Flash: On/Off

Google
Search WWW Search WatcherDatabase.Tk

The Watcher's Chronicle

(Printer Friendly Version)
NameTypeRarityOther
Amanda AcrobatEdgeRareR
Text
Play in conjunction with a dodge. If the dodge is the last defense you played, all of your attacks this turn may be Hidden.

NameTypeRarityOther
Amanda Master ThiefEdgeRareR
Text
Play in conjunction with Steal. You may continue to choose and discard a card from your opponent's hand until you discard an Immortal specific card.

NameTypeRarityOther
Amanda Premium +1Pre-GamePremium
Text
Born a pauper in the 9th century, she was killed for stealing from a plague house in 850 A.D. First trained by Rebecca Horne, who gave her the single-ring rapier she uses to this day. Though a middling swordswoman, she is a world-class circus acrobat, cat-burglar, and seductress.
Play this card before the game begins in conjunction with the Amanda Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Annie Devlin Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Annie Devlin Battle RageEventRareR4
Text
Make an Exertion. Any basic attacks you play this turn may be considered Power Blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability.

NameTypeRarityOther
Annie Devlin CombinationEventRare
Text
Play an additional attack this turn. Defenses will not block or avoid consecutive attacks.

NameTypeRarityOther
Annie Devlin ContinuitySituationUncommon
Text
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow that turn without an Exertion. Discard after the third defense is played. This is a Standing Defense.

NameTypeRarityOther
Annie Devlin DuckDodgeUncommon
Text
GRID: XXX/XXX/---
Your next attack this turn may not be an Upper attack.

NameTypeRarityOther
Annie Devlin EscapeSituationRare
Text
Discard immediately to counter a Police card as it is played.

NameTypeRarityOther
Annie Devlin Evade (Left)DodgeUncommon
Text
GRID: X--/X--/X--
You narrowly avoid your opponent's attack.

NameTypeRarityOther
Annie Devlin Evade (Right)DodgeUncommon
Text
GRID: --X/--X/--X
You narrowly avoid your opponent's attack.

NameTypeRarityOther
Annie Devlin Extra ShotEventUncommon
Text
If your opponent did not attack last turn, you may play an additional attack this turn. If you make more than one attack this turn, this attack may not be blocked.

NameTypeRarityOther
Annie Devlin FlashbackSituationRare
Text
You remember a situation in the past similar to this one. Discard Flashback to make an additional 3-card Exertion this turn.

NameTypeRarityOther
Annie Devlin Master's AttackAttackRareR2
Text
GRID: XXX/XXX/XXX
This attack does 2 damage. Your opponent may only play one defense against this attack. The defense played against this attack must block or avoid all areas to be successful. This attack may not be a Power Blow.

NameTypeRarityOther
Annie Devlin PersonaPersonaRare5
Text
Born in Ireland in 1855, this fiery-maned warrior fights her battles with a fiery passion and a fiery spirit that will not be denied. The Gathering necessitates advancement of her military abilities, for though Immortal, she is still tied to the mortal world: Hers is a violent life, striving for the liberation of her beloved Ireland. Her methods are cruel, and dangerous, and she is a powerful, unrelenting opponent, striking back against any foe with superior force and determination.
It will end when we win or when there's no one left alive to fight. -Annie Devlin.
If your opponent plays a successful attack against you, then you may play up to two additional attacks during your next Attack Phase. Dodges will not avoid multiples attacks that you play. You may have up to five Master cards.

NameTypeRarityOther
Annie Devlin Premium +1Pre-GamePremium
Text
Born in Ireland in 1855, this fiery-maned warrior fights her battles with a fiery passion and a fiery spirit that will not be denied. The Gathering necessitates advancement of her military abilities, for though Immortal, she is still tied to the mortal world: Hers is a violent life, striving for the liberation of her beloved Ireland. Her methods are cruel, and dangerous, and she is a powerful, unrelenting opponent, striking back against any foe with superior force and determination.
It will end when we win or when there's no one left alive to fight. -Annie Devlin.
Play this card before the game begins in conjunction with the Annie Devlin Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Annie Devlin Run ThroughEventRareR4
Text
Play after your opponent attacks. Do not play a defense this turn. Your opponent's attack succeeds. All of your attacks this turn may be Hidden.

NameTypeRarityOther
Annie Devlin TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next successful attack this turn does an additional point of damage. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Connor MacLeod Premium +1Pre-GamePremium
Text
Born in 1518 in the village of Glenfinnan on the shores of Loch Shiel, he has wandered the world ever since. Killed in battle by the Immortal known as the Kurgan in 1536, he had his revenge in New York City in 1985. First trained by Juan Sanchez Villa Lobos Ramirez, whose katana he still carries.
Play this card before the game begins in conjunction with the Connor MacLeod Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Darius Pre-GamePre-GamePremium
Text
Play this card before the game begins. This card allows you to increase the number of Master cards you may normally include in your deck. You are allowed 1 extra Master card. Darius will not allow you to increase the restriction number of any Master card. You must announce to your opponent which Master card Darius allows before play begins.
Weapons have no dominion over the souls of men. -Darius

NameTypeRarityOther
Duncan MacLeod DuckDodgeRare
Text
GRID: XXX/XXX/---
Your next attack this turn may be Hidden.

NameTypeRarityOther
Duncan MacLeod Master's BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
Connor taught you this special defense. Your next attack this turn may be Hidden.

NameTypeRarityOther
Duncan MacLeod Premium +1Pre-GamePremium
Text
Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a Chieftain's son until he was killed in battle in 1622... and didn't stay dead. First trained by fellow clansman Connor MacLeod, Duncan has all of the fun and most of the good women. He fights with a carved dragon-head katana bequeathed to him by a Samurai in 1778.
Play this card before the game begins in conjunction with the Duncan MacLeod Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Duncan MacLeod Slash (UL-LR)AttackRareR3
Text
GRID: X--/-X-/--X
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.

NameTypeRarityOther
Duncan MacLeod Slash (UR-LL)AttackRareR3
Text
GRID: --X/-X-/X--
Your opponent may only play one defense against this attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. Slash does 1 damage.

NameTypeRarityOther
Generic Advance WarningSituationCommon3
Text
You have felt the approach of another Immortal and prepared yourself. Discard this card to retrieve a defense from your discard pile to your hand.

NameTypeRarityOther
Generic Cat and Mouse (Attack)SituationCommon
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, you may play an attack this turn for each Cat and Mouse in play.

NameTypeRarityOther
Generic Cat and Mouse (Draw)SituationCommon
Text
When you play Cat and Mouse, total the number of Cat and Mouse Plots in play by all players. After you play this card, draw a card from your Endurance for each Cat and Mouse in play.

NameTypeRarityOther
Generic Circular Parry (LL)BlockUncommon
Text
GRID: ---/X--/XX-
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.

NameTypeRarityOther
Generic Circular Parry (LR)BlockUncommon
Text
GRID: ---/--X/-XX
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.

NameTypeRarityOther
Generic Circular Parry (UL)BlockUncommon
Text
GRID: XX-/X--/---
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.

NameTypeRarityOther
Generic Circular Parry (UR)BlockUncommon
Text
GRID: -XX/--X/---
If this is the last defense you played this turn, and if it is successful, then you may increase the chance of a Disarm you play this turn by 1 in 6.

NameTypeRarityOther
Generic Code RedEventCommon
Text
Code Red is the signal for all Watchers to abandon their current posts and focus their energies on a single assignment. All Watchers and Watcher Field Agents in play return to their owners' hands.

NameTypeRarityOther
Generic DojoSituationCommon
Text
At the beginning of your turn, you may either place cards from your Hand face down underneath Dojo or take cards from the Dojo and place them in your Hand. This card may have 5 cards underneath it. If this card leaves play for any reason, then the cards underneath it are discarded. You may only have one Dojo play.

NameTypeRarityOther
Generic Donna OndrejkaEventRare2
Text
A past lover offers a chance at a new life. Shuffle your hand into your discard pile and randomly redraw the same number of cards from your discard pile. You lose 2 Ability.

NameTypeRarityOther
Generic Dr. Anne LindsaySituationCommon3
Text
Discard this card to prevent 2 damage this turn. You may only have one Dr. Anne Lindsey in play.

NameTypeRarityOther
Generic Flashing BladeEdgeCommon
Text
Play this card in conjunction with an Attack. A Dodge cannot avoid multiple attacks you play this turn.

NameTypeRarityOther
Generic Flurry Strike (MC)AttackCommon
Text
GRID: ---/-X-/---
If this attack is successful, it does an additional point of damage for every other Flurry Strike played this turn. If the previous attack you played this turn was a Flurry Strike, this attack may not be blocked.

NameTypeRarityOther
Generic Flurry Strike (ML)AttackCommon
Text
GRID: ---/X--/---
If this attack is successful, it does an additional point of damage for every other Flurry Strike played this turn. If the previous attack you played this turn was a Flurry Strike, this attack may not be blocked.

NameTypeRarityOther
Generic Flurry Strike (MR)AttackCommon
Text
GRID: ---/--X/---
If this attack is successful, it does an additional point of damage for every other Flurry Strike played this turn. If the previous attack you played this turn was a Flurry Strike, this attack may not be blocked.

NameTypeRarityOther
Generic Hideo KotoSituationCommon
Text
Discard Hideo Koto to add 1 damage to any successful basic attack. You may only have one Hideo Koto in play.

NameTypeRarityOther
Generic Immortal WoundSituationCommon
Text
Play in your Attack Phase. If none of your attacks this turn are successful, discard Immortal Wound immediately. For each Immortal Wound you have in play, your opponent must discard a card at the end of his Draw Phase.

NameTypeRarityOther
Generic Impressive MoveEventCommon
Text
With a flourish of movement, you force your opponent to react instinctively. At the beginning of your opponent's next turn, he must draw up to his full Ability. You may play another Event this turn.

NameTypeRarityOther
Generic James HortonSituationCommon
Text
Discard immediately when Darius is played to counter the card played in conjunction with Darius. Or, you may discard James Horton to remove any pre-game Darius from the game.

NameTypeRarityOther
Generic Joe DawsonSituationCommon
Text
Discard Joe Dawson to duplicate the effects of any Watcher Event played on your opponent's last turn. Or, you may discard Joe Dawson to remove James Horton from play.

NameTypeRarityOther
Generic LighthouseLocationRare
Text
While Lighthouse is in play, any player who plays an attack that is not successful loses all Standing Defenses and may not play a dodge during his next turn.

NameTypeRarityOther
Generic LungeEdgeUncommon
Text
Play in conjunction with a basic attack. Your opponent may block normally, but may not dodge this attack unless the dodge is from an Exertion.

NameTypeRarityOther
Generic Master SwordsmanAttack/DefenseRare
Text
GRID: ---/---/---
When you play this card, choose on area on the Grid where the Attack or Block applies. If used as an Attack, this Attack may be a Power Blow without an Exertion. If used as a Block, this Block may be a Power Block without an Exertion.

NameTypeRarityOther
Generic Nemesis (Annie)SituationCommon
Text
Compromise: You may play this card if your opponent is Annie Devlin. While this card is in play, Annie may never make more than one attack during her turn for any reason. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Hugh)SituationCommon
Text
Fooled Again: You may play this card if your opponent is Hugh Fitzcairn. While this card is in play, Hugh Fitzcairn loses 2 Ability for every Exertion he makes. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Kalas)SituationUncommon
Text
Falsetto: You may play this card if your opponent is Kalas. While this card is in play, for each point of damage Kalas inflicts, he must discard a card at the end of his next Discard Draw Phase instead of you.

NameTypeRarityOther
Generic Nemesis (Kern)SituationUncommon
Text
Overbearing: You may play this card if your opponent is Kern. While this card is in play, Kern may not Exert for an attack. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Plot TwistEdgeUncommon
Text
Play this card in order to play a Situation: Plot out of sequence. You must still have all parts of the Plot in play before the Plot can take effect.

NameTypeRarityOther
Generic Signorina AriannaSituationCommon
Text
While Signorina Arianna is in play, you may make an additional Exertion each turn if that Exertion is used to search for an attack or defense.

NameTypeRarityOther
Generic Watcher (Agents Threatened)EventCommon
Text
Agents Threatened: All players must discard any Watchers they have in play.

NameTypeRarityOther
Generic Watcher (Watcher Involvement)SituationRare2
Text
Watcher Involvement: A watcher aides you in this duel with knowledge of your opponent's tricks. Discard to counter any Master card as it is played.

NameTypeRarityOther
Generic Watcher (Watcher Revealed)EdgeCommon6
Text
Watcher Revealed: Play this card in conjunction with any Ally, or on any Ally in play. That Ally is now considered a Watcher and can be affected by cards that affect Watchers. If the Ally remains in play, leave this card in play with the target Ally as a reminder.

NameTypeRarityOther
Generic Watcher (Watcher Tribunal)EventCommon
Text
Watcher Tribunal: All players take 1 damage for every Watcher or Watcher Field Agent he has in his discard pile.

NameTypeRarityOther
Generic Watcher DatabaseObjectCommon
Text
While this card is in play, if a player is using a Quickening card that duplicates an ability from another Persona, he is also affected by any Nemesis cards in play that affect that Persona.

NameTypeRarityOther
Generic Watcher Regional HQLocationRare
Text
All players may draw a card at the beginning of their turn for each Watcher card they have in play.

NameTypeRarityOther
Generic Watcher's ChronicleObjectRare
Text
While this card is in play, instead of playing a Special card on your turn, you may search through your Endurance for any Nemesis card and put it directly into play, regardless of who your opponent is. Reshuffle your Endurance.

NameTypeRarityOther
Generic Watcher's OathSituationRare
Text
While Watcher's Oath is in play, the next Watcher or Watcher Field Agent card is countered and removed from the game. Discard Watcher's Oath.

NameTypeRarityOther
Hugh Fitzcairn Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Hugh Fitzcairn CharmEventRareR3
Text
Your charming wit is irresistible. Target player must discard all attacks from his hand.

NameTypeRarityOther
Hugh Fitzcairn CombinationEventUncommon
Text
Play any number of basic attacks from your hand. These attacks form a single Special Attack that may only be defended by a single defense. The defense played must block or avoid all areas attacked to be successful.

NameTypeRarityOther
Hugh Fitzcairn ContinuitySituationUncommon
Text
You are using your opponent's force against him. For your next three defenses, if you Exert for a defense, you may Exert one card at a time until you find the defense you need or the full Exertion is made. Discard after the third defense is played. This is a Standing Defense.

NameTypeRarityOther
Hugh Fitzcairn Evade (Left)DodgeUncommon
Text
GRID: X--/X--/X--
You narrowly avoid your opponent's attack.

NameTypeRarityOther
Hugh Fitzcairn Evade (Right)DodgeUncommon
Text
GRID: --X/--X/--X
You narrowly avoid your opponent's attack.

NameTypeRarityOther
Hugh Fitzcairn Fast TalkEventRareS2
Text
Your opponent cannot play cards from his Hand next turn.

NameTypeRarityOther
Hugh Fitzcairn FlashbackSituationRare
Text
Discard Flashback to make an additional 3-card Exertion during your turn.

NameTypeRarityOther
Hugh Fitzcairn Master's BlockBlockRareR2
Text
GRID: XXX/XXX/XXX
After playing this block, you may still attack normally to any area.

NameTypeRarityOther
Hugh Fitzcairn PersonaPersonaRare5
Text
Born late in the year of 1195, Hugh Fitzcairn, a fine if only slightly lecherous English gentleman, has spent years in pursuit of the perfect woman. Along the way, Fitz has encountered many Immortals, befriending some, battling others to the gory end. He fights with honor, grace, and an unmatched savvy. A romantic hero, Fitz is always at ease--at least until he gets himself in trouble up to his neck. He still finds time to relax, awaiting the next woman to capture his heart.
It's not the fight I hate, it's the waiting for it. -Hugh Fitzcairn
If you do not play a Special card, you may make an Exertion on your turn to prevent up to 2 points of damage. You may include up to 5 Master cards.

NameTypeRarityOther
Hugh Fitzcairn Premium +1Pre-GamePremium
Text
Born late in the year of 1195, Hugh Fitzcairn, a fine if only slightly lecherous English gentleman, has spent years in pursuit of the perfect woman. Along the way, Fitz has encountered many Immortals, befriending some, battling others to the gory end. He fights with honor, grace, and an unmatched savvy. A romantic hero, Fitz is always at ease--at least until he gets himself in trouble up to his neck. He still finds time to relax, awaiting the next woman to capture his heart.
It's not the fight I hate, it's the waiting for it. -Hugh Fitzcairn
Play this card before the game begins in conjunction with the Hugh Fitzcairn Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Hugh Fitzcairn SeduceEventRareR
Text
You gain control of any Situation: Ally your opponent has in play. You may choose a different target or opponent if that card requires one.

NameTypeRarityOther
Hugh Fitzcairn TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses.

NameTypeRarityOther
James Horton Pre-GamePre-GameRare
Text
Play this card before the game begins. This card represents the Watcher assigned to you. You may only have one Watcher assigned to you. Your Watcher is James Horton...
While James Horton is assigned as your Watcher, any Watcher Event you play that does damage does an additional point of damage.

NameTypeRarityOther
Joe Dawson Pre-GamePre-GameRare
Text
Play this card before the game begins. This card represents the Watcher assigned to you. You may only have one Watcher assigned to you. Your Watcher is Joe Dawson...
While Joe Dawson is assigned as your Watcher, at the end of your turn you may make an Exertion to take any Watcher cards in your discard pile and place them at the bottom of your Endurance.

NameTypeRarityOther
Kalas Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Kalas CombinationEventUncommon
Text
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.

NameTypeRarityOther
Kalas ContinuitySituationUncommon
Text
You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. Discard after the third defense is played. This is a Standing Defense.

NameTypeRarityOther
Kalas Extra ShotEventUncommon
Text
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.

NameTypeRarityOther
Kalas FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
Kalas ForgeryEventRareR4
Text
Retrieve a Situation: Plot from your discard pile and put it back into play.

NameTypeRarityOther
Kalas IntimidateEventRareR
Text
Your opponent may not make any Exertions on his next turn.

NameTypeRarityOther
Kalas Master's AdviceSituationRareR
Text
Before you took his head, Brother Paul taught you patience. While this card is in play your Ability is increased by 2. You may not have more than one Master's Advice in play.

NameTypeRarityOther
Kalas PersonaPersonaRare5
Text
Under the deep and beautiful baritone voice of the seemingly peaceful and talented Brother Kalas lay a cold-blooded murderer. Kalas now bears a jagged scar across his neck, his voice transformed from angelic beauty into a metallic gurgle, twisted by scar tissue and his own hatred. Kalas has now emerged from long years of silence to reap revenge on those who oppose him. Holy Ground is his hunting ground, proving that Kalas will stop at nothing to claim the Prize.
Now, if you'll pardon me, I have to sing a Mass for the dead. -Kalas
At the end of his Draw Phase, your opponent must discard a card from his hand for each point of damage you inflict that turn with Attacks and Events. You may have up to five Master cards.

NameTypeRarityOther
Kalas Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Kalas Premium +1Pre-GamePremium
Text
Under the deep and beautiful baritone voice of the seemingly peaceful and talented Brother Kalas lay a cold-blooded murderer. Kalas now bears a jagged scar across his neck, his voice transformed from angelic beauty into a metallic gurgle, twisted by scar tissue and his own hatred. Kalas has now emerged from long years of silence to reap revenge on those who oppose him. Holy Ground is his hunting ground, proving that Kalas will stop at nothing to claim the Prize.
Now, if you'll pardon me, I have to sing a Mass for the dead. -Kalas
Play this card before the game begins in conjunction with the Kalas Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Kalas Song of the Executioner (Jealousy)SituationUncommon
Text
Jealousy: You must have Protégé in play to play this card.

NameTypeRarityOther
Kalas Song of the Executioner (Malice)EventUncommon
Text
Malice: You must have Protégé and Jealousy in play to play this card. Discard all three cards. All of your opponents lose 6 Ability. Each player may reduce this loss of Ability by 1 for each card he discards from his hand at the beginning of his next turn.

NameTypeRarityOther
Kalas Song of the Executioner (Protégé)SituationUncommon
Text
Protégé.

NameTypeRarityOther
Kalas StalkAttackRareR2
Text
GRID: -X-/---/---
If your opponent played Holy Ground last turn, then this attack may not be blocked or dodged. This attack may not be a Power Blow unless played in conjunction with Head Shot.

NameTypeRarityOther
Kalas TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Kern Back AwayDodgeUncommon
Text
GRID: XXX/XXX/XXX
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Kern Bowie KnifeObjectRareR
Text
While Bowie Knife is in play, when you Exert for an attack you may Exert an additional 3 cards. You may only have one Bowie Knife in play.

NameTypeRarityOther
Kern FlashbackEventRare
Text
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
Kern HoggObjectRareS2
Text
You may make an Exertion during your Defense Phase to avoid one Attack; or, you may make one of your Attacks this turn a Power Blow without an Exertion. If Hogg leaves play, you lose 1 Ability. You may only have one Hogg in play.

NameTypeRarityOther
Kern PersonaPersonaRare5
Text
For over half a millenium, Kern has lived his life as a wanderer, not tied to any place or any one. His years of unchecked power have made him a cruel and heartless opponent. He is a vicious predator who makes use of his immortality to crush his opponents, overwhelming them with his raw physical power. His tactics include the murder and desecration of everyone and everything his opponent holds dear. This slaughter is all part of the game to Kern, who takes joy in his corruption and violent acts.
Come and get me, squaw man. -Kern
When you Exert for an attack, you may play any number of non-Special attacks from that Exertion. You may have up to five Master cards.

NameTypeRarityOther
Kern Power BlowEventUncommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Kern Premium +1Pre-GamePremium
Text
For over half a millenium, Kern has lived his life as a wanderer, not tied to any place or any one. His years of unchecked power have made him a cruel and heartless opponent. He is a vicious predator who makes use of his immortality to crush his opponents, overwhelming them with his raw physical power. His tactics include the murder and desecration of everyone and everything his opponent holds dear. This slaughter is all part of the game to Kern, who takes joy in his corruption and violent acts.
Come and get me, squaw man. -Kern
Play this card before the game begins in conjunction with the Kern Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Kern RageEventRareR4
Text
Up to two of your attacks this turn may be Power Blows without an Exertion. You may make more than one Power Blow this turn. Dodges will not avoid consecutive attacks you play this turn. You lose 1 Ability.

NameTypeRarityOther
Kern TripEventUncommon
Text
You force your opponent onto rough ground, tripping him. Your next successful attack this turn does an additional point of damage. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Luther Endure PainEdgeRareR
Text
You may play this card if you have Luther's Continuity in play. Prevent all damage from an attack this turn.

NameTypeRarityOther
Luther Premium +1Pre-GamePremium
Text
Born in Cameroon in 1652, he died on a slave ship. First trained by Rebecca Horne, who should have known better. An ascetic who believes in training himself through pain and deprivation, Luther believes that by obtaining all the pieces of an ancient crystal, he can gain an advantage in the Immortal's struggle. He wields a Manchu broadsword.
Play this card before the game begins in conjunction with the Luther Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Nefertiri Premium +1Pre-GamePremium
Text
First trained by Raan, a priest of Osiris. Born in the 19th Dynasty in Egypt, she was a concubine of Ramses. Nefertiri was sacrificed when the Pharaoh died, to be sent with him to the afterworld. 1200 years later, in 30 B.C., she faked her death in order to be buried with Cleopatra, and was not revived until 1994, when Duncan MacLeod found her and introduced her to the world of electricity, automobiles, and modern fashion. She fights with an Egyptian short sword.
Play this card before the game begins in conjunction with the Nefertiri Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Nefertiri TemptressEventRareR
Text
If your opponent did not attack last turn, he takes 1 damage.

NameTypeRarityOther
Nefertiri VengeanceEventRareR
Text
You may make an attack for each attack your opponent played against you last turn. Dodges will not avoid consecutive attacks from Vengeance.

NameTypeRarityOther
Richie Ryan Premium +1Pre-GamePremium
Text
Born in 1974, he lost his foster mother at a young age and raised himself on city streets. He was six months shy of his 18th birthday and an adult criminal career when he stumbled upon Duncan and Connor doing the Knights of the Round Table thing. Killed by random urban violence in 1993, he learned that he is immortal and that he gets to play with the big swords now. His is a Spanish rapier, given to him by Duncan MacLeod, who first found and trained him.
Play this card before the game begins in conjunction with the Richie Ryan Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Richie Ryan Quick LearnerSituationRareR
Text
Discard this card when you wish to use it. Search through your Endurance to find the same card your opponent just played and place it into your hand. Reshuffle your Endurance.

NameTypeRarityOther
Slan Quince Premium +1Pre-GamePremium
Text
Born in New York in 1787, killed when his ship sank in the War of 1812. First trained by Patrick Stanze. Also known as Slan the Cat, because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.
Play this card before the game begins in conjunction with the Slan Quince Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

NameTypeRarityOther
Slan Quince The CatSituationRareR2
Text
Like a cat you toy with your victims. While this card is in play, if your attack is successful, your opponent may not attack that turn.

NameTypeRarityOther
Xavier St. Cloud Hidden ExplosivesEventRareR2
Text
All players take 1 damage for each Situation: Plot in play.

NameTypeRarityOther
Xavier St. Cloud Premium +1Pre-GamePremium
Text
Born in Morocco. Died fighting for Saladin in the 3d Crusade in 1192 A.D. Found and trained by French knight Henri St. Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation, and has also been known to use more unconventional methods, ranging from nerve gas to henchthugs with uzis. He lost his left hand in battle with Duncan MacLeod in Paris in 1992.
Play this card before the game begins in conjunction with the Xavier St. Cloud Persona card. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play.

Links - News - Downloads - Decks - Card Lists - Rules - Login - About

This site is purely a non-profit project run by myself. This site is in no way affiliated with, endorsed by, or supported by Le Montagnard Inc., Thunder Castle Games, Slimbones Auctions, Saec Games, Rysher Entertainment, or Gaumont Television. All rights remain with the original owners.