeRarityOther
Generic TauntEdgeUncommon2
Text
If your opponent has any card in play that prevented damage or avoided attacks last turn, this card is removed from the game and you may take back all cards played during your last turn from your discard pile.

NameTypeRarityOther
Generic That Which Does Not Kill UsSituationUncommon2
Text
At the end of your draw/discard phase you may draw a card for each point of damage or ability loss taken this turn that was not prevented. This will allow you to have a hand above your current ability.

NameTypeRarityOther
Generic ThiefEventCommon
Text
If you do not play any attacks this turn, you may remove one object in play from the game. You lose one Ability.

NameTypeRarityOther
Generic Training CampLocationRare
Text
Any edge card played is nullified. Discard Training Camp if you have any card in play that prevents your opponent from playing a special card during his next turn.

NameTypeRarityOther
Generic Wary Strike (Left)AttackCommon
Text
GRID: ---/X--/---
This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack.

NameTypeRarityOther
Generic Wary Strike (Right)AttackCommon
Text
GRID: ---/--X/---
This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack.

NameTypeRarityOther
Hand Axe Pre Game BackPre-GameRare
Text
You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make.

NameTypeRarityOther
Hand Axe Pre Game FrontPre-GameRare
Text
You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make.

NameTypeRarityOther
Hand Axe Sling BladeAttackRare2
Text
GRID: ---/---/---
Choose one square on the grid for this attack to affect. If successful, this attack does 2 damage. If Hand Axe is the only Weapon of Choice you have in play, you may not attack next turn and your opponents next attack is unblockable.

NameTypeRarityOther
Haresh Clay Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged attacks. You may only make Ranged attacks this turn.

NameTypeRarityOther
Haresh Clay Carter WellanSituationRareS2
Text
You may not play this card if your opponent is Carter Wellan. While this card is in play, all of your successful special attacks that cause damage do an additional point of damage. This damage may not be modified by any other card. There may only be one Carter Wellan in play by all players.

NameTypeRarityOther
Haresh Clay CombinationEventCommon
Text
You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn.

NameTypeRarityOther
Haresh Clay DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You lose your next attack this turn.

NameTypeRarityOther
Haresh Clay DuckDodgeUncommon
Text
GRID: XXX/XXX/---
Your next attack this turn may be Hidden.

NameTypeRarityOther
Haresh Clay IntimidateEventCommonR
Text
Your opponent must make an Exertion to play an attack during his next turn.

NameTypeRarityOther
Haresh Clay Kick (Left)AttackRareR2
Text
GRID: X--/---/---
You may play this attack even if Disarmed. This attack cannot be blocked.

NameTypeRarityOther
Haresh Clay Kick (Right)AttackRareR2
Text
GRID: --X/---/---
You may play this attack even if Disarmed. This attack cannot be blocked.

NameTypeRarityOther
Haresh Clay Masters BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
This block may be a Power Block with a zero card Exertion. If this is the last defense you play during your turn, you may still attack as normal.

NameTypeRarityOther
Haresh Clay Masters DisarmEventRareR2
Text
Play this card in your Defense Phase if you have no weapon and your opponent attacks. You take your opponent's weapon. He is now Disarmed and you may attack this turn. Your opponent may roll to recover your lost weapon unless it was broken.

NameTypeRarityOther
Haresh Clay Persona BackPersonaRare6
Text
If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards.

NameTypeRarityOther
Haresh Clay Persona FrontPersonaRare6
Text
If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards.

NameTypeRarityOther
Haresh Clay Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with the Haresh Clay Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Haresh Clay StalkAttackRare2
Text
GRID: -X-/---/---
If your opponent removed Carter Wellan from play during his last turn, then this attack cannot be blocked or dodged. This attack cannot be a Power Blow unless it is a Head Shot.

NameTypeRarityOther
Kanis Heel BoyEventUncommonS2
Text
You may take one situation hound from your discard pile and place it back into play.

NameTypeRarityOther
Kanis On Him NowSituationRareR2
Text
You may only play this if you have 3 hounds in play. Discard this at any time you don't have 3 hounds in play. Instead of playing a special you may make an exertion to make your opponent prone. Your opponent is no longer prone if this leaves play.

NameTypeRarityOther
Kanwulf Clan Chief BlockSituationRareS3
Text
Blocks will not defend against consecutive attacks. You can have only one Clan Chief in play.

NameTypeRarityOther
Kanwulf Clan Chief DodgeSituationRareS3
Text
Dodges will not avoid consecutive attacks. You can have only one Clan Chief in play.

NameTypeRarityOther
Kanwulf DuckDodgeUncommon
Text
GRID: XXX/---/---
Your first attack this turn may not be an upper attack.

NameTypeRarityOther
Kanwulf Father LiardEdgeUncommonS2
Text
You may look through your opponent's discard pile for any one Holy Ground card. You may play the card as your own this turn. Return the card to your opponent's discard pile when it is swept or if it is countered.

NameTypeRarityOther
Kanwulf RavenObjectCommonS3
Text
You may discard Raven to prevent your opponent from playing any non-Special attacks next turn. You may only have one Raven in play.

NameTypeRarityOther
Kanwulf Sacrifice BlockEdgeUncommonR3
Text
You may discard an ally from play or from your hand to prevent your opponent from playing a block from his hand next turn. Nullify all other Edge card you play this turn.

NameTypeRarityOther
Kanwulf Sacrifice DodgeEdgeUncommonR3
Text
You may discard an ally from play or from your hand to prevent your opponent from playing a dodge from his hand next turn. Nullify all other Edge card you play this turn.

NameTypeRarityOther
Kanwulf Sacrifice Special EdgeEventUncommonR3
Text
You may discard an ally from play or from your hand to prevent your opponent from playing a special or edge card next turn.

NameTypeRarityOther
Kanwulf VikingSituationRareR6
Text
You may play an additional basic attack for each Viking in play.

NameTypeRarityOther
Kanwulf War ChiefSituationCommonR6
Text
All basic attacks you play may be considered a slash or a special attack. No edge cards may be played in conjunction with a basic attack that is considered a special attack.

NameTypeRarityOther
Katar Dual Attack (UL, LR)AttackRare
Text
GRID: X--/---/--X
You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked.

NameTypeRarityOther
Katar Dual Attack (UR, LL)AttackRare
Text
GRID: --X/---/X--
You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked.

NameTypeRarityOther
Katar Focused BlockBlockUncommon
Text
GRID: ---/---/---
Choose one square on the grid for this defense to effect. This defense may block Power Blows with a 0 card exertion.

NameTypeRarityOther
Katar Pre Game BackPre-GameRare
Text
You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon.

NameTypeRarityOther
Katar Pre Game FrontPre-GameRare
Text
You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon.

NameTypeRarityOther
Katar Punch (Lower)AttackCommon2
Text
GRID: ---/---/-X-
This attack does 2 damage.

NameTypeRarityOther
Katar Punch (Middle)AttackCommon2
Text
GRID: ---/-X-/---
This attack does 2 damage.

NameTypeRarityOther
Katar Punch (Upper)AttackCommon2
Text
GRID: -X-/---/---
This attack does 2 damage.

NameTypeRarityOther
Katar TwistEdgeRare3
Text
Play this card in conjunction with Punch. If the attack is successful, it does an additional 1 point of damage for each Twist played in conjunction with Punch.

NameTypeRarityOther
Kern ChopperObjectUncommonR2
Text
Once each turn you may make one of your attacks a Power Blow or discard a special to prevent your opponent from playing a Back Away next turn. If Chopper is removed from play, you lose one ability. You may only have one Chopper in play.

NameTypeRarityOther
Kern Master Proficiency Keep CardsSituationRareR2
Text
If you do not play a special card this turn, you may remove Master Proficiency from the game after making an Exertion to keep the unused cards from the exertion.

NameTypeRarityOther
Kern Master Proficiency Play AfterSituationRareR2
Text
You may remove Master Proficiency from the game to continue playing cards from your hand after an exertion.

NameTypeRarityOther
Kern Master SwordsmanAttack/DefenseRareR4
Text
GRID: XXX/XXX/XXX
You may play this card from an exertion as an attack. If it is successful, your opponent loses one attack next turn.

NameTypeRarityOther
Kern RageEdgeCommonR4
Text
Discard any number of attacks from your hand. You may increase or decrease the size of an exertion you make by one for each card placed this way.

NameTypeRarityOther
Kronos Pestilence Pre Game BackPre-GameBasic Premium
Text
Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand.

NameTypeRarityOther
Kronos Pestilence Pre Game FrontPre-GameBasic Premium
Text
Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand.

NameTypeRarityOther
Kyra Back AwayDodgeCommon
Text
GRID: XXX/XXX/XXX
This defense dodges all non-ranged attacks. You may make only ranged attacks this turn.

NameTypeRarityOther
Kyra Best Any ManSituationUncommonS3
Text
If your opponents Persona is male, he may not attack for his next 3 turns unless you deal damage to him. Remove this card from play after your opponent's third turn.

NameTypeRarityOther
Kyra BodyguardSituationUncommonR4
Text
You defend the weak. While this card is in play, your unmodified Situation ally cards may not be removed from play or the game. Any Event or Edge Ally cards may not be removed from the game. Bodyguard may not be modified by any Edge cards. You may have only one Bodyguard in play.

NameTypeRarityOther
Kyra DuckDodgeUncommon3
Text
GRID: XXX/XXX/---
Your next attack this turn may be Hidden.

NameTypeRarityOther
Kyra Evade (Left)DodgeCommon3
Text
GRID: X--/X--/X--
You narrowly avoid your opponents attack.

NameTypeRarityOther
Kyra Evade (Right)DodgeCommon3
Text
GRID: --X/--X/--X
You narrowly avoid your opponents attack.

NameTypeRarityOther
Kyra Expert MarksmanEdgeUncommonR2
Text
Play this card in conjunction any one Pistol card. You may immediately move the grid square targeted to any one adjoining grid square.

NameTypeRarityOther
Kyra Masters AttackAttackRareR2
Text
GRID: ---/XXX/---
This attack does 3 damage. This attack may not be a Power Blow.

NameTypeRarityOther
Kyra Masters BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
Your teacher taught you this special defense. You may attack as normal after playing this defense. Your next attack this turn is undodgeable.

NameTypeRarityOther
Kyra Persona BackPersonaRare5
Text
During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5.

NameTypeRarityOther
Kyra Persona FrontPersonaRare5
Text
During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5.

NameTypeRarityOther
Kyra Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with the Kyra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Kyra SoldierSituationRareS1
Text
You were a soldier for over 1000 years. Any turn your do not play a Special card, any number of attacks you make this turn may be Power Blows without an Exertion. You may make more than one Power Blow on a turn Lose one Ability for each Power Blow you make beyond the first.

NameTypeRarityOther
Methos Death Pre Game BackPre-GameBasic Premium
Text
Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks.

NameTypeRarityOther
Methos Death Pre Game FrontPre-GameBasic Premium
Text
Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks.

NameTypeRarityOther
Methos Hidden DaggerAttackRareS3
Text
GRID: ---/-X-/---
This attack does 2 damage. If you make this attack as an additional attack, you opponent may not play a new defense for this attack.

NameTypeRarityOther
Methos I Need The CrystalEventUncommonR2
Text
You may play this card if your opponent attacked you last turn and you do not play a defense this turn. For each Pre-game Crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard pile.

NameTypeRarityOther
Methos Masters BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
You may attack to any area after playing this block.

NameTypeRarityOther
Pallin Wolf BackPre-GameRare
Text
While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability.

NameTypeRarityOther
Pallin Wolf FrontPre-GameRare
Text
While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability.

NameTypeRarityOther
Silas War Pre Game BackPre-GameBasic Premium
Text
Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack.

NameTypeRarityOther
Silas War Pre Game FrontPre-GameBasic Premium
Text
Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack.

NameTypeRarityOther
Slan Quince Master BlacksmithSituationRareR2
Text
Your weapon was forged to be stronger than ordinary weapons. While this card is in play, for every power block that your opponent makes there is a 1 in 6 chance that his weapon breaks.

NameTypeRarityOther
The Game Pre-Game BackPre-GameUltra-Rare Premium
Text
Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play.

NameTypeRarityOther
The Game Pre-Game FrontPre-GameUltra-Rare Premium
Text
Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play.

NameTypeRarityOther
The Messenger Pre Game BackPre-GameRare
Text
"After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research
You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger.

NameTypeRarityOther
The Messenger Pre Game FrontPre-GameRare
Text
"After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research
You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger.

NameTypeRarityOther
Warriors Of Zeist Persona BackPersonaRare4
Text
Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Warriors Of Zeist Persona FrontPersonaRare4
Text
Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game.

NameTypeRarityOther
Warriors Of Zeist Premium +1 BackPre-GameBasic Premium
Text
Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play.

NameTypeRarityOther
Warriors Of Zeist ZeistEventUltra-Rare PremiumS1
Text
Duel is delayed.

NameTypeRarityOther
Weapon Of Choice Pre Game BackPre-GameUltra-Rare Premium
Text
Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play.

NameTypeRarityOther
Weapon Of Choice Pre Game FrontPre-GameUltra-Rare Premium
Text
Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play.

NameTypeRarityOther
Xavier St. Cloud Different StrokesAttackRareS3
Text
GRID: ---/---/---
Choose any area on grid to attack. If successful, opponent takes 2 damage, and must discard a card from his hand for each Situation : Plot you have in play.

NameTypeRarityOther
Xavier St. Cloud Dirty TrickAttackRareS2
Text
GRID: -X-/---/---
If this attack is successful, Poisoned Hook becomes a Situation. At the beginning of each turn your opponent must remove the top card of his endurance from the game.

NameTypeRarityOther
Xavier St. Cloud Flashing HookEdgeCommonR
Text
All Hook attacks played this turn are considered slashes.

NameTypeRarityOther
Xavier St. Cloud FuryEdgeUncommonS2
Text
You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks.

NameTypeRarityOther
Xavier St. Cloud Gas MaskObjectRareS2
Text
While Gas Mask is in play, you may ignore the effects of any Poison Gas and Poison Lighter cards. You may only have one Gas Mask in play at a time. Lose 1 Ability if Gas Mask leaves play.

NameTypeRarityOther
Xavier St. Cloud Hook (Extra Attack)SituationCommonS2
Text
You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks.

NameTypeRarityOther
Xavier St. Cloud Hook (Extra Damage)SituationUncommonS2
Text
For each Master card you have in play, your Hook attacks do one additional point of damage if successful.

NameTypeRarityOther
Xavier St. Cloud Hook (Extra Grid)SituationCommonS2
Text
Your Hook attacks may cover an additional and adjacent grid square.

NameTypeRarityOther
Xavier St. Cloud Hook (Object)ObjectUncommonS
Text
While Hook is in play, any turn you do not play a Special card, you may play an additional non-Special attack from your hand. This additional attack when played is now considered a Hook attack. You may have only one Hook Object in play.

NameTypeRarityOther
Xavier St. Cloud Master ThiefEventRareR2
Text
Play if your opponent suffered ability loss last turn from any source. Look though your opponents Endurance and remove one card from there and place it into your opponent's discard. Reshuffle your opponent's Endurance.

NameTypeRarityOther
Xavier St. Cloud Poison MasterSituationRareR3
Text
For each point of damage done by your Hook attacks, remove the top card of your opponent's endurance from the game. You may play another Situation this turn if that Situation is not Poison Master.

Links - News - Downloads - Decks - Card Lists - Rules - Login - About

This site is purely a non-profit project run by myself. This site is in no way affiliated with, endorsed by, or supported by Le Montagnard Inc., Thunder Castle Games, Slimbones Auctions, Saec Games, Rysher Entertainment, or Gaumont Television. All rights remain with the original owners.