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Soldiers of Immortality(Printer Friendly Version) | |||
| Name | Type | Rarity | Other |
|---|---|---|---|
| Carter Wellan Attitude | Situation | Rare | R3 |
| Text | |||
| Discard this card when an attack you make becomes successful. There is a 2 in 6 chance your opponent is knocked prone. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid ranged attacks. You may only make ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Composure | Event | Rare | R |
| Text | |||
| Do not play any attacks this turn. Your opponent must make an exertion to play an attack during his next turn. You may only play one Composure each turn. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Evade Left | Dodge | Common | |
| Text | |||
| GRID: X--X--X-- | |||
| Name | Type | Rarity | Other |
| Carter Wellan Evade Right | Dodge | Common | |
| Text | |||
| GRID: --X/--X/--X | |||
| Name | Type | Rarity | Other |
| Carter Wellan Haresh Clay | Situation | Rare | S2 |
| Text | |||
| You may not play this card if your opponent is Haresh Clay. While this card is in play, all of your successful attacks that cause damage do an additional point of damage. There may only be one Haresh Clay in play by all players. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Masters Attack | Attack | Rare | R4 |
| Text | |||
| GRID: ---/XXX/--- Your opponent must discard a dodge in order to play a dodge against this attack. This attack may not be a power blow. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Masters Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX You may attack to any area after playing this block. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Persona Back | Persona | Rare | 5 |
| Text | |||
| At the beginning of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Persona Front | Persona | Rare | 5 |
| Text | |||
| At the beginning of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards. | |||
| Name | Type | Rarity | Other |
| Carter Wellan Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Carter Wellan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Caspian Famine Pre-Game Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn. | |||
| Name | Type | Rarity | Other |
| Caspian Famine Pre-Game Front | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn. | |||
| Name | Type | Rarity | Other |
| Clamshell Rapier Pommel Block (Lower) | Block | Uncommon | 2 |
| Text | |||
| GRID: ---/---/-X- This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. | |||
| Name | Type | Rarity | Other |
| Clamshell Rapier Pommel Block (Middle) | Block | Uncommon | 2 |
| Text | |||
| GRID: ---/-X-/--- This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. | |||
| Name | Type | Rarity | Other |
| Clamshell Rapier Pommel Block (Upper) | Block | Uncommon | 2 |
| Text | |||
| GRID: -X-/---/---This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. | |||
| Name | Type | Rarity | Other |
| Clamshell Rapier Pre Game Back | Pre-Game | Rare | |
| Text | |||
| Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced. | |||
| Name | Type | Rarity | Other |
| Clamshell Rapier Pre Game Front | Pre-Game | Rare | |
| Text | |||
| Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced. | |||
| Name | Type | Rarity | Other |
| Clamshell Rapier Two Handed Swing | Attack | Rare | 3 |
| Text | |||
| GRID: ---/XXX/--- This attack does 3 damage and may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Constantine Armor | Object | Rare | R2 |
| Text | |||
| Any basic block you play may cover one additional adjoining Grid square. You must declare which square is affected when the block is played. You may only have one Forearm Guards in play. | |||
| Name | Type | Rarity | Other |
| Constantine Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Constantine Centurion | Edge | Uncommon | S |
| Text | |||
| Play Centurion in conjunction with a Hidden attack. Blocks will not defend against consecutive attacks. | |||
| Name | Type | Rarity | Other |
| Constantine Control Of The Battle Field | Situation | Uncommon | R3 |
| Text | |||
| While Control of the Battlefield is in play, no Reconnaissance cards may be played. | |||
| Name | Type | Rarity | Other |
| Constantine Dodge | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX Lose your first attack this turn. | |||
| Name | Type | Rarity | Other |
| Constantine General Of The Field | Situation | Uncommon | R2 |
| Text | |||
| While General Of The Field is in play, your opponent cannot play any card except a Location to remove your Locations from play. | |||
| Name | Type | Rarity | Other |
| Constantine Learn From History | Event | Rare | R4 |
| Text | |||
| If you played an unsuccessful defense or attack last turn, you may retrieve either a non-Master defense or attack from your discard pile and return it to your hand. | |||
| Name | Type | Rarity | Other |
| Constantine Masters Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX If this is the last defense you play during your turn, you may still attack as normal. | |||
| Name | Type | Rarity | Other |
| Constantine Museum Curator | Situation | Rare | R3 |
| Text | |||
| Discard this card from play to take control of one of your opponent's Objects. Treat this Object as if you had played it. | |||
| Name | Type | Rarity | Other |
| Constantine Persona Back | Persona | Rare | 5 |
| Text | |||
| Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Constantine Persona Front | Persona | Rare | 5 |
| Text | |||
| Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Constantine Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Marcus Constantine Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Constantine Roman General | Situation | Rare | R2 |
| Text | |||
| You may only play this card if you are using a Gladius Weapon Of Choice. While this card is in play, if you play a successful block then your next attack this turn may be hidden. | |||
| Name | Type | Rarity | Other |
| Constantine Roman Lieutenan | Event | Uncommon | R |
| Text | |||
| You may make an additional attack this turn. This attack may not be blocked. | |||
| Name | Type | Rarity | Other |
| Constantine Seven Hills Of Rome | Location | Rare | S |
| Text | |||
| Any player who is using a Gladius Weapon Of Choice may make one of their attacks Hidden each turn if they do not play any Edge cards. | |||
| Name | Type | Rarity | Other |
| Constantine Tactical Genius | Situation | Common | R3 |
| Text | |||
| You may play this card only if you are using the Gladius Weapon Of Choice. While Tactical Genius is in play, you may choose to discard any other type of card instead of a defense when making a Power Block. | |||
| Name | Type | Rarity | Other |
| Culbraith Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Culbraith Jump | Dodge | Uncommon | |
| Text | |||
| GRID: ---/---/XXX Your next attack this turn may not be a lower attack. | |||
| Name | Type | Rarity | Other |
| Culbraith Murderous Rage | Event | Rare | R4 |
| Text | |||
| Make an 8 card exertion. You may play all non-special attacks found in that exertion and from your hand. Dodges will not avoid consecutive attacks. Lose 1 Ability. | |||
| Name | Type | Rarity | Other |
| Culbraith My Brothers Keeper | Situation | Uncommon | R3 |
| Text | |||
| When this card enters play, place all of your opponent's Allies that are in play underneath it. Instead of playing a special card, you may discard one of your opponent's Allies from underneath this card to prevent 1 point of damage each turn. If My Brother's Keep is removed from play, return all of the cards underneath to your opponents discard pile. | |||
| Name | Type | Rarity | Other |
| Culbraith Persona Back | Persona | Rare | 5 |
| Text | |||
| Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Culbraith Persona Front | Persona | Rare | 5 |
| Text | |||
| Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards. | |||
| Name | Type | Rarity | Other |
| Culbraith Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the William Culbraith Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Culbraith Prison Camp | Location | Rare | S4 |
| Text | |||
| While Prison Camp is in play, all players must make an Exertion in order to play a Special card. The exertion is made after playing the Special card. | |||
| Name | Type | Rarity | Other |
| Culbraith Quality Blade | Object | Common | R |
| Text | |||
| While this card is in play, you may play a non-Special attack to an area you last blocked with a Weapon of Choice reserved block. | |||
| Name | Type | Rarity | Other |
| Culbraith Rebel Pride | Edge | Rare | R |
| Text | |||
| Play in conjunction with a Slash attack. This attack may now be a Power Blow, but it may not be a Head Shot. | |||
| Name | Type | Rarity | Other |
| Culbraith Slash (Lower-Left to Upper-Right) | Attack | Rare | 2 |
| Text | |||
| GRID: --X/-X-/X-- This attack cannot be a power blow. | |||
| Name | Type | Rarity | Other |
| Culbraith Slash (Upper-Left to Lower-Right) | Attack | Rare | 2 |
| Text | |||
| GRID: X--/-X-/--X This attack cannot be a power blow. | |||
| Name | Type | Rarity | Other |
| Culbraith Son Of The Confederacy | Situation | Uncommon | S3 |
| Text | |||
| While this card is in play, you may choose any basic attacks you play to become a Special attack. They are no longer considered basic attacks This card is not swept by First Blood. | |||
| Name | Type | Rarity | Other |
| Garcia De Paredes Masters Swing (Left) | Attack | Rare | |
| Text | |||
| GRID: XX-/---/--- This attack cannot be a Power Blow unless it is a Head Shot. | |||
| Name | Type | Rarity | Other |
| Garcia De Paredes Masters Swing (Right) | Attack | Rare | |
| Text | |||
| GRID: -XX/---/--- This attack cannot be a Power Blow unless it is a Head Shot. | |||
| Name | Type | Rarity | Other |
| Garcia De Paredes Pre Game Back | Pre-Game | Rare | |
| Text | |||
| Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase. | |||
| Name | Type | Rarity | Other |
| Garcia De Paredes Pre Game Front | Pre-Game | Rare | |
| Text | |||
| Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase. | |||
| Name | Type | Rarity | Other |
| Generic Bad Boys | Edge | Uncommon | 2 |
| Text | |||
| Play this card in conjunction with any Police. When removing a situation or preventing damage from an event, you may instead remove that situation or event from the game. Remove Bad Boys from the game. | |||
| Name | Type | Rarity | Other |
| Generic Dig Me Up | Event | Common | 2 |
| Text | |||
| If you made a successful power block this turn, you may select any card in your discard pile. You may retrieve that card and place it into your Endurance. Reshuffle your Endurance after doing so. Remove Dig Me Up from the game. | |||
| Name | Type | Rarity | Other |
| Generic Discipline | Edge | Rare | 4 |
| Text | |||
| If you do not play any special card this turn, you may play an additional attack. | |||
| Name | Type | Rarity | Other |
| Generic Drunken Stupor | Edge | Common | 3 |
| Text | |||
| You may only play this card if you have Master's Vintage in play. Prevent all ability loss this turn from one Event played by your opponent. | |||
| Name | Type | Rarity | Other |
| Generic Fixed Cards | Object | Rare | 3 |
| Text | |||
| When this card comes into play you may put your entire hand beneath it, and immediately redraw to your ability. On your turn, instead of playing a card from your hand, you may play any cards from beneath Fixed Cards. If Fixed Cards is removed from play, discard all cards beneath Fixed Cards. You may only have one Fixed Cards in play. | |||
| Name | Type | Rarity | Other |
| Generic Focus | Edge | Common | 3 |
| Text | |||
| Play Focus in conjunction with a non-Ally Situation. You may play another non-Ally Situation this turn. You may not play any other Edges this turn. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Master Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Master Front | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Physiology | Event | Uncommon | 3 |
| Text | |||
| You may play this card if you took damage or ability loss during your last turn. Gain 1 ability. The ability gained from this card will not raise your ability over the Maximum. You may only play 1 Immortal Physiology per turn. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability. | |||
| Name | Type | Rarity | Other |
| Generic Immortal Premium +1 Front | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with a Generic Immortal Persona card. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability. | |||
| Name | Type | Rarity | Other |
| Generic Kells Temple | Location | Uncommon | |
| Text | |||
| While in Kell's Temple, each player may ignore the effects of up to two Situations their opponent has in play. You are still affected by any Situation you have in play. | |||
| Name | Type | Rarity | Other |
| Generic Lunch Break | Event | Common | |
| Text | |||
| Play this card at the beginning of your defense phase. You may not play any attacks or defenses this turn. For each Lunch Break in play you may randomly select 1 card from your discard pile and reshuffle it into your endurance. You may play another Lunch Break this turn. | |||
| Name | Type | Rarity | Other |
| Generic Masters Vintage | Object | Rare | |
| Text | |||
| At the beginning of your turn you may look at the top card of your endurance. You may either discard a card from your hand to draw that card, or move that card to the bottom of your endurance. This may only be done once per turn. If Master's Vintage is removed from play reshuffle your endurance. You may only have one Master's Vintage in play. | |||
| Name | Type | Rarity | Other |
| Generic Media Star | Edge | Common | 2 |
| Text | |||
| Play in conjunction with a Reporter. Your opponent gains no ability from the Reporter. You now only gain +1 Ability from the Reporter. | |||
| Name | Type | Rarity | Other |
| Generic Politics | Edge | Common | |
| Text | |||
| Skip your attack phase this turn. You may play an additional Situation Ally this turn. | |||
| Name | Type | Rarity | Other |
| Generic Reach (Lower) | Attack | Common | |
| Text | |||
| GRID: ---/---/-X- This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Reach (Middle) | Attack | Common | |
| Text | |||
| GRID: ---/-X-/--- This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. | |||
| Name | Type | Rarity | Other |
| Generic Reach (Upper) | Attack | Common | |
| Text | |||
| GRID: -X-/---/--- This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. This attack cannot be a headshot. | |||
| Name | Type | Rarity | Other |
| Generic Taunt | Edge | Uncommon | 2 |
| Text | |||
| If your opponent has any card in play that prevented damage or avoided attacks last turn, this card is removed from the game and you may take back all cards played during your last turn from your discard pile. | |||
| Name | Type | Rarity | Other |
| Generic That Which Does Not Kill Us | Situation | Uncommon | 2 |
| Text | |||
| At the end of your draw/discard phase you may draw a card for each point of damage or ability loss taken this turn that was not prevented. This will allow you to have a hand above your current ability. | |||
| Name | Type | Rarity | Other |
| Generic Thief | Event | Common | |
| Text | |||
| If you do not play any attacks this turn, you may remove one object in play from the game. You lose one Ability. | |||
| Name | Type | Rarity | Other |
| Generic Training Camp | Location | Rare | |
| Text | |||
| Any edge card played is nullified. Discard Training Camp if you have any card in play that prevents your opponent from playing a special card during his next turn. | |||
| Name | Type | Rarity | Other |
| Generic Wary Strike (Left) | Attack | Common | |
| Text | |||
| GRID: ---/X--/--- This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack. | |||
| Name | Type | Rarity | Other |
| Generic Wary Strike (Right) | Attack | Common | |
| Text | |||
| GRID: ---/--X/--- This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack. | |||
| Name | Type | Rarity | Other |
| Hand Axe Pre Game Back | Pre-Game | Rare | |
| Text | |||
| You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make. | |||
| Name | Type | Rarity | Other |
| Hand Axe Pre Game Front | Pre-Game | Rare | |
| Text | |||
| You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make. | |||
| Name | Type | Rarity | Other |
| Hand Axe Sling Blade | Attack | Rare | 2 |
| Text | |||
| GRID: ---/---/--- Choose one square on the grid for this attack to affect. If successful, this attack does 2 damage. If Hand Axe is the only Weapon of Choice you have in play, you may not attack next turn and your opponents next attack is unblockable. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense will not avoid Ranged attacks. You may only make Ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Carter Wellan | Situation | Rare | S2 |
| Text | |||
| You may not play this card if your opponent is Carter Wellan. While this card is in play, all of your successful special attacks that cause damage do an additional point of damage. This damage may not be modified by any other card. There may only be one Carter Wellan in play by all players. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Combination | Event | Common | |
| Text | |||
| You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Dodge | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/XXX You lose your next attack this turn. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Duck | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/XXX/--- Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Intimidate | Event | Common | R |
| Text | |||
| Your opponent must make an Exertion to play an attack during his next turn. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Kick (Left) | Attack | Rare | R2 |
| Text | |||
| GRID: X--/---/--- You may play this attack even if Disarmed. This attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Kick (Right) | Attack | Rare | R2 |
| Text | |||
| GRID: --X/---/--- You may play this attack even if Disarmed. This attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Masters Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX This block may be a Power Block with a zero card Exertion. If this is the last defense you play during your turn, you may still attack as normal. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Masters Disarm | Event | Rare | R2 |
| Text | |||
| Play this card in your Defense Phase if you have no weapon and your opponent attacks. You take your opponent's weapon. He is now Disarmed and you may attack this turn. Your opponent may roll to recover your lost weapon unless it was broken. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Persona Back | Persona | Rare | 6 |
| Text | |||
| If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Persona Front | Persona | Rare | 6 |
| Text | |||
| If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Haresh Clay Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Haresh Clay Stalk | Attack | Rare | 2 |
| Text | |||
| GRID: -X-/---/--- If your opponent removed Carter Wellan from play during his last turn, then this attack cannot be blocked or dodged. This attack cannot be a Power Blow unless it is a Head Shot. | |||
| Name | Type | Rarity | Other |
| Kanis Heel Boy | Event | Uncommon | S2 |
| Text | |||
| You may take one situation hound from your discard pile and place it back into play. | |||
| Name | Type | Rarity | Other |
| Kanis On Him Now | Situation | Rare | R2 |
| Text | |||
| You may only play this if you have 3 hounds in play. Discard this at any time you don't have 3 hounds in play. Instead of playing a special you may make an exertion to make your opponent prone. Your opponent is no longer prone if this leaves play. | |||
| Name | Type | Rarity | Other |
| Kanwulf Clan Chief Block | Situation | Rare | S3 |
| Text | |||
| Blocks will not defend against consecutive attacks. You can have only one Clan Chief in play. | |||
| Name | Type | Rarity | Other |
| Kanwulf Clan Chief Dodge | Situation | Rare | S3 |
| Text | |||
| Dodges will not avoid consecutive attacks. You can have only one Clan Chief in play. | |||
| Name | Type | Rarity | Other |
| Kanwulf Duck | Dodge | Uncommon | |
| Text | |||
| GRID: XXX/---/--- Your first attack this turn may not be an upper attack. | |||
| Name | Type | Rarity | Other |
| Kanwulf Father Liard | Edge | Uncommon | S2 |
| Text | |||
| You may look through your opponent's discard pile for any one Holy Ground card. You may play the card as your own this turn. Return the card to your opponent's discard pile when it is swept or if it is countered. | |||
| Name | Type | Rarity | Other |
| Kanwulf Raven | Object | Common | S3 |
| Text | |||
| You may discard Raven to prevent your opponent from playing any non-Special attacks next turn. You may only have one Raven in play. | |||
| Name | Type | Rarity | Other |
| Kanwulf Sacrifice Block | Edge | Uncommon | R3 |
| Text | |||
| You may discard an ally from play or from your hand to prevent your opponent from playing a block from his hand next turn. Nullify all other Edge card you play this turn. | |||
| Name | Type | Rarity | Other |
| Kanwulf Sacrifice Dodge | Edge | Uncommon | R3 |
| Text | |||
| You may discard an ally from play or from your hand to prevent your opponent from playing a dodge from his hand next turn. Nullify all other Edge card you play this turn. | |||
| Name | Type | Rarity | Other |
| Kanwulf Sacrifice Special Edge | Event | Uncommon | R3 |
| Text | |||
| You may discard an ally from play or from your hand to prevent your opponent from playing a special or edge card next turn. | |||
| Name | Type | Rarity | Other |
| Kanwulf Viking | Situation | Rare | R6 |
| Text | |||
| You may play an additional basic attack for each Viking in play. | |||
| Name | Type | Rarity | Other |
| Kanwulf War Chief | Situation | Common | R6 |
| Text | |||
| All basic attacks you play may be considered a slash or a special attack. No edge cards may be played in conjunction with a basic attack that is considered a special attack. | |||
| Name | Type | Rarity | Other |
| Katar Dual Attack (UL, LR) | Attack | Rare | |
| Text | |||
| GRID: X--/---/--X You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Katar Dual Attack (UR, LL) | Attack | Rare | |
| Text | |||
| GRID: --X/---/X-- You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. | |||
| Name | Type | Rarity | Other |
| Katar Focused Block | Block | Uncommon | |
| Text | |||
| GRID: ---/---/--- Choose one square on the grid for this defense to effect. This defense may block Power Blows with a 0 card exertion. | |||
| Name | Type | Rarity | Other |
| Katar Pre Game Back | Pre-Game | Rare | |
| Text | |||
| You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon. | |||
| Name | Type | Rarity | Other |
| Katar Pre Game Front | Pre-Game | Rare | |
| Text | |||
| You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon. | |||
| Name | Type | Rarity | Other |
| Katar Punch (Lower) | Attack | Common | 2 |
| Text | |||
| GRID: ---/---/-X- This attack does 2 damage. | |||
| Name | Type | Rarity | Other |
| Katar Punch (Middle) | Attack | Common | 2 |
| Text | |||
| GRID: ---/-X-/--- This attack does 2 damage. | |||
| Name | Type | Rarity | Other |
| Katar Punch (Upper) | Attack | Common | 2 |
| Text | |||
| GRID: -X-/---/--- This attack does 2 damage. | |||
| Name | Type | Rarity | Other |
| Katar Twist | Edge | Rare | 3 |
| Text | |||
| Play this card in conjunction with Punch. If the attack is successful, it does an additional 1 point of damage for each Twist played in conjunction with Punch. | |||
| Name | Type | Rarity | Other |
| Kern Chopper | Object | Uncommon | R2 |
| Text | |||
| Once each turn you may make one of your attacks a Power Blow or discard a special to prevent your opponent from playing a Back Away next turn. If Chopper is removed from play, you lose one ability. You may only have one Chopper in play. | |||
| Name | Type | Rarity | Other |
| Kern Master Proficiency Keep Cards | Situation | Rare | R2 |
| Text | |||
| If you do not play a special card this turn, you may remove Master Proficiency from the game after making an Exertion to keep the unused cards from the exertion. | |||
| Name | Type | Rarity | Other |
| Kern Master Proficiency Play After | Situation | Rare | R2 |
| Text | |||
| You may remove Master Proficiency from the game to continue playing cards from your hand after an exertion. | |||
| Name | Type | Rarity | Other |
| Kern Master Swordsman | Attack/Defense | Rare | R4 |
| Text | |||
| GRID: XXX/XXX/XXX You may play this card from an exertion as an attack. If it is successful, your opponent loses one attack next turn. | |||
| Name | Type | Rarity | Other |
| Kern Rage | Edge | Common | R4 |
| Text | |||
| Discard any number of attacks from your hand. You may increase or decrease the size of an exertion you make by one for each card placed this way. | |||
| Name | Type | Rarity | Other |
| Kronos Pestilence Pre Game Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand. | |||
| Name | Type | Rarity | Other |
| Kronos Pestilence Pre Game Front | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand. | |||
| Name | Type | Rarity | Other |
| Kyra Back Away | Dodge | Common | |
| Text | |||
| GRID: XXX/XXX/XXX This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. | |||
| Name | Type | Rarity | Other |
| Kyra Best Any Man | Situation | Uncommon | S3 |
| Text | |||
| If your opponents Persona is male, he may not attack for his next 3 turns unless you deal damage to him. Remove this card from play after your opponent's third turn. | |||
| Name | Type | Rarity | Other |
| Kyra Bodyguard | Situation | Uncommon | R4 |
| Text | |||
| You defend the weak. While this card is in play, your unmodified Situation ally cards may not be removed from play or the game. Any Event or Edge Ally cards may not be removed from the game. Bodyguard may not be modified by any Edge cards. You may have only one Bodyguard in play. | |||
| Name | Type | Rarity | Other |
| Kyra Duck | Dodge | Uncommon | 3 |
| Text | |||
| GRID: XXX/XXX/--- Your next attack this turn may be Hidden. | |||
| Name | Type | Rarity | Other |
| Kyra Evade (Left) | Dodge | Common | 3 |
| Text | |||
| GRID: X--/X--/X-- You narrowly avoid your opponents attack. | |||
| Name | Type | Rarity | Other |
| Kyra Evade (Right) | Dodge | Common | 3 |
| Text | |||
| GRID: --X/--X/--X You narrowly avoid your opponents attack. | |||
| Name | Type | Rarity | Other |
| Kyra Expert Marksman | Edge | Uncommon | R2 |
| Text | |||
| Play this card in conjunction any one Pistol card. You may immediately move the grid square targeted to any one adjoining grid square. | |||
| Name | Type | Rarity | Other |
| Kyra Masters Attack | Attack | Rare | R2 |
| Text | |||
| GRID: ---/XXX/--- This attack does 3 damage. This attack may not be a Power Blow. | |||
| Name | Type | Rarity | Other |
| Kyra Masters Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX Your teacher taught you this special defense. You may attack as normal after playing this defense. Your next attack this turn is undodgeable. | |||
| Name | Type | Rarity | Other |
| Kyra Persona Back | Persona | Rare | 5 |
| Text | |||
| During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5. | |||
| Name | Type | Rarity | Other |
| Kyra Persona Front | Persona | Rare | 5 |
| Text | |||
| During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5. | |||
| Name | Type | Rarity | Other |
| Kyra Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Kyra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Kyra Soldier | Situation | Rare | S1 |
| Text | |||
| You were a soldier for over 1000 years. Any turn your do not play a Special card, any number of attacks you make this turn may be Power Blows without an Exertion. You may make more than one Power Blow on a turn Lose one Ability for each Power Blow you make beyond the first. | |||
| Name | Type | Rarity | Other |
| Methos Death Pre Game Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks. | |||
| Name | Type | Rarity | Other |
| Methos Death Pre Game Front | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks. | |||
| Name | Type | Rarity | Other |
| Methos Hidden Dagger | Attack | Rare | S3 |
| Text | |||
| GRID: ---/-X-/--- This attack does 2 damage. If you make this attack as an additional attack, you opponent may not play a new defense for this attack. | |||
| Name | Type | Rarity | Other |
| Methos I Need The Crystal | Event | Uncommon | R2 |
| Text | |||
| You may play this card if your opponent attacked you last turn and you do not play a defense this turn. For each Pre-game Crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard pile. | |||
| Name | Type | Rarity | Other |
| Methos Masters Block | Block | Rare | R2 |
| Text | |||
| GRID: XXX/XXX/XXX You may attack to any area after playing this block. | |||
| Name | Type | Rarity | Other |
| Pallin Wolf Back | Pre-Game | Rare | |
| Text | |||
| While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability. | |||
| Name | Type | Rarity | Other |
| Pallin Wolf Front | Pre-Game | Rare | |
| Text | |||
| While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability. | |||
| Name | Type | Rarity | Other |
| Silas War Pre Game Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack. | |||
| Name | Type | Rarity | Other |
| Silas War Pre Game Front | Pre-Game | Basic Premium | |
| Text | |||
| Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack. | |||
| Name | Type | Rarity | Other |
| Slan Quince Master Blacksmith | Situation | Rare | R2 |
| Text | |||
| Your weapon was forged to be stronger than ordinary weapons. While this card is in play, for every power block that your opponent makes there is a 1 in 6 chance that his weapon breaks. | |||
| Name | Type | Rarity | Other |
| The Game Pre-Game Back | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play. | |||
| Name | Type | Rarity | Other |
| The Game Pre-Game Front | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play. | |||
| Name | Type | Rarity | Other |
| The Messenger Pre Game Back | Pre-Game | Rare | |
| Text | |||
| "After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger. | |||
| Name | Type | Rarity | Other |
| The Messenger Pre Game Front | Pre-Game | Rare | |
| Text | |||
| "After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger. | |||
| Name | Type | Rarity | Other |
| Warriors Of Zeist Persona Back | Persona | Rare | 4 |
| Text | |||
| Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Warriors Of Zeist Persona Front | Persona | Rare | 4 |
| Text | |||
| Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game. | |||
| Name | Type | Rarity | Other |
| Warriors Of Zeist Premium +1 Back | Pre-Game | Basic Premium | |
| Text | |||
| Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. | |||
| Name | Type | Rarity | Other |
| Warriors Of Zeist Zeist | Event | Ultra-Rare Premium | S1 |
| Text | |||
| Duel is delayed. | |||
| Name | Type | Rarity | Other |
| Weapon Of Choice Pre Game Back | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play. | |||
| Name | Type | Rarity | Other |
| Weapon Of Choice Pre Game Front | Pre-Game | Ultra-Rare Premium | |
| Text | |||
| Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Different Strokes | Attack | Rare | S3 |
| Text | |||
| GRID: ---/---/--- Choose any area on grid to attack. If successful, opponent takes 2 damage, and must discard a card from his hand for each Situation : Plot you have in play. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Dirty Trick | Attack | Rare | S2 |
| Text | |||
| GRID: -X-/---/--- If this attack is successful, Poisoned Hook becomes a Situation. At the beginning of each turn your opponent must remove the top card of his endurance from the game. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Flashing Hook | Edge | Common | R |
| Text | |||
| All Hook attacks played this turn are considered slashes. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Fury | Edge | Uncommon | S2 |
| Text | |||
| You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Gas Mask | Object | Rare | S2 |
| Text | |||
| While Gas Mask is in play, you may ignore the effects of any Poison Gas and Poison Lighter cards. You may only have one Gas Mask in play at a time. Lose 1 Ability if Gas Mask leaves play. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Hook (Extra Attack) | Situation | Common | S2 |
| Text | |||
| You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Hook (Extra Damage) | Situation | Uncommon | S2 |
| Text | |||
| For each Master card you have in play, your Hook attacks do one additional point of damage if successful. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Hook (Extra Grid) | Situation | Common | S2 |
| Text | |||
| Your Hook attacks may cover an additional and adjacent grid square. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Hook (Object) | Object | Uncommon | S |
| Text | |||
| While Hook is in play, any turn you do not play a Special card, you may play an additional non-Special attack from your hand. This additional attack when played is now considered a Hook attack. You may have only one Hook Object in play. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Master Thief | Event | Rare | R2 |
| Text | |||
| Play if your opponent suffered ability loss last turn from any source. Look though your opponents Endurance and remove one card from there and place it into your opponent's discard. Reshuffle your opponent's Endurance. | |||
| Name | Type | Rarity | Other |
| Xavier St. Cloud Poison Master | Situation | Rare | R3 |
| Text | |||
| For each point of damage done by your Hook attacks, remove the top card of your opponent's endurance from the game. You may play another Situation this turn if that Situation is not Poison Master. | |||
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