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World Without End

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NameTypeRarityOther
Amanda CapeObjectRareR1
Text
[1H] You may make your first attack each turn Hidden.

NameTypeRarityOther
Amanda FlirtCombat TrickUncommonR3
Text
[---/-X-/---] You may not play any Seduce cards this turn. If successful, your opponent must discard a defense from their hand for each defense they play on their next turn.

NameTypeRarityOther
Amanda Perfect MemoryCombat TrickCommonS2
Text
[-X-/---/---] If successful, you may retrieve one immortal-specific card from your discard pile into your hand. 'Darling, I can remember what I ate for dessert during a 7 course meal 150 years ago.' - Amanda

NameTypeRarityOther
Annie Devlin Master's TrickBlockUncommonS2
Text
[--X/-XX/-X-] If this defense is successful and you do not play any Special or Edge cards this turn, you opponent may not play a block from his hand against your next Basic attack this turn. If that attack is an Upper attack, it is considered a Head Shot.

NameTypeRarityOther
Annie Devlin TommySituationUncommonS2
Text
Discard this card from play to prevent up to 2 damage from any source.

NameTypeRarityOther
Bastard Sword BackPre-GameUncommon
Text
[1H] Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon. If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack.

NameTypeRarityOther
Bastard Sword FrontPre-GameRare
Text
[1H] Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon. If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack.

NameTypeRarityOther
Bastard Sword Swing (lower)AttackUncommon
Text
[---/---/XXX] [1H] This attack may be played after a Back Away.

NameTypeRarityOther
Bastard Sword Swing (middle)AttackCommon
Text
[---/XXX/---] [1H] This attack may be played after a Back Away.

NameTypeRarityOther
Bastard Sword Swing (upper)AttackUncommon
Text
[XXX/---/---] [1H] This attack may be played after a Back Away.

NameTypeRarityOther
Brian Cullen Master's DisarmEventUncommonR3
Text
Play this at the end of your defense phase if at least one non-Ranged attack your opponent played last turn was successful. Make a 10-card Exertion. If the amount of attacks found in this Exertion is less than the amount of damage you would take from attacks this turn, your opponent is Disarmed.

NameTypeRarityOther
Broad Bladed Spear Spear Slash (UL-LR)AttackUncommon2
Text
[X--/-X-/--X] If successful, this attack does 1 damage. Your opponent cannot dodge your next attack.

NameTypeRarityOther
Broad Bladed Spear Spear Slash (UR-LL)AttackUncommon2
Text
[--X/-X-/X--] If successful, this attack does 1 damage. Your opponent cannot dodge your next attack.

NameTypeRarityOther
Caleb Cole +1 Premium BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Caleb Cole +1 Premium FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Caleb Cole Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn.

NameTypeRarityOther
Caleb Cole DisarmEventUncommon4
Text
You may play this card if you are using the Hand Axe Weapon of Choice. Play this card in conjunction with a Basic block. If the block is successful, you have a 2 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn.

NameTypeRarityOther
Caleb Cole Eddie DoyleSituationCommonR2
Text
Any disarm attempt you make has an additional 1 in 6 chance of success. 'Hoo-EE, Caleb! Lookit this sword that guy was carrying!' - Eddie Doyle

NameTypeRarityOther
Caleb Cole Evade (Left)DodgeCommon
Text
[XX-/X--/---]

NameTypeRarityOther
Caleb Cole Evade (Right)DodgeCommon
Text
[-XX/--X/---]

NameTypeRarityOther
Caleb Cole Follow UpEventUncommonR
Text
Play an additional attack this turn. if you would make more than one attack this turn, this attack may be a Power Blow without an Exertion.

NameTypeRarityOther
Caleb Cole Hack (Left)AttackCommonR2
Text
[-X-/X--/---]  If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage.

NameTypeRarityOther
Caleb Cole Hack (Right)AttackCommonR2
Text
[-X-/--X/---] If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage.

NameTypeRarityOther
Caleb Cole Hunting RifleObjectUncommonR2
Text
You may only play this card if you have Eddie Doyle in play. Your Ranged attacks do +1 damage if successful. You may only have one Hunting Rifle in play.

NameTypeRarityOther
Caleb Cole Joshua ColeSituationUncommonS2
Text
When this card enters play, choose one Situation:Ally your opponent has in play. While this card is in play, you may treat that Situation:Ally as your own. If Joshua Cole leaves play, the Situation:Ally returns to your opponent's control. You may only have one Joshua Cole in play.

NameTypeRarityOther
Caleb Cole KidnapEdgeCommonS2
Text
Look at your opponent's hand. You may play any one Situation: Ally as though it was in your hand. As long as this Ally is in play and under your control, your opponent must make an exertion every turn.

NameTypeRarityOther
Caleb Cole Master TrackerSituationRareR2
Text
If one of your Locations is removed from play, you may discard Master Tracker from play to return the Location to your hand.

NameTypeRarityOther
Caleb Cole Master's ProficiencySituationRareR2
Text
You may only play this card if you are using the Hand Axe Weapon of Choice. If you make a successful block, you may draw 2 cards from your Endurance. You may only have 1 Master's Proficiency in play.

NameTypeRarityOther
Caleb Cole MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Caleb Cole MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Caleb Cole Persona BackPersonaUncommon4
Text
Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck.

NameTypeRarityOther
Caleb Cole Persona FrontPersonaRare4
Text
Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck.

NameTypeRarityOther
Caleb Cole RaidEventUncommonR2
Text
Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards. You may play another Event this turn.

NameTypeRarityOther
Caleb Cole RifleObjectCommonR
Text
[1H] Discard this card from play after playing a Thrust. The Thrust is now considered a 1 point Ranged Attack. You may only have one Rifle in play.

NameTypeRarityOther
Caleb Cole RiverLocationUncommonR
Text
Any middle row single grid Basic attack you play may be considered a Slash. It does 1 damage, and may be extended to an adjoining middle row grid.

NameTypeRarityOther
Caleb Cole The Land ProvidesEventUncommonR3
Text
Gain 1 Ability. This cannot take you above your maximum Ability.

NameTypeRarityOther
Caleb Cole TripEventCommonR4
Text
Your opponent loses all standing defenses. There is a 1 in 6 chance your opponent is disarmed.

NameTypeRarityOther
Caleb Cole Two-Handed GripSituationRareR3
Text
[1H] You may only play this card if you are using the Hand Axe Weapon of Choice. You do not have to discard a defense for making a Power Block. You may discard this card from play at any time.

NameTypeRarityOther
Carl Robinson Find Us Some WheelsEventCommon2
Text
You may only play this card if you have Ricky in play. Remove all Locations from play. If you also have a Object in play that represents a vehicle, you may discard that Object from play without effect in order to make an active Place inactive.

NameTypeRarityOther
Carl Robinson Officer KennySituationUncommon4
Text
Kenny is a good cop, and turns in cops who have strayed. Discard this card from play to counter one Police, Watcher or Bought Cop card as it is played. When either card is swept, remove it from the game.

NameTypeRarityOther
Carter Wellan Fight For Your LifeSituationUncommonS2
Text
You may not play this card if your opponent is Haresh Clay. You may play an additional Basic attack for each defense you played from your hand during your defense phase.

NameTypeRarityOther
Caspian Scent Of BloodEventRareS2
Text
You may play an additional Basic attack for each point of damage you did to your opponent last turn.

NameTypeRarityOther
Cassandra AliasSituationUncommonS2
Text
The White Wolf: Any time you look at your opponent's hand, you may discard this card from play to discard up to 3 cards from your opponent's hand. You may only have one Alias in play.

NameTypeRarityOther
Cassandra Donan WoodsLocationUncommonS3
Text
You may only play this card if the Highlands Place is active. Whenever any Unexpected card is put into play, it is immediately nullified and swept from play.

NameTypeRarityOther
Cassandra Forest HutLocationUncommonS2
Text
You may play 2 Basic blocks from your hand against a single attack. The blocks played form a single Basic block. Any turn in which you play more than one block against a single attack, you may not play any Edge cards.

NameTypeRarityOther
Cassandra Future SightSituationUncommonS2
Text
Once per turn, you may make an Exertion to remove one Hidden or face down card from play. You may only have one Future Sight in play.

NameTypeRarityOther
Cassandra Glimpse Of The FutureEventCommonR4
Text
You may look at any one Hidden or face down card.

NameTypeRarityOther
Cassandra ProphecySituationCommonR
Text
At the beginning of your turn, you may draw 1 card from your Endurance for every Prophecy in play.

NameTypeRarityOther
Cassandra ScreamEventCommonS
Text
Remove all Enchanted Voice, Persuasion and Magical Voice cards from play.

NameTypeRarityOther
Cassandra/Roland Kantos PersuasionSituationUncommonS2
Text
Discard this card from play to counter one Special card as it is played. You must skip your attack phase this turn.

NameTypeRarityOther
Ceirdwyn Warrior's SpiritEdgeCommonS4
Text
Play in conjunction with Battle Rage. Make a 5-card Exertion. Play all non-Special attacks from the Exertion. You lose 1 Ability.

NameTypeRarityOther
Ceirdwyn With A Little Help From My FriendsEdgeUncommonS3
Text
Play this card in conjunction with a Situation:Ally. You may play another Situation:Ally this turn.

NameTypeRarityOther
Cimeterre/Scimitar Quality BladeObjectCommon
Text
You may play an additional attack each turn if that attack is a Slash. You may only have one Quality Blade in play.

NameTypeRarityOther
Clamshell Rapier Quality BladeObjectCommon
Text
You may play an additional attack each turn if that attack is Weapon Of Choice specific. You may only have one Quality Blade in play.

NameTypeRarityOther
Clan MacLeod HomelandSituationUncommonS2
Text
Once per turn, you may discard two Special cards from your hand to search your Endurance for a Highlands Place-specific Location and put it into play. You may only have one Homeland in play.

NameTypeRarityOther
Clan MacLeod Sword WhirlCombat TrickUncommonR2
Text
[--X/--X/--X] If successful, you may retrieve one non-Master defense from your discard pile and place it in your hand.

NameTypeRarityOther
Colonel Bellian +1 Premium BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Colonel Bellian +1 Premium FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Colonel Bellian Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn.

NameTypeRarityOther
Colonel Bellian CombinationEventCommon
Text
Play an additional attack this turn. If you would play more than one attack this turn, this attack may be Hidden.

NameTypeRarityOther
Colonel Bellian Desert EagleObjectRareS1
Text
[1H] When Desert Eagle comes into play, you may place up to 9 Basic attacks under it. During your turn, if you do not play a Special card, you may play one attack from underneath Desert Eagle. When you play an attack from underneath Desert Eagle, you must burn the top 5 cards of your Endurance. This attack is now a Ranged attack, and does 2 damage if successful. You may choose at any time to discard Desert Eagle from play. If Desert Eagle is removed from play, discard all attacks under it.

NameTypeRarityOther
Colonel Bellian Give The Word (Draw)EdgeUncommonS2
Text
Discard any Mercenary you have in play. Your opponent may not draw any cards on his next turn. You may only play one Give The Word per turn.

NameTypeRarityOther
Colonel Bellian Give The Word (No cards from hand)EventUncommonS2
Text
Discard a Mercenary from play. Your opponent may not play any cards from his hand next turn. You may only play one Give The Word per turn.

NameTypeRarityOther
Colonel Bellian Honorable SoldierSituationUncommonS2
Text
Neither player may play Ranged attacks.

NameTypeRarityOther
Colonel Bellian LoriSituationRareS2
Text
As long as Lori is in play, your Ability is raised by 2. If your opponent removed Lori from play this turn, you may remove any Situation, Object, or Location in play from the game. You may only have one Lori in play.

NameTypeRarityOther
Colonel Bellian Master TacticianSituationRareR3
Text
For each Mercenary you have in play, you may draw a card at the end of your draw/discard phase.

NameTypeRarityOther
Colonel Bellian Master's AttackAttackRareR2
Text
[---/-X-/---] If there is a Location in play, this attack is unblockable. If you have Master's Recon in play, this attack is undodgeable.

NameTypeRarityOther
Colonel Bellian Master's ReconSituationRareS3
Text
When this card enters play, you may choose either any active Place or all Locations in play. Until this card leaves play, you may ignore some or all effects of the chosen cards.

NameTypeRarityOther
Colonel Bellian MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Colonel Bellian MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Colonel Bellian Mercenary (Anti-Edge)SituationUncommonR2
Text
You may discard any Mercenary you have in play to counter the effects of an Edge as it is played.

NameTypeRarityOther
Colonel Bellian Mercenary (Anti-Event)SituationUncommonR2
Text
You may discard any Mercenary card you have in play to counter an Event as it is played.

NameTypeRarityOther
Colonel Bellian Mercenary (Anti-Situation)SituationUncommonR2
Text
You may discard any Mercenary you have in play to counter a Situation as it is played.

NameTypeRarityOther
Colonel Bellian Move OutEventUncommonS2
Text
Skip your attack phase. Search your Endurance for up to 2 Mercenary Cards and place them into your hand. Shuffle your Endurance.

NameTypeRarityOther
Colonel Bellian Persona BackPersonaUncommon5
Text
You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards.

NameTypeRarityOther
Colonel Bellian Persona FrontPersonaRare5
Text
You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards.

NameTypeRarityOther
Colonel Bellian Side Step (Left)DodgeCommon4
Text
[XX-/XX-/XX-] Your next attack this turn may be Hidden.

NameTypeRarityOther
Colonel Bellian Side Step (Right)DodgeCommon4
Text
[-XX/-XX/-XX] Your next attack this turn may be Hidden.

NameTypeRarityOther
Colonel Bellian Slash (Left)AttackCommonR3
Text
[X--/X--/---] Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow.

NameTypeRarityOther
Colonel Bellian Slash (Right)AttackCommonR3
Text
[--X/--X/---] Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow.

NameTypeRarityOther
Colonel Bellian TripEventCommon
Text
Your opponent loses all Standing Defenses. Your next attack this turn may be Hidden.

NameTypeRarityOther
Colonel Bellian VengenceEventUncommonR2
Text
You may play this card only if your opponent removed one or more of your cards from play last turn. Your opponent must discard all but one Situation he has in play.

NameTypeRarityOther
Connor MacLeod A Master's FocusEdgeRareR3
Text
Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of any number of Situations in play. Turn those Situations face down until the end of your turn as a reminder that they have no effect.

NameTypeRarityOther
Corda and Reno Explosive RoundsEdgeRareS2
Text
You may play this card when you discard The Equalizer from play to create a Ranged attack. This Ranged attack now does an additional 1 damage if successful. You may only play one Explosive Rounds per turn.

NameTypeRarityOther
Cracker Bob A Real SwingerEdgeUncommonS3
Text
You may play an additional attack this turn if it is Weapon Of Choice specific. If you are using the Nail Studded Bat Weapon Of Choice, this additional attack cannot be blocked. You may only play one A Real Swinger per turn.

NameTypeRarityOther
Cracker Bob Twirl Of The BatCombat TrickUncommonR2
Text
[XXX/X-X/XXX] You may only play this card if you are using the Cracker Bob persona with the Nail-Studded Bat Weapon of Choice. If successful, your opponent must discard a block at random from his hand.

NameTypeRarityOther
Culbraith Martial LawEventUncommonS2
Text
Discard up to 3 Situations you have in play, or from your hand. For each, you may then discard one of your opponent's Situations from play or randomly from his hand.

NameTypeRarityOther
Darius RunesCombat TrickUncommonS2
Text
[XXX/XXX/XXX] Your opponent may play an inappropriate defense against this Combat Trick. Your opponent must show you one card from his hand at random for each undefended grid square.

NameTypeRarityOther
Darius St. Josephs ChapelLocationCommonS
Text
All attacks do no damage. No Power Blows may be made. You may play an additional Special card for each card you discard from your hand, as long as that Special card is a Situation:Ally

NameTypeRarityOther
Dark Duncan HomewreckerEdgeUncommonS2
Text
Play in conjunction with an attack. If successful, this attack does no damage, and you may remove one of your opponent's Situation:Ally cards from play.

NameTypeRarityOther
Escutcheon Dummy MoveEventCommon2
Text
Your next non-Special attack is unblockable, and does 1 damage after all modifiers have been applied. It cannot be a Power Blow.

NameTypeRarityOther
Faith CoordinationEdgeRareS4
Text
Play in place of a non-Ranged Attack. You have a 2 in 6 chance of making your opponent Prone. You may play any number of cards in conjunction with Co-ordination that also attempt to make your opponent Prone. Each such card increases your chance by a further 1 in 6.

NameTypeRarityOther
Faith Dedicated Follower Of FashionEventUncommonS2
Text
Place all Object cards in your hand directly into play.

NameTypeRarityOther
General Katana CordaSituationUncommonS2
Text
You may not play this card if your opponent is Corda & Reno. You may play an additional Basic attack each turn. You may only have one Corda in play.

NameTypeRarityOther
General Katana Master TacticianSituationRareR1
Text
You may decrease the size of any exertion you make by 1 for each point of damage you did to your opponent last turn.

NameTypeRarityOther
General Katana RenoSituationUncommonS2
Text
You may not play this card if your opponent is Corda & Reno. You may discard two cards from your hand to make one attack a Power Blow each turn. You may only have one Reno in play.

NameTypeRarityOther
Generic DelilaSituationCommon
Text
At the beginning of your turn, you may make a 3-card Exertion to draw 2 cards from the bottom of your Endurance. Any turn in which you draw cards from the bottom of your Endurance you may not play attacks from your hand. 'Free beer?' - Richie Ryan

NameTypeRarityOther
Generic Delila's PubLocationCommon
Text
At the beginning of each players turn he must reshuffle his Endurance.

NameTypeRarityOther
Generic Double-PunchMartial Arts AttackCommon2
Text
[-X-/---/-X-] [1H] If successful, your opponent cannot attack on his next turn, and has a 2 in 6 chance of becoming Prone.

NameTypeRarityOther
Generic Driver's LicenceSituationCommon2
Text
If you have an Object in play that represents a Vehicle, you may play Vehicle attacks while Disarmed.

NameTypeRarityOther
Generic EvadeDodgeUncommon
Text
[---/---/---] You may discard up to 3 Edge cards from your hand when you play this dodge. For each Edge you discard, you may select one grid for this dodge to cover. You may not attack to any areas covered by this dodge this turn.

NameTypeRarityOther
Generic Fake (Left)Combat TrickCommon2
Text
[X--/X--/X--] If successful, your opponent's next defence may not be to the right.

NameTypeRarityOther
Generic Fake (Right)Combat TrickCommon2
Text
[--X/--X/--X] If successful, your opponent's next defence may not be to the left.

NameTypeRarityOther
Generic Firing SquadEventCommon2
Text
Play this card in your defense phase. For each Situation:Ally in play, there is a 3 in 6 chance that it is removed from play. You must skip your attack phase this turn.

NameTypeRarityOther
Generic Focus (Opponent's Turn)EdgeUncommon3
Text
During your opponent's next turn, his persona is considered to be blank and has no effect.

NameTypeRarityOther
Generic Focus (Your Turn)EdgeUncommon3
Text
Until the end of your turn, your opponent's persona is considered blank and has no effect.

NameTypeRarityOther
Generic FoiledEdgeRare3
Text
Play this card onto any Situation your opponent has in play. If your opponent draws a card from his Endurance, discard the Situation from play without effect. Discard this card from play when the Situation leaves play. If this card enters your discard pile, remove it from the game.

NameTypeRarityOther
Generic FootworkCombat TrickCommon
Text
[---/---/XXX] If successful, your opponent may not play any Combat Tricks on his turn.

NameTypeRarityOther
Generic Full ThrottleEdgeCommon2
Text
You may only play this card if you have Lamborghini in play. You may ignore the effects of the active Place this turn.

NameTypeRarityOther
Generic He Who Lives By The Sword (damage)SituationUncommon3
Text
You may only play this card if you are using a Weapon of Choice, and are not disarmed. Any time a player plays an Event that does damage, their opponent may play up to 2 additional attacks that turn. Discard this card any time another He Who Lives By The Sword is played. '...dies by the sword'

NameTypeRarityOther
Generic He Who Lives By The Sword (hidden)SituationUncommon3
Text
If any player using a Weapon of Choice plays an inappropriate defence against a Hidden Attack, they may play another Defence from their hand against that attack. Discard this card any time another He Who Lives By The Sword is played. '...dies by the sword'

NameTypeRarityOther
Generic He Who Lives By The Sword (sword)SituationUncommon3
Text
Any player using a Weapon of Choice that represents a sword may make 1 additional Attack per turn. Discard this card any time another He Who Lives By The Sword is played. '...dies by the sword'

NameTypeRarityOther
Generic Immortal Aggressive StrikeAttackUncommonS3
Text
[---/-X-/---] If you have a higher Ability than your opponent, this attack may not be blocked. If this attack was played from an Exertion, it may not be dodged.

NameTypeRarityOther
Generic Immortal DismemberEdgeUltra-RareS1
Text
Play this card in conjunction with an attempt to Disarm your opponent. If successful, your opponent may only use a maximum of 1 Hand icon for the rest of the match. If your opponent was using a 2 handed Weapon of Choice, that Weapon of Choice is removed from the game, and your opponent may only roll to recover a generic 1H weapon. If Dismember is swept from play, remove it from the game.

NameTypeRarityOther
Generic Immortal Fool Me OnceAttackRareS2
Text
[-X-/---/---] If your opponent played an Event that avoided any of your attacks last turn, then this attack may not be blocked or dodged. This attack may not be a Power Blow unless it is a Head Shot.

NameTypeRarityOther
Generic Immortal Master's AttackAttackUncommonS2
Text
[---/-X-/---] If your opponent played an attack against you this turn and you did not play a defense against it, your opponent may not play a defense from his hand against this attack.

NameTypeRarityOther
Generic Immortal Shock TacticEventUncommonR2
Text
Play an additional Basic attack this turn. If you discard 3 cards from your hand, this additional attack is now unblockable.

NameTypeRarityOther
Generic Immortal Student's AdvantageSituationUncommonS2
Text
If you do not play a Master card on your turn, your opponent may not play a Master card on his turn.

NameTypeRarityOther
Generic Immortal Subtle TauntCombat TrickCommon3
Text
[-X-/-X-/---] If successful, your opponent may only play attacks next turn if those attacks are Power Blows.

NameTypeRarityOther
Generic Le Blues BarLocationCommon
Text
At the beginning of your turn, you may search your Endurance for a Watcher Situation and put it into play. Any turn you do so, you may play another Special card.

NameTypeRarityOther
Generic Makeshift GallowsObjectRare1
Text
Once per turn you may target any Situation: Ally in play. There is a 1 in 6 chance this Ally is placed face down underneath this card, and is nullified. At the beginning of your turn, discard any cards underneath Makeshift Gallows. If Makeshift Gallows is removed from play, all cards underneath are turned face up and are no longer nullified.

NameTypeRarityOther
Generic Master's Reflex (Block)SituationUncommon
Text
You may make Basic attacks to areas that you just bocked with a Basic bock. This attack may not be Hidden or a Power Blow under any circumstance. You may only have one Master's Reflex in play.

NameTypeRarityOther
Generic Master's Reflex (Hidden)SituationUncommon2
Text
If you play an inappropriate defense from your hand against a Hidden attack, you may play a defense from your hand after revealing the attack. You may only have 1 Master's Reflex in play.

NameTypeRarityOther
Generic MikeSituationCommon2
Text
At the beginning of your turn, you may draw 1 card from your Endurance. You may only have one Mike in play. 'That kid's not bad. Who is he?' - Byron

NameTypeRarityOther
Generic Mistaken IdentityEventUncommon2
Text
Discard a Situation:Ally from play to avoid one attack. When you sweep that Ally and this card, remove them from the game instead. You lose 1 Ability.

NameTypeRarityOther
Generic Nemesis (Caleb Cole)SituationCommon
Text
Infighting: You may play this card if your opponent is Caleb Cole. While this card is in play, Caleb Cole must play a Special card each turn or lose 1 Ability. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Colonel Bellian)SituationCommon
Text
Surrounded by Idiots: You may only play this card if your opponent is Colonel Bellian. All Mercenary cards are immediately nullified. Colonel Bellian may not play Mercenaries. If there are any Mercenaries in play, they are discarded without effect when Nemesis comes into play. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Lord Byron)SituationCommon
Text
Human: You may only play this card if your opponent is Lord Byron. You do not have to make an Exertion to play Head Shots. Any Upper attack you play against Lord Byron may automatically be considered a Head Shot. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Mako)SituationCommon
Text
The One That Got Away: You may only play this card if your opponent is Mako. While this card is in play, Mako cannot play any generic Special cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Roland Kantos)SituationCommon
Text
Couldn't Hear A Word You Said: You may only play this card if your opponent is Roland Kantos. All Reserved and Signature cards Roland Kantos plays are considered to have blank gametext. All Signature cards Roland Kantos currently has in play are discarded immediately. You may only have one Nemesis in play.

NameTypeRarityOther
Generic Nemesis (Walter Reinhardt)SituationCommon
Text
Righteous Indignation: You may only play this card if your opponent is Walter Reinhardt. Walter Reinhardt must discard all of his Ally cards from play. Walter Reinhardt takes 1 damage for every Ally removed in this fashion. Walter Reinhardt cannot play any Ally cards. You may only have one Nemesis in play.

NameTypeRarityOther
Generic QuickdrawSituationUncommon2
Text
If you draw a Ranged attack during your Draw/Discard phase, you may discard 5 cards from the top of your Endurance to put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack. You may only have one Quickdraw in play.

NameTypeRarityOther
Generic Run Like The WindSituationUncommon2
Text
You may discard this card from play at the beginning of your defense phase if your opponent made a Ranged attack against you last turn. For each Ranged attack, there is a 4 in 6 chance it misses. You may only have one Run Like The Wind in play.

NameTypeRarityOther
Generic Save For A Rainy DayEventCommon3
Text
Take any one card from your hand and shuffle it into your Endurance.

NameTypeRarityOther
Generic TrackingEventCommon
Text
You regain control of one of your Situation:Ally cards.

NameTypeRarityOther
Generic TransportationEdgeCommon
Text
Play this card in conjunction with a Place-specific Location card. You may play this Location even if another Place is currently active. The currently active Place becomes inactive, and the new Place takes effect.

NameTypeRarityOther
Generic Web Of DeathCombat TrickCommon2
Text
[X-X/-X-/X-X] If successful, your opponent loses one attack on their next turn. Your opponent may counter this effect by discarding an attack from their hand.

NameTypeRarityOther
Gothic Sword Quality BladeObjectCommon
Text
If you discard the top 2 cards from your Endurance to play an additional non-Special attack, you may discard a further 4 cards from the top of your Endurance to play an additional Basic attack. You may only have one Quality Blade in play.

NameTypeRarityOther
Graham Ashe Flamboyant BowCombat TrickUncommonS2
Text
[-X-/-X-/-X-] If successful, your opponent cannot attack on his next turn.

NameTypeRarityOther
Graham Ashe Master's ProficiencySituationRareS2
Text
You may only play this card if you are using the Bastard Sword Weapon Of Choice. Once per turn you may discard a card from your hand to play an additional attack, as long as the additional attack is Weapon Of Choice specific.

NameTypeRarityOther
Graham Ashe PleadSituationUncommonS2
Text
Discard this card from play when your opponent playes a Head Shot. There is a 2 in 6 chance the Head Shot is countered. You may only have one Plead in play. 'Please, I want to live..' - Graham Ashe

NameTypeRarityOther
Graham Ashe Uneven TerrainCombat TrickRareS2
Text
[---/---/XXX] If successful, there is a 3 in 6 chance that your opponent becomes Prone. 'The extended lunge is meant for use going uphill…' - Graham Ashe

NameTypeRarityOther
Grayson CondescensionCombat TrickUncommonS2
Text
[-X-/-X-/-X-] If successful, your opponent must discard a defense from his hand for every attack he wishes to play. 'Just think, in another hundred years, you might have actually beaten me!' - Grayson

NameTypeRarityOther
Grayson CrouchDodgeUncommonR2
Text
[XXX/---/---] You may not play any Upper attacks this turn. Your next attack is undodgable if it is only the middle center grid.

NameTypeRarityOther
Grayson Subtle ReminderCombat TrickCommonR3
Text
[-X-/---/---] If successful, your opponent must discard an attack at random from his hand.

NameTypeRarityOther
Grayson SubvertCombat TrickCommonS3
Text
[-X-/-X-/---] If successful, your opponent loses 1 attack on his next turn. 'Why don't you come work for me?' - Grayson

NameTypeRarityOther
Hand Axe Quality BladeObjectCommon
Text
While this card is in play, Sling Blade does an additional 2 damage. You may only have one Quality Blade in play.

NameTypeRarityOther
Haresh Clay Confident StanceSituationUncommonS2
Text
Each time your opponent discards cards from his Endurance, he must discard an additional card from the top of his Endurance. You may only have one Confident Stance in play.

NameTypeRarityOther
Highlands Cliffs Of ScotlandLocationCommon
Text
No Evades or Side Steps may be played.

NameTypeRarityOther
Highlands Culloden MoorLocationCommon
Text
The Scottish way of life came to an end with the defeat at Culloden Moor. When this card is played, discard all cards in play with the word 'Clan' in the title. While this card is in play, no cards with the word 'Clan' in the title may be played.

NameTypeRarityOther
Highlands Field Of HonorLocationUncommon
Text
Each player must discard a defense for each attack they play.

NameTypeRarityOther
Highlands GlenfinnanLocationCommon
Text
Count all the Persona specific Ally cards that you have in play. For each of these Ally cards, your opponent takes 1 damage each turn, up to a maximum of 3 damage per turn. Your opponent may counter 1 damage from this card for each defense he discards from his hand.

NameTypeRarityOther
Highlands HomesteadLocationCommon
Text
Each player must discard an attack for each defense they play.

NameTypeRarityOther
Highlands Place BackPre-GameRare1
Text
Once each turn, each player may extend any dodge to cover one adjoining grid square.

NameTypeRarityOther
Highlands Place FrontPre-GamePremium1
Text
Once each turn, each player may extend any dodge to cover one adjoining grid square.

NameTypeRarityOther
Iman Fasil Follow UpEventUncommonR4
Text
Play an additional attack this turn. If you play more than one attack this turn, this attack cannot be dodged, unless that dodge is from an Exertion.

NameTypeRarityOther
Jacob Kell Meet The GangEventRareS3
Text
You may only play this card if you have at least 1 Posse Member in play. Remove all Posse Members in play from the game, along with this card. Your opponent takes damage equal to the number of Posse Members you remove from play.

NameTypeRarityOther
Jacob Kell Round 'Em UpEdgeUncommonS3
Text
Play in conjunction with a Posse Member. You may play another Posse Member this turn.

NameTypeRarityOther
Jin Ke Master Of The ArtSituationRareS2
Text
You may play an additional attack each turn if it is a Martial Arts attack.

NameTypeRarityOther
Kalas Over PrescribedEventRareS2
Text
You may not play any Edges this turn. Your opponent may choose to either take 1 damage for each of his Situation:Ally cards he has in play, or he may discard all of his Situation:Ally cards from play.

NameTypeRarityOther
Kane GambleEventUncommonS2
Text
Take two cards at random from your opponent's hand. Shuffle those two cards along with this card, and lay all 3 face down. Your opponent picks one card. If he does not pick this card, his two cards are removed from the game.

NameTypeRarityOther
Kane RevealEdgeUncommonS4
Text
Look at your opponents hand and select one card to play this turn as your own.

NameTypeRarityOther
Kane TeleportEventRareS2
Text
Play in conjunction with a Place-specific Location. That Location may now be played regardless of what Place is currently active. Keep this card in play with the Location as a reminder. As long as this card remains in play, you may not use your Persona power during your turn. Remove this card from play when the Location is removed from play.

NameTypeRarityOther
Kanis LeashObjectUncommonS2
Text
Discard from play to take any Hound from your discard pile and put it into play.

NameTypeRarityOther
Kenny Air Conditioner UnitAttackRareS1
Text
[XXX/-X-/-X-] If successful, your opponent is now Prone, and can not roll or play a card to regain his feet for 3 turns.

NameTypeRarityOther
Kenny School BusObjectUncommonS2
Text
Discard to prevent up to 2 damage from any source. Only 1 School Bus may be in play at a time.

NameTypeRarityOther
Kenny Shin Kick (Left)Combat TrickCommonR3
Text
[---/---/X--] If successful, your opponent must discard a Dodge from their hand.

NameTypeRarityOther
Kenny Shin Kick (Right)Combat TrickCommonR3
Text
[---/---/--X] If successful, your opponent must discard a Block from their hand.

NameTypeRarityOther
Kern Experienced HunterEdgeRareS2
Text
Play in conjunction with a Basic attack. This attack now takes the place of a Thrust attack in fulfilling the requirements of Musket.

NameTypeRarityOther
Khabul Khan I Am Your ShadowEventUncommonS
Text
Play this if your opponent played a Location on his turn. You may put any Reconnaissance cards from your Discard Pile into your hand. Discard 1 card from your hand for each Reconnaissance recovered.

NameTypeRarityOther
Kit O'Brady High RollerEdgeRareS2
Text
Play in conjunction with any Event that requires a die roll. The chance of success is doubled. Your opponent may counter this by discarding cards from his hand equal to the original chance stated on the Event card.

NameTypeRarityOther
Kris Broadsword Quality BladeObjectCommon
Text
If you do not play an attack during your turn, instead of discarding a defense you may instead discard a Special card from your hand to meet the requirements of the Kris Broadsword Weapon Of Choice. You may only have one Quality Blade in play.

NameTypeRarityOther
Kronos A Lesson In HistoryEventRareS2
Text
If one of your attacks last turn was successful, play in place of an attack. This card duplicates the text, grid and effects of the last successful attack you played last turn.

NameTypeRarityOther
Kuyler Leg SweepEdgeUncommonS3
Text
Play in conjunction with a non-Special Lower attack. This attack cannot be modified by any other Edge cards. Your opponent has a 1 in 6 chance of becoming Prone. For every 3 cards you discard from your hand, you increase this chance by 1. For every 3 cards your opponent discards from his hand on his next turn, before his roll, he increases his chance of regaining his feet by 1.

NameTypeRarityOther
Kyra Take A HitAttackUncommonS2
Text
[---/---/---] You may only play this card if your opponent played a Ranged attack last turn. The Ranged attack succeeds. This attack now duplicates the text, grid and effects of the Ranged attack.

NameTypeRarityOther
Lachlan Take DownMartial Arts AttackCommonS2
Text
[X-X/---/---] If successful, your opponent now Prone.

NameTypeRarityOther
Lord Byron +1 Premium BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Lord Byron +1 Premium FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Lord Byron Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn.

NameTypeRarityOther
Lord Byron BYRON 1ObjectCommon4
Text
When this card enters play, choose one Situation:Ally. While this card is in play, you may ignore that Situation:Ally. Discard Byron 1 to make any Place active.

NameTypeRarityOther
Lord Byron CombinationEventCommon
Text
Play an additional attack this turn. If you make more than one attack this turn, this attack may be Hidden.

NameTypeRarityOther
Lord Byron Creative GeniusEdgeRareS2
Text
Play this card in your Defense Phase after your opponent has played an attack that may not be either blocked or dodged. You may play a defense against that attack.

NameTypeRarityOther
Lord Byron DebaucheryCombat TrickUncommonS4
Text
[-X-/-X-/---] If successful, your opponent must choose a card in his hand and remove it from the game.

NameTypeRarityOther
Lord Byron FlashbackSituationCommon
Text
You may discard this card from play after your opponent makes a successful attack against you or removed one of your Ally cards from play. Search your Endurance for any card with the same title as a card in play. Show the card to your opponent and place it in your hand. Reshuffle your Endurance.

NameTypeRarityOther
Lord Byron Geneva, 1816 SituationCommonR
Text
Play in conjunction with a Location. Only 1 Geneva, 1816 may be in play. In order to play a card that removes or replaces the Location that Geneva, 1816 is attached to, a player must make a 5 card Exertion. If the Location is removed from play, discard Geneva, 1816 from play.

NameTypeRarityOther
Lord Byron Lean (Left)DodgeUncommonR4
Text
[XXX/XX-/X--] Your next attack this turn may be Hidden.

NameTypeRarityOther
Lord Byron Lean (Right)DodgeUncommonR4
Text
[XXX/-XX/--X] Your next attack this turn may be Hidden.

NameTypeRarityOther
Lord Byron Master Of SeductionEventRareS2
Text
Your opponent can not play a defense from his hand against your next attack and loses his first attack next turn.

NameTypeRarityOther
Lord Byron Master's CharmEventRareS3
Text
Choose 1 card at random from your opponent's hand. He must discard that card and all cards of the same type during his next Sweep Phase.

NameTypeRarityOther
Lord Byron MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Lord Byron MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Lord Byron No Guts, No Glory (block) Combat TrickUncommonR3
Text
[X--/-X-/---] If successful, your opponent must discard a block from his hand for each attack he wishes to play on his next turn.

NameTypeRarityOther
Lord Byron No Guts, No Glory (dodge) Combat TrickUncommonR3
Text
[--X/-X-/---] If successful, your opponent must discard a dodge from his hand for each attack he wishes to play on his next turn.

NameTypeRarityOther
Lord Byron Persona BackPersonaUncommon5
Text
Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards.

NameTypeRarityOther
Lord Byron Persona FrontPersonaRare5
Text
Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards.

NameTypeRarityOther
Lord Byron Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Lord Byron Run ThroughEventUncommonR3
Text
You may play this card after your opponent plays a non-Ranged attack. You cannot play a defense this turn. Your opponent's attacks succeed. Your next attack this turn cannot be blocked.

NameTypeRarityOther
Lord Byron The Modern PrometheusEventRareS1
Text
You may play this card if you are at 3 Ability or less. Gain 3 Ability. When you sweep this card, remove it from the game. 'A man born of fire...' - Mary Shelly

NameTypeRarityOther
Lord Byron TripEventCommon
Text
Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses.

NameTypeRarityOther
Luther Alternative Strike (Left)AttackUncommonS2
Text
[-X-/X--/X--] This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful.

NameTypeRarityOther
Luther Alternative Strike (Right)AttackUncommonS2
Text
[-X-/--X/--X] This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful.

NameTypeRarityOther
Luther Master Of CrystalsSituationRareS4
Text
At the beginning of your turn, you may make an Exertion to discard one card from your hand for each Master of Crystals in play, and draw to replace them.

NameTypeRarityOther
Mako +1 Premium BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Mako +1 Premium FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Mako Always Gets His ManEdgeRareS4
Text
Play in conjunction with an Event that counters damage. That card can now counter Ability loss as well.

NameTypeRarityOther
Mako Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense dodges all non-Ranged Attacks. You may make only Ranged Attacks this turn.

NameTypeRarityOther
Mako CombinationEventCommon
Text
Play an additional attack. If you would make more than one attack this turn, blocks will not block consecutive attacks you play this turn.

NameTypeRarityOther
Mako ContinuitySituationCommon
Text
Your next 3 defenses may block Power Blows without an Exertion. This is a Standing Defense.

NameTypeRarityOther
Mako DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your first attack this turn.

NameTypeRarityOther
Mako Evade (Left)DodgeCommon
Text
[XX-/X--/---] Your next attack this turn may be Hidden.

NameTypeRarityOther
Mako Evade (Right)DodgeCommon
Text
[-XX/--X/---] Your next attack this turn may be Hidden.

NameTypeRarityOther
Mako Federal MarshalEventUncommonR3
Text
Search through your Endurance for any one Police card and place it in your hand. Shuffle your Endurance. You may play another Special card this turn.

NameTypeRarityOther
Mako FlashbackEventCommon
Text
Discard up to 5 cards from your hand and draw to replace them.

NameTypeRarityOther
Mako Hard Or EasyEdgeCommonR2
Text
Play in conjunction with a Police card if you are removing a Situation:Ally from play. There is a 3 in 6 chance that the Situation:Ally is removed from the game. '..it makes no difference to me.' - Mako

NameTypeRarityOther
Mako HenchmanSituationCommonR4
Text
Discard this card from play to counter one attack.

NameTypeRarityOther
Mako Master's AttackAttackRareS2
Text
[XXX/XXX/XXX]

NameTypeRarityOther
Mako Master's BlockBlockRareR2
Text
[XXX/XXX/XXX] If this is the last defense you played this turn you may attack to any grid.

NameTypeRarityOther
Mako MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Mako MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Mako Persona BackPersonaUncommon5
Text
At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards.

NameTypeRarityOther
Mako Persona FrontPersonaRare5
Text
At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards.

NameTypeRarityOther
Mako Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.

NameTypeRarityOther
Mako Push For InformationEventUncommonR2
Text
Roll a die. You may look at that many cards from the top of your opponent's Endurance. You may then choose to discard one of those cards. Replace the remaining cards back on top of your opponent's Endurance in any order. 'Mako's not gonna find me, Mac. He has no idea who I am' - Richie Ryan

NameTypeRarityOther
Mako QuickdrawSituationRareS1
Text
If you draw a Ranged attack during your Draw/Discard phase, you may put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack.

NameTypeRarityOther
Mako Run ThroughEventUncommon
Text
Play after your opponent attacks. Do not play a defense this turn. Your opponent's attack succeeds. Your next attack this turn may not be blocked, but it may be dodged.

NameTypeRarityOther
Mako TripEventCommon
Text
You force your opponent onto rough ground, tripping him. Your opponent loses all Standing Defenses. Your next successful attack this turn does an additional point of damage.

NameTypeRarityOther
Martial Arts Pregame Boxing BackPre-GameUltra-Rare
Text
All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card.

NameTypeRarityOther
Martial Arts Pregame Boxing FrontPre-GameUltra-Rare
Text
All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card.

NameTypeRarityOther
Martial Arts Pregame Tae Kwon Do BackPre-GameUltra-Rare
Text
All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card.

NameTypeRarityOther
Martial Arts Pregame Tae Kwon Do FrontPre-GameUltra-Rare
Text
All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card.

NameTypeRarityOther
Martin Hyde SelectiveEventUncommonR2
Text
Play this card at the beginning of your attack phase. Your Attack Phase ends. Discard 2 persona specific cards from your hand to search your Endurance for one persona specific card and place it into your hand. Reshuffle your Endurance.

NameTypeRarityOther
Methos Empty ChamberCombat TrickUncommonR2
Text
[-X-/---/---] If successful, your opponent may not play a Dodge against your next Ranged Attack this turn. 'Click!'

NameTypeRarityOther
Michael Moore / Quentin Barnes Identity CrisisSituationRareS2
Text
If your opponent removes this card from play, lose 1 Ability. If you are currently playing with the Michael Moore persona, discard this card from play to play a Quentin Barnes specific card from your hand. If you are currently playing with the Quentin Barnes persona, discard this card from play to play a Michael Moore specific card from your hand.

NameTypeRarityOther
Morgan D'Estaing Master CopycatSituationRareS2
Text
You may not play this card if your opponent is Xavier St. Could. You may play an additional Special card each turn if it is Xavier St. Cloud specific. You may only have one Master Copycat in play.

NameTypeRarityOther
Naginata Hack (LL)AttackCommon2
Text
[---/-X-/X--] This may not be a Power Blow.

NameTypeRarityOther
Naginata Hack (LR)AttackCommon2
Text
[---/-X-/--X] This may not be a Power Blow.

NameTypeRarityOther
Nail-Studded Bat NailEdgeCommon3
Text
Play in conjunction with a Basic attack. If successful, the attack does an additional 1 damage.

NameTypeRarityOther
Nefertiri Master Of SeductionSituationRareS2
Text
You may treat Seduce cards as Edges. You may only have one Master Of Seduction in play.

NameTypeRarityOther
New York ChurchLocationCommon
Text
Both players must skip their attack phase. During each player's Ability adjustment phase, they gain 2 Ability. This will not raise any player's Ability over their maximum Ability. Remove this card from play at the beginning of your next turn.

NameTypeRarityOther
New York Madison Square GardensLocationCommon
Text
All players must discard all Reporter, Bystander and Pedestrian cards from their hands. All Reporter, Bystander, Pedestrian or Ally cards are treated as Unexpected cards.

NameTypeRarityOther
New York Place BackPre-GameRare1
Text
You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander.

NameTypeRarityOther
New York Place FrontPre-GamePremium1
Text
You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander.

NameTypeRarityOther
New York Silvercup WarehouseLocationUncommon3
Text
No player can play a dodge from their hand against a Head Shot.

NameTypeRarityOther
Nicholas Ward Master Of DeceptionSituationRareS2
Text
Treat all cards with the word Vampire or Vampyre in the title as Unexpected. You may only have one Master Of Deception in play.

NameTypeRarityOther
Nick Wolfe Fast ResponseSituationRareS2
Text
Treat all cards with the word Police in the title as Edges.

NameTypeRarityOther
Nick Wolfe White Men Can JumpDodgeUncommon4
Text
[---/---/XXX] Your next attack must be an Upper attack. It may be a Power Blow without an Exertion.

NameTypeRarityOther
Otavio Consone Reflexive StrikeEventRareS2
Text
You may play an additional Basic attack for each attack your opponent played beyond the first during his last turn. Each of these additional attacks does 1 damage. For each point of damage you received from basic attacks this turn, you may make one basic attack undodgeable.

NameTypeRarityOther
Paris BargeLocationCommon
Text
No Side-steps or Evades may be played.

NameTypeRarityOther
Paris CatacombsLocationCommon
Text
Each player must make an Exertion to play an Edge card.

NameTypeRarityOther
Paris Holy SpringLocationUncommon
Text
No pregame or ingame card that moves cards from the discard pile to Endurance may be used.

NameTypeRarityOther
Paris Notre Dame Cathedral (Situation)SituationUncommon3
Text
Whenever any card is played that would cause a player to gain Ability, that player gains 1 additional point of Ability.

NameTypeRarityOther
Paris Place BackPre-GameRare1
Text
Anyone playing a Police card may remove a Situation from play.

NameTypeRarityOther
Paris Place FrontPre-GamePremium1
Text
Anyone playing a Police card may remove a Situation from play.

NameTypeRarityOther
Paris Shakespeare & CompanyLocationCommon
Text
On each player's turn, that player may choose to look at one card from either their opponent's hand or from the top of their opponent's Endurance.

NameTypeRarityOther
Paris Watcher's JournalObjectRare2
Text
During your attack phase, if you do not play a Special card this turn, you may discard this card from play to force your opponent to reveal all immortal specific cards in his hand.

NameTypeRarityOther
Parrying Blade Quality BladeObjectCommon
Text
If your opponent successfully disarms you, and you have two Weapon Of Choice cards in play, you may turn Parrying Blade face down instead of your other Weapon Of Choice. You may only have one Quality Blade in play.

NameTypeRarityOther
Paul Kinman Flee The SceneEventRareS2
Text
Avoid all damage from one attack. All Locations are removed from play.

NameTypeRarityOther
Ramirez Long HaulEventRareR2
Text
Remove any Locations from play. The currently active Place becomes inactive. 'So I introduced myself to the lady who was there...' - Ramirez

NameTypeRarityOther
Rebecca A Lesson To Be TaughtSituationUncommonS2
Text
While this card is in play, if you make a successful attack, on your next turn you may make one additional attack. On any turn that you do not play an attack and there are no cards in play by your opponent that prevent attacks from being played, remove A Lesson To Be Taught from the game.

NameTypeRarityOther
Rebecca Prepared For BattleEdgeRareS2
Text
You may not play this card if your opponent is Amanda or Duncan MacLeod. All basic attacks you play this turn do 2 damage after all modifiers have been applied.

NameTypeRarityOther
Richie Ryan Just A KidEventRareS2
Text
At the end of your defense phase, you may discard any number of attacks from your hand. For every two attacks discarded, you may prevent 1 point of damage.

NameTypeRarityOther
Richie Ryan Knights Of The Round TableEventRareS2
Text
You may play an additional Basic attack for every non-Basic attack that your opponent played last turn. Each of these additional attacks does 1 damage if successful.

NameTypeRarityOther
Richie Ryan Laura DanielsSituationUncommonR2
Text
Discard this card from play to counter a Place-specific Location as it is played. 'My knight in shining armor' - Laura Daniels

NameTypeRarityOther
Roland Kantos +1 Premium BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Roland Kantos +1 Premium FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Roland Kantos Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Roland Kantos Diabolic PlanEventRareS1
Text
Play in your defense phase when your opponent has made a successful attack. Your opponent must reveal the top 5 cards of his Endurance. You may remove any 1 of those 5 cards from the game. Put the remaining cards on top of your opponent's Endurance in any order.

NameTypeRarityOther
Roland Kantos DodgeDodgeCommon
Text
[XXX/XXX/XXX] You lose your first attack this turn.

NameTypeRarityOther
Roland Kantos Enchanted Voice (Hypnosis)SituationUncommonS3
Text
Your opponent may not play any attacks unless he discards a defense for each Enchanted Voice you have in play.

NameTypeRarityOther
Roland Kantos Enchanted Voice (Manipulation)EventUncommonS3
Text
Your opponent must discard an attack for each Enchanted Voice you have in play.

NameTypeRarityOther
Roland Kantos Hard To FocusSituationUncommonS2
Text
Your opponent must discard a card from his hand in order to play any card with the word Focus in the title.

NameTypeRarityOther
Roland Kantos Heavy SwordCombat TrickUncommonS2
Text
[---/XXX/---] You may only play this card if you have Persuasion in play. If successful, you may increase the chance of any one die roll next turn by 1 in 6.

NameTypeRarityOther
Roland Kantos Magical Voice (Drained)SituationCommonR2
Text
Drained: You may only play this card if you have Weary in play. Once per turn, you may increase the chance of one attempt to make your opponent Prone or to Disarm your opponent by 1 in 6.

NameTypeRarityOther
Roland Kantos Magical Voice (Finished!)EventCommonR2
Text
Finished!: You may only play this card if you have Weary and Drained in play. Discard all 3 cards from play. Any attempt to make your opponent Prone or to Disarm your opponent during your next 3 turns has an additional 4 in 6 chance of success.

NameTypeRarityOther
Roland Kantos Magical Voice (Weary)SituationCommonR2
Text
Weary: Once per turn, you may increase the chance of one attempt to make your opponent Prone by 1 in 6.

NameTypeRarityOther
Roland Kantos Master's AdviceSituationUncommonR2
Text
Cassandra taught you well... At the beginning of your turn, you may discard 1 defense from your hand. If you do, your opponent must choose and discard a defense from his hand.

NameTypeRarityOther
Roland Kantos Master's AttackAttackRareS2
Text
[---/-X-/---] This attack may not be blocked. If you have an Enchanted Voice in play, this attack may not be blocked or dodged. This attack does 3 damage if successful.

NameTypeRarityOther
Roland Kantos Master's BlockBlockRareR2
Text
[XXX/XXX/XXX] If this is the last defense you played, you may attack to areas that you just blocked this turn.

NameTypeRarityOther
Roland Kantos MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Roland Kantos MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Roland Kantos Persona BackPersonaUncommon5
Text
At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck.

NameTypeRarityOther
Roland Kantos Persona FrontPersonaRare5
Text
At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck.

NameTypeRarityOther
Roland Kantos Tell Me!EdgeUncommonR3
Text
Name one card. Your opponent must tell you how many cards of that title he has in his hand.

NameTypeRarityOther
Roland Kantos TripEventCommon
Text
Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Saber Improved DefenseSituationUncommon2
Text
You may play Slashes as blocks. These blocks may not be Power Blocks.

NameTypeRarityOther
Seacouver FootbridgeLocationUncommon
Text
Either player may discard this Location from play to avoid a Head Shot played last turn.

NameTypeRarityOther
Seacouver Juniper Street Book StoreLocationCommon
Text
Each player may play an additional Special card each turn if that card has Watcher in the title.

NameTypeRarityOther
Seacouver Noel & MacLeod AntiquesLocationUncommon4
Text
When Noel & MacLeod Antiques enters play, both players immediately place all Objects in their hands into play.

NameTypeRarityOther
Seacouver Place BackPre-GameRare1
Text
Non-persona specific Situation:Ally cards are considered Unexpected.

NameTypeRarityOther
Seacouver Place FrontPre-GamePremium1
Text
Non-persona specific Situation:Ally cards are considered Unexpected.

NameTypeRarityOther
Senghi Khan Well PreservedSituationUncommonS2
Text
Discard this card from play to counter up to 2 points of damage. You may only have one Well Preserved in play.

NameTypeRarityOther
Shield Time To RecoverEventUncommon2
Text
You may only play this card if you have the Shield Quality Blade card in play, and you successfully block an attack this turn. You gain 1 Ability. This will not allow you to exceed your maximum Ability. You may not play an attack this turn.

NameTypeRarityOther
Silas Hammer BlowEdgeCommonS2
Text
Play in conjunction with a Power Blow. If successful, there is a 2 in 6 chance that your opponent is knocked Prone.

NameTypeRarityOther
Slan Quince An Enthusiastic OpponentSituationUncommonR3
Text
If your opponent made more than one attack during his turn, you may play an additional non-Special attack.

NameTypeRarityOther
Slan Quince Choose The Time And PlaceSituationRareS2
Text
When this card enters play, remove all Locations from play. If either player plays a Location, discard this card immediately. While in play, you may treat all Cat & Mouse cards in your hand as Edge cards. Once played, any Cat & Mouse card remains in play as a Situation.

NameTypeRarityOther
Slan Quince Dirty Trick (Bear Hug)AttackRareS1
Text
[X-X/X-X/---] Bear Hug: If successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card, to a maximum of 4 cards per turn. This card remains in play until you draw a card or take damage. When this card leaves play, all cards beneath it are discarded.

NameTypeRarityOther
Slan Quince LeerCombat TrickUncommonR2
Text
[-X-/---/---] If successful, your opponent must discard all Standing Defenses he has in play. 'Hello my pretty. We haven't been properly introduced..' - Slan Quince

NameTypeRarityOther
Slan Quince PummelCombat TrickRareS2
Text
[-X-/---/---] Discard 5 cards from your Endurance to play this card. If successful, your opponent chooses to either play no defenses from his hand next turn, or to become Prone.

NameTypeRarityOther
Slan Quince You Know The RulesSituationUncommonR4
Text
Your opponent may not play cards from a Persona other than their own, for any reason. 'tsk, tsk - not 2 against 1' - Slan Quince

NameTypeRarityOther
Sunda Kastagir Let's Have A PartyEventRareS2
Text
Play at the beginning of your defense phase. Each of your opponent's attacks has a 2 in 6 chance of missing you, and is discarded without effect. For any remaining attacks, you may continue to defend as normal.

NameTypeRarityOther
The Cascades Cliff's EdgeLocationCommon
Text
During their Defense Phase, any player may choose to discard this card from play to lose 2 Ability and skip their Attack Phase to avoid all damage, effects and Ability loss, except from this card. The Ability loss caused by this card lowers the player's Maximum Ability by 2. If the player who discards this card from play is using a MacLeod persona, his Ability and Maximum Ability are reduced by an additional 1.

NameTypeRarityOther
The Cascades Place BackPre-GameRare1
Text
If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards.

NameTypeRarityOther
The Cascades Place FrontPre-GamePremium1
Text
If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards.

NameTypeRarityOther
The Cascades Rocky GroundLocationCommon
Text
All players must discard an attack from their hand for each attack they wish to play.

NameTypeRarityOther
The Cascades WoodsLocationCommon
Text
If you do not play a Special card during your turn, you may make 1 attack Hidden.

NameTypeRarityOther
The Four Horsemen The Gang's All HereEdgeRareS2
Text
Play in conjunction with a Basic attack. If successful, you may retrieve one card specific to Methos, Kronos, Silas or Caspian from your Endurance for each point of damage done by this attack. Reshuffle your Endurance.

NameTypeRarityOther
The Kurgan CadillacObjectUncommonR4
Text
You may make a 3 card Exertion to look through you Endurance and put one Location into play. Reshuffle your Endurance.

NameTypeRarityOther
The Kurgan Dirty Trick (Backhand Punch)AttackUncommonR4
Text
[X--/---/---] [1H] Backhand Punch: If successful, your opponent may not play a block against your next attack this turn.

NameTypeRarityOther
The Kurgan Dirty Trick (Body Blow)AttackCommonR4
Text
[---/X--/---] [1H] Body Blow: If successful, your opponent must discard the top 3 cards from his Endurance.

NameTypeRarityOther
The Kurgan KickCombat TrickUncommonR4
Text
[---/---/-X-] If successful, your opponent may not play a dodge against your next attack this turn.

NameTypeRarityOther
The Kurgan Master's GuardSituationRareS3
Text
Any block you play may cover 1 additional adjoining grid square. You may play Basic attacks to areas you just blocked. This is a Standing Defense.

NameTypeRarityOther
The Kurgan No RestraintEdgeRareS2
Text
Play in conjunction with a Bloodlust. You lose an additional 2 Ability. You opponent may not play any Special card which will avoid attacks or prevent damage next turn.

NameTypeRarityOther
The Kurgan Push (Left)Combat TrickCommonR4
Text
[---/X--/---] If successful, your opponent is knocked back and may only play Ranged Attacks next turn

NameTypeRarityOther
The Kurgan Push (Right)Combat TrickCommonR4
Text
[---/--X/---] If successful, your opponent is knocked back and you may increase any chances of your opponent being knocked Prone this turn by 1 in 6.

NameTypeRarityOther
The Kurgan The Perfect WarriorSituationRareS4
Text
Your successful attacks do an additional point of damage for each The Perfect Warrior in play. During your sweep phase, if you sweep this card, sweep all The Perfect Warrior from play. Whenever you Sweep any The Perfect Warrior from play, you lose 2 Ability. You may prevent 1 loss of Ability for each defense you discard from your hand.

NameTypeRarityOther
Walter Reinhardt +1 Premium BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Walter Reinhardt +1 Premium FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game.

NameTypeRarityOther
Walter Reinhardt Back AwayDodgeCommon
Text
[XXX/XXX/XXX] This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.

NameTypeRarityOther
Walter Reinhardt ContinuitySituationCommon
Text
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.

NameTypeRarityOther
Walter Reinhardt DodgeDodgeCommon
Text
[XXX/XXX/XXX] You nimbly avoid your opponent. You lose your next attack this turn.

NameTypeRarityOther
Walter Reinhardt Double Un, Deux, TroisEventRareS2
Text
Make a 3 card Exertion. You may play an additional 3 attacks from that Exertion and your hand.

NameTypeRarityOther
Walter Reinhardt DuckDodgeUncommon
Text
[XXX/XXX/---] Your next attack this turn may be Hidden.

NameTypeRarityOther
Walter Reinhardt Extra ShotEventCommon
Text
You may play an additional Attack this turn. If you play more than one attack this turn, your opponent cannot play a new Defense card specifically for that attack unless that Defense is from an Exertion.

NameTypeRarityOther
Walter Reinhardt HighwaymanEventUncommonR2
Text
You may make an Exertion to shuffle all Pistol cards from your discard pile back into your Endurance. When this card is swept from play, remove it from the game.

NameTypeRarityOther
Walter Reinhardt Master's Block And Strike (Lower)Attack/DefenseRareS2
Text
[---/XX-/XX-] If this is the last defense you play and is successful, this may also be your first attack and may not be dodged unless that dodge is played from an Exertion.

NameTypeRarityOther
Walter Reinhardt Master's Block And Strike (Upper)Attack/DefenseRareS2
Text
[XX-/XX-/---] If this is the last defense you play and is successful, this may also be your first attack and may not be blocked unless that block is played from an Exertion.

NameTypeRarityOther
Walter Reinhardt Master's DodgeDodgeRareS2
Text
[XXX/XXX/XXX] Your next attack this turn may be Hidden.

NameTypeRarityOther
Walter Reinhardt Master's FeintAttackUncommonS2
Text
[---/-X-/---] Play this card in conjunction with two non-Special attacks from your hand. Show all three attacks to your opponent, then shuffle them. Your opponent must pick one at random. If he chooses this one, discard all 3 cards, otherwise put the other two back in your hand, and this attack is unblockable and undodgable.

NameTypeRarityOther
Walter Reinhardt MCBC BackPre-GamePromo
Text
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Walter Reinhardt MCBC FrontPre-GamePromo
Text
Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.

NameTypeRarityOther
Walter Reinhardt Persona BackPersonaUncommon5
Text
For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards.

NameTypeRarityOther
Walter Reinhardt Persona FrontPersonaRare5
Text
For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards.

NameTypeRarityOther
Walter Reinhardt PistolObjectRareS2
Text
[1H] When this card enters play, place two Basic attacks from your hand under Pistol. If you do not play any attacks or Special cards during your turn, you may play one attack from under Pistol as a 2-point Ranged Attack, even if you have two Hand Icons in play or you are disarmed. If there are no attacks under Pistol, discard it from play.

NameTypeRarityOther
Walter Reinhardt Power BlowEventCommon
Text
Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow.

NameTypeRarityOther
Walter Reinhardt Rebecca LordSituationUncommonS2
Text
When Rebecca Lord comes into play, choose a Situation your opponent has in play. The chosen Situation is considered to be blank and has no effect as long as Rebecca Lord is in play. You may discard Rebecca Lord to rearm yourself. You may have only one Rebecca Lord in play.

NameTypeRarityOther
Walter Reinhardt StabAttackUncommonR2
Text
[--X/---/---] If successful, this attack does 1 damage, and your opponent must skip his next two attack phases if he is using a 2-Handed Weapon of Choice.

NameTypeRarityOther
Walter Reinhardt TripEventCommon
Text
Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.

NameTypeRarityOther
Walter Reinhardt UnderhandedEdgeUncommonR2
Text
Play this card in conjunction with an attack. If the attack is successful, you may take one Object from your discard pile and put it into play.

NameTypeRarityOther
Walter Reinhardt Unsavory TacticsEventUncommonR2
Text
When Unsavory Tactics is played, choose a Situation:Ally your opponent controls. Your opponent must remove that Ally from play or take 2 damage.

NameTypeRarityOther
Warriors Of Zeist Immortal ArtifactEdgeRareS2
Text
Play in conjunction with Zeist. Put all Object cards in your hand into play.

NameTypeRarityOther
Xavier St. Cloud CivilizedCombat TrickUncommonR4
Text
[-X-/---/---] If successful, your opponent loses one attack slot on his next turn. 'Would you like some caviar? It would be a shame to waste it.' - Xavier St. Cloud

NameTypeRarityOther
Xavier St. Cloud Nasty SurpriseSituationRareS2
Text
You may play an additional Special card each turn if that Special card is a Hook.

NameTypeRarityOther
Yung Dol Kim Hidden AbilitySituationRareS2
Text
You may make one Basic non-Power Blow attack Hidden per turn. If successful, the Hidden attack does 1 damage.

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