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The Gathering

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NameTypeRarityOther
Clan MacLeod Clan PriestEventRareS4
Text
You may play this card if you are using a MacLeod Persona and if your opponent played any Events during his last turn that may do damage to you. All damage is prevented and you gain Ability equal to the damage. This will not raise your Ability above your maximum.

NameTypeRarityOther
Clan MacLeod MacLeod BagpipesObjectRareS
Text
You may play this card if you are using a MacLeod Persona. While this card is in play, each player using a Macleod Persona may make an additional attack during their turn.

NameTypeRarityOther
Clan MacLeod RemembranceSituationRareS
Text
You may play this card if you are using a MacLeod Persona. While this card is in play, at the beginning of your turn you may discard an Ally from your hand to make one Exertion during your turn a 0-card Exertion.

NameTypeRarityOther
Connor MacLeod Master's DisarmEventRareR
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.

Note: Movie Edtion Reprint

NameTypeRarityOther
Connor MacLeod MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Connor MacLeod Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Connor MacLeod SolitudeSituationRareR
Text
While this card is in play, at the beginning of your turn you may draw 1 card for every Situation: Ally you have in play.

NameTypeRarityOther
Connor MacLeod Spirit of the StagSituationRareR
Text
You feel the spirit of the stag! While this card is in play, you may draw 3 additional cards when making an Exertion. You may choose to draw these cards after making the Exertion.

NameTypeRarityOther
Corda and Reno Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Corda and Reno Casual KillerSituationRareR3
Text
Discard this card to counter any Police, Bystander, Pedestrian, or Reporter as it is played.

NameTypeRarityOther
Corda and Reno Death From AboveEdgeRareR
Text
You may only play this card if you have Flying Machine in play. Your next attack this turn may be Hidden.

NameTypeRarityOther
Corda and Reno Flying Machine (Hover Board)ObjectRareR2
Text
While this card is in play, you may make an Exertion to do 1 point of damage to your opponent. Your opponent may make an Exertion to prevent this damage. If Hoverboard leaves play, you lose 1 Ability. You may only have one Flying Machine in play.

NameTypeRarityOther
Corda and Reno Flying Machine (Wings)ObjectRareS2
Text
Wings: While this card is in play, your opponent must make an Exertion to play a non-Ranged Attack during his turn. If Flying Machine: Wings leaves play, you lose 1 Ability. You may only have 1 Flying Machine in play.

NameTypeRarityOther
Corda and Reno GrappleSituationRareR2
Text
While this card is in play, each player must make an Exertion to play any attacks during their turn. You lose 1 Ability if Grapple leaves play.

NameTypeRarityOther
Corda and Reno Maniacal Laugh (May not attack)EventRareR
Text
Your laugh unsettles your opponent. Your opponent may not attack next turn unless that attack comes from an Exertion.

NameTypeRarityOther
Corda and Reno Maniacal Laugh (Must Attack)EventRareR
Text
Your laugh has infuriated and annoyed your opponent. Your opponent must attack next turn. If he does not, he must discard a defense.

NameTypeRarityOther
Corda and Reno PersonaPersonaRare4
Text
You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play. You may have up to 4 Master cards.

NameTypeRarityOther
Corda and Reno Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow.

NameTypeRarityOther
Corda and Reno Premium (+1)Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Corda and Reno Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Corda and Reno Premium MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Corda and Reno Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Corda and Reno The EqualizerObjectRareR2
Text
Discard this card immediately after playing a Basic Attack to make the Basic Attack a Ranged Attack. This Special Attack does 2 damage. You may only have 1 The Equalizer in play.

NameTypeRarityOther
General Katana CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana Do It YourselfEventRareR2
Text
Use this card on your turn after your opponent plays an Event that will do damage to you. You take no damage from that Event; your opponent takes the damage from that Event instead.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana DodgeDodgeUncommon
Text
GRID: XXX/XXX/XXX
You nimbly avoid your opponent. You lose your next attack this turn.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana IntimidateEventRareR
Text
Your opponent may not play an attack next turn unless that attack comes from an Exertion.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana Master's BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
After playing this block you may still attack normally to any area.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the General Katana Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
General Katana PersonaPersonaRare5
Text
If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation. You may include up to 5 Master cards.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana Run-Away TrainEventRareR
Text
Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana TauntEventRareR
Text
Your opponent may not play a defense next turn unless that defense comes from an Exertion.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana ToadiesEventRareR2
Text
Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies.

Note: Movie Edition Reprint

NameTypeRarityOther
General Katana TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Alertness (Block)EdgeCommon
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be blocked. You may play a block against that attack.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Alertness (Dodge)EdgeCommon
Text
Play this card in your Defense Phase after your opponent plays an attack that may not be dodged. You may play a dodge against that attack.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Alertness (Hidden)EdgeCommon
Text
Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic AsgardSituationCommon
Text
While Asgard is in play, either player may look at his opponent's hand at any time.

NameTypeRarityOther
Generic Bait and SwitchEdgeCommon
Text
Play this card in conjunction with a Defense. That Defense is treated as pulled from an Exertion. This does not count as making an Exertion.

NameTypeRarityOther
Generic BrawlerEdgeUncommon
Text
Play in conjunction with a Dirty Trick. If this attack is successful, it also does 1 point of damage. You may only play one Brawler per turn.

NameTypeRarityOther
Generic BreakoutEventUncommon
Text
Play only if Mental Ward is in play. Remove Mental Ward from play. Each player may search their discard pile and put any one Object of their choice into play.

NameTypeRarityOther
Generic ConjureEventCommon
Text
Play this card to look through your Endurance for any Object. Put that Oject directly into play. Reshuffle your Endurance.

NameTypeRarityOther
Generic Cover (Left/Right)SituationCommon
Text
You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Left Attacks and you may not play Right Attacks. This is a Standing Defense.

NameTypeRarityOther
Generic Cover (Right/Left)SituationCommon
Text
You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Right Attacks and you may not play Left Attacks. This is a Standing Defense.

NameTypeRarityOther
Generic David BlakeEventRare2
Text
You may only play this card if your opponent played an Event that will do damage to you. Your opponent takes damage equal to the damage targeting you caused by that Event.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic DesecrationEventUncommon
Text
Play only if Spiritual Center is in play. Remove Spiritual Center from play and each player loses 2 Ability.

NameTypeRarityOther
Generic Destruction (Tonight You Sleep in Hell)EventUncommon
Text
Tonight You Sleep In Hell! To play this card, you must have Duel and Defeat in play. Discard all 3 cards. For your opponents' next 5 turns, they may not play Holy Ground.

NameTypeRarityOther
Generic Detective Walter BedsoeEdgeRare3
Text
Play in conjunction with a Police that removes a Situation. All Situations of the same title are discarded. This does not affect Situation: Plot cards.

NameTypeRarityOther
Generic Dirty Trick (Kick)AttackCommon
Text
This attack cannot be blocked, but can be dodged. If the attack succeeds, it does no damage, but your opponent loses 1 attack that turn and must place the top card of his Endurance in his discard pile. This attack may not be a Power Blow.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Dirty Trick (Pummel)AttackCommon
Text
This attack can not be blocked, but can be dodged. If this attack succeeds, it does no damage, but your opponent must place the top 3 cards of his Endurance in his discard pile. This attack may not be a Power Blow.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Dirty Trick (Shove)AttackCommon
Text
This attack cannot be blocked, but can be dodged. If the attack succeeds, your opponent takes no damage, but he is knocked back. He loses all Standing Defenses and may only make Ranged Attacks that turn. This attack may not be a Power Blow.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Discipline (Attack)EdgeCommon
Text
Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of all Special cards your opponent has in play which prevent you from playing any attacks.

NameTypeRarityOther
Generic Discipline (Special)EdgeCommon3
Text
If your opponent played an Event last turn that prevents you from playing a Special Card or any cards, you may play this card. For the remainder of your turn, you may ignore the effect of that Event.

NameTypeRarityOther
Generic Do as I Say, Woman!SituationRare
Text
Discard this card to counter any Event your opponent plays that removes any of your cards from the game.

NameTypeRarityOther
Generic FactoryLocationRare
Text
All players cannot draw during their Draw/Discard Phase. This card is removed from play if any player's Hand falls below 5 cards.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Focused Block (UC)BlockCommon
Text
GRID: -X-/---/---
This block will block Power Blows without an Exertion.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Focused Block (UL)BlockCommon
Text
GRID: X--/---/---
This block will block Power Blows without an Exertion.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Head Hunter (Arrest)EventUncommon
Text
Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent is now considered Disarmed and may not roll to regain his weapon for the next 5 turns.

NameTypeRarityOther
Generic Improvised Weapon (Discard from Endurance)AttackUncommon3
Text
GRID: ---/-X-/---
This Attack does no damage. If this Attack is successful your opponent must take the top 3 cards from his Endurance and place them in his Discard Pile. You may play this Attack even if disarmed.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Jack DonovanSituationRare
Text
You may discard this card from play instead of playing a card on your turn. You do not have to make an Exertion for not playing any cards this turn.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Joy Ride (Dead End)EventUncommon
Text
Dead End: To play this card you must have Speed and Take the Wheel in play. Discard all 3 cards. Your opponent must discard all defenses from his hand. For each defense he wishes to keep, he may take 1 point of damage instead.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Laundry RoomLocationRare
Text
While in the Laundry Room, if any player makes an unsuccessful attack, that player cannot play a Block from his hand during his next turn.

NameTypeRarityOther
Generic Lean and MeanEdgeUncommon
Text
For each Lean and Mean card you have in your deck, your minimum deck size is reduced by one. You may play Lean and Mean during your turn to draw 1 card.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Lt. Frank MoranEventRare
Text
Moran does 1 damage to your opponent for every Plot card in his hand.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Lt. John StennSituationRare4
Text
Discard this card to counter any Event as it is played. You lose 1 Ability when you discard to use this card.

NameTypeRarityOther
Generic Master's SanctuarySituationRare2
Text
Ignore the effects of any Locations you have in play. Any Locations your opponent has in play still affect you.

NameTypeRarityOther
Generic Memories (Edge)EdgeCommon
Text
Play this card before you make an Exertion. You may take one Edge card from that Exertion and put it in your hand. You may play only one Memories per turn.

NameTypeRarityOther
Generic Memories (Special)EdgeCommon
Text
Play this card before you make an Exertion. You may take one Special card from that Exertion and put it in your hand. You may play only one Memories per turn.

NameTypeRarityOther
Generic Mental WardLocationRare
Text
While in the Mental Ward, no Objects may be put into play.

NameTypeRarityOther
Generic MishapEventUncommon2
Text
You may only play this card during your Defense Phase if your opponent made a Power Blow last turn. You avoid that Power Blow. Your next Attack this turn cannot be blocked.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Narrow EscapeEventUncommon
Text
Discard a defense and draw up to 4 cards.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Nemesis (Corda and Reno)SituationUncommon
Text
Grounded! You may play this card if your opponents are Corda and Reno. When this card is played, Corda and Reno must remove all of their Objects from play. Corda and Reno cannot play Objects while this card is in play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Iman Fasil)SituationUncommon
Text
Fit Of Depression: You may play this card if your opponent is Iman Fasil. While this card is in play, if Iman Fasil blocks an attack, he cannot attack that turn. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kane)SituationUncommon
Text
Disillusioned: You may play this card if your opponent is Kane. While this card is in play, Kane can no longer use his power. At the beginning of his turn, he must discard the top 2 cards of his Endurance. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Katana)SituationUncommon
Text
Psychosis: You may only play this card if your opponent is General Katana. While this card is in play, General Katana may only make Standard Exertions during his turn.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Nemesis (Yung Dol Kim)SituationUncommon
Text
Surrender: You may play this card if your opponent is Yung Dol Kim. While this card is in play, Yung Dol Kim cannot play Attacks as Blocks. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Pistol (LC)AttackRare3
Text
GRID: ---/---/-X-
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Pistol (MC)AttackRare3
Text
GRID: ---/-X-/---
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Pistol (UC)AttackRare3
Text
GRID: -X-/---/---
You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic PrecinctEdgeCommon3
Text
Play this card in conjunction with a Police that removes a Situation. You may remove an additional Situation for each Precinct you play in conjunction with the Police. If Police is countered, so is Precinct.

NameTypeRarityOther
Generic Riposte (LC)AttackCommon
Text
GRID: ---/---/-X-
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (LL)AttackCommon
Text
GRID: ---/---/X--
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (LR)AttackCommon
Text
GRID: ---/---/--X
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (ML)AttackCommon
Text
GRID: ---/X--/---
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (MR)AttackCommon
Text
GRID: ---/--X/---
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

NameTypeRarityOther
Generic Riposte (UC)AttackCommon
Text
GRID: -X-/---/---
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Riposte (UL)AttackCommon
Text
GRID: X--/---/---
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Riposte (UR)AttackCommon
Text
GRID: --X/---/---
If the last Defense you played this turn was a successful Block, this Attack may be Hidden.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Security Guard (Object)SituationCommon3
Text
Play on any Object in play. If your opponent removes the Object from play, discard one Security Guard assigned to that Situation instead. If the Object leaves play, so do all Security Guards assigned to it.

NameTypeRarityOther
Generic Security Guard (Situation)SituationCommon3
Text
Play on any Situation in play. If your opponent removes the Situation from play, discard one Security Guard assigned to that Situation instead. If the Situation leaves play, so do all Security Guards assigned to it.

NameTypeRarityOther
Generic Sheathe WeaponEdgeCommon5
Text
Play in conjunction with Discard Weapon. Discard Weapon remains in play as an Object. You are still considered Disarmed, but you may remove Discard Weapon from play at any time to regain your weapon.

NameTypeRarityOther
Generic Slash (Left)AttackCommon
Text
GRID: X--/X--/X--
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage.

NameTypeRarityOther
Generic Slash (Lower)AttackCommon
Text
GRID: ---/---/XXX
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage.

NameTypeRarityOther
Generic Slash (Right)AttackCommon
Text
GRID: --X/--X/--X
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage.

NameTypeRarityOther
Generic Slash (Upper)AttackCommon
Text
GRID: XXX/---/---
Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 2 damage.

NameTypeRarityOther
Generic Snake BarEventUncommon4
Text
If your opponent attacked you and you did not play a dodge this turn, your opponent's first defense played next turn may not be a dodge.

NameTypeRarityOther
Generic Spiritual CenterLocationRare
Text
While in the Spiritual Center, no Events that do damage may be played.

NameTypeRarityOther
Generic SteamedEventUncommon
Text
Play only if Laundry Room is in play. Remove Laundry Room from play and all Basic Attacks you play this turn may be Hidden.

NameTypeRarityOther
Generic ThiefEventCommon
Text
All Objects are removed from play. You lose 1 Ability for each Object removed from play.

Note: Movie Edition Reprint

NameTypeRarityOther
Generic Trench CoatObjectCommon
Text
While this card is in play, all Pedestrians, Bystanders, and Reporters are discarded and no Pedestrians, Bystanders, or Reporters can be played.

NameTypeRarityOther
Generic Weapon BindEdgeUncommon
Text
Play in conjunction with a Block. If this Block is successful, you may not attack this turn, and your opponent may not attack next turn.

Note: Movie Edition Reprint

NameTypeRarityOther
Iman Fasil Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Iman Fasil BackflipDodgeRareR4
Text
GRID: XXX/XXX/XXX
Your next attack this turn may not be blocked.

NameTypeRarityOther
Iman Fasil ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Iman Fasil DuckDodgeUncommon
Text
GRID: XXX/XXX/---
Your next attack this turn cannot be an Upper attack. Your next attack this turn may be Hidden.

NameTypeRarityOther
Iman Fasil FlecheEdgeRare
Text
Play this card in conjunction with a dodge. If the dodge was the last defense you played this turn, you may attack normally this turn.

NameTypeRarityOther
Iman Fasil Left Side StepDodgeUncommon
Text
GRID: -XX/-XX/-XX
You step to the left, narrowly avoiding your opponent's blade. Your next attack this turn must be to the left side.

NameTypeRarityOther
Iman Fasil Master's DisarmEventRareR2
Text
Play in place of a non-Ranged Attack. You have a 2 in 6 chance of Disarming your opponent. You may play any number of Disarm cards in conjunction with Master's Disarm. Each Disarm increases your chance by a further 1 in 6.

NameTypeRarityOther
Iman Fasil Master's LungeAttackRareR2
Text
GRID: ---/-X-/---
This attack cannot be dodged. This attack cannot be a Power Blow. This attack does 3 damage.

NameTypeRarityOther
Iman Fasil PersonaPersonaRare5
Text
If you successfully block an attack, your next attack that turn may be Hidden. You may use up to 5 Master cards.

NameTypeRarityOther
Iman Fasil Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow.

NameTypeRarityOther
Iman Fasil Premium +1Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Iman Fasil Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Iman Fasil Premium MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Iman Fasil Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Iman Fasil Ride Side StepDodgeUncommon
Text
GRID: XX-/XX-/XX-
You step to the right, narrowly avoiding your opponent's blade. Your next attack must be to the right side.

NameTypeRarityOther
Iman Fasil StalkAttackRareR2
Text
GRID: ---/-X-/---
This attack cannot be dodged. If there is a Location in play, then Stalk may not be blocked or dodged. This attack may not be a Power Blow. This attack does 2 damage.

NameTypeRarityOther
Kane Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Kane DiviniationEventRareR2
Text
Play before making an Exertion. You may take any one card from that Exertion and put it into your hand.

NameTypeRarityOther
Kane Ephemeral WoundEventRareR2
Text
An illusionary wound confuses your opponent. Play this card during your Defense Phase to avoid all damage from an attack. Your next attack may be Hidden.

NameTypeRarityOther
Kane FuryEventRareR2
Text
During your Attack Phase, you may play up to 10 basic attacks from your hand. Dodges will not avoid consecutive attacks from Fury. You lose 1 Ability.

NameTypeRarityOther
Kane Open MindEventRareR2
Text
You know how your opponent thinks. Your opponent must discard all Persona-specific cards from his hand.

NameTypeRarityOther
Kane PersonaPersonaRare5
Text
At the beginning of your turn, you may look at the top card of your opponent's Endurance. You may use that card this turn if you discard the top card of your Endurance in conjunction with using that card. You may include up to 5 Master cards.

NameTypeRarityOther
Kane Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow.

NameTypeRarityOther
Kane Premium (+1)Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Kane Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Kane Premium MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Kane Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Kane ShapeshiftEventRareR2
Text
Exchange any Situation you have in play with one your opponent has in play. If either Situation leaves play, return it to it's original owner's discard pile.

NameTypeRarityOther
Kane TauntEventRareR
Text
Your opponent must discard a defense next turn for each defense he plays.

NameTypeRarityOther
Kane TeleportSituationRareR2
Text
Discard Teleport to counter a Location as it is played.

NameTypeRarityOther
Kane TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses.

NameTypeRarityOther
Khabul Khan Armor (Breastplate)ObjectRareR3
Text
Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play.

Note: Movie Edition Reprint

NameTypeRarityOther
Khabul Khan Armor (Greaves)ObjectRareR3
Text
Greaves: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Greaves covers Lower Left, Lower Center, and Lower Right grids. You may only have 1 Armor: Greaves in play.

Note: Movie Edition Reprint

NameTypeRarityOther
Khabul Khan Armor (Helmet)ObjectRareR3
Text
Helmet: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Helmet covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Armor: Helmet in play.

Note: Movie Edition Reprint

NameTypeRarityOther
Khabul Khan ArmorerEdgeRareR2
Text
Play in conjunction with an Object. You may play another Object this turn.

NameTypeRarityOther
Khabul Khan Forged ArmorObjectRareR2
Text
While this card is in play, for each Armor you have in play you may prevent 1 damage from Events. You may only have 1 Forged Armor in play.

NameTypeRarityOther
Khabul Khan MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Khabul Khan Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Khabul Khan PlunderSituationRareR3
Text
While this card is in play, your successful attacks do an additional point of damage for every 2 Objects you have in play.

NameTypeRarityOther
Ramirez Experience CountsSituationPremiumR4
Text
While this card is in play, if the last successful defense you play during your turn was a block, then your opponent cannot attack to the areas that the block covers during his next turn.

NameTypeRarityOther
Ramirez Master's AdvantageSituationPremiumS2
Text
While this card is in play, all Text on your opponent's Persona Power is nullified. If their Persona Power allows them additional cards in their deck, they may not play these cards. Your opponent may still play Master and Persona Specific cards.

NameTypeRarityOther
Sunda Kastagir Blood BrothersEdgeRareR2
Text
Play in conjunction with Boom Boom to do an additional point of Ability Loss. You may play only one Blood Brothers per turn.

NameTypeRarityOther
Sunda Kastagir Master's GuardBlockRareR3
Text
GRID: ---/XXX/XXX
You may still attack normally to any areas you block with this defense. You may keep this card up and use it again until you play a new defense. This is a Standing Defense.

NameTypeRarityOther
Sunda Kastagir Premium MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Sunda Kastigir Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
The Kurgan BloodlustEventRareR2
Text
Play in place of a Basic Attack. Make a 15-card Exertion. You may play up to 15 non-Special Attacks from the Exertion and your Hand. All Attacks that do damage played due to Bloodlust do 1 damage. No Attacks played due to Bloodlust can be a Power Blow. A Dodge cannot avoid multiple Attacks from a Bloodlust. You lose 4 Ability.

Note: Movie Edition Reprint

NameTypeRarityOther
The Kurgan Master of the HuntSituationRareR2
Text
You know all your opponent's tricks. While this card is in play, you may play an additional attack for every Persona-specific card your opponent played during his last turn.

NameTypeRarityOther
The Kurgan Master's Head ShotAttackRareR3
Text
GRID: XXX/---/---
If you do not play a Special card this turn, this attack is considered a Head Shot. You may play this card even if the last defense you played this turn was Back Away. This is a Power Blow.

NameTypeRarityOther
The Kurgan Premium MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Kurgan Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
The Kurgan Skull HelmetObjectRareS2
Text
You may only play this card if you are the Kurgan. While this card is in play, your opponent must discard an attack for each attack he plays.

NameTypeRarityOther
The Sorcerer Nakano Master's DisarmEventRareR
Text
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.

Note: Movie Edition Reprint

NameTypeRarityOther
The Sorcerer Nakano Weapon's TrainingSituationRareR4
Text
Your training of others has improved your fighting prowess. While this card is in play, you may play an additional Basic Attack each turn for each Master card in play.

NameTypeRarityOther
The Sorcerer Nakano You've Already LostEdgeRareR2
Text
Play in conjunction with a Master's Disarm. If the next attack you play is an upper attack, it is considered a Head Shot.

NameTypeRarityOther
The Sorceror Nakano MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Sorcerer Nakano Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Yung Dol Kim Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Yung Dol Kim ContinuitySituationUncommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Yung Dol Kim Cutting Room FloorEventRareR2
Text
Play in conjunction with a Basic Attack. If the attack is successful, your opponent must discard his entire hand.

NameTypeRarityOther
Yung Dol Kim FrenzySituationRareR4
Text
For each Freny you have in play, you may play an additional Basic Attack each turn.

NameTypeRarityOther
Yung Dol Kim Master's AttackAttackRareR4
Text
GRID: XXX/XXX/XXX
This attack does 2 damage. This attack may not be a Power Blow.

NameTypeRarityOther
Yung Dol Kim MCBCPre-GamePremium
Text
Play this card before the game begins in conjunction with the Yung Dol Kim Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Yung Dol Kim PersonaPersonaRare5
Text
You may play Attacks as Blocks. Once during your turn while you have Extra Weapon in play, you may discard the top two cards from your Endurance to play an additional Attack or make a Block you play a Power Block without an Exertion. You may include up to five Master cards.

NameTypeRarityOther
Yung Dol Kim Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow.

NameTypeRarityOther
Yung Dol Kim Premium (+1)Pre-GamePremium
Text
Play this card before the game begins in conjunction with the Yung Dol Kim Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Yung Dol Kim Run AwaySituationRareR3
Text
Those who fight an run away live to fight another day. You run away from your opponent's attack. Discard this card during your turn to prevent all damage done to you from one card.

NameTypeRarityOther
Yung Dol Kim TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses all Standing Defenses.

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